FANDOM


Basic InformationEdit

      Race: Half Elf
     Class: Druid (Lion Shaman)
     Level: 2
Experience: 1534
 Alignment: True Neutral
 Languages: Common, Elven, Druidic
     Deity: Nature

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 14 +2 (05 pts)
DEX: 14 +2 (05 pts)
CON: 12 +1 (02 pts)
INT: 07 -2 (-4 pts)
WIS: 18 +4 (10 pts, +2 Racial)
CHA: 12 +1 (02 pts)

Combat StatisticsEdit

(HP Max-2)    HP:  16 = [1d8 + CON (01) + FC (00)] (Druid)
                        [0d00 + CON (01) + FC (00)] (Rogue)
              AC:  19 = [10 + DEX (02) + Armor (04) + Shield (02) + Natural (00) + Size (00) + Dodge (01)]
        AC Touch:  13 = [10 + DEX (02) + Size (00) + Dodge (01)]
   AC Flatfooted:  16 = [10 + Armor (04) + Shield (02) + Natural (00) + Size (00) + Misc (00)]
            INIT: +04 = [DEX (02) + Misc (02)]
             BAB: +01 = [Druid (01) + Rogue (00)]
             CMB: +03 = [BAB (01) + STR (02) + Misc (00)]
             CMD:  15 = [10 + BAB (01) + STR (02) + DEX (02) + Misc (00)]
       Fortitude: +04 = [Druid (03) + Rogue (00) + CON (01) + Misc (00)]
          Reflex: +02 = [Druid (00) + Rogue (00) + DEX (02) + Misc (00)]
            Will: +07 = [Druid (03) + Rogue (00) + WIS (04) + Misc (00)]
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Scimitar:    Attack: +03 = [BAB (01) + Ability (02) + Misc (00) + Magic (00)]
             Damage: 1d6+2, Crit: 18+/x2, Special: None
Club:        Attack: +03 = [BAB (01) + Ability (02) + Misc (00) + Magic (00)]
             Damage: 1d6+2, Crit: 20/x2, Special: Range 10ft
Dagger:      Attack: +03 = [BAB (01) + Ability (02) + Misc (00) + Magic (00)]
             Damage: 1d4+2, Crit: 19/x2, Special: Range 10ft
Bite (Boon): Attack: +05 = [BAB (02) + Ability (03) + Misc (00) + Magic (00)]
             Damage: 1d6+1, Crit: 20/x2, Special: None
Claw (Boon): Attack: +05 = [BAB (02) + Ability (03) + Misc (00) + Magic (00)]
             Damage: 1d4+1, Crit: 20/x2, Special: None

Racial TraitsEdit

Ability Adjustments: +2 (Wisdom)
               Size: Medium
              Speed: 30'
    Favored Classes: Druid, Rogue
   Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
       Adaptability: Half-elves receive Skill Focus (Perception) as a bonus feat at 1st level. 
          Elf Blood: Half-elves count as both elves and humans for any effect related to race.
   Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against
                     enchantment spells and effects.
        Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks. 
      Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they
                     take a level in either one of those classes.
          Languages: Half-elves begin play speaking Common and Elven.

Class FeaturesEdit

Lion Shaman Druid

      Armor/Weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. 
                     They are also proficient with all natural  attacks (claw, bite, and so forth) of any form 
                     they assume with wild shape. Druids are proficient with light and medium armor but are 
                     prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide 
                     armor. A druid may also wear wooden armor that has been altered by the ironwood spell 
                     so that it functions as though it were steel. Druids are proficient with shields (except 
                     towershields) but must use those crafted from wood.
             Spells: A druid casts divine spells which are drawn from the druid spell list. 3 lvl 1 Spells/day
Spontaneous Casting: A druid can channel stored spell energy into summoning spells that she hasn’t prepared 
                     ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally 
                     spell of the same level or lower. 
            Orisons: Willow can prepare 3 orisons, or 0-level spells, each day. These spells are cast like any 
                     other spell, but they are not expended when cast and may be used again.
     Bonus Language: Druidic. Druidic has its own alphabet.
   Nature Bond (Ex): Willowstarts with the white Lion Boon. This tiger is a loyal companion that accompanies 
                     Willow on her adventures. 
  Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
  Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions just like a Diplomacy 
                     check made to improve the attitude of a person (see Chapter 4). The druid rolls 1d20 and 
                     adds her druid level and her Charisma modifier to determine the wild empathy check  result. 
                     The typical domestic animal has a starting attitude of indifferent, while wild animals are 
                     usually unfriendly.
    Woodland Stride: Ignore difficult terrain and terrain based damage in undergrowth.
    Totem 
    Transformation : Willow may select from the following bonuses: movement(+20 enhancement bonus to land speed), 
                     senses (low-light vision, scent), or natural weapons (bite [1d4], 2 claws [1d4] for a 
                     Medium druid, rake, +2 CMB to grapple). While using totem transformation, the lion shaman 
                     may speak normally and can cast speak with animals (felines only) at will. 2 minutes a day

Rogue

Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics

FeatsEdit

(Half-Elf) Skill Focus (Perception): +3 to Perception checks
(Level 01)                    Dodge: +1 Dodge Bonus to AC

