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Vax has been retired. After his brief adventure into the Caves of Undeath he felt compelled to return to his tribe and take up the defense of those who had raised him.

Hammer wielder

"Sometimes things just need to be Crushed" Vax's Hammer is bigger than this

Basic InformationEdit

       Race: Human
      Class: Barbarian (Invulnerable Rager)
      Level: 1 -> eligble for level 2, 
             returning in the summer maybe
 Experience: 1,714 XP
  Alignment: Neutral Good
  Languages: Common, Orc, Terran, Irthian
      Deity: None
 First Seen: The Dunn Wright Inn
   Location: The Cave of (Un)Death
 Background: Open


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 18 +4 ( 10 pts) +2 Racial Modifier
DEX: 14 +2 ( 05 pts)
CON: 14 +2 ( 05 pts) 
INT: 13 +1 ( 03 pts)
WIS: 11 +0 ( 01 pts) 
CHA: 07 -2 (-04 pts) 

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
(Max -2)      HP:  13[15]  = [1d12 + CON (2) + FC (1)] + [Rage (2)]
              AC:  16[14]  = [10 + DEX (2) + Armor (4) + Shield (00)]
                             - [Rage (2)]
        AC Touch:  12[10]  = [10 + DEX (2) + Misc (00)] - [Rage (2)]
   AC Flatfooted:  14[12]  = [10 + Armor (4) + Shield (00) + Misc (00)]
                             - [Rage (2)]
            INIT: +02[+02] = [DEX (2) + Misc (00)]
             BAB: +01[+01] = [Barbarian (1)]
             CMB: +05[+07] = [BAB (1) + STR (4) + Misc (00)] + [Rage (2)]
             CMD:  17[19]  = [10 + BAB (1) + STR (4) + DEX (2) + Misc (00)] 
                             + [Rage (2)]
       Fortitude: +04[+06] = [Barbarian (2) + CON (2) + Misc (00)] + [Rage (2)]
          Reflex: +02[+02] = [Barbarian (0) + DEX (2) + Misc (00)]
            Will: +02[+04] = [Barbarian (0) + WIS (0) + Feat (02)] + [Rage (2)]
              Special: +1 on all saves versus Divine Spells
           Speed:  30'       [Special: Med Armor + Fast Movement]
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Mini StatsEdit

[sblock= Vax]
[COLOR="red"][U][B]Vax[/B][/U][/COLOR]
url=http://livingpf.wikia.com/wiki/Vax_(Chronikoce)?image=Hammer_wielder-jpg][img]http://images4.wikia.nocookie.net/__cb20120710180355/livingpf/images/0/04/Hammer_wielder.jpg[/img][/url]

[sblock=Raging]
[COLOR="red"]AC:[/COLOR] 14 (Flat-footed: 12, Touch: 10)
[COLOR="red"]HP:[/COLOR] 15/15 
[COLOR="red"]CMB:[/COLOR] +7 CMD: 19
[COLOR="red"]Fort:[/COLOR] +6 [COLOR="red"]Ref:[/COLOR] +2 [COLOR="red"]Will:[/COLOR] +4
[COLOR="red"]Speed:[/COLOR] 30'

[COLOR="red"]Perception:[/COLOR] +4
[COLOR="red"]Initiative:[/COLOR] +2

[COLOR="red"]Primary Weapon:[/COLOR] Crusher (+7, 2d6+9/x3)
[COLOR="red"]Ranged Weapon:[/COLOR] Javelin (+3, 1d6+6/x2)
[COLOR="red"]Special Attack Options:[/COLOR] Power Attack: -1 Attack, +3 Damage
[/sblock]

[sblock=Not Raging]
[COLOR="red"]AC:[/COLOR] 16 (Flat-footed: 14, Touch: 12)
[COLOR="red"]HP:[/COLOR] 13/13 
[COLOR="red"]CMB:[/COLOR] +5 CMD: 17
[COLOR="red"]Fort:[/COLOR] +4 [COLOR="red"]Ref:[/COLOR] +2 [COLOR="red"]Will:[/COLOR] +2
[COLOR="red"]Speed:[/COLOR] 30'

