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Umthirn Hammerfist (jackslate45)

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Dwarf Assassin by Nolinquisitor

Basic InformationEdit

      Race: Dwarf
     Class: Monk (Martial Artist)
     Level: 6
Experience: 15,628 xp
 Alignment: NG
 Languages: Common, Dwarf, Seithr
     Deity: none
First Seen: Kaedyn's Quest
  Location: Retired
Background: Open


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 16 +3 (10 pts)
DEX: 14 +2 (3 pts) +1 4th Level
CON: 14 +2 (2 pts) +2 racial
INT: 10 +0 (0 pts)
WIS: 16 +3 (5 pts) +2 racial
CHA:  8 -1 (0 pts) -2 racial

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
(Max-2)       HP:  62 = [6d8(38) + CON (12) + FC (6) + Toughness(6)] (Monk 6)
              AC:  17 = [10 + DEX (2) + WIS(3) + Monk(1) + Dodge(1)]†
        AC Touch:  17 = [10 + DEX (2) + WIS(3) + Monk(1) + Dodge(1)]†
   AC Flatfooted:  14 = [10 + WIS(3) + Monk(1)]
            INIT:  +4 = [DEX (2) + Reactionary Trait(2)]
             BAB:  +4 = [Monk (4) ]
             CMB:  +9 = [Maneuver Training(6) + STR (3)]*
             CMD:  24 = [10 +BAB(4) +STR(3) +DEX(2) +WIS(3) +DGE(1) +MNK(1)]*^
       Fortitude:  +8 = [Monk (5) + CON (2) + Cloak (1)]&%
          Reflex:  +8 = [Monk (5) + DEX (2) + Cloak (1)]&
            Will:  +9 = [Monk (5) + WIS (3) + Cloak (1)]&
           Speed:  40'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

* +2 w/ Grapple 
^ +4 vs. Trip/Bull Rush on Ground 
& +2 vs. spells, poison, and spell-like abilities  
† +4 Dodge AC vs. giants
% +2 vs poison/drugs, +4 vs alcohol

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Melee:
   Unarmed Attack: +8 = [BAB(4) + STR(3) + WF(1) + Magic(0)]
           Damage: 1d8+5+1d6 acid, Crit: 20/x2, Special: Special 
  Flurry of Blows: +8/+8/+3 = [Monk(6) + STR(3) + WF(1) + Magic(0) - TWF(2)]
           Damage: 1d8+5+1d6 acid, Crit: 20/x2, Special: Special
   Dagger: Attack: +7 = [BAB(4) + STR(3)]
           Damage: 1d4+3, Crit:19-20/x2, Special: P/S

Ranged:
 Shuriken: Attack: +6 = [BAB(4) + DEX(2)]
           Damage: 1d2+3, Crit: 20/x2, Special: Special
     Shuriken FOB: +6/+6/+1 = [Monk(6) + DEX(2) - TWF(2)]
           Damage: 1d2+3, Crit: 20/x2, Special: Special
   Dagger: Attack: +6 = [BAB(4) + DEX(2)]
           Damage: 1d4+3, Crit:19-20/x2, Special: P/S

Racial FeaturesEdit

Ability Adjustments: +2 (Constitution), +2 (Wisdom), -2 (Charisma)
               Size: Medium
              Speed: 20'
      Favored Class: Monk (HPx6)
     Slow and Steady: Speed never modified by armor or encumbrance.
          Darkvision: Can see in the dark up to 60 feet.
  Defensive Training: +4 dodge bonus to AC against monsters of the giant
                      subtype.
               Greed: +2 racial bonus on Appraise skill checks to determine
                      the price of nonmagical goods that contain precious
                      metals or gemstones.
              Hatred: +1 bonus on attack rolls against humanoid creatures of
                      the orc and goblinoid subtypes.
               Hardy: +2 racial bonus on saving throws against poison, spells,
                      and spell-like abilities.
           Stability: +4 racial bonus to CMD when resisting a bull rush or
                      trip attempt while standing on the ground.
        Rock Stepper: Dwarves with this racial trait can skillfully negotiate
                      rocky terrain. They can ignore difficult terrain created 
                      by rubble, broken ground, or steep stairs when they take
                      a 5-foot step. This racial trait replaces stonecunning.
  Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers,
                      and treats any weapon with "dwarven" in its name as
                      a martial weapon.
           Languages: Begins speaking Common and Dwarven. 

