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Vincenzo

Basic InformationEdit

      Name: Vincenzo del Vecchio da via 
            della Rosa D'Avorio II, son 
            of merchant guilds man, family
            Del Vecchio da via della 
            Rosa D'Avorio
      Race: Human
     Class: Fighter, free hand style (APG)
     Level: 13
Experience: 255,668 XP (295,000 TNL)
 Alignment: Chaotic Good
 Languages: Common, Elvin, Dwarven
     Deity: XXX


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 17 +3 (03 pts) (+2 race)lv 8,12)
DEX: 14 +2 (05 pts)
CON: 14 +2 (03 pts) (lv 4)
INT: 14 +2 (05 pts) 
WIS: 12 +1 (02 pts)
CHA: 12 +1 (02 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
(Max-2)       HP:  142 = [12d10(10+(12*8)) + CON(26) + FC(10)] (Fighter)          
              AC:  27 = [10+ DEX(2)+ Armor(6)+ Natural(3)+ Dodge(3&^)+ Magic(2)]
        AC Touch:  20 = [10+ DEX(2)+ natural(3)+ Dodge (3&^)+ Magic (2)]
   AC Flatfooted:  21 = [10+ Armor (6)+ Natural (3)+ Misc (00)+ Magic (2))]
  '''With combat expertise:[-3 att/+3 to ac] '''AC 29 AC Touch 23 AC; ff 21  
            INIT:  +2 = [DEX (2) + Misc (00)]
             BAB:  +12/+/+27 = [Fighter(12)]
             CMB:  +15 = [BAB (12) + STR (3) + Misc (00)]
             CMB:  +18 to Trip* 
             CMB:  +22 to Disarm*,***
             CMD:  28 = [10 + BAB (12) + STR (3) + DEX (2) + Misc (01)]
             CMD:  30 vs Trip**
             CMD:  33 vs Disarm**,***
       Fortitude:  +12 = [fighter (8) + CON (2) + Misc (0)]+2 mag
          Reflex:  +9 = [fighter (4) + DEX (2) + Racial (1)] +2 mag
            Will:  +7 = [fighter (4) + WIS (1) + Misc (0)]+2 mag
           Speed:  20'
Damage Reduction:  00/Any

   * +7 to CMB for Disarm and Trip (Improved Disarm Feat +2, Improved Trip Feat 
     +2, Fav class bonus +3 to disarm and trip)
  ** +2 to CMD for Disarm and Trip (Improved Disarm Feat, Improved Trip Feat)
 *** +3 to CMB/CMD Disarm and Bluff to Feint (Deceptive Strike)
   & +3 dodge bonus to A/C [elusive- free hand fighter 3]
   ^ Situational additional +1 dodge bonus to A/C when adjacent to two allies

cloak resistance +2; amulet nat armour +3

mithral agile breastplate: 
     armor bonus: +6; max dex: +5; 15% spell fail; acp: +/- -1

Weapon StatisticsEdit

   **,& Rapier : Attack: +22/+17/+12 = [BAB(12/7/2) + Str(3) + Magic(3) + 
                         W.Focus(1) + G.W. Focus (1) + class(!2)]
                 Damage: 1d6+10, Crit: 15-20/x2+2d6 bleed, Type: P
                         [str +3; wpn spec +2; magic +3; class (!2)]
 Longsword, mwk: Attack: +18/+13/+8 = [BAB(12/7/2)) + Str(3) + Misc(1) + Magic(0)
                         + class (!2)]
                 Damage: 1d8+5, Crit: 19-20/x2+2d6 bleed, Special: Type: P/S

  Dagger, Melee: Attack: +17/+12/+7 = [BAB(12/7/2) + Str(3) + Misc(0) + 
                         Magic(0)+ class (!2)]
                 Damage: 1d4+5, Crit: 19-20/x2+2d6 bleed, Special: range 10',   
                         Type: P/S

 Dagger, Thrown: Attack: +14/+9/+4 = [BAB(12/7/2) + Dex(2) + Misc(0) + Magic (0)]
                 Damage: 1d4+3, Crit: 19-20/x2, Special: range 10', Type: P/S

