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Basic InformationEdit

      Race: Human
     Class: Arcanist
     Level: 1
Experience: 0 XP (1,300 TNL)
 Alignment: Neutral Good
 Languages: Low Landellian, Northern Isle, Draconic, Celestial, Sylvan, Undercommon
     Deity: None
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game
Background: Open


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 12 +1 (2 pts)
DEX: 12 +1 (2 pts)
CON: 12 +1 (2 pts)
INT: 17 +3 (7 pts) (+2 human)
WIS: 12 +1 (2 pts)
CHA: 14 +2 (5 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2)      HP:  08 = [1d6 + CON (1) + FC (1)] (Arcanist-1)
              AC:  11 = [10 + DEX (1) + Armor (0) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
        AC Touch:  11 = [10 + DEX (1) + Size (0) + Misc (0)]
   AC Flatfooted:  10 = [10 + Armor (0) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
            INIT:  +1 = [DEX (1) + Misc (0)]
             BAB:  +0 = [Arcanist (0)]
             CMB:  +1 = [BAB (0) + STR (1) + Misc (0)]
             CMD:  12 = [10 + BAB (0) + STR (1) + DEX (1) + Misc (0)]
       Fortitude:  +1 = [Arcanist (0) + CON (1) + Misc (0)]
          Reflex:  +1 = [Arcanist (0) + DEX (1) + Misc (0)]
            Will:  +3 = [Arcanist (2) + WIS (1) + Misc (0)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
 Weapon 1: Attack: +0 = [BAB (0) + Ability (0) + Misc (0) + Magic (0)]
           Damage: 0d00+0, Crit: 00/x0, Special: Special 
 Weapon 2: Attack: +0 = [BAB (0) + Ability (0) + Misc (0) + Magic (0)]
           Damage: 0d00+0, Crit: 00/x0, Special: Special

Racial FeaturesEdit

Ability Adjustments: +2 (Intelligence)
               Size: Medium
              Speed: 30'
      Favored Class: Arcanist (Hit Point)
         Bonus Feat: Extra Reservoir
            Skilled: +1 Skill Point/Level

Class FeaturesEdit

Arcanist

    Armor/Weapons: Arcanists are proficient with all simple weapons. They are
                   not proficient with any type of armor or shield.
 Arcane Reservoir: An arcanist has an innate pool of magical energy that she
                   can draw upon to fuel her arcanist exploits and enhance her
                   spells. The arcanist’s arcane reservoir can hold a maximum
                   amount of magical energy equal to 3 + the arcanist’s level.
                   Each day, when preparing spells, the arcanist’s arcane
                   reservoir fills with raw magical energy, gaining a number of
                   points equal to 3 + 1/2 her arcanist level. Any points she
                   had from the previous day are lost. She can also regain
                   these points through the consume spells class feature and
                   some arcanist exploits. The arcane reservoir can never hold
                   more points than the maximum amount noted above; points
                   gained in excess of this total are lost.
                   Points from the arcanist reservoir are used to fuel many of
                   the arcanist’s powers. In addition, the arcanist can expend
                   1 point from her arcane reservoir as a free action whenever
                   she casts an arcanist spell. If she does, she can choose to
                   increase the caster level by 1 or increase the spell’s DC by
                   1. She can expend no more than 1 point from her reservoir on
                   a given spell in this way.
Arcanist Exploits: By bending and sometimes even breaking the rules of magic,
                   the arcanist learns to exploit gaps and exceptions in the
                   laws of magic. Some of these exploits allow her to break
                   down various forms of magic, adding their essence to her
                   arcane reservoir. At 1st level and every 2 levels thereafter,
                   the arcanist learns a new arcane exploit selected from the
                   following list. An arcanist exploit cannot be selected more
                   than once. Once an arcanist exploit has been selected, it
                   cannot be changed. Most arcanist exploits require the
                   arcanist to expend points from her arcane reservoir to
                   function. Unless otherwise noted, the saving throw DC for an
                   arcanist exploit is equal to 10 + 1/2 the arcanist’s level +
                   the arcanist’s Charisma modifier.
     Potent Magic (Su) - Whenever the arcanist expends 1 point from her arcane
                         reservoir to increase the caster level of a spell, the
                         caster level increases by 2 instead of 1. Whenever she
                         expends 1 point from her arcane reservoir to increase
                         the spell’s DC, it increases by 2 instead of 1.
Dimentional Slide (Su) - The arcanist can expend 1 point from her arcane
                         reservoir to create a dimensional crack that she can
                         step through to reach another location. This ability is
                         used as part of a move action or withdraw action,
                         allowing her to move up to 10 feet per arcanist level
                         to any location she can see. This counts as 5 feet of
                         movement. She can only use this ability once per round.
                         She does not provoke attacks of opportunity when moving
                         in this way, but any other movement she attempts as
                         part of her move action provokes as normal.
         Cantrips: Arcanists can prepare a number of cantrips, or 0-level
                   spells, each day as noted on Table 1–2. These spells are cast
                   like any other spell, but they do not consume spell slots. As
                   with her other spells, these spells are not expended when
                   cast.
   Consume Spells: At 1st level, an arcanist can expend an available arcanist
                   spell slot as a move action, making it unavailable for the
                   rest of the day, just as if she had used it to cast a spell.
                   Doing this adds a number of points to her arcane reservoir
                   equal to the level of the spell slot consumed. She cannot
                   consume cantrips (0 level spells) in this way. Points gained
                   in excess of the reservoir’s maximum are lost.

