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Veniarus Toliar (DalkonCledwin)

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Basic InformationEdit

Veniarus
      Race: Half-Elf
     Class: Summoner (favored)
     Level: 4th
Experience: 6509, Retired
 Alignment: Chaotic Good
 Languages: Common, Elven, Orc, Celestial
     Deity: The Harran Forest (TN, Consort)
First Seen: The Dunn Wright Inn
Last Seen at: The Dunn Wright Inn
 NPC usage: Open for adventures centered around the 
            Harran Forest


AbilitiesEdit

STR: 10 / +0 (00 pts)
DEX: 14 / +2 (05 pts)
CON: 12 / +1 (02 pts)
INT: 12 / +1 (02 pts)
WIS: 11 / +0 (01 pts)
CHA: 19 / +4 (10 pts) +02 Racial, +01 Level

Combat StatisticsEdit

(max-2)       HP:  30 = [4d8 + CON (04)] (Summoner)
              AC:  15 = [10 + DEX (02) + Armor (03) + Misc (00)]
        AC Touch:  12 = [10 + DEX (02)]
   AC Flatfooted:  13 = [10 + Armor (03)]
            INIT: +02 = [DEX (02) + Misc (00)]
             BAB: +03 = [Summoner (03)]
             CMB: +03 = [BAB (03) + STR (00) + Misc (00)]
             CMD:  15 = [10 + BAB (03) + STR (00) + DEX (02) + Misc (00)]
       Fortitude: +03 = [Summoner (+1) + CON (01) + Magic (01) + Misc (00)]
          Reflex: +04 = [Summoner (+1) + DEX (02) + Magic (01) + Misc (00)]
            Will: +05 = [Summoner (+4) + WIS (00) + Magic (01) + Misc (00)]
           Speed:  30 ft / 20 ft if carrying Kalius' saddlebag
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

Melee:
  Morning Star: Attack: +03 = [BAB (03) + Strength (00)]
                Damage: 1d8, Crit: x2, Type: B and P
Melee:
        Dagger: Attack: +03 = [BAB (03) + Strength (00)]
                Damage: 1d4, Crit: 19-20/x2, Type: P or S
Ranged:
        Dagger: Attack: +05 = [BAB (03) + Dexterity (02)]
                Damage: 1d4, Crit: 19-20/x2, Type: P or S
                Range: 10 ft
Ranged:
Light Crossbow: Attack: +06 = [BAB (03) + Dexterity (02) + Magic (01)]
                Damage: 1d8+1, Crit: 19-20/x2, Type: P
                Range: 80 ft, Ammo: x10, Qualities: Magic +1

Racial FeaturesEdit

Ability Adjustments — +2 Charisma
               Size — Medium
              Speed — 30 feet
      Favored Class — Summoner; 1 extra Evolution Point per every 4 levels;
                      Current 1.00 evolution points
                      Ranger; +1 Skill Rank to the Rangers Animal Companion.
                      If the Ranger replaces the companion the new one gets 
                      these.
   Low Light Vision — Half-Elves can see twice as far as humans in 
                      conditions of dim light.
       Adaptability — Half-Elves receive Skill Focus as a Bonus Feat
                      at First Level.
        Elven Blood — Half-Elves count as both Elf and Human for effects
                      related to Race.
   Elven Immunities — Half-Elves are immune to Magic-Sleep Effects and 
                      get a +2 bonus to saving throws against Enchantment 
                      Spells and Effects.
        Keen Senses — Half-Elves get a +2 Racial Bonus on Perception 
                      Skill Checks.
     Multi-Talented — Half-Elves can choose two Favored Classes at First
                      Level instead of the normal one class.
          Languages — Half-Elves begin play knowing Common, and Elven.
                      They can also choose any bonus language they wish for 
                      having a high intelligence score.