 Dagger,+1 kris  Attack: +18/+13/+8 =[BAB(12/7/2)+ 3[str]+ 1[mag]+ 2[class]
 Adamentine,     Damage: 1d4+6, Crit 19-20/*2 Spec: rng 10'; type p/s 

           Club: Attack: +17/+12/+7 = [BAB(12/7/2) + Str(3) + Misc(0) + 
                         Magic(0)+ class(!2)]
                 Damage: 1d6+5, Crit: 20/x2, Type: B

Long Bow, Comp:  Attack: +14/+9/+4 = [BAB(12/7/2) + Dex(2) + Misc(0) + Magic(0)]
Mighty +2        Damage: 1d8+2, Crit: x3, Type: P

mace, silver, mwk   Att: +18/+13/+8 =[BAB(12/7/2) + Str(3) + Misc(1) + Magic(0)
                         + class (!2)]
                 Damage: 1d6+5, Crit: x2, type B

special notes
**Trait: Fencer (combat) {+1 Attack on AoO }
special:
   +1 cmb/cmd vs disarm checks and on Bluff checks to feint [deceptive strike]
! Singleton [ex] class feature
& Feat: weapon specialization +2 damage

Special modifiers:
     Combat Expertise -3 Att/+3 AC
     Lunge -2 AC +5 foot reach
     fighting defensively -4 att/ +4 AC
     +4 to confirm crit
     +1 for AOO

Human Racial FeaturesEdit

Ability Adjustments: +2 (Strength)
               Size: med size
              Speed: 30 ft
      Favored Class: fighter (see alt below) (+1 HP taken ten times)
         Bonus Feat: Impr. Feint ( Feint as a move action )

 Alt. favored class: Add +1 to the fighter’s CMD when resisting two combat 
                     maneuvers of the character’s choice. (APG) Trip and disarm !
                     (taken 2 times)

        Alt skilled: Heart of the Streets: Humans from bustling cities are
                     skilled with crowds. They gain a +1 bonus on Reflex saves
                     and a +1 dodge bonus to Armor Class when adjacent to at
                     least two other allies. Crowds do not count as difficult
                     terrain for them. This racial trait replaces the skilled
                     racial trait.

Class FeaturesEdit

    Wpn Prof: A fighter is proficient with all simple and martial weapons
  Armor Prof: with all armor (hvy, lt, and med) and shields(including tower).
  Bonus feat: Combat Expertise (Combat) (-3 att for +3 ac)
   Fav class: fighter(+1 hp/fighter level)[taken 10 times
              Alt fav class +1 CMB to 2 [taken 3 times]
     
     level 2: Deceptive Strike [+1 bonus to CMB and CMD on disarm checks and
              on Bluff checks to feint or create a diversion to hide. This
              bonus increases by +1 for every four levels after 2nd. This
              ability replaces bravery.]
     level 3: elusive [+1 dodge bonus to AC. This bonus increases by +1 
              for every four levels after 2nd.]
     level 4: feat, combat
     level 5: Singleton (Ex): At 5th level, a free hand fighter gains a +1 bonus 
              on attack and damage rolls when wielding a melee weapon in one
              hand and leaving his other hand free. 
              This ability replaces weapon training 1
     level 6: Bonus feat, Deceptive Strike increases to +2 CMB/CMD (see level 2)
     level 7: elusive increases to +2 AC (see level 3)
     level 8: Greater Wpn Focus: Rapier
     level 9: Timely tip (Ex)disarm to move opp's shield to remove shield bonus; 
              a move action
    level 10: blind fight; deceptive strike +3
    level 11: Elusive +3 (Ex); singleton (EX)+2 attack,damage
    level 12: Greater Weapon Specialization: Rapier 
    Level 13: Interference (Ex) use disarm or trip to make threatened target flat 
              footed
 
     


