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Basic InformationEdit

Drake
      Race: Human
     Class: Rogue(Sniper)
     Level: 1
Experience: 0 XP (1300 TNL)
 Alignment: NG
 Languages: Low, middle and high Landellian
     Deity: None
First Seen: The Dunn Wright Inn
  Location: The Dunn Wright Inn
Background: Open


AbilitiesEdit

STR: 13 +1   (3 pts)
DEX: 18 +4   (10 pts) +2 racial
CON: 12 +1   (2 pts) 
INT: 14 +2   (5 pts)
WIS: 10 +0   (0 pts) 
CHA: 10 +0   (0 pts)

Combat StatisticsEdit

(Max-2)       HP:  10 = [1d8(8) + CON (01) + FC (01)] (Rogue)
              AC:  17 = [10 + DEX (4) + Armor (3) + Shield (00) + Natural (00) 
                         + Size (00) + Dodge (00)]
        AC Touch:  14 = [10 + DEX (4) + Size (00) + Dodge (00)]
   AC Flatfooted:  13 = [10 + Armor (3) + Shield (00) + Natural (00) 
                         + Size (00) + Misc (00)]
            INIT:  +6 = [DEX (4) + Trait (2)]
             BAB: +00 = [Rogue (00)]
             CMB: +01 = [BAB (00) + STR (01) + Misc (00)]
             CMD:  15 = [10 + BAB (00) + STR (1) + DEX (4) + Dodge (00)]
       Fortitude:  +1 = [Rogue (0) + CON (1) + Misc (00)]
          Reflex:  +6 = [Rogue (2) + DEX (4) + Misc (00)]
            Will:  +0 = [Rogue (0) + WIS (0) + Misc (00)]
           Speed:  30'
Damage Reduction:  None/Any
Spell Resistance:  None
   Spell Failure:  No Spells

Weapon StatisticsEdit

            Shortbow: Attack: +4 = [BAB (00) + DEX (04) + Misc (00) 
                                     + Magic (00)]
                      Damage: 1d6+0, Crit: 20/x3, Range: 60ft
    
     Dagger (Ranged): Attack: +4 = [BAB (00) + DEX (04) + Misc (00) 
                                     + Magic (00)]
                      Damage: 1d4+1, Crit: 19/x2, Range: 10ft
      
      Dagger (Melee): Attack: +1 = [BAB (00) + STR (1) + Misc (00) 
                                     + Magic (00)]
                      Damage: 1d4+1, Crit: 19/x2, Special: 

Racial FeaturesEdit

Ability Adjustments: +2 (Dex)
Size: M
Speed: 30ft
Favored Class: Rogue (+1 Hit Point)
Silver Tongued: +2 to diplomacy and bluff. In addition, he can shift a                       creatures attitude 3 steps up when using diplomacy. This racial trait replaces "skilled".
Feat: Start with 1 extra feat: (Point Blank Shot)
Senses: Normal

Class FeaturesEdit

Rogue (Sniper)

  Armor/Weapons: Simple weapons, hand crossbow, rapier, sap, shortbow, and
                 short sword/light armor
   Sneak Attack: 1d6 precision damage when target denied Dex bonus to AC
                 or flanked.
       Accuracy: Halve range increment pentalty to -1 instead of -2
       

FeatsEdit

   Point Blank Shot (Racial): +1 to hit and damage with ranged attacks within 30ft
      Precise Shot (level 1): No penalty when shooting into close combat

TraitsEdit

Reactionary (Combat): +2 initiative
Knowlegeable (General) : +1 to Knowledge the Planes and Dungeoneering, and Knowledge the Planes is a class skill.
                           

SkillsEdit

Skill Points: 10 = [Base (8) + INT (2)/Level; FC (0), Misc (00)] (Rogue)
              