Class FeaturesEdit

Summoner

  Armor/Weapons — Summoners are proficient with all simple weapons. Summoners 
                  are also proficient with light armor. A summoner can cast 
                  summoner spells while wearing light armor without incurring 
                  the normal arcane spell failure chance. Like any other 
                  arcane spellcaster, a summoner wearing medium or heavy armor,
                  or using a shield, incurs a chance of arcane spell failure 
                  if the spell in question has a somatic component.
         Spells — A Summoner has access to arcane spells from the Summoner
                  Spell List as a spontaneous caster.
       Cantrips — A Summoner learns a set number of 0-level spells 
                  (aka Cantrips), but he can cast them any number of times 
                  per day that he wishes.
        Eidolon — A Summoner begins play with the ability to summon to his
                  side a powerful Outsider known as an Eidolon. The Eidolon
                  Forms a link with the Summoner who forever after summons
                  an aspect of the same creature. An Eidolon has the same
                  Alignment as the Summoner that calls it and can speak all the
                  same languages as the Summoner can. Eidolons are treated as
                  Summoned Creatures, except that they are not sent back to
                  their home plane until reduced to a number of negative
                  hit points equal to or greater than their constitution score.
                  In addition due to it's tie with it's summoner, an Eidolon 
                  can Attack Creatures protected by spells similar to 
                  "Protection from Evil" that normally prevent contact from 
                  summoned creatures.

                  The Ritual to summon an Eidolon takes a full 1 minute of time.
                  When summoned this way the Eidolon's hit points are unchanged
                  from the last time it was summoned. The only exception is if
                  it was slain, in which case it returns with half of it's max
                  hit points. Eidolons do not heal normally. The Eidolon 
                  remains until dismissed by it's summoner (A standard action). 
                  If the Eidolon is dismissed due to death, it cannot be 
                  summoned again until the following day. The Eidolon cannot
                  be sent back to it's home plane by means of "dispel magic", 
                  but spells such as "Dismiss" and "Banishment" work normally.
                  If the summoner is unconscious, asleep, or killed, his 
                  Eidolon is immediately banished. The Eidolon's Evolution 
                  points are always "set" until the Summoner gains a new 
                  level at which time the summoner can change how he has 
                  spent the evolution points.
      Life Link — Whenever an Eidolon takes enough damage to send it
                  back to its home plane in a single attack, the Summoner 
                  can opt to sacrifice any number of hit points as a free
                  action. For each hit point sacrificed in this way, prevent
                  1 point of damage to the Eidolon. In addition an Eidolon 
                  who is closer than 100 feet to his master is treated as 
                  if it's maximum hit point total is at 100%. An Eidolon 
                  who is between 100 and 1,000 feet of its master is treated
                  as if it's maximum hit point total is 50% of the normal
                  rate. An Eidolon that is between 1,000 and 10,000 feet of 
                  it's master is treated as if it's maximum hit point total
                  is at 25% of the normal rate.
    Bond Senses — Starting at 2nd level, a summoner can, as a standard
                  action, share the senses of his eidolon, hearing, 
                  seeing, smelling, tasting, and touching everything the 
                  eidolon does. He can use this ability a number of rounds 
                  per day equal to his summoner level. There is no range 
                  to this effect, but the eidolon and the summoner must be 
                  on the same plane. The summoner can end this effect as a
                  free action.
Summon Monster II — A Summoner gains the spell Summon Monster II as a 
                  spell-like ability, and can use this ability up to 3 times
                  per day plus an additional number of times per day equal
                  to his Charisma Modifier (7 times in the case of Veniarus). 
                  In addition, unlike the normal spell, monsters summoned in
                  this way stay in the vicinity for 1 minute per level.
                  Casting time is a standard action instead of one round.
      Shield Ally — Whenever a Summoner is within his Eidolon's reach
                  the Summoner receives a +2 shield bonus to his Armor Class
                  and a +2 circumstance bonus to his saving throws. This does
                  not apply if the Eidolon is grappled, helpless, stunned,
                  paralyzed, or unconscious.

