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Yoshiki Akita (deisenhut)

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Basic InformationEdit

      Race: Human
     Class: Monk (Monk of the Four Winds)
     Level: 5
Experience: 11554
 Alignment: LN
 Languages: Common, Sylvan
     Deity: Sapo, elder of the Twins, Venza's god of knowledge


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 12 +1 (02 pts)
DEX: 18 +4 (10 pts) +2 Racial
CON: 10 +0 (00 pts)
INT: 13 +1 (03 pts)
WIS: 16 +3 (07 pts) +1 Bump
CHA: 08 -1 (-2 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
(Max-2)       HP:  34 = [5d8(32) + CON(0) + FC (02)] (Monk)
              AC:  20 = [10 + DEX (04) + Armor (00) + Shield (00) + 
                         + Natural (00) + Size (00) + Monk (05*) + Dodge (1)] 
        AC Touch:  20 = [10 + DEX (04) + Size (0) + Monk AC (05*) + Dodge (1)]
   AC Flatfooted:  15 = [10 + Armor (00) + Shield (00) + Natural (00) 
                         + Size (00) + Monk AC (05*)]
            INIT: +04 = [DEX (04) + Misc (00)]
             BAB: +03 = [Monk (03)]
             CMB: +09 = [Monk Level (05) + DEX (04) + Misc (00)]** 
             CMD:  23 = [10 + BAB (03) + STR (01) + DEX (04) + Monk AC (04) 
                         + Dodge (01)]
       Fortitude: +04 = [Monk(04) + Class 02 (00) + CON (00) + Misc (00)]
          Reflex: +08 = [Monk(04) + Class 02 (00) + DEX (04) + Misc (00)]
            Will: +07 = [Monk(04) + Class 02 (00) + WIS (03) + Misc (00)]
                        (Still Mind: +2 against Enchantment spells and effects)
           Speed:  40'  (Fast Movement +10)
Damage Reduction:  00/Any
Spell Resistance:  00

 * = Monk AC Bonus (Wis to AC + 2) as if 10th level (Monk's Robe)
** = Agile Maneuvers Feat, Maneuver Training

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Unarmed Strike: Attack: +7 = [BAB(3) + DEX(4) + Misc (00) + Magic (00)]
                Damage: 1d10+1*, Crit: 20/x2, Special: Lethal or Non-Lethal
Shuriken:       Attack: +7 = [BAB(3) + DEX(4) + Misc (00) + Magic (00)]
                Damage: 1d2+0, Crit: 20/x2, Special: Range 10 ft.

 * = Unarmed Damage as if 10th level Monk (Monk's Robe)

Racial TraitsEdit

Ability Adjustments: +2 (Dex)
               Size: Medium
              Speed: 30'
      Favored Class: Monk (+1 HP twice, +0.25 Ki Points thrice)
         Bonus Feat: One extra feat @ 1st level
            Skilled: One additional skill rank at each level.

Class FeaturesEdit

Monk 01

          Armor/Weapons: Monks are proficient with the club, crossbow
                         (light or heavy), dagger, handaxe, javelin, kama,
                         nunchaku, quarterstaff, sai, shortspear, short sword,
                         shuriken, siangham, sling, and spear.
        Flurry of Blows: As full-round action, make multiple attacks.
                         (3/3 BAB at level 05)
         Elemental Fist: Can be used number of times per day equal to monk
                         level.  If attack successful, add 1d6 energy damage
                         in addition to regular damage.
                         (Increase 1d6 at 5th and every 5 after)
               AC Bonus: Add Wisdom bonus to AC.
Improved Unarmed Strike: As if having feat, attacking unarmed does not provoke
                         AoO.  (Deals 1d8 damage at Level 05)

Monk 02

                Evasion: If make reflex save for half-damage, take no damage
                         instead.

Monk 03

                Ki Pool: 0.25 (+0.25 Favored Class Bonus)
          Fast Movement: +10 Base Speed
      Maneuver Training: Use Monk level instead of Base Attack Bonus for
                         Combat Maneuver Bonus calculation.
             Still Mind: Gain +2 bonus on saving throws against enchantment
                         spells and effects.

Monk 04

      Ki Strike (Magic): Unarmed strike treated as magic for overcoming DR.
              Slow Fall: Reduce fall damage by 20 feet when wall in arm's
                         reach.
                Ki Pool: 5.50 (1/2 Monk level + Wis + 0.50 Favored Class)
 Ki Point Swift Actions: Ki Strike (Requires 1 Ki Point in Pool, but does no
                           expend point)
                         Additional attack at highest attack bonus on flurry
                           of blows.
                         Increase speed by 20 feet for 1 round.
                         Add +4 dodge bonus to AC for 1 round.