Class FeaturesEdit

Monk (Martial Artist)

     Armor/Weapons: Monk Proficiencies
          AC Bonus: When unarmored and unencumbered, add Wisdom + 1 to AC/CMD
       Bonus Feats: 1,2, and every 4 levels after, may select a bonus feat
     Stunning Fist: Gain Stunning fist as bonus feat.  
                    DC 10 + 1/2 Monk(3) + WIS(3) + Class(1) = DC 17
                    Target can be stunned or fatigued.
                    Monk Level/day
   Flurry of Blows: Can make 1 additional attack, as if using TWF. 
                    Use Monk level as BAB
           Evasion: On successful Reflex save for half, take 0.
     Fast Movement: Gain 20' movement
 Maneuver Training: Use Monk Level for Monk BAB for CMB.
       Pain points: +1 Bonus to Critical hit confirmation.  DC of Stunning fist + 1
	            Replaces Still Mind
 Marital Arts Master: Qualify for Fighter feats w/ unarmed strike.  
		      Replace Slow Fall
  Exploit Weakness: Replaces Ki Pool.  As a swift action, do 1 of the following:
                    1. Against DC 10 + (CR/Hardness), with d20+9,
                       gain +2 hit and ignore DR/Hardness vs 1 target
                    2. Gain +2 Dodge AC/Reflex/Sense Motive vs 1 Target
 Extreme Endurance: Immune to Fatigue;  Replaces Purity of Body, diamond body,
                    and perfect self
         High Jump: Add Monk Level to Jump Checks

FeatsEdit

Lvl 1               Toughness: 1HP per HD
Monk1                   Dodge: +1 Dodge bonus to AC
Class Improved Unarmed Strike: Always considered armed; attacks deal
                               lethal or nonlethal dmg.
Class           Stunning Fist: Inflict the Stunned Condition on Target
Monk2        Improved Grapple: +2 CMB/CMD for Grapples
                               Grapple Attempts do not Provoke AoO
Lvl 3            Weapon Focus: +1 to hit with Unarmed Strike
             (Unarmed Strike)
Lvl 5   Weapon Specialization: +2 damage with Unarmed Strike
             (Unarmed Strike)
Monk3                Mobility: +4 AC against AoO when moving.

TraitsEdit

Reactionary (Combat): +2 Trait to Initiative
Iron Liver (Equipment): +2 vs Poison/Drugs, +4 vs Alcohol

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 24 = [Base (4)x6 + INT (0)x6] (Monk)


Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              11     6       3       2     -0   +0
Appraise                 0     0       0       0          +0
Bluff                   -1     0       0      -1          +0
Climb                    7     1       3       3     -0   +0
Diplomacy               -1     0       0      -1          +0
Disguise                -1     0       0      -1          +0
Escape Artist            2     0       0       2     -0   +0
Fly                      2     0       0       2     -0   +0
Heal                     3     0       0       3          +0
Intimidate              -1     0       0      -1          +0
Perception              12     6       3       3          +0
Ride                     2     0       0       2     -0   +0
Sense Motive            12     6       3       3          +0
Stealth                  9     4       3       2     -0   +0
Survival                 3     0       0       3          +0
Swim                     7     1       3       3     -0   +0


* = untrained class skill

EquipmentEdit

Equipment                        Cost        Weight
Explorer's Outfit                 --         --  lb
Corrosive Amulet of Fist +0      4000 gp     --  lb
Dagger                              2 gp     --  lb
Belt Pouch                         NT gp      .5 lb
 Shurikenx10                        2 gp      1  lb 
 Wand of CLW (47)                 705 gp     --  lb 
 Potion of CLWx1                   50 gp     --  lb
 Potion of Enlarge Personx1        50 gp     --  lb
 Potion of Protection from Evilx1  50 gp     --  lb
 Oil of Magic Weaponx1             50 gp     --  lb
 Potion of Mage Armorx3           150 gp     --  lb
 Ioun Torch                        75 gp     --  lb
Belt Pouch                         NT gp      .5 lb
 Acidx3                            30 gp      1  lb
 Tanglefoot bag                    50 gp      4  lb
 Holy Waterx2                      50 gp      1  lb
Cloak of Resistance +1           1000 gp      1  lb
Feather Step Slippers            2000 gp      1  lb
Handy Haversack                  2000 gp      5  lb
 Bedroll                           NT gp     --
 Chalkboard                        NT gp     --
 Chalkx10                          NT gp     --
 Hammock                           NT gp     --
 Drill                             NT gp     --
 Hammer                            NT gp     --
 Oilx10                            NT gp     -- 
 Pitonx10                          NT gp     --
 Rope 50'                          NT gp     --
 Torch x10                         NT gp     --
 Flint and Steel                   NT gp     --