FeatsEdit

Skill Focus (Spellcraft) [Racial Feat] — grants +3 bonus to Spellcraft checks.
Spell Focus (Conjuration) [1st Level Feat] — Add +1 to the Difficulty Class
                  for all saving throws against conjuration spells cast by this
                  summoner.
Augment Summoning [3rd Level Feat] — Each creature you summon with any summoning
                  Spell gets a +4 enhancment to Strength and Constitution for
                  the Duration of the Spell. Applies to creatures summoned with
                  The Summoner's Summon Monster Ability.

TraitsEdit

Armor Expert (Combat) — Reduce the Armor Check Penalty of any Armor that
                        is worn by this character by 1, to a minimum of 0.
Mathematical Prodigy (Magic) — Gain a +1 bonus on Knowledge (Arcana) and
                        Knowledge (Engineering), and Knowledge (Engineering)
                        is treated as a Class Skill.

SkillsEdit

Skill Points: 12 = [( Base (2) + INT Mod(1) ) * Level] (Summoner 04)
Armor Check Penalty is -3 if carrying Kalius' saddlebag.

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              +2     0       —      +2     -0   +0
Appraise                +1     0       —      +1     ——   +0
Bluff                   +4     0       —      +4     ——   +0
Climb                   +0     0       —      +0     -0   +0
Craft (       )         +1     0       0      +1     ——   +0
Diplomacy               +4     0       —      +4     ——   +0
Disable Device          ——     0       —      +0     -0   +0
Disguise                +4     0       —      +4     ——   +0
Escape Artist           +2     0       —      +2     -0   +0
Fly                     +2     0       0      +2     -0   +0
Handle Animal           +8     1       3      +4     ——   +0
Heal                    +0     0       —      +0     ——   +0
Intimidate              +4     0       —      +4     ——   +0
Knowledge (Arcana)      +6     1       3      +1     ——   +1 (Trait)
Knowledge (Dngnrng)     ——     0       0      +1     ——   +0
Knowledge (Engineering) +6     1       3      +1     ——   +1 (Trait)
Knowledge (Geography)   ——     0       0      +1     ——   +0
Knowledge (History)     ——     0       0      +1     ——   +0
Knowledge (Local)       ——     0       0      +1     ——   +0
Knowledge (Nature)      ——     0       0      +1     ——   +0
Knowledge (Nobility)    ——     0       0      +1     ——   +0
Knowledge (Planes)      ——     0       0      +1     ——   +0
Knowledge (Religion)    ——     0       0      +1     ——   +0
Linguistics             +5     1       3      +1     ——   +0
Perception              +2     0       —      +0     ——   +2 (Racial)
Perform    (       )    +4     0       —      +4     ——   +0
Profession (       )    ——     0       0      +0     ——   +0
Ride                    +6     1       3      +2     -0   +0
Sense Motive            +0     0       —      +0     ——   +0
Sleight of Hand         ——     0       —      +0     -0   +0
Spellcraft              +11    4       3      +1     ——   +3 (Feat)
Stealth                 +2     0       —      +2     -0   +0
Survival                +0     0       —      +0     ——   +0
Swim                    +0     0       —      +0     -0   +0
Use Magic Device        +10    3       3      +4     ——   +0

Spells Per Day & Spell DC'sEdit

LEVEL    - SPD      / Known / Save DC
Cantrips - Infinite / 6     / DC - 14
1st      - 4        / 4     / DC - 15
2nd      - 2        / 2     / DC - 16
                              Conjurations +1

Spell Lists (Known)Edit

0 Level                    Level 01
* Detect Magic             * Lesser Rejuvenate Eidolon
* Read Magic               * Mage Armor
* Guidance                 * Grease
* Message                  * Life Conduit
* Resistance
* Acid Splash

