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Zoryk Wolfheart (SJRSamurai)

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Aeroth Half Elf
Basic Information
Edit

      Race: Half-Elf     
     Class: Sorcerer
     Level: 1
Experience: 0
 Alignment: Chaotic Good
 Languages: Common, elven, ignan
     Deity: Coming Soon

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 10 +0 (00 pts)
DEX: 14 +2 (05 pts)
CON: 13 +1 (03 pts)
INT: 12 +1 (02 pts)
WIS: 10 +0 (00 pts)
CHA: 18 +4 (10 pts) (+2 Racial)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(HP Option) Max -2  HP:  08 = [1d06 + CON (01) + FC (01)] (Class 01)
                        [0d00 + CON (00) + FC (00)] (Class 02)
              AC:  13 = [10 + DEX (02) + Armor (00) + Shield (00) + Natural (00) + Size (00) + Dodge Feat Bonus (01)]
        AC Touch:  13 = [10 + DEX (02) + Size (00) + Dodge Feat Bonus (01)]
   AC Flatfooted:  10 = [10 + Armor (00) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
            INIT: +04 = [DEX (02) + Misc (02; Trait Bonus)]
             BAB: +00 = [Class 01 (00) + Class 02 (00)]
             CMB: +00 = [BAB (00) + STR (00) + Misc (00)]
             CMD:  12 = [10 + BAB (00) + STR (00) + DEX (02) + Misc (00)]
       Fortitude: +01 = [Class 01 (00) + Class 02 (00) + CON (01) + Misc (00)]
          Reflex: +02 = [Class 01 (00) + Class 02 (00) + DEX (02) + Misc (00)]
            Will: +02 = [Class 01 (02) + Class 02 (00) + WIS (00) + Misc (00)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Crossbow, Light: Attack: +02 = [BAB (00) + Ability (02) + Misc (00) + Magic (00)]
           Damage: 1d08+0, Crit: 19-20/x2, Special: 
Dagger: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
           Damage: 1d04+0, Crit: 19-20/x2, Special:
Ray of Fire: Attack: +02 = [BAB (00) + Ability (02) + Misc (00) + Magic (00)]
           Damage: 1d06+0 (fire), Crit: 20/x2, Special: range touch attack, +1 dmg/2 sorcerer levels, 7/day  

Racial FeaturesEdit

Ability Adjustments: +2 (Charisma)                
               Size: Medium
              Speed: 30'
      Favored Class: Sorcerer, Oracle
   Low-light Vision: Half-elves can see twice as far as humans in conditions of dim light
       Adaptability: Half-elves receive the Skill Focus feat at first level
          Elf Blood: Half-elves count as both human and elf for any effects related to races
   Elven Immunities: Half-elves are immune to magic sleep effects and receive a +2 racial saving throw bonus against enchantment spells and effects
        Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks
      Multitalented: Half-elves choose two favored classes at 1st level and receive either +1 hp or +1 skill each time they take a level in one of those classes

Class FeaturesEdit

Sorcerer

Armor/Weapons: Simple weapons
    Bloodline: Elemental (Fire)
Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can 
                  change the type of damage to match the type of your bloodline. 
                  This also changes the spell's type to the type of your bloodline.
   Elemental Ray: Starting at first level, you can unleash an elemental ray as 
                  a standard action, targeting any foe within 30 feet as a ranged 
                  touch attack. This ray deals 1d6 + 1 for every two sorcerer 
                  levels you have of energy damage of your type. You can use 
                  this ability a number of times per day equal to 3 + your 
                  cha modifier (7) 
Eschew Materials: The Sorcerer gains the Eschew materials feat at first level
        Cantrips: Sorcerers learn a number of cantrips or 0 level spells. The spells 
                  are cast like any other spells, but they do not consume slots 
                  and may be used again. 

Class 02

Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics

FeatsEdit

Dodge (1st Level): You gain a +1 Dodge bonus to AC. A condition that makes you lose your dex bonus to AC also makes you lose the benefits of this feat.
Skill Focus (Bluff) (Racial): You gain a +3 to bluff skill checks.
Eschew Materials (Class Bonus): You can cast any spell with a material component of 1gp or less without needing that component. The casting of the spell still provokes attacks of opportunities as normal. If the spell requires a material component that costs more than 1 gp you must still have that component on hand to cast the spell, as normal. 

