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Vincent Lacroix (Jhail83)

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Basic InformationEdit

      Race: Elf
     Class: Bard
     Level: 1
Experience: 0
 Alignment: Neutral Good
 Languages: Common, Draconic, Elven, Orc
     Deity: Deity

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 14 +2 (05 pts)
DEX: 18 +4 (10 pts) +2 Racial 
CON: 10 +0 (02 pts) -2 Racial
INT: 14 +2 (02 pts) +2 Racial
WIS: 07 -2 (-4 pts)
CHA: 14 +2 (05 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2)      HP:  09 = [1d8 + CON (00) + FC (01)] (Bard 1)
                        [0d00 + CON (00) + FC (00)] (Class 02)
              AC:  18 = [10 + DEX (4) + Armor (4) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
        AC Touch:  14 = [10 + DEX (4) + Size (00) + Misc (00)]
   AC Flatfooted:  14 = [10 + Armor (4) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
            INIT:  +6 = [DEX (4) + Misc (2)]
             BAB:  +0 = [Class 01 (00) + Class 02 (00)]
             CMB:  +2 = [BAB (00) + STR (2) + Misc (00)]
             CMD:  16 = [10 + BAB (00) + STR (2) + DEX (4) + Misc (00)]
       Fortitude:  +0 = [Class 01 (00) + Class 02 (00) + CON (00) + Misc (00)]
          Reflex:  +6 = [Class 01 (2) + Class 02 (00) + DEX (4) + Misc (00)]
            Will:  +0 = [Class 01 (2) + Class 02 (00) + WIS (-2) + Misc (00)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
MW Comp.Longbow (Str +2): Attack: +5 = [BAB (00) + Ability (4) + Misc (1) + Magic (00)]
                          Damage: 1d8+2, Crit: 20/x3, Special:Point Blank Shot 
                          (+1 to attack and damage to a target within 30 feet.)
               Longsword: Attack: +2 = [BAB (00) + Ability (2) + Misc (00) + Magic (00)]
                          Damage: 1d8+2, Crit: 19-20/x2, Special: Special

Racial TraitsEdit

       Ability Adjustments: +2 (Dexterity), +2 (Intelligence), -2 (Constitution)
                      Size: Medium
                     Speed: 30 ft.
             Favored Class: Bard
Elven Weapon Proficiencies: You are proficient with the Longsword, Longbow 
                            (including Composite longbow), Shortsword, and 
                            Shortbow(including Composite Shortbow).
          Elven Immunities: You are immune to sleep effects, +2 save vs 
                            enchantments.
               Elven Magic: +2 racial bonus on caster checks to overcome spell 
                            resistance. +2 to spellcraft checks to determine the 
                            properties of an item.
               Keen Senses: +2 racial bonus to perception skill checks.
          Low Light Vision: See twice as far as a human in low light, 
                            distinguishing color and detail.

Class FeaturesEdit

Class 01

<pre>
       Armor/Weapons: Light Armor, Shields, Simple Weapons plus 
                      the longsword, rapier, sap, short sword, 
                      shortbow, and whip.

Armored Casting (Ex): You can cast bard spells while wearing light 
                      armor and use a shield without incurring the 
                      normal arcane spell failure chance.

    Bardic Knowledge: You gain +1 to all Knowledge checks and may make all 
 Knowledge skill checks untrained.

Bardic Performance: You are trained to use the Perform skill to
 create magical effects on those around you, including yourself if
 desired. You can use this ability for 6 rounds per day. Each
 round, you can produce any one of the types of bardic performance
 that you have mastered. Starting a bardic performance is a
 standard action, but it can be maintained each round as a free
 action. Changing a bardic performance from one effect to another
 requires the bard to stop the previous performance and start a
 new one as a standard action. A bardic performance cannot be
 disrupted, but it ends immediately if you are killed, paralyzed,
 stunned, knocked unconscious, or otherwise prevented from taking
 a free action to maintain it each round. You cannot have more
 than one bardic performance in effect at one time.

Cantrips: You have learned a number of cantrips, or 0-level
 spells. These spells are cast like any other spells, but they do
 not consume any slots and may be used again.

Countersong (Su): You can counter magic effects that depend on
 sound (but not spells that have verbal components). Each round of
 the countersong you make a Perform (keyboard, percussion, wind,
 string, or sing) skill check. Any creature within 30
 feet (including yourself) that is affected by a sonic or
 language-dependent magical attack may use your Perform check
 result in place of its saving throw if, after the saving throw is
 rolled, the Perform check result proves to be higher. If a
 creature within range of the countersong is already under the
 effect of a noninstantaneous sonic or language-dependent magical
 attack, it gains another saving throw against the effect each
 round it hears the countersong, but it must use your Perform
 skill check result for the save. Countersong does not work on
 effects that don't allow saves. Countersong relies on audible
 components. 

Distraction (Su): You can use your performance to counter magic
 effects that depend on sight. Each round of the distraction, make
 a Perform (act, comedy, dance, or oratory) skill check. Any
 creature within 30 feet (including yourself) that is affected by
 an illusion (pattern) or illusion (figment) magical attack may
 use your Perform check result in place of its saving throw if,
 after the saving throw is rolled, the Perform skill check proves
 to be higher. If a creature within range of the distraction is
 already under the effect of a noninstantaneous illusion (pattern)
 or illusion (figment) magical attack, it gains another saving
 throw against the effect each round it sees the distraction, but
 it must use your Perform skill check result for the
 save. Distraction does not work on effects that don't allow
 saves. Distraction relies on visual components.