2nd Level
* Lesser Restore Eidolon
* Summon Eidolon

EquipmentEdit

Equipment                        Cost     Weight   ACP
Explorer's Outfit                         --  lb
Cloak of Resistance +1          1000 gp   01  lb
Studded Leather Armor             25 gp   20  lb   00
Dagger                            02 gp   01  lb
+1 Light Crossbow               2335 gp   04  lb
  Crossbow Bolts (10)             01 gp  1.0  lb
Spell Component Pouch             05 gp   02  lb

On Kalius
Morning Star                      08 gp   06  lb
Crossbow Bolts (20)              2.0 gp   2.0 lb
2x Tanglefoot Bags               100 gp   08  lb
Saddle bag                        04 gp   04  lb*
  Fishing Net                     04 gp   05  lb
  Sunrod x3                       06 gp   03  lb
  Trail Rations x2                01 gp   02  lb
  Bedroll                         01 sp   05  lb
  Common Blanket                  02 sp   01  lb
  Map Making Kit                  10 gp   02  lb
  Alchemical Fire x2              40 gp   02  lb
  Flint and Steel                 01 gp   —   lb
M.W. Lucerne Hammer and scabbard 315 gp   12  lb

Average Living Space             100 gp 
 (non-magical purchases of 1 gp or less do not track)

                                                 ACP 
                      Traveling Weight:  29  lb   0
              Kalius' Saddlebag Weight:  24  lb   0
       Total Weight Kalius is carrying:  52  lb   0
    If also carrying Kalius' saddlebag:  53  lb  -3

*Saddle bag for medium weighs 1/2 normal item listing.

            Light  Medium   Heavy    
Max Weight: 0-33   34-66    67-100  for Veniarus
Max Weight: 0-86   87-173   174-260 for Kalius

Expended Items / ExpensesEdit

2 gp on misc. stuff somewhere.
6x Crossbow Bolt
1x Sunrod

Sold Items value: 361 gp

FinancesEdit

PP: 00                                 Initial Character money:     150    gp
GP: 4372                                      Expansion payout:   2,510    gp
SP: 00                                Roaming Dead - Apendix B:   2,161.33 gp
CP: 03                                  Daggers at Midnight II:   3,512    gp
                                                              =============
                                                  Total Earned:   8,333.33 gp
                                             Current Inventory:  -3,959.30 gp
                                         Consumed or Destroyed:      -2    gp
                                                              =============
                                                 Carried Coins:   4,372.03 gp

EidolonEdit

Kalius
Character: Veniarus
CG medium quadruped Outsider Summoner Level 4
Initiative +2; Senses 60' Darkvision; Perception +14
Cattaur
Languages Common, Elven, Orc, Celestial
DEFENSE
AC 16, touch 12, flat-footed 14 (2 Dex, 4 Natural Armor ~ 20 with Mage Armor)
HP 29 (3d10+3)
Fortitude +4, Reflex +5, Will +1
OFFENSE
Speed 40'
Melee M.W. Lucerne Hammer +8, 1d12+4, Reach 10ft, Brace (x2 Damage on Hit vs. Charge)
           and Secondary Bite (treated as a Magic Weapon) +1, 1d6+1 or
           Primary Bite (treated as a Magic Weapon) +6, 1d6+4
Ranged (none)
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 17 (+3) Dex 15 (+2) Con 13 (+1)
Int 7 (-2) Wis 10 (+0) Cha 11 (+0)
Base Atk +3; CMB +6; CMD 18
Feats (2) Martial Weapon Proficiency(Lucerne Hammer), Weapon Focus (Lucerne Hammer)
Evolutions (8)
bite(base), 2x limbs(legs)(base), Limbs(arms)(2), Ability Increase (Str)(2), Skilled (Perception)(1), Magic Attacks (1), Weapon Training(Simple Weapons)(2)
Special
Evasion, Darkvision, Link, Share Spells
SKILLS
Class Skills Displayed as Total Skill_Name(ranks).
Eidolon class skills are 5 Bluff(2), -2 Craft(0), 2 Fly(0), 4 Knowledge Planes(3), 14 Perception(3), 6 Sense Motive(3), 2 Stealth(0).
Chosen class skills are 2 Acrobatics(0), 3 Climb(0), 0 Diplomacy(0), - Use Magic Device(0).
Non-Class Skills are: -2 Appraise(0), - Disable Device(0), 0 Disguise(0), 2 Escape Artist(0), - Handle Animal(0), 0 Heal(0), 0 Intimidate(0), - Knowledge others(0), - Linguistics(0), 0 Perform(0), 2 Ride(0), - Sleight of Hand(0), - Spellcraft(0), 1 Survival(1), 3 Swim(0)
Skill Points: 12 = [6 + INT (-2) per Hit Die (3)]
PHYSICAL DESCRIPTION
Kalius has the Upper Torso, Arms, and Face of a Feline Humanoid of the Leonine family. His Lower body while still similar to cats is hoofed in a way that is reminiscent of a Horse or Antelope type creature. He is fairly muscular in build, and has a rather larger tail than is absolutely necessary. In fact the tail is almost draconian in design though it ends in a very mammalian fluff of fur. Though in all technicality he is smaller than a Centuar or Wemic from the Prime Material Plane.


