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Basic InformationEdit

ZhenYu
      Race: Human
     Class: Oracle
     Level: 1
Experience: 0 Current / 1,300 Till Next Level
 Alignment: Neutral Good
 Languages: Common, Celestial, Landadel
     Deity: Amenthia
First Seen: Dunn Wright Inn
  Location: Warehouse Sitting
Background: Open/Closed


AbilitiesEdit

STR: 10 +0 (00 pts)
DEX: 14 +2 (05 pts)
CON: 12 +1 (02 pts)
INT: 12 +1 (02 pts)
WIS: 11 +0 (01 pts)
CHA: 18 +4 (10 pts) Racial +2

Combat StatisticsEdit

  (Max-2)     HP:  10 = [1d8 + CON (01) + FC (01)] (Oracle)
              AC:  15 = [10 + DEX (02) + Armor (03) + Shield (00) 
                        + Natural (00) + Size (00) + Misc (00)]
        AC Touch:  12 = [10 + DEX (02) + Size (00) + Misc (00)]
   AC Flatfooted:  13 = [10 + Armor (03) + Shield (00) + Natural (00) + Size 
                        (00) + Misc (00)]
            INIT: +02 = [DEX (02) + Misc (00)]
             BAB: +00 = [Oracle (00)]
             CMB: +00 = [BAB (00) + STR (00) + Misc (00)]
             CMD:  12 = [10 + BAB (00) + STR (00) + DEX (02) + Misc (00)]
       Fortitude: +01 = [Oracle (00) + CON (01) + Misc (00)]
          Reflex: +02 = [Oracle (00) + DEX (02) + Misc (00)]
            Will: +02 = [Oracle (02) + WIS (00) + Misc (00)]
Special Save Bns: +4 Competence Bonus to Saves made vs. Disease
           Speed:  20' w/Gear, Base 30'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

Mace, Heavy: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
             Damage: 1d8+0, Crit: 20/x2, Special: -
     Dagger: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
             Damage: 1d4+0, Crit: 19-20/x2, Special: -
 Th. Dagger: Attack: +02 = [BAB (00) + Ability (02) + Misc (00) + Magic (00)]
             Damage: 1d4+0, Crit: 19-20/x2, Special: Range 10ft
  X-bow, Lt: Attack: +02 = [BAB (00) + Ability (02) + Misc (00) + Magic (00)]
             Damage: 1d8+0, Crit: 19-20/x2, Special: Range 80 ft. 50 Bolts

Racial FeaturesEdit

 Ability Adjustments: +2 Charisma
 Size: Medium
 Speed: 30 feet
 Bonus Feat: Humans gain a single Bonus feat at first level.
 Skilled: Humans gain an additional skill rank at first
     level and an additional skill rank at each consecutive level 
     thereafter.
 Languages: Humans begin play speaking Common, as well 
     as a Regional Language of their choice. Humans with high Intelligence 
     scores can learn an additional language of their choice for each point 
     of Intelligence Modifier that they have.

Class FeaturesEdit

Oracle

Oracle

Weapon / Armor Proficiency Oracles are proficient with Simple Weapons, 
    Light Armor, Medium Armor, and Shields (except 
    Tower Shields).

Spells Oracles cast divine spells. An Oracle has to have a Charisma of 
    10 + the Spell Level in order to cast the spell. Spell DC is 
    determined as follows: 10 + Spell Level + Charisma Modifier. Oracles
    receive bonus spells based on their Charisma score. Oracles 
    automatically know and can cast all "Cure" Spells of all of the levels 
    that he can cast. At 4th Level and every even-numbered level there-after
    an Oracle can replace one of the spells that he can cast with one that 
    he can't already cast.

Life Mystery The Oracle adds the following skills to his class skills list:
    Handle Animal, Knowledge (Nature), and Survival. Further the Oracle 
    learns the following spells in addition to his normal allowance of
    spells known: Detect Undead (2nd), Lesser Restoration (4th),
    Neutralize Poison (6th), Restoration (8th), Breath of Life (10th),
    Heal (12th), Greater Restoration (14th), Mass Heal (16th), 
    True Resurrection (18th). This Mystery also grants access to the
    following Revelations:
        Channel Positive Energy The Oracle can channel energy as a 
            Cleric of the same level. The Oracle can use this ability
            1 + his Charisma Modifier Times Per Day. Targets may 
            recieve a Will Save with a DC of 10 + 1/2 the Oracles 
            Level + the Oracles Charisma Modifier to take half the 
            effect of this ability. This ability has a 30 foot radius 
            centered on the Oracle, and it does or heals 1d6 damage
            for every 2 Oracle Levels. This ability does damage to 
            creatures aligned with Negative Energy.
        Healing Hands The Oracle gains a +4 bonus on Heal Checks. 
            The Oracle may provide First Aid to two people, or treat two 
            people for poison as a standard action (make a separate heal
            check for each individual target). When using a heal check 
            to treat wounds from Caltrops (and so on), treat deadly 
            wounds, treat poison, treat disease, or provide long-term 
            care, you may treat double the normal number of people that
            you normally could treat simultaneously. You may provide 
            long-term care for yourself.

Wasting Curse –4 penalty on Charisma-based skill checks, except for
    Intimidate. +4 competence-bonus on saves made against disease.

Orisons Oracles learn a number of 0-level spells. These spells are
    cast like any other spell, but they do not consume any spell
    slots and may be cast multiple times without needing to be 
    re-memorized.

FeatsEdit

Extra Revelation (Level 1): You gain one additional revelation (Healing Hands).
Selective Channeling (Racial/Human): When you channel energy, you can choose a
           number of targets in the area up to your CHA-Mod. These targets are 
           not affected by your channeled energy.