FeatsEdit

*_* Improved Feint (Bonus Human): Feint as a move action
*_* Combat Expertise (Bonus Fighter 1st):-3 att/+3 def @ lv 8;-1/+1 at +4 lvs
*_* Improved Disarm (General 1st): +2 Bonus on disarm attempts, 
       no AoO. +2 CMD vs. Disarm attempts
*_* Improved Trip (Bonus Fighter 2nd): +2 bonus on trip attempts, 
       no AoO. +2 CMD vs. Trip attempts
*_* Weapon Focus,Rapier (General 3rd): +1 on attacks
*_* Weapon Specialization,Rapier (Bonus Fighter 4): +2 damage
*_* Disengaging feint (General 5th): feint to move up to your move rate away
       without provoking A O O
*_* Lunge (Combat level 6) +5 foot reach to weapon with -2 pen. to AC 
       until next turn
*_* Alertness(General 7th) +2 perception and sense motive
*_* Gtr. Weapon Focus,Rapier: +1 on attacks (Combat 8th) 
*_* Critical focus (General 9th)+4 to confirm crit
*_* blind fight(combat 10th)re-roll concealment
*_* Critical bleed {Combat 11) crit Dam +2d6 bleed each hit, effects stack 
*_* Greater Weapon Specialization: Rapier (combat 12)
*_* Monkey Lunge[general 13]removes -2 to AC with Lunge
 
 

     Special: possible future  combat feats
Dodge -  Redirect attack           
critical sickening, staggering, tiring, impaling - critical mastery
Greater trip      
greater Feint
quick draw 
Greater Disarm - disarming strike
Fencing grace
defensive weapon training [rapier/light weapons] 
flanking foil

 

 

TraitsEdit

           Fencer (combat) {+1 att on AOO }
           Fast-Talker (social) {+1 to bluff and bluff is class skill}

SkillsEdit

Skill Points: 52  = [Base (2)*Level[13] + INT (2)*Level; FC (0), Human (0)] (Fighter)
Background skill points = level [13] * 2 = 26   
      10 points to be reassigned, 26 to background     
Skills                Total Rank  CS   Abil  ACP  Misc
Acrobatics               2   1    -     2     -1   0
Appraise [B]             2   -    -     2          0
Artistry [B]
Bluff                   19   11   3     1          4 [trait +1][class lv 10: +3] 
Climb                    7   2    3     3     -1   0
Craft [B]                    -    3     2          0
Diplomacy                1   -    -     1          0
Disable Device               -    -     0          0
Disguise                 1   -    -     1          0
Escape Artist            1   -    -     2     -1   0
Fly                      0   -    -     0          0
Handle Animal [B]        1   -    -     1          0
Heal                     1   -    -     1          0
Intimidate               1   -    3     1          0
Knowledge (Arcana)           -    -     0          0
Knowledge (Dngnrng)      6   1    3     2          0
Knowledge (Engnrng) [B] 10   5    3     2          0
Knowledge (Geography) [B]    -    -     2          0
Knowledge (History) [B]      -    -     2          0
Knowledge (Local)            -    -     2          0
Knowledge (Nature)       3   1    -     2          0
Knowledge (Nobility) [B]     -    -     2          0
Knowledge (Planes)           -    -     2          0
Knowledge (Religion)         -    -     2          0
Linguistics      [B]         -    -     0          0
Lore
Perception              14  11    -     1          2 [alertness]
Perform        [B]       -   -    -     0          0
Profession (Merchant)[B] 5   1    3     1          0
Ride                     6   2    3     2     -1   0
Sense Motive             4   1    -     1          2 [alertness]
Sleight of Hand  [B]         -    -     2          0
Spellcraft               -   -    -     0          0
Stealth                  7   6    -     2     -1   0
Survival                 5   2    3     1          0
Swim                    10   4    3     3          0
Use Magic Device             -    -     0          0