FeatsEdit

    Extra Reservoir (Human): You gain three more points in your arcane
                             reservoir, and the maximum number of points in
                             your arcane reservoir increases by that amount.
Extra Arcanist Exploit (L1): You gain one additional arcanist exploit. You must
                             meet the prerequisites for this arcanist exploit.

TraitsEdit

Rich Parents (Social): You were born into a rich family, perhaps even the
                       nobility, and even though you turned to a life of
                       adventure, you enjoy a one-time benefit to your initial
                       finances—your starting wealth increases to 900 gp.
 Focused Mind (Magic): Your childhood was dominated either by lessons of some
                       sort (whether musical, academic, or other) or by a
                       horrible home life that encouraged your ability to block
                       out distractions and focus on the immediate task at hand.
                       You gain a +2 trait bonus on concentration checks.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 05 = [Base (2) + INT (3)/Level; FC (0), Misc (0)] (Arcanist-1)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               1     0       0       1     -0   +0
Appraise                 7     1       3       3          +0
Bluff                    2     0       0       2          +0
Climb                    1     0       0       1     -0   +0
Craft (       )          1     0       *       1          +0
Diplomacy                2     0       0       2          +0
Disable Device                 0       0       1     -0   +0
Disguise                 2     0       0       2          +0
Escape Artist            1     0       0       1     -0   +0
Fly                      1     0       *       1     -0   +0
Handle Animal                  0       0       2          +0
Heal                     1     0       0       1          +0
Intimidate               2     0       0       2          +0
Knowledge (Arcana)       7     1       3       3          +0
Knowledge (Dngnrng)            0       *       3          +0
Knowledge (Engnrng)            0       *       3          +0
Knowledge (Geography)          0       *       3          +0
Knowledge (History)            0       *       3          +0
Knowledge (Local)              0       *       3          +0
Knowledge (Nature)             0       *       3          +0
Knowledge (Nobility)           0       *       3          +0
Knowledge (Planes)             0       *       3          +0
Knowledge (Religion)           0       *       3          +0
Linguistics              7     1       3       3          +0
Perception               1     0       0       1          +0
Perform    (       )     2     0       0       2          +0
Profession (       )           0       *       1          +0
Ride                     1     0       0       1     -0   +0
Sense Motive             1     0       0       1          +0
Sleight of Hand                0       0       1     -0   +0
Spellcraft               7     1       3       3          +0
Stealth                  1     0       0       1     -0   +0
Survival                 1     0       0       1          +0
Swim                     1     0       0       1     -0   +0
Use Magic Device         6     1       3       2          +0

* = untrained class skill

Spell Lists (Known)Edit

0 Level                    Level 1                    Level 2
* Acid Splash              * Burning Hands
* Arcane Mark              * Enlarge Person
* Bleed                    * Mage Armor
* Dancing Lights           * Magic Missile
* Daze                     * Mount
* Detect Magic             * Shield
* Detect Poison
* Disrupt Undead
* Flare
* Ghost Sound
* Light
* Mage Hand
* Mending
* Message
* Open/Close
* Prestidigitation
* Ray of Frost
* Read Magic
* Resistance
* Spark
* Touch of Fatigue

Spell Lists (Prepared)Edit

0 Level                    Level 1 (3)                Level 2
* Acid Splash              * Mage Armor
* Daze                     * Magic Missile
* Light
* Resistance

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                 --         --  lb
Weapon (Melee)                     0    gp    0  lb
Weapon (Ranged)                    0    gp    0  lb
  Ammo (00)                        0    gp    0  lb
Container (e.g. Backpack)          0    gp    0  lb
  Item                             0    gp    0  lb
  Item                             0    gp    0  lb
  Item                             0    gp    0  lb
  Item                             0.00 gp    0  lb
                               ========     ======
                        Totals:    0.00 gp    0  lb

            Light  Medium   Heavy    
Max Weight: 0-43   44-86    87-130

Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

FinancesEdit

PP:  0                                     Initial Character Money:   +900 gp
GP:  0                                   earned on first adventure:     +0 gp
SP:  0                                                             ==========
CP:  0                                             Career Earnings:    900 gp
                                                 Carried Inventory:     -0 gp
                                       consumed or destroyed items:     -0 gp
Gems/Jewelry/Other:                          living accommodations:     -0 gp
0000                                                               ==========
                                                           Coinage:    900 gp

DetailsEdit

      Size: Medium
    Gender: Female
       Age: 21
    Height: 4 ft. 8 in.
    Weight: 100 lbs.
Hair Color: Blonde
 Eye Color: Green
Skin Color: Light Tan
Appearance: 
  Demeanor: 

BackgroundEdit

Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Date) (Judge 1) level 1
  • Approval (Date) (Judge 2) level 1

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