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UFF with effects

Basic InformationEdit

       Race: Human
      Class: Fighter (Brawler Archetype)
      Level: 1
 Experience: 0 XP (1,300 TNL)
  Alignment: TN
  Languages: Common, HaGruut
      Deity: Serroth
 First Seen: The Dunn Wright Inn
   Location: The Ringling Affair
 Background: Closed


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 18 +4 (10 pts, +2 Racial)
DEX: 15 +2 ( 7 pts)
CON: 14 +2 ( 5 pts)
INT: 08 -1 (-2 pts)
WIS: 10 +0 ( 0 pts)
CHA: 10 +0 ( 0 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
(Max-2)       HP:  13 = [1d10 + CON (2) + FC (1)] (Fighter)
              AC:  17 = [10 + DEX (2) + Armor (5) + Shield (0) + Natural (0)
                            + Size (0) + Misc (0)]
        AC Touch:  12 = [10 + DEX (2) + Size (0) + Misc (0)]
   AC Flatfooted:  15 = [10 + Armor (5) + Shield (0) + Natural (0)
                            + Size (0) + Misc (0)]
            INIT:  +2 = [DEX (2) + Misc (0)]
             BAB:  +1 = [Fighter (1)]
             CMB:  +5 = [BAB (1) + STR (4) + Misc (0)]
             CMD:  17 = [10 + BAB (1) + STR (4) + DEX (2) + Misc (0)]
       Fortitude:  +4 = [Fighter (2) + CON (2) + Misc (0)]
          Reflex:  +2 = [Fighter (0) + DEX (2) + Misc (0)]
            Will:   0 = [Fighter (0) + WIS (0) + Misc (0)]
           Speed:  20' with armor (30' without)
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Melee:
 Unarmed Strike: Attack: +5 = [BAB (1) + Str (4) + Misc (0) + Magic (0)]
                 Damage: 1d3+4, Crit: 20/x2, Type: B, lethal or non-lethal 
         Dagger: Attack: +5 = [BAB (1) + Str (4) + Misc (0) + Magic (0)]
                 Damage: 1d4+4, Crit: 19x2, Range: 10', Type: P/S
 
Ranged:
         Dagger: Attack: +3 = [BAB (1) + Dex (2) + Misc (0) + Magic (0)]
                 Damage: 1d4+4, Crit: 19x2, Range: 10', Type: P
          Sling: Attack: +3 = [BAB (1) + Dex (2) + Misc (0) + Magic (0)]
                 Damage: 1d4+4, Crit: 20x2, Type: B, Range: 50'

Racial FeaturesEdit

Ability Adjustments: +2 (Strength)
               Size: Medium
              Speed: 30'
      Favored Class: Fighter (+1 to Hit Points)
         Bonus Feat: One extra feat at 1st level.
            Skilled: One additional skill rank at first and every level.

Class FeaturesEdit

Fighter 1 (Brawler Archetype)

Armor/Weapons: Proficient w/ all Simple/Martial Weapons and all Armor/Shields
  Bonus Feats: At 1st and every even level, gain a bonus combat feat

FeatsEdit

     Two Weapon Fighting: (Prereq: Dex 15) You can fight with a weapon wielded
        (1st level)       in each of your hands. You can make one extra attack
                          each round with the secondary weapon. Your penalties
                          on attack rolls for fighting with two weapons are
                          reduced. The penalty for your primary hand lessens
                          by 2 and the one for your off hand lessens by 6.

         Combat Reflexes: You may make a number of additional attacks
     (Human bonus feat)   of opportunity per round equal to your Dexterity
                          bonus. With this feat, you may also make attacks
                          of opportunity while flat-footed.

 Improved Unarmed Strike: You are considered to be armed even when unarmed.
    (Fighter 1st level)   You do not provoke attacks of opportunity when you
                          attack foes while unarmed. Your unarmed strikes can
                          deal lethal or nonlethal damage, at your choice.

TraitsEdit

              Bullied (Combat): You gain a +1 trait bonus on attacks of
                                opportunity attack rolls made with unarmed
                                strikes.
Capable (Perception) (General): You gain a +1 trait bonus to that skill and
                                it becomes a permanent class skill.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 02 = [Base (2) + INT (-1)/Level; FC (0), Human (1)] (Fighter)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              -1     1       0       2     -4   +0
Appraise                -1     0       0      -1          +0
Bluff                    0     0       0       0          +0
Climb                    0     0       3*      4     -4   +0
Craft (       )          0     0       3*     -1          +0
Diplomacy                0     0       0       0          +0
Disable Device                 0       0       2     -4   +0
Disguise                 0     0       0       0          +0
Escape Artist           -2     0       0       2     -4   +0
Fly                     -2     0       0       2     -4   +0
Handle Animal                  0       3*      0          +0
Heal                     0     0       0       0          +0
Intimidate               0     0       3*      0          +0
Knowledge (Arcana)             0       0      -1          +0
Knowledge (Dngnrng)            0       3*     -1          +0
Knowledge (Engnrng)            0       3*     -1          +0
Knowledge (Geography)          0       0      -1          +0
Knowledge (History)            0       0      -1          +0
Knowledge (Local)              0       0      -1          +0
Knowledge (Nature)             0       0      -1          +0
Knowledge (Nobility)           0       0      -1          +0
Knowledge (Planes)             0       0      -1          +0
Knowledge (Religion)           0       0      -1          +0
Linguistics                    0       0      -1          +0
Perception               5     1       3       0          +1 Trait
Perform    (       )     0     0       0       0          +0
Profession (       )           0       3*      0          +0
Ride                    -2     0       3*      2     -4   +0
Sense Motive             0     0       0       0          +0
Sleight of Hand                0       0       2     -4   +0
Spellcraft                     0       0      -1          +0
Stealth                 -2     0       0       2     -4   +0
Survival                 0     0       3*      0          +0
Swim                     0     0       3*      4     -4   +0
Use Magic Device               0       0       0          +0 