Commonly Summoned CreaturesEdit

Note: Veniarus' animals appear as Pure White Creatures with red highlights in their fur or feathers.

Augmented Celestial Wolf (Summon II)
Medium Celestial Animal
Init +2; Senses Darkvision 60 ft, Lowlight Vision, Scent;
Perception +8
AC 14, Touch 12, Flat-Footed 12 (+2 Dex, +2 Nat)
HP: 17 (2d8+8)
Fort +7; Ref +5; Will +1
SR 6
Resist Acid, Cold, and Electricity 5
Speed 50 ft
Melee - Bite +4, (1d6+3 + Trip)
Smite Evil (1/day)
STR 17, DEX 15, CON 19, INT 2, WIS 12, CHA 6
Base Attack +1; CMB +4; CMD 16 (20 vs. Trip)
Feats: Skill Focus (Perception)
Skills: Perception +8, Stealth +6, Survival +1 (+5 Scent Tracking)
Smite evil (1/day): as a swift action (adds CHA bonus (+0) to attack 
rolls and damage bonus equal to HD (+2) against evil foes; 
smite persists until target is dead or the celestial
creature rests).

Veniarus's Rune

Veniarus' Rune

Details
Edit

       Size — Medium
     Gender — Male
        Age — 27
     Height — 17.75 hands
     Weight — 145 Lb.
 Hair Color — Dark Brown
  Eye Color — Blue
 Skin Color — Tanned
 Appearance — A fairly short man by human standards, and 
              slightly taller than the typical elf. Veniarus 
              is a slender man who wears clothing that allows 
              him to blend in with natural surroundings as 
              best as possible, though he is not nearly as 
              gifted at doing this as his Elven ancestors.
   Demeanor — Tending to be socially awkward when around both 
              humans and elves, Veniarus prefers the company
              of his Eidolon. he is somewhat of a timid 
              person preferring to say nothing if at all 
              possible, in most cases it is actually his 
              Eidolon who does most of the social leg work 
              for the pair of them, not Veniarus himself. 
              When Veniarus does speak it is a profound 
              moment in most cases.
 Background — Having been born to a human mother, and an elven
              father, during a short lived time of peace 
              between the two races, Veniarus was given an 
              Elven name and for a while he was raised among
              the Elves. But at a young age he manifested the
              ability to summon creatures from beyond the 
              world. This somewhat frightened some of the 
              Elves he was being raised with, so he was 
              exiled from the community. He went to a nearby
              human village but they didn't really let him 
              intigrate into that society really easily 
              either. Instead he decided to become something
              of a wanderer. His Eidolon gaining the skills 
              necessary for them both to survive in the 
              wilderness, while Veniarus himself began 
              studying deeper arcane mysteries using what 
              was available in the wilderness. Not being 
              nearly as gifted in these things as a wizard 
              would be, he is at the least a capable enough 
              individual when it comes to defending 
              himself from enemies. He has some moderate 
              supplies and weapons that he managed to obtain 
              through trade with friendly villagers, and all 
              told he is able to at least manage on his own.