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                 0.0 Gp      --0 lb wearing
+2 agile mithral breastplate   8400.0 Gp     12.5 lb
+3 ivory handled Rapier, keen 32320.0 Gp      2.0 lb 
Dagger                            2.0 Gp      1.0 lb   
Dagger, +1 adamentine kris     3002.0 Gp      1.0 lb
Boots of the Cat               1000.0 Gp      0.25 lb
Amulet natural armor +3       18000.0 Gp      --- lb
Cloak of resistance +2         4000.0 Gp      1.0 lb
Goggles of the night          12000.0 Gp   
Handy Haversack                2000.0 Gp      5.0 lb  Contained in Haversack
  wand of clw (49/50 charges)   750.0 Gp                --- lb
  Winter Blanket                  0.5 Gp                3.0 lb
  Bedroll                         0.1 Gp                5.0 lb
  Sun Rod x 4                     8.0 Gp                4.0 lb 
  Flint and Steel ** gave away to dark elf** 1.0 Gp                --- lb
  Lamp, Common                    0.1 Gp                1.0 lb
  Oil x 1 pint                    0.1 Gp                1.0 lb
  Trail Rations x 8               4.0 Gp                8.0 lb
  rope, silk 50 ft               10.0 Gp                5.0 lb
  potion C L W * 9              450.0 Gp                --- lb
  potion C M W * 2              600.0 GP                ----
Belt Pouch                        1.0 Gp      0.5 lb
  river rocks                                 2.0 lb
mwk longsword                   315.0 GP      4.0 lb
comp l. bow +2 mighty+arrows    301.0 GP      6.0 lb          2+4 arrows
silvered mwk lt mace            325.0 Gp      4.0 lb
                              ==========    ========   =======
                    Totals: 71,489.80 gp    39.25 lb   27.0 lb

            Light  Medium   Heavy    
Max Weight:  0-76   77-153  154-230  Light Encumbrance

FinancesEdit

                                                          
PP: 00                                       Character Creation:     150   gp
GP: 1745-325 +94,413 +                       Velvet Underground:     635   gp
SP: 6                                       Sinking Ever Deeper:   1,828   gp
CP: 10                                         Toad in the Hole:   3,035   gp
                                           Greener is the Grass:  11,122   gp
                                         The devil we know pt 2:   5,672.5 gp
                                       Through the Looking Gate:   8,695   gp
                                        From whence none return:  45,064   gp
                                          Perception is reality: 94,413 +
                                 Item gained[ googles of night]:  12,000   gp
                                                                  =========
                                                Career Earnings:  76,201.5 GP
                                              Carried Inventory: -74,137.8 GP 
                                                     Used items:    -264.0 gp
                                                                  =========
                                                        Coinage:      10.7 gp


items used or lost:
  rope, silk 50 ft               10.0 gp      5.0 lb
  Sun Rod * 2                     4.0 gp      2.0 lb 
  weapon blanch [cold iron]      50.0 gp
  4 cure light potions          200.0 gp
   12 arrows-4

.

DetailsEdit

      Size: medium
    Gender: Male
       Age:  19
    Height: 5' 4"
    Weight: 150 lb
Hair Color: black
 Eye Color: black
Skin Color: Mediterranean olive
Appearance: unimposing build, wiry physique
  Demeanor: Friendly, protective
Background:
Not a prominent family, the Del Vecchios are ruled by the stubborn and energetic 
grand sire Ernesto. His three sons have been busying themselves with the 
political arena as well as the business sides of being a member of the guild. 

The eldest son, Ernesto II, stands to inherit the family business, but he 
maintains the management with as many family members as he can employ. He and 
his wife have 4 daughters and one son (yes, Ernesto III)

The second born son, Vincenzo I, has been the family source of political 
connections. He and his wife are presently childless, however he treats his 
nieces and nephew with the same love as if they were his own children.

The youngest son, Benedicto, and his wife, A woman of beauty and character, 
have 2 daughters and 5 sons, the first two being a son and daughter set of
twins, the second two being a pair of identical twin sons, then down a ways
to their youngest, Vinnie II. Poor Vinnie II always seemed to be the last. 
Last born, the one to get a borrowed name of an uncle, all his clothing always
the ones of his older brothers' and he is the last to wear them. He was also the
youngest to the point that he never was quite needed to help in the family 
business. That is where his father and uncle Vinnie came to an understanding 
with each other. They did not want this child to grow up unwanted, and when 
there was a rumor that the venerable society of the crossed swords was soon to
be opened to guild members, they knew what they needed to do. Uncle Vinnie had
an acquaintance that was well trained with the rapier and dagger style, as well
as other styles of fighting. Just maybe they can introduce him into that arena
to further the family on a basis of political suave'. . . . ?