[COLOR="red"]Perception:[/COLOR] +4
[COLOR="red"]Initiative:[/COLOR] +2

[COLOR="red"]Primary Weapon:[/COLOR] Crusher (+5, 2d6+6/x3)
[COLOR="red"]Ranged Weapon:[/COLOR] Javelin (+3, 1d6+4/x2)
[COLOR="red"]Special Attack Options:[/COLOR] Power Attack: -1 Attack, +3 Damage
[/sblock]
[COLOR="red"]Current Conditions in Effect:[/COLOR] None

url=http://livingpf.wikia.com/wiki/Vax_(Chronikoce)]Vax (Chronikoce) - Living Pathfinder RPG Wiki[/url]
[/sblock]

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Earth Breaker: Attack: +05 = [BAB (01) + STR (04) + MISC (00)]
                Damage: 2d06+6(B), Crit: 20/x3, Reach: 5' 
               Special: Weapon Cord (recover dropped or disarmed weapon 
                        as swift action)
               Special: Power Attack: -1 Attack, +3 Damage
               Special: +1 Damage when flanking (multiply on critical hits)

Earth Breaker: Attack: +07 = [BAB (01) + STR (06) - MISC (00)]
(Raging)        Damage: 2d06+9(B), Crit: 20/x3, Reach: 5' 
               Special: Weapon Cord (recover dropped or disarmed weapon 
                        as swift action)
               Special: Power Attack: -1 Attack, +3 Damage
               Special: +1 Damage when flanking (multiply on critical hits)

Dagger(melee):  Attack: +05 = [BAB (01) + STR (04) + Misc (00)]
                 Damage: 1d4+4(P or S), Crit: 19-20/x2
               Special: +1 Damage when flanking (multiply on critical hits)

Dagger(range):  Attack: +03 = [BAB (01) + DEX (02) + Misc (00)]
                 Damage: 1d4+4(P), Crit: 19-20/x2, Range 10'

Javelin(range): Attack: +03 = [BAB (01) + DEX (02) + Misc (00)]
                 Damage: 1d6+4(P), Crit: 20/x2, Range 30'
                Special: Rage: +4 STR = +2 Damage

Racial FeaturesEdit

Ability Adjustments: +2 (Strength)
               Size: Medium
              Speed: 30'
      Favored Class: Barbarian
         Bonus Feat: Humans select one extra feat at 1st level
             Skills: Gain addition skill point at every level

Class FeaturesEdit

Barbarian (Invulnerable Rager) 01

Armor/Weapons: Proficient in all simple and martial weapons, light and medium 
               armor, as well as shields (excluding tower shields)

Fast Movement: A barbarian’s land speed is faster +10 feet. This benefit
               applies only when he is wearing no armor, light armor, or
               medium armor, and not carrying a heavy load. Apply this bonus
               before modifying the barbarian’s speed because of any load
               carried or armor worn. This bonus stacks with any other
               bonuses to the barbarian's land speed.

Rage: At 1st level, a barbarian can rage for 4 + Con Mod rounds/day. At each
      level after 1st, she can rage for 2 additional rounds. Temporary
      increases to Con, such as those gained from rage and spells like
      bear's endurance, do not increase the total number of rounds that a
      barbarian can rage per day. Enter rage as a free action. The total
      number of rounds of rage per day is renewed after resting for 8 hours,
      these hours do not need to be consecutive.

      Effects: +4 morale bonus to STR, CON, and Will Saves. 
               +2 HP/HD (Not lost first, disappear when rage ends)
               -2 AC
               Cannot use CHA, DEX, or INT (except Acrobatics, Fly,
               Intimidate, and Ride) based skills or any ability that
               requires concentration

               Fatigued for 2 rounds/1 round spent raging once rage ends.
               Cannot enter rage while fatigued or exhausted.
               Rage ends if Barbarian falls unconscious 

FeatsEdit

Power Attack (1st lvl): –1 penalty on all melee attack rolls and combat maneuver 
                        checks, +2 bonus on all melee damage rolls. Damage is 
                        increased by half (+50%) if attacking with a two-handed 
                        weapon.


