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Umralar (blackwlf)

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Basic InformationEdit

Gnome
      Race: Wayang
     Class: Ninja
     Level: 1
Experience: 417 XP
 Alignment: True Neutral
 Languages: Common, Middle Landellian, Wayang, Goblin, Draconic
     Deity: Lady of Shadows
First Seen: The Dunn Wright Inn
  Location: The Dunn Wright Inn
Background: Open


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR:  7 -2 (-4 pts)
DEX: 18 +4 (10 pts) [+2 Racial]
CON: 12 +1 (2 pts)
INT: 16 +3 (5 pts)  [+2 Racial]
WIS: 12 +1 (5 pts)  [-2 Racial]
CHA: 12 +1 (2 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max-2)       HP:  10 = [1d8 + CON (1) + FC (1)] (Ninja)
              AC:  17 = [10 + DEX (4) + Armor (2) + Shield (00) + Size (1)]
        AC Touch:  15 = [10 + DEX (4) + Size (1) + Misc (00)]
   AC Flatfooted:  13 = [10 + Armor (2) + Shield (00) + Size (1)]
            INIT:  +4 = [DEX (4) + Misc (00)]
             BAB: +00 = [Ninja (00)]
             CMB:  -3 = [BAB (00) + STR (-2) + Misc (-1 Size)]
             CMD:  11 = [10 + BAB (00) + STR (-2) + DEX (+4) + Misc (-1 Size)]
       Fortitude:  +1 = [Ninja (00) + CON (01) + Misc (00)]
          Reflex:  +6 = [Ninja (02) + DEX (04) + Misc (00)]
            Will:  +1 = [Ninja (00) + WIS (01) + Misc (00)]
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  10%

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Katana: 
Attack:  -1 = [BAB (00) + STR (-2) + size (01) + Magic (00)]
Damage: 1d6-2, Crit: 18-20/x2

Crossbow, Light: 
Attack:  +5 = [BAB (00) + DEX (+4) + size (01) + Magic (00)]
Damage: 1d6, Crit: 19-20/x2, 80ft Range Increment

Racial FeaturesEdit

Ability Adjustments: +2 (Dex), +2 (Int), -2 (Wis)
               Size: Small
              Speed: 20'
      Favored Class: Ninja
  Shadow Resistance: +2 racial bonus on saving throws against spells of the
                     shadow subschool.
        Lurker (Ex): +2 racial bonus on Perception and Stealth checks.
         Darkvision: Darkvision 60ft
Light and Dark (Su): Once per day as an immediate action, a wayang can treat
                     positive and negative energy effects as if she were an
                     undead creature, taking damage from positive energy and
                     healing damage from negative energy. This ability lasts
                     for 1 minute once activated.
Dissolution's Child: Once per day, you may change your appearance to look as
                     if you were little more than a 4-foot-tall area of shadow.
                     Your physical form still exists and you are not
                     incorporeal—only your appearance changes. This works like
                     invisibility, except it only lasts 1 round per level 
                     (maximum 5 rounds). This is a supernatural ability. This
                     racial trait replaces shadow magic.

Class FeaturesEdit

Ninja

Armor/Weapons: Light Armor, Simple Weapons, plus the kama, katana, kusarigama,
               nunchaku, sai, shortbow, short sword, shuriken, siangham, and
               wakizashi.
   Poison Use: At 1st level, a ninja is trained in the use of poison and
               cannot accidentally poison herself when applying poison to a
               weapon.
 Sneak Attack: If a ninja can catch an opponent when he is unable to defend
               himself effectively from her attack, she can strike a vital
               spot for extra damage.

               The ninja’s attacks deal extra damage anytime her target would
               be denied a Dexterity bonus to AC (whether the target actually
               has a Dexterity bonus or not), or when the ninja flanks her
               target. This extra damage is 1d6 at 1st level, and increases
               by 1d6 every two ninja levels thereafter. Bonus damage from
               sneak attacks is precision damage. Should the ninja score a
               critical hit with a sneak attack, this precision damage is not
               multiplied. Ranged attacks count as sneak attacks only if the
               target is within 30 feet.

               With a weapon that deals nonlethal damage (such as a sap, whip,
               or unarmed strike), a ninja can make a sneak attack that deals
               nonlethal damage instead of lethal damage. She cannot use a
               weapon that deals lethal damage to deal nonlethal damage in a
               sneak attack, even with the usual –4 penalty.

               The ninja must be able to see the target well enough to pick
               out a vital spot, and must be able to reach this spot. A ninja
               cannot sneak attack while striking a creature that has
               concealment.

