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Vylaeria

Basic InformationEdit

      Race: Half Elf
     Class: Witch
     Level: Level 1
Experience: 0 XP (1,300 TNL)
 Alignment: Neutral Good
 Languages: Low Landellian, Old Landellian, Goblin, Sylvan, Elven, Gnomish, Dwarven
     Deity: Agnostic
    Patron:Wisdom
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game
Background: Open or Closed


AbilitiesEdit

STR: 12 +1 (2 pts)
DEX: 12 +1 (2 pts)
CON: 12 +1 (2 pts)
INT: 18 +4 (10 pts)[+2 Race]
WIS: 12 +1 (2 pts)
CHA: 12 +1 (2 pts)

Combat StatisticsEdit

   (Max -2)   HP:   8 = [1d6 + CON (1) + FC (1)] (Witch)
              AC:  11 = [10 + DEX (1) + Armor (0) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
        AC Touch:  11 = [10 + DEX (1) + Size (0) + Misc (0)]
   AC Flatfooted:  10 = [10 + Armor (0) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
            INIT:  +3 = [DEX (1) + Trait (2)]
             BAB:  +0 = [Witch (0)]
             CMB:  +1 = [BAB (0) + STR (1) + Misc (0)]
             CMD:  12 = [10 + BAB (0) + STR (1) + DEX (1) + Misc (0)]
       Fortitude:  +1 = [Witch (0) + CON (1) + Misc (0)]
          Reflex:  +4 = [Witch (0) + DEX (1) + Trait (1) + Familiar (2)]
            Will:  +3 = [Witch (2) + WIS (1) + Misc (0)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

 Lt Crossbow: Attack: +1 = [BAB (0) + DEX (1)]
              Damage: 1d8, Crit: 19-20/x2, Range: 80ft
Quarterstaff: Attack: +1 = [BAB (0) + STR (1)]
              Damage: 1d6+1/1d6+1, Crit: x2

Racial FeaturesEdit

Ability Adjustments: +2 (INT)
               Size: Medium
              Speed: 30'
      Favored Class: Witch (bonus spell)
      Favored Class: Rogue
   Elven Immunities: Immune to magic sleep, +2 racial saving throw bonus
                     against enchantment spells and effects
       Adaptability: Skill Focus as a bonus feat
        Keen Senses: +2 perception
   Low-Light Vision: Can see twice as far as humans in conditions of dim light
          Elf Blood: Count as both elf and human for any effect related to race
      Multitalented: Two favored classes

Class FeaturesEdit

Witch

   Armor/Weapons: Simple weapons, no armor or shields
             Hex: Fortune 
                  Gains 1 Hex at 1st level, an additional hex at 2nd level, and
                  an additional for every 2 levels thereafter.
Patron of Wisdom: Gain patron spells at even levels 
Witch's Familiar: A witch communes with her familiar (in this case a fox)
                  daily to prepare spells. Familiars store spells; a witch can't 
                  use a spell not stored by her familiar. At each new witch level
                  she adds 2 new spells to her familiar.

FeatsEdit

  Alertness (Familiar): +2 perception/sense motive when familiar is near
Skill Focus (Half-Elf): +3 Use Magic Device
  Combat Casting (1st): +4 Concentration when casting defensively or while 
                        grappled.

TraitsEdit

   Deft Dodger (Combat): +1 Reflex
Elven Reflexes (Racial): +2 Initiative

SkillsEdit

Adventure Skills:  6 = [Base (2) + INT (4)/Level; FC (0), Misc (0)] (Witch)
Background Skills: 2 = [Base (2) x Level (1)]

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               1     0       -       1     -0   +0
Appraise                 5     1       -       4          +0
Bluff                    1     0       -       1          +0
Climb                    1     0       -       1     -0   +0
Craft (       )          4     0       0       4          +0
Diplomacy                1     0       -       1          +0
Disable Device                 0       -       1     -0   +0
Disguise                 1     0       -       1          +0
Escape Artist            1     0       -       1     -0   +0
Fly                      1     0       0       1     -0   +0
Handle Animal            2     1       -       1          +0
Heal                     5     1       3       1          +0
Intimidate               5     1       3       1          +0
Knowledge (Arcana)       8     1       3       4          +0
Knowledge (Dngnrng)            0       -       4          +0
Knowledge (Engnrng)            0       -       4          +0
Knowledge (Geography)          0       -       4          +0
Knowledge (History)            0       0       4          +0
Knowledge (Local)              0       -       4          +0
Knowledge (Nature)             0       0       4          +0
Knowledge (Nobility)           0       -       4          +0
Knowledge (Planes)             0       0       4          +0
Knowledge (Religion)           0       -       4          +0
Linguistics              5     1       -       4          +0
Perception               5     0       -       1          +4 familiar, race
Perform    (       )     1     0       -       1          +0
Profession (       )           0       0       1          +0
Ride                     1     0       -       1     -0   +0
Sense Motive             3     0       -       1          +2 familiar
Sleight of Hand                0       -       1     -0   +0
Spellcraft               8     1       3       4          +0
Stealth                  1     0       -       1     -0   +0
Survival                 1     0       -       1          +0
Swim                     1     0       -       1     -0   +0
Use Magic Device         8     1       3       1          +3