TraitsEdit

Sacred Conduit (Faith): Whenever you channel energy, you gain a +1 trait bonus
       to the save DC of your channeled energy.
Focused Mind (Magic): You gain a +2 trait bonus on concentration checks.

SkillsEdit

Skill Points: 06 = [[Base(4) + INT(1) + Human(1)] x Level + FC(0)] (Oracle-1)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              -1     0               2     -3   +0
Appraise                +1     0               1          +0
Bluff                    0     0               4          -4 (Wasting)
Climb                   -3     0               0     -3   +0
Craft (       )         +1     0       0       1          +0
Diplomacy               +4     1       3       4          -4 (Wasting)
Disable Device                 0               2     -3   +0
Disguise                 0     0               4          -4 (Wasting)
Escape Artist           -1     0               2     -3   +0
Fly                     -1     0               2     -3   +0
Handle Animal                  0       0       4          -4 (Wasting)
Heal                    +8     1       3       0          +4 (Healing Hands)
Intimidate              +4     0               4          +0
Knowledge (Arcana)             0               1          +0
Knowledge (Dngnrng)            0               1          +0
Knowledge (Engnrng)            0               1          +0
Knowledge (Geography)          0               1          +0
Knowledge (History)     +5     1       3       1          +0
Knowledge (Local)              0               1          +0
Knowledge (Nature)      +5     1       3       1          +0
Knowledge (Nobility)           0               1          +0
Knowledge (Planes)             0       0       1          +0
Knowledge (Religion)    +5     1       3       1          +0
Linguistics                    0               1          +0
Perception              +0     0               0          +0
Perform    (       )     0     0               4          -4 (Wasting)
Profession (       )           0       0       0          +0
Ride                    -1     0               2     -3   +0
Sense Motive            +0     0       0       0          +0
Sleight of Hand                0               2     -3   +0
Spellcraft              +5     1       3       1          +0
Stealth                 -1     0               2     -3   +0
Survival                +0     0       0       0          +0
Swim                    -3     0               0     -3   +0
Use Magic Device               0               4          -4 (Wasting)

Oracle Spells Per Day & Spell DCEdit

LEVEL    - SPD      / Known / Save DC
Orisons  - Infinite /   4   / 14
1st Lv.  -   4      /   2   / 15

Oracle Spells KnownEdit

Orisons                    First Level                   
* Detect Magic             * Bless                    
* Guidance                 * Murderous Command       
* Read Magic               * Cure Light Wounds
* Stabilize

EquipmentEdit

Equipment                        Cost     Weight
Mace, Heavy                       12 gp   08  lb
Dagger                            02 gp   01  lb
Crossbow, Light                   35 gp   04  lb
  Bolts (50)                      05 gp   05  lb
Studded Leather Armor             25 gp   20  lb
Explorer's Outfit                         00  lb
Holy Symbol, Wooden               01 gp   00 lb
Backpack, Common                  02 gp   02  lb
  Bedroll                         .1 gp   05  lb
  Blanket, Common                 .2 gp   02  lb
  Rations, Trail (10 days)        05 gp   10  lb


                           Total Weight:  57  lb

            Light  Medium  Heavy    Overhead   Off Ground   Push/Drag
Max Weight: 0-33   34-66   67-100   0-100      0-200        0-500

FinancesEdit

PP: 00                                   Starting GP:    150.00 GP
GP: 63                        First Adventure Payout:  +0000.00 GP
SP: 07                        ====================================
CP: 00                                  Total Earned:    150.00 GP
                                   Current Inventory:  -  87.30 GP
Gems/Jewelry/Other:            Consumed or Destroyed:  -0000.00 GP
0000                          ====================================
                                        Remaining GP:     62.70 GP

DetailsEdit

      Size: Medium
    Gender: Female
       Age: 18
    Height: 5 ft. 6 in.
    Weight: 108 lbs
Hair Color: Light Brown
 Eye Color: Brown
Skin Color: Peach
Appearance: Zhen Yu is reserved, slender young woman. When not 
            wearing the requiste armor for adventuring, she prefers 
            to wear bright and vibrant dresses. Green and yellow/gold 
            are among her favorites, with these colors symbolzing life
            and vitality in her eyes. Her hair is a lighter shade of 
            brown than her earthen hue eyes, and she tends to style 
            her hair in a bun when possible. 
  Demeanor: Reserved and distant at first, Zhen Yu warms up when with 
            friends and comrades or those in need of healing and care. 
            In combat her persona is a cold fury toward those that wish 
            to do harm. When not in immediate life or death situations, 
            or when channeling her healing energy, her personality becomes
            softer and less harsh and angular.

BackgroundEdit

Born in Tritower to a merchant family, Zhen Yu barely made it through her first few years of life. Her mother died soon after her birth, her life claimed by the same divine magic a cleric of Amenthia wielded to save the life of the unborn child. Even then her body was cursed with a nameless wasting disease that left her weak, feeble, and bedridden in her early years. Her birth and survival hailed as a miracle from Amenthia, she was tutored by the goddess's followers in the city. Focusing on her prayers and lessons throughout the days and well into the nights in some cases, she found that channeling the healing energy of her goddess and her healing arts came almost naturally to her.

As she came of age Zhen Yu left Tritower, wanting to offer her skills to those who needed them and, more importantly for herself, to understand her life and the power she was gifted with.

Adventure LogEdit

Warehouse Sitting

      XP Received: 1,884 XP
Treasure Received: 1,729 GP

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 
00 (New Total)

Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (6/12/2012) (DalkonCledwin) level 1
  • Approval (6/14/2012) (jkason) level 1

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