Monk 05

              High Jump: Add Monk Level to Acrobatics checks to Jump.
                         Always considered to have running start.
         Purity of Body: Immune to all diseases, including supernatural
                         and magical.
         Elemental Fist: Damage increases from 1d6 to 2d6.
                Ki Pool: 5.75 (1/2 Monk level + Wis + 0.75 Favored Class)
 Ki Point Swift Actions: Add +20 to Acrobatics check to jump for 1 round.

FeatsEdit

    Weapon Finesse (1st Level): Use Dex instead of Str for attacks with light
                                weapons.
       Agile Maneuvers (Human): Apply Dex instead of Str to CMB.
         Dodge (Monk 01 Bonus): +1 Dodge bonus to AC
Improved Unarmed Strike (Monk 01 bonus): Always considered armed; attacks deal
                                lethal or nonlethal dmg.
Deflect Arrows (Monk 02 Bonus): Once per round when normally hit with a ranged
                                weapon, can deflect it to take no damage.
  Combat Expertise (3rd Level): Can choose to take -1 penalty/+1 dodge bonus
                                to AC when making attack.
     Improved Trip (5th Level): Do not provide AoO on trip action, gain +2 to
                                CMB to perform trip action.  +2 to CMD against
                                opponent attempting to trip you.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 30 = [Base (20) + INT (01)/Level; FC (0), Human(5)] (Monk)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              12     5       3       4     -0   +0
Appraise                01     0       0       1          +0
Bluff                   -1     0       0      -1          +0
Climb                   06     2       3       1     -0   +0
Craft (       )         01     0       0       1          +0
Diplomacy               -1     0       0      -1          +0
Disable Device          05     1       0       4     -0   +0
Disguise                -1     0       0      -1          +0
Escape Artist           09     2       3       4     -0   +0
Fly                     04     0       0       4     -0   +0
Handle Animal                  0       0      -1          +0
Heal                    03     0       0       3          +0
Intimidate              03     1       3      -1          +0
Knowledge (Arcana)             0       0       1          +0
Knowledge (Dngnrng)            0       0       1          +0
Knowledge (Engnrng)            0       0       1          +0
Knowledge (Geography)          0       0       1          +0
Knowledge (History)     05     1       3       1          +0
Knowledge (Local)       06     1       3       1          +1 Trait
Knowledge (Nature)             0       0       1          +0
Knowledge (Nobility)           0       0       1          +0
Knowledge (Planes)             0       0       1          +0
Knowledge (Religion)    05     1       3       1          +0
Linguistics                    0       0       1          +0
Perception              11     5       3       3          +0
Perform    (       )    -1     0       0      -1          +0
Profession (       )           0       0       3          +0
Ride                    08     1       3       4     -0   +0
Sense Motive            08     2       3       3          +0
Sleight of Hand         05     1       0       4     -0   +0
Spellcraft                     0       0       1          +0
Stealth                 12     5       3       4     -0   +0
Survival                03     0       0       3          +0
Swim                    05     1       3       1     -0   +0
Use Magic Device        00     1       0      -1          +0

TraitsEdit

           Bullied (Combat): +1 to AoO Attacks made unarmed.
World Traveler (Race Human): +1 trait bonus to Knowledge (Local) and is a
                             class skill.

EquipmentEdit

Equipment                        Cost     Weight
Monk's Robe                 13,000 gp       - lb
Shuriken (5)                     1 gp     0.5 lb
Pouch, Belt                      1 gp     0.5 lb
Masterwork Backpack             50 gp       4 lb
  Blanket                        2 sp       1 lb
  Earplugs                       3 cp       - lb
  Paper (sheet) x3              12 sp       - lb
  Powder                         1 cp     0.5 lb
  Twine (50 feet)                1 cp     0.5 lb
  Alchemical Grease              5 gp       1 lb
  Alchemical Solvent            20 gp     0.5 lb
  Compass                       10 gp     0.5 lb
  Bell                           1 gp       - lb
  Caltrops                       1 gp       2 lb
  Candle                         1 cp       - lb
  Chalk                          1 cp       - lb
  Rope, Silk                    10 gp       5 lb
  Grappling Hook                 1 gp       4 lb
  Inkpen                         1 sp       - lb
  Mug/Tankard, clay              2 cp       1 lb
  Lantern, Hooded                7 gp       2 lb
  Oil (1 pt flask)               1 sp       1 lb
  Sack, empty x2                 2 sp       1 lb
  Torch x2                       2 cp       2 lb
  Soap (1 lb)                    5 sp       1 lb
  Flint and Steel                1 gp       - lb
  Waterskin                      1 gp       4 lb
  Rations, trail x5             25 sp       5 lb
  Tindertwig x5                  5 gp       - lb
  Potion of Cure Light Wnds x2 100 gp       - lb
  Flask Alchemist's Fire x2     40 gp       2 lb
  Potion of Mage Armor          50 gp       - lb