* = untrained class skill

Spell Lists (Known)Edit

0 Level                    Level 1                    Level 2
* Arcane Mark              * Beguiling Gift             * Spell Name
* Bleed                    * Dancing Lantern            * Spell Name
* Dancing Lights           * Ill Omen
* Daze                     * Mask Dweomer
* Detect Magic             * Burning Hands
* Detect Poison            * Ear-Piercing Scream
* Guidance                 * Cure Light Wounds
* Light
* Mending
* Message
* Putrefy Food and Drink
* Read Magic
* Resistance
* Spark
* Stabilize
* Touch of Fatigue

Spell Lists (Prepared)Edit


Hex: Fortune

0 Level                    Level 1                    Level 2
* Putrefy Food and Drink   * Burning Hands            * Spell Name
* Spark                    * Cure Light Wounds        * Spell Name
* Read Magic

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                 --         --    lb
Light Crossbow                    35    gp    4    lb
  Bolts (10)                       1    gp    1    lb
Quarterstaff                      --    gp    4    lb
Backpack                           2    gp    2    lb
  Bedroll                           .1  gp    5    lb
  Chalk                             .01 gp   --    lb
  Fishhook                          .1  gp   --    lb
  Flint & Steel                    1    gp   --    lb
  Lamp                              .1  gp    1    lb
  Oil (1 Pint)                      .1  gp    1    lb
  Hand Mirror                     10    gp     .5  lb
  Trail Rations (3 days)           1.5  gp    3    lb
  Silk Rope (50ft)                10    gp    5    lb
Signal Whistle                      .8  gp   --    lb
Waterskin                          1    gp    4    lb
                               ========    =======
             Total on Vylaeria:   62.71 gp   30.5  lb

Merrick (Light Horse)             75    gp   --    lb
  Riding Saddle                   10    gp   25    lb
                               ========    =======
              Total on Merrick:   85.00 gp   25    lb

            Light  Medium   Heavy    
Max Weight: 0-43   44-86    87-130

Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

FinancesEdit

PP:  0                                  Initial Character Money:    +150    gp
GP:  0                                earned on first adventure:      +0    gp
SP:  0                                                           ==========
CP:  0                                          Career Earnings:     150    gp
                                              Carried Inventory:    -147.71 gp
                                    consumed or destroyed items:       0    gp
Gems/Jewelry/Other:                       living accommodations:       0    gp
0000                                                             ==========
                                                      Coinage:         2.29 gp

DetailsEdit

      Size: Medium
    Gender: Female
       Age: 25
    Height: 6'0"
    Weight: 175lbs
Hair Color: Red
 Eye Color: Blue
Skin Color: White

Appearance: Vylaeria is a tall, very pale, red head. Her familiar, Ember, is typically at her side. She seldom wears dresses. She prefers instead outfits that allow movement.
  Demeanor:She appears confident and a little aloof.  She is very attached to her familiar and has a fondness for all animals.  She is less warm towards people.  She is cautious about trust.

BackgroundEdit

Vylaeria has been a bit of a recluse. She has spent most of her life in the woods in the barony of lost hills with her familiar doing spells for people in nearby towns to gain coin. After a spell went awry (at least according to the villager who requested it--her spells did not typically malfunction) the nearby townspeople turned on Vylaeria. They ran her out of her woodland home. She is now traveling and going on quests for money until finding a more suitable location to begin a new life. She's not sure why she has set out in this path but something is drawing her. Ember, her familiar, seems to be encouraging this path as well.

FamiliarEdit

Ember

   Name: Ember
Species: Fox
   Size: Tiny
  Speed: 40 ft
  Space: 2.5 ft
  Reach: 0 ft
 Senses: low-light vision, scent,
   Init: +2
     HP: 4 [Master (8)/2]
     HD: 1

STR:  9 (-1)
DEX: 15 (+2)
CON: 13 (+1)
INT:  6 (-2) 
WIS: 12 (+1)
CHA:  6 (-2)

      AC: 14    [10 + Size(2) + Natural(0) + Adj(0) + DEX(2)]
    Flat: 12    [10 + Size(2) + Natural(0) + Adj(0)]
   Touch: 14    [10 + Size(2) + Natural(0) + Adj(0) + DEX(2)]
    Fort: +3    [Base(2) + CON(1)]
     Ref: +4    [Base(2) + DEX(2)]
    Will: +3    [Master(2) + WIS(1)]
     CMD:  9    [10 + STR(-1) + DEX(2) + Size(-2)] (+4 vs. trip)

    Bite: +2    [Master BAB(0) + DEX(2)]
  Damage: 1d3-1
     CMB: +0    [Master BAB(0) + DEX(2) + Size(-2)]

    Acro:  +2   [Master(0) + CS(0) + DEX(2)]
  (Jump): +10   [Acro(2) + Move(4) + Race(4)]
   Climb:  +2   [Master(0) + CS(0) + DEX(2) + Race(0)]
    Perc:  +8   [Master(0) + CS(0) + WIS(1) + Race(4) + Focus(3)]
   Stlth: +10   [Master(0) + CS(0) + DEX(2) + Race(0) + Size(8)]
    Swim:  +2   [Master(0) + CS(0) + DEX(2)]
Survival:  +1   [Master(0) + CS(0) + WIS(1)]
Tracking:  +5   [Survival(1) + Scent(4)]

Bonus: The master of fox gains +2 to reflex saves.
Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Jan 9, 2017) (FrancisJohn) level 1
  • Approval (January 14, 2017) (Ealt) Level 1

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