                        When BAB reaches +4, and every 4 points thereafter, the 
                        penalty increases by –1 and the bonus to damage increases 
                        by +2.

     Iron Will (Human): You get a +2 bonus on all Will saving throws.

TraitsEdit

History of Heresy(Social): As long as you do not possess any levels in a class 
                           that grants divine spellcasting power, you gain a +1
                           trait bonus on all saving throws made against divine 
                           spells.

    Dirty Fighter(Combat): When you hit a foe you are flanking, you deal an
                           additional 1 point of damage (this damage is added to
                           your base damage, and is multiplied on a critical hit)
                           This additional damage is a trait bonus.

Vax's time among the nomadic tribe taught him that making sure you win is
more important that fighting cleanly. When fighting with other members of 
the tribe it was expected that you would work together to make sure 
everyone fought most effectively.

Vax's quick wit and fiery temper lead to many confrontations with those
who tried to teach him what to believe. Instead of following the 
teachings of any faith Vax preferred to come to his own conclusions 
regarding the gods. These conclusions are not always viewed favorably 
by believers (especially since Vax has a tendency to be over blunt when 
voicing his disagreements with religious types)

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 06 = [Base (04) + INT (01)/Level + FC (00) + Human (01)/Level]   
                   (Barbarian 01)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics             -01     0       0       2     -3   +0
Appraise                01     0       0       1          +0 
Bluff                  -02     0       0      -2          +0
Climb                   05     1       3       4     -3   +0
Craft (Alchemy)         01     0       0       1          +0
Diplomacy              -02     0       0      -2          +0
Disable Device                 0       0       2     -3   +0
Disguise               -02     0       0      -2          +0
Escape Artist          -01     0       0       2     -3   +0
Fly                    -01     0       0       2     -3   +0
Handle Animal          -02     0       0      -2          +0
Heal                    00     0       0       0          +0
Intimidate             -02     0       0      -2          +0
Knowledge (Arcana)             0       0       1          +0
Knowledge (Dngnrng)            0       0       1          +0
Knowledge (Engnrng)            0       0       1          +0
Knowledge (Geography)          0       0       1          +0
Knowledge (History)            0       0       1          +0
Knowledge (Local)              0       0       1          +0
Knowledge (Nature)      05     1       3       1          +0
Knowledge (Nobility)           0       0       1          +0
Knowledge (Planes)             0       0       1          +0
Knowledge (Religion)           0       0       1          +0
Linguistics             02     1       0       1          +0
Perception              04     1       3       0          +0
Perform    (       )   -02     0       0      -2          +0
Profession (       )           0       0       0          +0
Ride                   -01     0       0       2     -3   +0
Sense Motive            00     0       0       0          +0
Sleight of Hand                0       0       2     -3   +0
Spellcraft                     0       0       1          +0
Stealth                -01     0       0       2     -3   +0
Survival                04     1       3       0          +0
Swim                    05     1       3       4     -3   +0
Use Magic Device               0       0      -2          +0

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                 --         00  lb
Hide Armor                        15    gp   25  lb
Earth Breaker                     40    gp   14  lb
Dagger                             2    gp   01  lb
Javelin (5)                        5    gp   10  lb
Weapon Cord                       .1    gp   --  lb
Backpack (1 cu. ft./60 lb.)        2    gp   02  lb
  Blanket, Common                 .2    gp   01  lb
  Chalk                          .01    gp   --  lb
  Flint and Steel                  1    gp   --  lb
  Iron Spike                     .05    gp   01  lb
  Hammer                          .5    gp   02  lb
  Iron Pot                        .8    gp   04  lb
  Hemp Rope (50ft)                 1    gp   10  lb
  Soap (50 uses)                 .01    gp   0.5 lb
  Waterskin                        1    gp   04  lb
  Potion (Cure Light Wounds)      50    gp   00  lb
  Trail Rations (6 days)           3    gp   06  lb
  Alchemist Fire                  20    gp   01  lb
Belt pouch (1/5 cu. ft./10 lb.)    1    gp   0.5 lb
  Coins
                               ===========
                                 142.67 gp