Fascinate (Su: You can use your performance to cause up to 1
 creatures to become fascinated with you. Each creature to be
 fascinated must be within 90 feet, able to see and hear you, and
 capable of paying attention to you. You must also be able to see
 the creatures affected. The distraction of a nearby combat or
 other dangers prevents this ability from working. Each creature
 within range receives a Will save (DC 12) to negate the
 effect. If a creature's saving throw succeeds, you cannot attempt
 to fascinate that creature again for 24 hours. If its saving
 throw fails, the creature sits quietly and observes your
 performance for as long as you continue to maintain it. While
 fascinated, a target takes a -4 penalty on all skill checks made
 as reactions, such as Perception checks. Any potential threat to
 the target allows the target to make a new saving throw against
 the effect. Any obvious threat, such as someone drawing a weapon,
 casting a spell, or aiming a weapon at the target, automatically
 breaks the effect. Fascinate is an enchantment (compulsion),
 mind-affecting ability. Fascinate relies on audible and visual
 components in order to function.

Inspire Courage (Su): You can use your performance to inspire
 courage in your allies (including yourself), bolstering them
 against fear and improving their combat abilities. To be
 affected, an ally must be able to perceive your performance. An
 affected ally receives a +1 morale bonus on saving throws against
 charm and fear effects and a +1 competence bonus on attack and
 weapon damage rolls. Inspire courage is a mind-affecting
 ability. Inspire courage can use audible or visual
 components. The bard must choose which component to use when
 starting his performance.

Class 02

Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics

FeatsEdit

Point Blank Shot(1st Level): +1 to ranged attack and damage rolls to
                             targets within 30 feet of you.
    Feat Name (Gained From): Mechanics

Spell Lists (Known)Edit


0 Level                    Level 01: 2/day                  Level 02                   Level 03
* Dancing Lights           * Grease
* Detect Magic             * Silent Image
* Ghost Sound
* Prestidigitation

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 08 = [Base (06) + INT (02)/Level; FC (00), Misc (00)] (Class 01)
              00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              02     0       0       4     -2   +0
Appraise                02     0       0       2          +0
Bluff                   02     0       0       2          +0
Climb                   04     1       3       2     -2   +0
Craft (       )         02     0       0       2          +0
Diplomacy               02     0       0       2          +0
Disable Device                 0       0       4     -2   +0
Disguise                02     0       0       2          +0
Escape Artist           06     1       3       4     -2   +0
Fly                     00     0       0       2     -2   +0
Handle Animal                  0       0       2          +0
Heal                    -2     0       0      -2          +0
Intimidate              02     0       0       2          +0
Knowledge (Arcana)      03     0       0       2          +1
Knowledge (Dngnrng)     03     0       0       2          +1
Knowledge (Engnrng)     03     0       0       2          +1
Knowledge (Geography)   03     0       0       2          +1
Knowledge (History)     03     0       0       2          +1
Knowledge (Local)       07     1       3       2          +1
Knowledge (Nature)      03     0       0       2          +1
Knowledge (Nobility)    03     0       0       2          +1
Knowledge (Planes)      03     0       0       2          +1
Knowledge (Religion)    03     0       0       2          +1
Linguistics                    0       0       2          +0
Perception              04     1       3      -2          +2
Perform(Dance)          06     1       3       2          +0
Perform(Oratory)        06     1       3       2          +0
Profession (       )           0       0      -2          +0
Ride                    00     0       0       2     -2   +0
Sense Motive            -2     0       0      -2          +0
Sleight of Hand                0       0       4     -2   +0
Spellcraft                     0       0       2          +0
Stealth                 06     1       3       4     -2   +0
Survival                -2     0       0      -2          +0
Swim                    00     0       0       2     -2   +0
Use Magic Device        06     1       3       2          +0

TraitsEdit

Reactionary (Combat): +2 trait bonus to initiative checks.
 Rich Parents (Type): Starting gold increases to 900.

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                 0gp       - lb
Chainshirt                      100gp      25 lb
Longsword                        15gp       4 lb
MW Composite Longbow (+2)       600gp       3 lb
Arrows (40)                       2gp       6 lb
Masterwork Backpack              50gp       4 lb
  Bedroll                         1sp       5 lb
  Winter Blanket                  5sp       3 lb
  Rations (x4)                    2gp       4 lb
  Waterskin (x2)                  4gp       8 lb


                           Total Weight:  62  lb

                 Light  Medium   Heavy    
      Max Weight: 0-58   59-116  117-175 
With MW Backpack: 0-66   67-133  134-200

FinancesEdit

PP: 00
GP: 126
SP: 04
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 124
    Height: 6'1"
    Weight: 130
Hair Color: Black
 Eye Color: Green
Skin Color: White
Appearance:
  Demeanor:
Background:

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Dec. 11, 2010) (Aldern Foxglove) level 1
  • Approval (Dec. 21, 2010) (HolyMan) level 1

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