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Xerik (Drakhar)

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Xerik

Basic InformationEdit

      Race: Tiefling
     Class: Rogue (Burglar)
     Level: 1
Experience: 0
 Alignment: Chaotic Good
 Languages: Common, Abyssal, Goblin, Orc
     Deity: None
First Seen: Dunn Wright Inn
  Location: Run Away


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 13 +1 (03 pts)
DEX: 18 +4 (10 pts) +2 Racial
CON: 10 +0 (00 pts)
INT: 14 +2 (02 pts) +2 Racial
WIS: 10 +0 (00 pts)
CHA: 12 +1 (05 pts) -2 Racial

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
     (Max-2)   HP:  9 = [1d8 + CON (00) + FC (01)] (Rogue)               
               AC:  16 = [10 + DEX (04) + Armor (02)]
         AC Touch:  14 = [10 + DEX (04)]
    AC Flatfooted:  12 = [10 + Armor (02)]
             INIT: +06 = [DEX (04) + Reactionary Trait (02)]
              BAB: +00 = [Rogue (00)]
              CMB: +01 = [BAB (00) + STR (01)]
              CMD:  15 = [10 + BAB (00) + STR (01) + DEX (04)]
        Fortitude: +00 = [Rogue (00)+ CON (00) + Misc(00)]
           Reflex: +06 = [Rogue (02)+ DEX (04) + Misc (00)]
             Will: +00 = [Rogue(00)+ WIS (00) + Misc (00)]
            Speed:  30'
 Damage Reduction:  00/Any
Energy Resistance:  05/Cold, 05/Electric, 05/Fire
 Spell Resistance:  00
    Spell Failure:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
    Rapier: Attack: +4 = [BAB (00) + Dexterity (04) + Misc (00) + Magic (00)]
            Damage: 1d6+1, Crit: 18-20/x2, Special: Finesseable weapon
    Dagger: Attack: +4 = [BAB (00) + Dexterity (04) + Misc (00) + Magic (00)]
            Damage: 1d4+1, Crit: 19-20/x2, Special:
Light Mace: Attack: +4 = [BAB (00) + Dexterity (04) + Misc (00) + Magic (00)]
            Damage: 1d6+1, Crit: 19-20/x2, Special: bludgeoning
       Sap: Attack: +4 = [BAB (00) + Dexterity (04) + Misc (00) + Magic (00)]
            Damage: 1d6+1, Crit: 20/x2, Special: non-lethal damage

Racial FeaturesEdit

Ability Adjustments: +2 (Dexterity), +2 (Intelligence), -2 (Charisma)
               Size: Medium
              Speed: 30'
      Favored Class: Rogue (+1 Hp)
         Darkvision: 60'
      Innate Spells: Darkness 1/Day as spell-like ability

Class FeaturesEdit

Rogue

 Armor/Weapons: Simple weapons, Hand X-bow, Rapier, Sap, Shortbow, and 
                Short Sword. Light Armor
  Sneak Attack: +1d6
   Trapfinding: 1/2 level to Perception checks to find Traps and Disable 
                Device checks. May use Disable Device to disable magic traps.

FeatsEdit

 Weapon Finesse (Level 1): Dex instead of Strength for attacks with light
                           weapons, Rapier, Whip and Spiked Chain

TraitsEdit

         Reactionary (Combat): +2 trait bonus on Initiative checks
Child of the Streets (Social): +1 trait bonus to Sleight of Hand, always class skill

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 10 = [Base (08) + INT (02)/Level; FC (00), Misc (00)] (Rogue)
             

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              08     1       3       4      0   +0
Appraise                02     0       0       2          +0
Bluff                   07     1       3       1          +2 Racial
Climb                   05     1       3       1      0   +0
Craft (       )         02     0       0       2          +0
Diplomacy               01     0       0       1          +0
Disable Device          08     1       3       4      0   +0
Disguise                02     0       0       2          +0
Escape Artist           08     1       3       4      0   +0
Fly                     04     0       0       4      0   +0
Handle Animal                  0       0       1          +0
Heal                    00     0       0       0          +0
Intimidate              01     0       0       1          +0
Knowledge (Arcana)             0       0       2          +0
Knowledge (Dngnrng)            0       0       2          +0
Knowledge (Engnrng)            0       0       2          +0
Knowledge (Geography)          0       0       2          +0
Knowledge (History)            0       0       2          +0
Knowledge (Local)              0       0       2          +0
Knowledge (Nature)             0       0       2          +0
Knowledge (Nobility)           0       0       2          +0
Knowledge (Planes)             0       0       2          +0
Knowledge (Religion)           0       0       2          +0
Linguistics                    0       0       2          +0
Perception              05     1       3       1          +0
Perform    (Dance)      05     1       3       1          +0
Profession (       )           0       0       0          +0
Ride                    04     0       0       4      0   +0
Sense Motive            04     1       3       0          +0
Sleight of Hand         09     1       3       4      0   +1 CotS Trait
Spellcraft                     0       0       2          +0
Stealth                 10     1       3       4      0   +2 Racial
Survival                00     0       0       0          +0
Swim                    01     0       0       1      0   +0
Use Magic Device               0       0       1          +0

Spell Lists (Known)Edit

0 Level                    Level 01
                           *Darkness (Spell-like)

Spell Lists (Prepared)Edit

0 Level                    Level 01                   
                           *Darkness

EquipmentEdit

Equipment                         Cost    Weight
Explorer's Outfit                          -  lb
Leather Armor                     10 gp   15  lb
Rapier                            20 gp   02  lb
Dagger (3)                         6 gp   03  lb
Light Mace                         5 gp   04  lb
Sap                                1 gp   02  lb
Masterwork Backpack               50 gp   04  lb
  Thieves Tools                   30 gp   01  lb
  Silk Rope (50')                 10 gp   05  lb
  Bedroll                          1 sp   05  lb
  Trail Rations (10)               5 gp   10  lb


                           Total Weight:  51  lb

            Light  Medium   Heavy    
Max Weight: 0-58   59-116  117-175

FinancesEdit

PP: 00
GP: 12
SP: 09
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 25
    Height: 5'9
    Weight: 130 lbs
Hair Color: Black
 Eye Color: Red Iris on black orb
Skin Color: Tanned with a hint of red.
Appearance: Lithe, Shoulder length hair, a grey scarf wrapped around his neck
            and face concealing the lower half, with a tricron hat. Dresses in
            blacks and greys, form fitting clothing to keep from snagging on
            things. Has a bandolier of daggers slung across his chest with his
            rapier sheathed at his side. Also has a devils tail. 
  Demeanor: Reserved, observant.

BackgroundEdit

Xerik was raised by the streets of Ranocchio, constantly having to scrounge and fight for his survival. Never one to put his faith in others, he picked up the skills and talents he needed to survive on his own, and eventually learned how to defend himself in order to avoid the repeated attempts to recruit him into one of the various gangs roaming the slums. Fed up with his lot in life, Xerik decided to leave the slums to better himself, by blade, wit or skill.

Adventure LogEdit

Run Away

      XP Received:  779 XP (240 encounter xp + 539 time xp) Jan 22 - Apr 8th
Treasure Received:  782 GP (320 encounter gp + 462 Time gp)

Level UpsEdit

  Level 2:
    Class: 
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: 
 Features: 
       HP: 
Skill Pts: 
 
Level 2 to Level 3 Next, and so on . . .


ApprovalsEdit

  • Approval (Jan 22nd, 2012) (Satin Knights) level 1
  • Approval (Jan 22nd, 2012) (jackslate45) level 1

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