                            Total Weight:   82 lb

            Light  Medium   Heavy    
Max Weight: 0-100  101-200  201-300

FinancesEdit

PP: 00
GP: 07
SP: 03
CP: 03

Gems/Jewelry/Other:
0000

Total Starting GP spent: 142.67 gp

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 19
    Height: 5' 10"
    Weight: 170 lb
Hair Color: Dark Brown
 Eye Color: Gray
Skin Color: Tanned from spending almost all of his time outdoors
Appearance: Dressed in Hide Armor and always carrying his Massive Hammer which
            he lovingly calls the Crusher. Scars can be seen on his arms and
            there is one that runs down the right side of his face from a run
            in with a wild animal.
          
  Demeanor: Vax tends to be short with people. He means well but never quite
            got the hang of proper social graces. He also has a habit of
            speaking his mind when people say foolish things. His rough
            demeanor tends to cause people to shy away before they realize
            that he is rather intelligent.

BackgroundEdit

PAST: To whom Vax was born he never knew. His parents whoever they were abandoned him in Irthos when he was still a baby and he was never able to learn more of their fate. As a child Vax had a quick wit and a fiery temper that often got him into trouble. While he excelled at the basic teachings that were presented to him, his rough demeanor lead him to confrontations with peers and teachers alike. This could only go on for so long though and after an argument between him and another young lad at the orphanage turned violent he vowed to learn to control his anger. That very night Vax packed up what few belongings he owned and snuck out into the night.

Luck or perhaps fate must have smiled upon him because rather than meeting some terrible fate in the wilds he stumbled upon a tribe of nomads that took him in (albeit as a slave at first). This particular group of nomads recognized his quick temper as a gift rather then the curse he thought it was. They began training him to control his anger, holding it deep inside until the time came when he needed it most. His anger could then be released making him a fierce opponent to any who challenged him. After coming to the tribes aid by unleashing his rage the tribe rewarded his valor with a great hammer that he named 'Crusher' (Earth Breaker). Vax was pivotal in driving back those that would harm his new found family.

PRESENT: The feeling of pride that Vax felt along with the praise and glory that his actions brought him awoke a spark in him he had never felt before. No longer content to merely travel with his tribe, he packed up his few belongings along with a gift from the tribes shaman that he was told could heal the wounds he took before his very eyes (Potion of Cure Light Wounds). Armed with his trusty Crusher and a desire to win further glory for himself Vax traveled to the Glass City where he has heard rumors that adventurers often found jobs worthy of one such as himself.

Adventure IdeasEdit

* Vax is currently a Barbarian but he was abandoned in Irthos by his parents.
  I gave his a rank in Linguistics to represent the training that citizens get.
  I think it would be really cool if anyone was willing to write something up
  that flushes out his past a bit more. 
* Any adventure where he gets to crush things with his trusty 'Crusher' is 
  always appreciated. Although he still enjoys being loud and boisterous so
  interacting with npcs should be fun too. 

Adventure LogEdit

The Cave of (Un)Death GM: HolyMan; July 25th, 2012 to November 16th, 2012

      XP Received: 1,714 XP Total =   902 EXP + 812 TXP
Treasure Received: 1,821 GP Total = 1,125 EGP + 696 TGP

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (July 11th, 2012) (Satin Knights) level 1
  • Approval (July 12th, 2012) (HolyMan) level 1
  • Retired at 2nd level and replaced by Triela Su'resh

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