TraitsEdit

Dirty Fighting: +1 Dmg while flanking
Exile: +2 Initiative

SkillsEdit

  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 06 = [Base (04) + INT (-2)/Level; FC (02), Race (00)] (Druid)
              00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Rogue)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              00     0       0       2     -5   +0
Appraise                00     0       0      -2          +0
Bluff                   01     0       0       1          +0
Climb                   -1     0       0 C     2     -3   +0
Craft (       )         01     0       0 C    -2          +0
Diplomacy               01     0       0       1          +0
Disable Device                 0       0       2     -3   +0
Disguise                00     0       0       1          +0
Escape Artist           00     0       0       2     -5   +0
Fly                     00     0       0 C     2     -5   +0
Handle Animal           06(10) 2       3       1          +4 (for Boon)
Heal                    04     0       0 C     4          +0
Intimidate              01     0       0       1          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0 C    -2          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)      04     1       3      -2          +2 (Nature Sense)
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception              16     2       3 C     4          +7 (Racial + Skill Focus + Comp)
Perform    (       )    00     0       0       1          +0
Profession (       )           0       0 C     4          +0
Ride                   -01     0       0 C     2     -5   +0
Sense Motive            04     0       0       4          +0
Sleight of Hand                0       0       2     -5   +0
Spellcraft                     0       0 C    -2          +0
Stealth                 -3     0       0       2     -5   +0
Survival                10     1       3 C     4          +2 (Nature Sense)
Swim                    -1     0       0 C     2     -3   +0
Use Magic Device               0       0       0          +0

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         08  lb
Hide Armor                        15 gp   25  lb
Heavy Wooden Shield               07 gp   10  lb
Scimitar                          15 gp   04  lb
Club                              00 gp   03  lb
Dagger X5                         10 gp   05  lb      
Mirrored Spectacles w/ over-the-ear hair combs
MW Skill Item(+2 Perception)      55 gp   00  lb
Backpack                          02 gp   02  lb
  Rations X5                      02½gp   05  lb
  Bedroll                         01 sp   05  lb
Spell component Pouch             05 gp   02  lb
Signal Whistle                    08 sp   00  lb
(generic nature DF)                       00  lb

                          Total Weight:   69 lb

            Light  Medium   Heavy    
Max Weight: 0-58   59-116   117-175

Animal CompanionEdit

Boon (White Lion)
             Size: Medium 
            Speed: 40 ft.
   AC 17/13T/14FF: 10 +3 armor, +3 dex, +1 natural armor; 
            HP 23: 8+12+3
            Saves: 4F/5R/2W
          Attacks: bite +5 (1d6+1), 2 claws +5 (1d4+1); 
            Feats: Light Armor Proficiency, Weapon Finesse  
  Skill Ranks (2): Perception +6, Stealth +6 
       Tricks (7): General Purpose (Hunting - Attack, Down, Fetch, Heel, Seek, and Track), Defend
   Ability Scores: Str 13,Dex 17, Con 13, Int 2, Wis 15, Cha 10; 
  Special Attacks: 2 claw rakes +5(1d4+1); 
Special Qualities: low-light vision, scent.
             Gear: Studded Leather Barding (Med)     50 gp   20  lb

FinancesEdit

PP: 00
GP: 286
SP: 05
CP: 10

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Female
       Age: 16
    Height: 5ft
    Weight: 90lb
Hair Color: Platinum White with golden blond tips
 Eye Color: Pale Blue
Skin Color: Deep Tan

Appearance: This tiny sprout of a girl is built like a stiff breeze would blow her over, which makes most men 
            either want to instantly try to protect or take advantage of this savage beauty. But within the 
            druid's slender limbs lies a strength that is belied by her petite dimensions. Her long, strait 
            white-blonde hair is held back from her pretty face by a delicate set of mirrored spectacles, 
            which are held to her nose by a pair of combs keeping every hair in place above her slendor, 
            pointed ears. The scandalous hide armor she wears is a mottled gray and white, and studded with 
            bits of teeth, claw and stone beads, dipping low and cutting deep in all the right places to 
            allow for both maximum range of motion and revealing her slender limbs and ample cleavage. All of 
            Willow's varied weapons are as slender yet sturdy as their owner, full of subtle curves in their 
            smooth lines. A testament to the girl's Elven ancestry, just as much as the point of her ears are. 
            She travels with a big white lion she calls 'Boon', who purrs at the girl's touch like he was just 
            a big kitten himself in matching studded barding. 

  Demeanor: The fact that Willow is a bit slow on the schooling front, pales by how wise beyond her years she is. 
            Her youthful exuberance and innocence always seems to bubble through the animalistic show she tries 
            to project. And although the look of the wild is there, the druid's eyes always seem to bounce back 
            and forth between those of predator and prey. She giggles and smiles when she thinks nobody is 
            watching, whenever she discovers something new, and still plays with her giant hunting cat like the 
            little girl she has managed to stay in a world so full of dangers. Willow gets boistrous and 
            sensitive, like any teenager, whenevershe is confronted by an authority figure, still trying to prove 
            that she is all grown up.

Background: to come.

Adventure LogEdit


Frog Hunt:
http://www.enworld.org/forum/5288148-post78.html
http://www.enworld.org/forum/playing-game/291704-living-pathfinder-green-faerie-16.html#post5422891
      XP Received: 1534
Treasure Received: 1092.1 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Druid (Lion Shaman)
      BAB: +0 to +1
     Fort: +2 to +3
      Ref: +0 to +0
     Will: +2 to +3
     Feat: Combat reflexes for Boon
 Features: Woodland Stride, +1 1st lvl spell, Totemic Transformation 2 minutes a day
       HP: +7
Skill Pts: +3 = +2 (Druid) +0 (Race) +03 (Old Total) +1 (FC Bonus if Chosen) = 06 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (30 July 2010) (Mowgli) Level 01
  • Approval (02 August 2010) (GlassEye) Level 01
  • Approval (11 January 2011) (InVinoVeritas) Level 02

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.