                               ========     ======
                    Totals: 10,359.00 gp     15  lb

            Light  Medium   Heavy    
Max Weight: 0-76   77-153  154-230

Consumed or Destroyed Items    
Wand of CLW (03)                   45 gp 
Potion of Mage Armorx1             50 gp
                                  ======
                  Total Consumed:  95 gp

 Living Quarters                  100 gp
  (contents)                     -
                                  ======
                  Total at home:  100 gp

FinancesEdit

PP:  4                                     Initial Character Money: 10,500 gp
GP:  1                                   earned on first adventure:     +0 gp
SP:  0                                                             ==========
CP:  0                                             Career Earnings: 10,500 gp
                                                 Carried Inventory: 10,359 gp
                                       consumed or destroyed items:     -0 gp
                                             living accommodations:    100 gp
                                                                   ==========
                                                             Coinage:   41 gp


Magic Item SlotsEdit

              Umthirn                              
    Armor: A Shirt
    Belts: 
     Body: 
    Chest: 
     Eyes: 
     Feet: Feather Step Boots 
    Hands: 
     Head: 
 Headband: 
     Neck: Corrosive Amulet of Fist +0                                   
   Ring 1: 
   Ring 2:             
Shoulders: Cloak of Resistance +1
    Wrist: 
   Weapon: Lefty and Righty

DetailsEdit

      Size:M
    Gender:Male
       Age:66
    Height:4'4"
    Weight:199
Hair Color: Blond
 Eye Color: Black
Skin Color: Well Tanned
Appearance: The constant daily training in his combat style has given Umthirn a well built appearance.  He prefers to keep darker clothes on, so blood that gets on his clothing can blend in more easily.  
  Demeanor: Although gruff, Umthirn is a kind hearted individual.  More willing than most help others than most.

BackgroundEdit

Born of Mogrimm Renlow’s third daughter in the mining town of Copperhead, Umthirn worked in his grandfather’s mine for about 5 years when he turned of age, and learned how to navigate the rocky terrain with relative ease. However, he never found any enjoyment of it, and quickly started spending his money on drinking in the Copperhead bar. Eventually, he grew all but immune to the effects of alcohol, and would have to drink a lot more than the average dwarf to ensure a good buzz. This bad combination quickly become Umthirn’s bane, as he would spend most nights in a bar fight, but it was there that he found the most enjoyment in life.

One day, he picked a fight with a no name half-orc traveler who was in town, who within seconds had Umthirn bloody and pinned on the ground. Turns out, this traveler was a wondering martial artist, and had heard tales of a dwarf that was causing problems in Copperhead’s bar. The next day, as the traveler was about to return to Venza, Umthirn met him at the outside of town, and requested that Umthirn travel with him and learn from him. Seeing some sort of potential in the dwarf, the half-orc agreed.

Introducing himself as Kalzog, the pair left to return to Venza, and during the next 20 years, Kalzog instructed Umthirn in a more refined art of combat, rather than the brawler that Umthirn started as. During this journey, Kalzog and Umthirn wondered around Venza and the Landadel Baronies, helping others with their special expertise. Recently, Kalzog has allowed Umthirn to go take jobs on his own, trusting the dwarf on his own.

Living in Venza has allowed Umthirn the opportunity to meet his other cousins Rhas, Phineas and Varga. When asked to do something for them, Umthirn will help them out in anyway he possibly can.

Adventure LogEdit

Replacement for Tyrion Thankirk (Retired 4 Feb 2014)

Level UpsEdit

 
  Level 6:
    Class: Monk
      BAB: +3 to +4
     Fort: +4 to +5
      Ref: +4 to +5
     Will: +4 to +5
  B. Feat: Mobility
 Features: +10 movement, Flurry +4/+4/-1
       HP: 6 (Max - 2) + 2 CON + 1 Feat + 1 FC = 10
Skill Pts: +4 = +4 (Monk) +20 (Old Total) = 24 (New Total)
 Spent as: Acrobatics, Perception, Sense Motive, Stealth
	

ApprovalsEdit

  • Approval (Feb 5th, 2014) (Satin Knights ~ Judge) level 5
  • Approval (Feb 6th, 2014) (Aura ~ Non-judge) level 5
  • Approval (Jul 11th, 2014) (perrinmiller) level 6

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