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               7     1       3       4     -1   +0
Appraise                 2     0       0       2          +0
Bluff                    6     1       3       0          +2 racial
Climb                    0     0       0       1     -1   +0
Craft (       )                0       *       2          +0
Diplomacy                6     1       3       0          +2 racial
Disable Device           7     1       3       4     -1   +0
Disguise                 0     0       0       0          +0
Escape Artist            3     0       0       4     -1   +0
Fly                            0       *       4     -1   +0
Handle Animal                  0       *       0          +0
Heal                     0     0       0       0          +0
Intimidate               0     0       *       0          +0
Knowledge (Arcana)             0       *       2          +0
Knowledge (Dngnrng)      7     1       3       2          +1 trait
Knowledge (Engnrng)            0       *       2          +0
Knowledge (Geography)          0       *       0          +0
Knowledge (History)            0       *       2          +0
Knowledge (Local)        6     1       3       2          +0
Knowledge (Nature)             0       0       2          +0
Knowledge (Nobility)           0       0       2          +0
Knowledge (Planes)       7     1       3       2          +1 trait
Knowledge (Religion)           0       0       2          +0
Linguistics                    0       0       2          +0 
Perception               4     1       3       0          +0
Perform    (      )            0       *       0          +0
Profession (      )            0       *       0          +0
Ride                           0       *       4     -1   +0
Sense Motive             0     0       0       0          +0
Sleight of Hand                0       *       4     -1   +0
Spellcraft                     0       *       2          +0
Stealth                  7     1       3       4     -1   +0 
Survival                 0     0       0       0          +0 
Swim                     4     1       3       1     -1   +0
Use Magic Device               0       *       0          +0
Circumstantial Bonuses:
+2 to diplomacy and intimidate in Venza (Parade Armor)

EquipmentEdit

Equipment                        Cost     Weight
Soldiers's outfit                            --    lb
Parade Armor	                  25    gp   20    lb Special: +2 to diplomacy
                                                      and intimidate in Venza.
Shortbow	                  30    gp    2    lb
Dagger x 3                         6    gp    3    lb
Cold Iron Arrows x 20              2    gp    3    lb  
Silver Blunt Arrows x 10          21.5  gp    1,5  lb 
Thistle Arrows x 10		  10    gp    1,5  lb Special: Deal 1 bleed damage for 1d6 rounds.
Common backpack                    2    gp    2    lb
  Waterskin                        1    gp    4    lb
  Thieves Tools                   30    gp    1    lb
  Sunrod x 3			   6   	gp    3    lb
                             ========     ========
                        Totals:  113.5  gp   41    lb

            Light  Medium   Heavy    
Max Weight:  < 50  51-100   101-150 Medium Encumbrance

FinancesEdit

PP:                                        Character Creation:    150    gp
GP: 36                                     
SP:  5                                                        ==========
CP:                                            Total Earnings:      0    gp
                                            Current Inventory:    113.5  gp   
                                        Consumed or Destroyed:      0    gp
                                                              ==========
                                                      Coinage:     36.5  gp

DetailsEdit

      Size: M
    Gender: Male
       Age: 29
    Height: 179cm
    Weight: 75kg
Hair Color: Dark Blonde
 Eye Color: Grey with a hint of blue
Skin Color: Caucasian
Appearance: He is wearing the White Rose uniform, which is a modified version of the official guard uniform of the Twin Roses with a cloak. It is mostly grey and black with fake gold decoration plates on chest and shoulders. On the right shoulder there is a symbol of a white rose formed as an arrow and on his left shoulder is the Twin Roses district symbol, which is Venzas coat of arms but with the addition that the seahorse is biting on two red roses. He also carries a Shortbow, a large quiver with numerous arrows, three daggers and a small backpack.
  Demeanor: Calm, headstrong, friendly, knowledgeable and shrewd.

BackgroundEdit

Born in the Twin Roses district in Venza, Drake was raised to be a servant at one of the upper class houses, like his father Jasper and mother Erica. However family business did not speak to his interest and he left in pursue of a better life. He was greatly inspired by the old huntsmaster Jonathan, whom teached him how use a bow. He joined guards of Venza, in hope that would be more interesting than scrubbing floors.

8 years later, he nearly got a promotion to become one of the elite archers called the White Rose. He even recieved strict training for 3 years, got the uniform and was one week from becoming one when he accidentally embarresed an influential merchant called Mr. Briggs when he saved a young servant girl from being trempled by his horse.

Pulling his strings, the merchant got Drake demoted to lookout duty, away from the puplic. This made Drake realize that after 11 years of service, he had no coin to speak of, probably never was going to get that promotion and that his life wasn't all that exciting as he had hoped. 

Drake took a drastic decision. He went to the Dunn Wright Inn to join the "self-righteous vigilantes", as he and his guard buddies Thomas and Paine called Adventurers. At least they seemed to lead interesting lives with high rewards and had the power to do some good in this world if they so desired. He was sure he could do the same and in the process make a name for himself. He just knew that he would not let men like Mr. Briggs or others dictate his future.

Adventure LogEdit


Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (March 2, 2014) (Aura - non-judge) Level 1
  • Approval (March 2, 2014) (Mowgli - Judge) Level 1

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