TraitsEdit

Charming (Social): You gain a + 1 bonus on bluff and diplomacy checks on a character that is (or could be) sexually attracted to you and a + 1 trait bonus on the save DC of any spells or effects you cast on such creatures.
Reactionnary (Combat): You gain a + 2 trait bonus to Initiative checks

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 03 = [Base (02) + INT (01)/Level; FC (00), Misc (00)] (Sorcerer)
              00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              02     0       0       2     -0   +0
Appraise                01     0       0       1          +0
Bluff                   11*    1       3       4          +3(feat)
Climb                   00     0       0       0     -0   +0
Craft (       )         01     0       0       1          +0
Diplomacy               04*    0       0       4          +0
Disable Device                 0       0       2     -0   +0
Disguise                04     0       0       4          +0
Escape Artist           02     0       0       2     -0   +0
Fly                     02     0       0       2     -0   +0
Handle Animal                  0       0       4          +0
Heal                    00     0       0       0          +0
Intimidate              04     0       0       4          +0
Knowledge (Arcana)      05     1       3       1          +0
Knowledge (Dngnrng)            0       0       1          +0
Knowledge (Engnrng)            0       0       1          +0
Knowledge (Geography)          0       0       1          +0
Knowledge (History)            0       0       1          +0
Knowledge (Local)              0       0       1          +0
Knowledge (Nature)             0       0       1          +0
Knowledge (Nobility)           0       0       1          +0
Knowledge (Planes)             0       0       1          +0
Knowledge (Religion)           0       0       1          +0
Linguistics                    0       0       1          +0
Perception              02     0       0       0          +2(racial)
Perform    (       )    04     0       0       4          +0
Profession (       )           0       0       0          +0
Ride                    02     0       0       2     -0   +0
Sense Motive            00     0       0       0          +0
Sleight of Hand                0       0       2     -0   +0
Spellcraft              05     1       3       1          +0
Stealth                 02     0       0       2     -0   +0
Survival                00     0       0       0          +0
Swim                    00     0       0       0     -0   +0
Use Magic Device               0       0       4          +0

* +1 trait bonus on a character that is (or could be) sexually attracted to you

Spell Lists (Known)Edit

0 Level                    Level 01                   Level 02                   Level 03
* Detect Magic           * Mage Armor               * Spell Name               * Spell Name
* Light                  * Magic Missile            * Spell Name               * Spell Name
* Mage Armor
* Read Magic

Spell Lists (Prepared)Edit

0 Level                    Level 01                   Level 02                   Level 03
* unlimited                * 3 Spells per day         * Spell Name               * Spell Name

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Dagger                            02 gp   01  lb
Crossbow, Light                   35 gp   04  lb
  Ammo (20)                       02 gp   02  lb
Backpack, Masterwork              50 gp   04  lb
Waterskin                         01 gp   04  lb
  Flint and Tinder                01 gp   00  lb
  Torches                         02 cp   02  lb
  4 days of trail rations         02 gp   04  lb
  Potion of Cure Light Wounds     50 gp   00  lb


                           Total Weight:  21  lb

                    Light  Medium   Heavy    
Max Weight(normal): 0-33   34-66    67-100
Max Weight(mw BP):  0-38   39-76    77-115

FinancesEdit

PP: 00
GP: 06
SP: 09
CP: 08

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 22
    Height: 6 Feet 4 Inches
    Weight: 180 lbs.
Hair Color: Reddish Blond
 Eye Color: Green
Skin Color: Caucassian
Appearance: Zoryk wears his hair shoulder lenght and loose, he also keeps a constant three day stubble on his face. He usually wears dark red and black as colors which he tops off with his gold trimmed red cloack. 
  Demeanor: Always with a smile on his face and a twinkle in his eyes, Zoryk is a jovial being. Very talkative the flashy sorcerer is also a known prankster and partyer. An optimist, Zoryk always tries to see the best in people even when they don't see it themselves, as such he is quite friendly, open and honest.

BackgroundEdit

Zoryk was conceived 22 years ago on a night of passion between an elven lord and a 16 year old young human woman by the name of Auria. A few months later, Zoryk was born in Venza, in the Incudine district, where his step father and Auria's new husband, the 30 year old retired adventurer turned smith Bronn Wolfheart, lived.

Bronn had once been a fighter who plied his trade across E'n, moderately successful, the warrior decided to retire when he was no longer in his prime. Using the riches he had amassed he opened a smithy in the Incudine and plied his new trade quite well. Upon meeting Auria, Bronn fell in love with the young woman who was alone to raise a coming child and fatally asked her to marry him.

At first Bronn tried his best to teach Zoryk both his trades, both as a smith and a swordsman but both endeavours failed. When Zoryk was seven and both Bronn and Auria were in the shop with him, the smithy's fire went out. Bronn cursed as he was finishing a sword for a rich customer, Zoryk feeling sad for his step father pointed at the fire pit and flames erupted from his fingers lighting the smithy once more. Catching both Bronn and Auria by surprise what could've been a terrible moment in Zoryk's life was actually one of joy. Bronn realised at that moment that his adopted son possessed the gift of sorcery and Auria came to the conclusion that the old legend of Efreet blood in her family was true.

A few weeks later Bronn called in a favor and a friend of his, Morgath, a sorcerer came to visit. He took an apartment in Venza and tutored Zoryk into the art of sorcery, helping the young half-elf tap into his power. Years later, Zoryk who had by now become a man decided to follow in both Bronn's and Morgath's footsteps and become an adventurer. After wishing farewell to his family and mentor Zoryk headed to the Dunn Wright Inn to begin his own legend.

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

Awaiting Approval

  • Approval (April 1, 2011) (HolyMan) level 1
  • Approval (April 8, 2011) (InVinoVeritas) level 1

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