the youngest son of the youngest son

Adventure LogEdit

Velvet Underground

      XP Received: 645 xp
Treasure Received: 635 GP
                   Items
                   potion cure light 50 gp

Sinking Ever Deeper final tally Vincenzo: 1,915xp and 1,828gp

previous xp:               645
this adventure         : +1915
total now                 2560


Toad in the Holefinal tally Vincenzo: 2511 xp and 3035 gp


previous xp:     2560
this adventure:  2511
total now:       5071

greener is the grass final tally Vincenzo: 9,608 xp and 11,122 gp


previous xp:     5,071
this adventure:  5,019
total now:      10,090   Jan 21st, 2013 to level to fifth
total now:      14,679   10 April 2013 at game finish
Partial payment: comp long bow mighty +2
Post 358: +1 ring of protection

The Devil We Know, Part II final tally Vincenzo: finished at 20,806 XP & Earned +5672.5 gp


previous xp:    14,679   
this adventure: gained 6,127 XP
total now:      finished at 20,806 XP

Through the Looking Gate DM: jackslate45


previous xp:    20,806 XP  
this adventure: gained 9218 xp, 8695 gp
                (Can buy a 4,000 item from Pearl without a roll)
total now:      30,024xp

From whence none return DM: Satin knights Edit


previous xp:   30,024  XP  
this adventure: gained  45,064 xp,  gp
total now:     88,697 xp

perception is reality DM: AuraEdit


previous xp:   88,697  XP  
this adventure: gained  166,971 xp, 94,413 gp
total now:     255,668 xp
item gained: Goggles of night [12,000 gp]

Level UpsEdit

Level 2Edit

    Class: free hand fighter
      BAB: +1 to +2
     Fort: +2 to +3
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Improved Trip
 Features: fighter bonus feat (Improved Trip) and Deceptive Strike +1
       HP: 12+10=22 (Max -2  +1 FC Bonus +1 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 4 (Old Total) = 8 (New Total)
           +1 to Bluff, Climb, Knowledge engineering and swim
 

Level 3Edit

    Class: free hand fighter
      BAB: +2 to +3
     Fort: +3 to +3
      Ref: +0 to +1
     Will: +0 to +1
     Feat: weapon focus: rapier
 Features: elusive (free hand fighter 3)
       HP: 12+10+10=32 (Max -2  +1 FC Bonus +1 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 8 (Old Total) = 12 (New Total)
           +1 to Bluff, Climb, Knowledge engineering and perception
http://www.enworld.org/forum/5984633-post315.html
 

Level 4Edit

goal to reach: 6000 xp
    Class: free hand fighter
      BAB: +3 to +4
     Fort: +3 to +4
      Ref: +1 to +1
     Will: +1 to +1
 Features: stat increase: +1 to con; class bonus feat wpn spec
       HP: 13+11+11+11=46 (Max -2;  +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 12 (Old Total) = 16 (New Total)
skills improved: Bluff, Ride, Perception, Know: nature
 

Level 5Edit

goal to reach lv 6: 10,000 xp
    Class: free hand fighter
      BAB: +4 to +5
     Fort: +4 to +4
      Ref: +1 to +1
     Will: +1 to +1
 Features: character level feat: Disengaging feint
           class: Singleton (Ex)
       HP: 13+11+11+11+11=57 (Max -2;  +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 16 (Old Total) = 20 (New Total)
skills improved: Bluff, Ride, Perception, survival
approved 12 Feb 2013 http://www.enworld.org/forum/showthread.php?314367-Character-Level-Up-Approvals/page16&p=6086589&viewfull=1#post6086589
 

Level 6Edit

goal to reach: 15,000 xp
    Class: free hand fighter
      BAB: +5 to +6/+1
     Fort: +4 to +5
      Ref: +1 to +2
     Will: +1 to +2
 Features: Class bonus feat Lunge
       HP: 13+11+11+11+11+11=68 (Max -2;  +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 20 (Old Total) = 24 (New Total)
skills improved: Swim, Knowledg: engineering, Bluff, Perception
 