FeatsEdit

Rapid Reload(Level 1):  (light crossbow) The time required for you to reload your
                        chosen type of weapon is reduced to a free action (for a
                        hand or light crossbow), a move action (for heavy
                        crossbow or one-handed firearm), or a standard action
                        (two-handed firearm). Reloading a crossbow or firearm
                        still provokes attacks of opportunity.

                        If you have selected this feat for a hand crossbow or
                        light crossbow, you may fire that weapon as many times in
                        a full-attack action as you could attack if you were using
                        a bow.

TraitsEdit

   Poverty-Stricken (Social): You gain a +1 bonus to Survival checks, and Survival
                              is always a class skill for you.

Child of the Streets(Combat): You gain a +1 trait bonus on Sleight of Hand checks,
                              and Sleight of Hand is always a class skill for you.


SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 11 = [Base (08) + INT (03)/Level; FC (00), Misc (00)] (Ninja)
              00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               8     1       3       4     -0   +0
Appraise                 3     0       0       3          +0
Bluff                    5     1       3       1          +0
Climb                    2     1       3      -2     -0   +0
Craft (       )          3     0       0       3          +0
Diplomacy                1     0       0       1          +0
Disable Device           8     1       3       4     -0   +0
Disguise                 5     1       3       1          +0
Escape Artist            8     1       3       4     -0   +0
Fly                      4     0       0       4     -0   +0
Handle Animal                  0       0       1          +0
Heal                     1     0       0       1          +0
Intimidate               1     0       0       1          +0
Knowledge (Arcana)             0       0       3          +0
Knowledge (Dngnrng)            0       0       3          +0
Knowledge (Engnrng)            0       0       3          +0
Knowledge (Geography)          0       0       3          +0
Knowledge (History)            0       0       3          +0
Knowledge (Local)              0       0       3          +0
Knowledge (Nature)             0       0       3          +0
Knowledge (Nobility)           0       0       3          +0
Knowledge (Planes)             0       0       3          +0
Knowledge (Religion)           0       0       3          +0
Linguistics                    0       0       3          +0
Perception               7     1       3       1          +2 Racial
Perform    (       )     1     0       0       1          +0
Profession (       )           0       0       1          +0
Ride                     4     0       0       4     -0   +0
Sense Motive             1     0       0       1          +0
Sleight of Hand          9     1       3       4     -0   +1 Trait
Spellcraft                     0       0       3          +0
Stealth                 14     1       3       4     -0   +6 Racial; Size
Survival                 6     1       3       1          +1 Trait
Swim                    -2     0       0      -2     -0   +0
Use Magic Device         5     1       3       1          +0

EquipmentEdit

Equipment                        Cost     Weight
Pickpockets's Outfit               0 gp  0    lb
Leather Armor                     10 gp  7.5  lb
Katana                            50 gp  3    lb
Crossbow, Light                   35 gp  2    lb
-bolts(10)                         1 gp  0.5  lb

Backpack                           2 gp  0.5  lb
   Thieves' Tools                 30 gp  1    lb
   Bedroll                        .1 gp  1.25 lb
   Rations, 4 days                 2 gp  1    lb

                          Total Weight: 16.75 lb

             Light     Medium       Heavy    
Max Weight: 0-17.25  17.26-34.5  34.51-52.5

FinancesEdit

PP: 
GP: 19
SP:  9
CP: 

Gems/Jewelry/Other:

DetailsEdit

      Size: Small
    Gender: Male
       Age: 54
    Height: 3'3"
    Weight: 37lbs
Hair Color: Black
 Eye Color: Gray
Skin Color: Gray
Appearance: A small, long-armed humanoid with darting grey eyes. His clothing is
            all in grey colors, designed to help him blend in with the shadows he
            stays near.
  Demeanor: 

BackgroundEdit

Umralar's parents were both killed during the fall of Sumbru. After wandering the outskirts of the city ruins for a time, barely surviving, the child was taken in by an old wayang cleric.

The last surviving worshiper of his sect, the cleric hoped that the child would be called to the Goddess. While Umralar never heard the calling to be a cleric, the Goddess did have other uses to make of him. The old cleric soon discovered that the child was adept at the more martial arts the Goddess favored, and found him suitable trainers to hone his skills.

Eventually, Umralar's adoptive father passed on. Packing up what gear he had, Umralar set out into the world, to make his way and bring new glory and worshipers to his Goddess.

Adventure LogEdit

Wreck Ashore

      XP Received: 417 XP last post Dec 1st, 2012
Treasure Received: 469 GP

Level UpsEdit

  Level 1: +1 HP FC Bonus

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (10/5/12) (HolyMan) level 1
  • Approval (10/9/12) (Satin Knights) level 1

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