                           Total Weight:  39  lb

                  Light  Medium   Heavy    
Max Weight:       0-43   44-86    87-130
With MW Backpack: 0-50   51-100   101-150

FinancesEdit

PP: 00
GP: 322
SP: 02
CP: 14

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 23
    Height: 5'4"
    Weight: 140 lbs
Hair Color: Black
 Eye Color: Brown
Skin Color: Light Caucasian
Appearance: Seemingly unimpressive, short oriental looking man.
  Demeanor: Appears to be withdrawn, but always watching his surroundings.
            Quick on his feet.
Background: His youth was not enjoyable as he was the target of childish
            pranks. He learned to fight for his own self-defense and began
            learning the marital arts.  Failing to earn any respect in his
            birth city, he decided to hit the road where his past wouldn't
            follow him, leaving behind all of his family.  He doesn't really
            know what he is looking for, but he always fights for the
            persecuted underdog when the opportunity presents itself.

Adventure LogEdit

Crab a la King

      XP Received: 0460
Treasure Received: 0580 GP
                   0000 Gems/Jewelry
                   0000 Items

Velvet Underground

      XP Received: 0645
Treasure Received: 0635 GP
                   0000 Gems/Jewelry
                   0050 Items (Potion Cure Light Wounds)

The Lady of Lake Laguna

      XP Received: 1730
Treasure Received: 2097 GP
                   0000 Gems/Jewelry
                   0000 Items
       Items Used: Potion of Cure Light Wounds

Purchase at Mystic Pearl

  Items Purchased: 0100 Potion of Cure Light Wounds x2

In Love and Death

      XP Received: 2300
Treasure Received: 2959 GP
                   0000 Gems/Jewelry
                   0000 Items

Distant Relations

      XP Received: 6419
Treasure Received: 7270.25 GP
                   0000 Gems/Jewelry
                   0040 Items (2 Flasks Alchemist's Fire)

Purchase at Mystic Pearl

  Items Purchased: 13000 Robe, Monk's
                   00050 Potion of Mage Armor

Level UpsEdit

  Level 2:
    Class: Monk
      BAB: +0 to +1
     Fort: +2 to +3
      Ref: +2 to +3
     Will: +2 to +3
     Feat: Deflect Arrows (Monk Bonus)
 Features: Evasion
       HP: Max -2, +1 FC Bonus = +7
Skill Pts: +6 = +4 (Class) +1 (Int) +1 (Race) +06 (Old Total) = 12 (New Total)

  Level 3:
    Class: Monk
      BAB: +1 to +2
     Feat: Combat Expertise (3rd Level)
 Features: +0.25 Ki Pool (Monk FC Bonus)
           Fast Movement (+10 speed)
           Maneuver Training (Use Monk level instead of BAB for CMB)
           Still Mind (+2 bonus to saves against enchantment spells and effects)
       HP: Max -2 = +6
Skill Pts: +6 = +4 (Class) +1 (Int) +1 (Race) +12 (Old Total) = 18 (New Total)

  Level 4:
    Class: Monk
   Wisdom: 15 to 16 (Ability Score Increase)
      BAB: +2 to +3
     Fort: +3 to +4
      Ref: +3 to +4
     Will: +3 to +4
 AC Bonus: +0 to +1 (Monk ability)
   Damage: 1d6 to 1d8 (Monk ability)
 Features: +0.25 Ki Pool (Monk FC Bonus)
           Ki Pool (magic)
           Slow Fall 20 feet
       HP: Max -2 = +6
Skill Pts: +6 = +4 (Class) +1 (Int) +1 (Race) +18 (Old Total) = 24 (New Total)

  Level 5:
    Class: Monk
     Feat: Improved Trip (5th Level)
 Features: +0.25 Ki Pool (Monk FC Bonus)
           High Jump
           Purity of Body
       HP: Max -2 = +6
Skill Pts: +6 = +4 (Class) +1 (Int) +1 (Race) +24 (Old Total) = 30 (New Total)

ApprovalsEdit

  • Approval (Dec. 11, 2010) (Aldern Foxglove) level 1
  • Approval (Dec. 18, 2010) (GlassEye) level 1
  • Approval (Apr. 13, 2011) (HolyMan) level 2
  • Approval (Jul. 25, 2011) (perrinmiller) level 3
  • Approval (Oct 27, 2011) (Satin Knights) level 4
  • Approval (Mar 2, 2012) (Satin Knights) level 5

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