Level 7Edit

goal to reach: 23,000 xp
    Class: free hand fighter
      BAB: +6/+1 to +7/+2
     Fort: +5 to +5
      Ref: +2 to +2
     Will: +2 to +2
 Features: +2 elusive-replaces armor training 
           + general feat: Alertness
       HP: 13++11+11+11+11+11+11=79 (Max -2;  +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 24 (Old Total) = 28 (New Total)
skills improved: Stealth*2, Bluff, Perception
 

Level 8Edit

goal to reach: 34,000 xp
    Class: free hand fighter
      BAB: +7/+2 to +8/+3
     Fort: +5 to +6
      Ref: +2 to +2
     Will: +2 to +2
 Features: bonus combat feat
       HP: 13+11+11+11+11+11+11+11+11=90 (Max -2;  +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 28 (Old Total) = 32 (New Total)
skills improved: Knowledge Dungeoneering,engineering; perception; stealth

Level 9 Edit

goal to reach: 50,000 xp
    Class: free hand fighter
      BAB: +8/+3 to +9/+4
     Fort: +6 to +6
      Ref: +2 to +3
     Will: +2 to +3
 Features: timely tip
       HP: 13+11+11+11+11+11+11+11+11+11=101 (Max -2;  +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 32 (Old Total) = 36 (New Total)
skills improved: Perception, stealth, survival, swim
 

Level 10Edit

goal to reach: 105,000 xp
    Class: free hand fighter
      BAB: +9/+4 to +10/+5
     Fort: +6 to +7
      Ref: +3 to +3
     Will: +3 to +3
 Features: bonus combat feat: blind fight, Deceptive strike +3 
       HP: 13+11+11+11+11+11+11+11+11+11+11=112 (Max -2; +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 36 (Old Total) = 40 (New Total)
skills improved:acrobatics, bluff, perception, stelth 

Level 11 Edit

goal to reach: 145,000 xp
    Class: free hand fighter
      BAB: +10/+5 to +11/+6/+1
     Fort: +7 to +8
      Ref: +3 to +3
     Will: +3 to +3
 Features: general feat: crit bleed ; Elusive (Ex); singleton (EX)+2 attack
       HP: 13+11+11+11+11+11+11+11+11+11+11+10=122 (Max -2; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 40 (Old Total) = 44 (New Total)
skills improved: perception +2,bluff +1, sense motive +1

Level 12 Edit

goal to reach: 210,000 xp
    Class: free hand fighter
      BAB: +11/+6/+1 to +12/+7/+2
     Fort: +8 to +8
      Ref: +3 to +4
     Will: +3 to +4
 Features: combat feat: Greater Weapon Specialization [rapier]
       HP: 13+11+11+11+11+11+11+11+11+11+11+10=133(Max -2; +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 44 (Old Total) = 52 (New Total)
skills improved: bluff x 2' perception; stealth

Level 13 Edit

goal to reach: 295,000 xp
    Class: free hand fighter
      BAB: +12/+7/+2 to +13/+8/+3
     Fort: +8 to +
      Ref: +4 to +
     Will: +4 to +
 Features: General feat: Monkey Lunge; Interference [replaces weapon training]
       HP: 13+11+11+11+11+11+11+11+11+11+10+10+10=142 (Max -2;  +1 FC Bonus; +2 
           con) alt fc bouns taken 3 times
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 52 (Old Total) = 56 (New Total)
skills improved: [background skills applied]

Level 14 Edit

goal to reach: 425,000 xp
    Class: free hand fighter
      BAB: +13/+8/+3 to +14/+9/+4
     Fort: +8 to +9
      Ref: +4 to +4
     Will: +4 to +4
 Features: Class: Combat feat; deceptive strike +4
       HP: 13+11+11+11+11+11+11+11+11+11=101 (Max -2;  +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 52 (Old Total) = 56 (New Total)
skills improved: 

Level x Edit

goal to reach: xxx,000 xp
    Class: free hand fighter
      BAB: + to +
     Fort: + to +
      Ref: + to +
     Will: + to +
 Features: 
       HP: 13+11+11+11+11+11+11+11+11+11=101 (Max -2;  +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 32 (Old Total) = 36 (New Total)
skills improved: 