* = untrained class skill

EquipmentEdit

Equipment                        Cost         Weight
Explorer's Outfit                 --          --   lb
Scale Mail                        50     gp   30   lb
Daggers x 6                       12     gp    6   lb
Sling                              0     gp    0   lb
  Bullets(20)                       .2   gp   10   lb
Pathfinder's Kit¹                 12     gp   22   lb
Grooming Kit²                      1     gp    2   lb
Mess Kit³                           .2   gp    1   lb
Bell                               1     gp    0   lb
Candle x 5                          .05  gp    0   lb
Chalk                               .01  gp    0   lb
Crowbar                            2     gp    5   lb
Iron Spikes x 2                     .1   gp    2   lb
Oil x 3                             .3   gp    3   lb
Powder                              .01  gp     .5 lb
Potion, Cure Light Wounds         50     gp    0   lb
Rope, 50'                          1     gp   10   lb
Sack, empty                         .1   gp     .5 lb
Tindertwig x 5                     5     gp    0   lb
Torch x 3                           .03  gp    3   lb
Vermin Repellent x 1               5     gp    0   lb
Spring Loaded Wrist Sheath x 2    10     gp    2   lb

                                ========      ======
                         Totals:  150.00 gp   97.0 lb

            Light  Medium   Heavy    
Max Weight: 0-100  101-200  201-300

Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

¹Backpack, bedroll, belt pouch, clay mug, dagger, two fishhooks, flint and steel, sewing needle, signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone.

²This pouch of toiletries includes a comb, scissors, nail file, sponge, hairbrush, miniature mirror, soap, chewing stick, and tooth powder.

³Kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.

FinancesEdit

PP:   0                                     Initial Character Money:   +150 gp
GP:   0                                   earned on first adventure:     +0 gp
SP:   0                                                             ==========
CP:   0                                             Career Earnings:    150 gp
                                                  Carried Inventory:   -150 gp
                                        Consumed or Destroyed Items:     -0 gp
Gems/Jewelry/Other:                           Living Accommodations:     -0 gp
0000                                                                ==========
                                                            Coinage:      0 gp

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 20
    Height: 5'5"
    Weight: 160 lbs
Hair Color: Dark
 Eye Color: Green
Skin Color: Tan
Appearance: Scruffy look individual.  While clearly strong and quick with his
            hands, he looks a little slow in the head.  Why is is wearing a
            dagger on his neck and is it just me or is he talking to it?
  Demeanor: Friendly and talkative - even curious.  His arrogance can be a
            little off-putting, but if he can half of what he says he can he
            would be a better ally than an enemy.

BackgroundEdit

Uff was orphaned in a big city with his older brother, Izzard. He was bullied and threatened regularly until his brother grew big enough to defend them both. Raised in street violence, the brothers eventually grew to earn a living in bare-handed competitive fighting, which Uff calls "the business" and to which he has no desire to return.

They never new their parents, but the misinterpretation of a few childhood coincidences convinced both the boys that their father was really a rich and famous explorer. It has been their lifelong dream to follow in his footsteps and they have been setting aside gold at every opportunity to make that dream come true. In fact, they had planned one last fight in "the ring" to get enough money to get out of the business and into adventuring. But that last fight, against a pair of Orcs, the brothers were savagely beaten, and Izzy was killed.

Uff has taken enough hits to the head to have a lowered intelligence score and sometimes resulted in auditory hallucinations. After Izzy was killed, Uff heard his brothers voice speaking from an ornate dagger. Uff believes the dagger contains the spirit of his brother Izzy. He keeps the dagger with him and has ben known to talk to it. Whenever possible he uses the "Izzy" dagger to dispatch his most vicious enemies.

He has scraped together enough to outfit himself with the basic supplies to start his life as an adventurer. Now he spends his days sitting around the Dunn Wright Inn, drinking and bragging and drinking -- waiting for his ship to come in.

Adventure LogEdit

The Ringling Affair

      XP Received: 495 XP = 201 EXP + (7 * 42 days) TXP
Treasure Received: 553 GP = 301 EGP + (6 * 42 days) TGP
          AWOL before finish

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)

Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Sept 7, 2013) (Aura Non-Judge) Level 1
  • Approval (Sept 7, 2013) (Mowgli - Judge) Level 1

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