Adventure LogEdit

Expansion adventure (DM: Sunshadow21)

      XP Received: 2297 XP (1480 Enc. + 817 Time)
Treasure Received: 2510 GP (1980 Enc. + 530 Time)
                   0000 Gems/Jewelry
                        Cloak of Resistance +1 (1000 gp)
                        Average Living Space (100 gp)
GP After Purchase: 1410

Roaming Dead - Appendix B (DM: perrinmiller) mid adventure

      XP Received: 1532 XP (1200 Enc. + 332 Time)
Treasure Received: 2161.33 GP (1817.33 Enc. + 344 Time)
                   0000 Gems/Jewelry
                        Magic Items
                        Misc.
GP After Purchases: ????

Daggers at Midnight II (DM: perrinmiller)

      XP Received: 2680 XP (880 Enc. + 1800 Time)
Treasure Received: 3512 GP (1470 Enc. + 2041 Time)
                   0000 Gems/Jewelry
GP after Purchase: 0000

Level UpsEdit

  Level 2: Veniarus' boosts
    Class: Summoner 
      BAB: +0 to +1
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +2 to +3
     Feat: None
 Features: +Bond Senses
       HP: 9 + 8 - 2 + 1 = 16
Skill Pts: +3, spent on Linguistics, Spellcraft, and Use Magic Device.
Sp. Known: gain 1 Additional 0-level spell, Resistance
           gain 1 additional 1st-Level spell, Grease
Sp. Slots: Gain 1 Additional 1st-Level Spell Slot

Kalius:
    Feats: None
Skill Pts: +4, spent on Bluff, Perception, Knowledge Planes, Sense Motive
  Level 3: Veniarus' boosts
    Class: Summoner 
      BAB: +1 to +2
     Fort: +0 to +1
      Ref: +0 to +1
     Will: +3 to +3
     Feat: Augment Summoning
 Features: +Summon Monster II
       HP: 16 + 8 - 2 + 1 = 23
Skill Pts: +3, spent on Handle Animal, Spellcraft, and Use Magic Device.
Sp. Known: gain 1 Additional 0-level spell, Acid Splash
           gain 1 additional 1st-Level spell, Life Conduit
Sp. Slots: Gain 1 Additional 1st-Level Spell Slot

Kalius:
       BAB: +2 to +3
Good Saves: +3 to +3
 Bad Saves: +0 to +1
 Skill Pts: +4 spent on Perception, Knowledge (Planes), Sense Motive, and Bluff
     Feats: Weapon Focus (Lucerne Hammer)
Evolutions: Skilled - Perception (1)
  Level 4: Veniarus' boosts
    Class: Summoner
Ab. Score: +1 Charisma
      BAB: +2 to +3
     Fort: +1 to +1
      Ref: +1 to +1
     Will: +3 to +4
     Feat: None
 Features: +Shield Ally
       HP: 23 + 8 - 2 + 1 = 30
Skill Pts: +3 spent on Spellcraft, Knowledge (Engineering), and Ride
Sp. Known: Gain 2 New Second Level Spells, spent on Lesser Restore Eidolon, 
           Summon Eidolon
Sp. Slots: Gain 1 New Second Level Spell Slot

Kalius:
   Evo. Pts: +3
 Evolutions: Magic Attacks (1), Simple Weapon Training (2)
Max Attacks: +1

ApprovalsEdit

  • Approval (July 28th, 2011) (Satin Knights, judge) Level 1
  • Approval (July 28th, 2011) (Mowgli, judge) Level 1
  • Approval (Oct 7th, 2011) (Satin Knights) Level 2
  • Approved (Jan 4th, 2012) (Satin Knights) Level 3
  • Approved (May 10th, 2012) (Satin Knights) Level 4 and Retired
Replaced by Tonris the Vengeful

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