Level x Edit

goal to reach: xxx,000 xp
    Class: free hand fighter
      BAB: + to +
     Fort: + to +
      Ref: + to +
     Will: + to +
 Features: 
       HP: 13+11+11+11+11+11+11+11+11+11=101 (Max -2;  +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 32 (Old Total) = 36 (New Total)
skills improved: 

Level x Edit

goal to reach: xxx,000 xp
    Class: free hand fighter
      BAB: + to +
     Fort: + to +
      Ref: + to +
     Will: + to +
 Features: 
       HP: 13+11+11+11+11+11+11+11+11+11=101 (Max -2;  +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 32 (Old Total) = 36 (New Total)
skills improved: 

modified class tree and information Edit


advancement tree: Free Hand Fighter
 
 Level 12: Bonus feat
 Level 13: Interference (Ex)
 Level 14: Bonus feat, Deceptive Strike +4 (Ex)
 Level 15: Elusive (Ex)
 Level 16: Bonus feat
 Level 17: Singleton (EX) +3 attack
 Level 18: Bonus feat, Deceptive Strike +5 (Ex)
 Level 19: Reversal (Ex)
 Level 20: Bonus feat, weapon mastery

The free hand fighter specializes in the delicate art of handling a single 
weapon in one hand while using his free hand to balance, block, tip, and 
distract his opponents. While not a brawler, his open hand is as much a 
weapon as a bow or blade. His fighting school benefits only apply when he 
is using a one-handed weapon and carrying nothing in his other hand.

Deceptive Strike (Ex): At 2nd level, a free hand fighter gains a +1 bonus 
to CMB and CMD on disarm checks and on Bluff checks to feint or create a 
diversion to hide. This bonus increases by +1 for every four levels after 2nd.
This ability replaces bravery.

Elusive (Ex): At 3rd level, a free hand fighter gains a +1 dodge bonus to AC. 
This bonus increases by +1 for every four levels after 2nd. This bonus does 
not apply when wearing medium or heavy armor or carrying a medium or heavier 
load. 
This ability replaces armor training 1, 2, 3, and 4.

Singleton (Ex): At 5th level, a free hand fighter gains a +1 bonus on attack and 
damage rolls when wielding a melee weapon in one hand and leaving his other hand 
free.
This ability replaces weapon training 1 and 4.

Timely Tip (Ex): At 9th level, a free hand fighter can make a disarm combat 
maneuver against a target he threatens as a move action to push aside the 
target’s shield. If successful, the target loses its shield bonus to AC against 
the free hand fighter’s next attack.
This ability replaces weapon training 2.

Interference (Ex): At 13th level, a free hand fighter can make a disarm or 
trip combat maneuver against a target he threatens as a move action to push 
his opponent off balance. If successful, the target becomes flat-footed. This 
condition lasts until the target takes damage from a melee or ranged attack or 
until the beginning of the free hand fighter’s next turn, whichever comes first.
This ability replaces weapon training 3.

Reversal (Ex): At 19th level, a free hand fighter can make a disarm combat 
maneuver against a creature he threatens as an immediate action when he is the 
target of a melee attack from another creature. If successful, the attack changes 
to target the target of the free hand fighter’s maneuver instead of the free 
hand fighter himself.
This ability replaces armor mastery.

SPECIAL INFO:
mule back cords
These thick leather cords wrap around the wearer's biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity. This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.

ApprovalsEdit

  • Approval (Jan. 24, 2011) (HolyMan) level 1
  • Approval (Jan. 25, 2011) (Satin Knights, non-judge) level 1
  • Approval (Jul. 14, 2011) (perrinmiller) level 2
  • Approval (Aug 6, 2012) (Satin Knights) level 3
  • Approval (Oct 26, 2012) (perrinmiller) level 4
  • Approval (Jan 12, 2013) (Satin Knights) level 5
  • Approval (Sep 14, 2013) (perrinmiller) level 6
  • Approval (Nov 22, 2013) (Satin Knights) level 7
  • Approval (Mar 1, 2015) (Aura) levels 8+9
  • Approval (May 14, 2015) (Aura) level 10
  • Approval (Mar 1, 2016) (perrinmiller) level 11

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