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Tyrien e’Adrianne (perrinmiller)

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Tyrien e’Adrianne

Basic InformationEdit

      Race: Half-Elf
     Class: Fighter(Archer)-6
            Bard(Arcane Duelist)-1
            Arcane Archer-4
     Level: 11 (6/1/4)
Experience: 117,040 (TNL 145k)
 Alignment: Chaotic Good
 Languages: Common(Venzan), Middle Landellian, Elven, Sylvan
     Deity: Callisto
First Seen: Crypt of the Everflame
 Currently: Evil Unto Evil


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 14 +2 (5 pts)
DEX: 26 +8 (10 pts)* 
CON: 10 +0 (0 pts)
INT: 12 +1 (2 pts)
WIS: 10 +0 (0 pts)
CHA: 13 +1 (3 pts)

* = +2 Racial, +2 level-up, +6 Belt

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
(Max-2)       HP:  88 = [6d10(50) + CON(0) + FC(0)] (Fighter-6)
                        [1d8(6)   + CON(0) + FC(0)] (Bard-1)
                        [4d10(32)  + CON(0) + FC(0)] (Arcane Archer-4)
              AC:  30 = [10 + DEX(8)^ + ARM(9) + SHD(0) + NAT(1) + Items(2)]
        AC Touch:  20 = [10 + DEX(8)^ + Size(0) + Items(2)]
   AC Flatfooted:  23 = [10 + ARM(9) + SHD(0) + NAT(1) + Items(2)]
            INIT: +10 = [DEX (8) + Misc (2)*]
             BAB: +10 = [Fighter(6) + Bard(0) + Arcane Archer(4)]
             CMB: +12 = [BAB(10) + STR(2) + Misc (0)]
             CMD:  32 = [10 + BAB(10) + STR(2) + DEX(8) + Items(2)]
       Fortitude:  +9 = [Fighter(5) + Bard(0) + AA(2) + CON(0) + Cloak(2)]
          Reflex: +16 = [Fighter(2) + Bard(2) + AA(2) + DEX(8) + Cloak(2)]
            Will:  +7 = [Fighter(2) + Bard(2) + AA(1) + WIS(0) + Cloak(2)]#
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

* = Elven Reflexes Trait.
# = +2 to Will saves against enchantment spells and effects
^ = Max Dexterity Bonus for Armor is +8

Weapon StatisticsEdit

RANGED COMBAT
  Conditionals:
    Arcane Strike: +1 Damage magical (untyped) 
    Point Blank Shot: +1 Attack/Damage within 30'
    Rapid Shot: Full attack at -2 to both
    Deadly Aim: -3 Attack for +6 Damage
    Many Shot: 1st Attack on Full Attack hits, two arrows for damage
    Improved Snap Shot: Threaten 15ft with Bow
    Combat Reflexes: 8 AoO
  Always (Already factored in):
    Expert Archer: +1 Attack & +1 Damage with bows
    Weapon Focus+Specialization: +1 Attack & +2 Damage with bows
    Bracers of Falcon's Aim: +1 Ranged Attacks
    Enhanced Arrows: +1 Attack/Damage, doesn't stack with Mwk/AS, +1d6 Elemental
 
 MWK Comp Longbow: Attack: +22/17 = [BAB(10) + DEX(8) + MWK(1) + Feat(2)+ 
                                    Bracers(1)]
                   Damage: 1d8+6+1d6 Electric, Crit: 19-20/x3, Range: 120',
                                    Special: P or B

 Ranged disarm:    CMB:    +12 = BAB(10) + STR(2) + WF(1) + ExpArchr(1)
                                + Bracers(1) + Enhanced Arrows(1)
MELEE COMBAT
 MWK Rapier:       Attack: +13/8 = [BAB(10) + STR(2) + MWK(1) + Magic(00)]
                   Damage: 1d8+2, Crit: 20/x2, Special: Pierce
 MWK Greatsword:   Attack: +13/8 = [BAB(10) + STR(2) + MWK(1) + Magic(00)]
                   Damage: 2d6+3, Crit: 19-20/x2, Special: Slashing
 Dagger:           Attack: +12/7 = [BAB(10) + STR(2) + Misc(0) + Magic(00)]
                   Damage: 1d4+2, Crit: 19-20/x2, Special: Pierce, Can be 
                   thrown

Half-Elven Racial FeaturesEdit

Ability Adjustments: +2 DEX
               Size: Medium
              Speed: 30'
      Favored Class: Fighter & Bard (+7 SP)
             Vision: Low-Light Vision
       Adaptability: Skill Focus Disable Device
   Elven Immunities: Immune to magic sleep effects
                     +2 to Will saves against enchantment spells and effects
        Keen Senses: +2 to Perception
      Multitalented: Choose another favored class (Bard)

Class FeaturesEdit

Fighter(Archer) (Favored Class)
 Armor/Weapons: Light/Medium/Heavy Armor
                Shields (including Tower)
                Simple & Martial Weapons
   Bonus Feats: One at 1st level & then every even level
  Hawkeye (Ex): At 2nd level, an archer gains a +1 bonus on Perception
                checks, and the range increment for any bow he uses increases
                by 5 feet. These bonuses increase by +1 and 5 additional feet
                for every 4 levels beyond 2nd. This ability replaces bravery.
Trick Shot (Ex): At 3rd level, an archer can choose one of the following
                combat maneuvers or actions: disarm, feint, or sunder. He can
                perform this action with a bow against any target within 30
                feet, with a –4 penalty to his CMB. Every four levels beyond
                3rd, he may choose an additional trick shot to learn. These
                maneuvers use up arrows as normal. This ability replaces
                armor training 1-4. Picked Disarm.
Expert Archer (Ex): At 5th level, an archer gains a +1 bonus on attack and 
                damage rolls with bows. This bonus increases by +1 for every
                four levels beyond 5th. This ability replaces weapon
                training 1.
Bard(Arcane Duelist) (Favored Class)
 Armor/Weapons: Gain proficiency with whip
   Bonus Feats: Arcane Strike (1st Level)
Bardic Performance: (5 rounds per day) Trained to use the Perform skill to
                create magical effects on those around her, including
                herself if desired.
Arcane Spellcasting: Cantrips & 1st level spells spontaneously.  No chance
                for failure while wearing light armor
   Rallying Cry: Use performance to rally dispirited allies. Each round she
                makes an Intimidate check. Any ally (including the bard) 
                within 30 feet may use this check in place of their own
                saving throw against fear and despair effects. Those already
                under a fear or despair effect can attempt a new save each
                round using the bard’s Intimidate check. Rallying cry does
                not work on effects that don’t allow saves. 
   Distraction: Use performance to counter magic effects that depend on
                sight. Each round of the distraction, she makes a Perform
                (act, comedy, dance, or oratory) skill check. Any creature
                within 30 feet of the bard (including the bard herself)
                that is affected by an illusion (pattern) or illusion
                (figment) magical attack may use the bard’s Perform check
                result in place of its saving throw if, after the saving
                throw is rolled, the Perform check result proves to be
                higher. If a creature within range of the distraction is
                already under the effect of a non-instantaneous illusion
                (pattern) or illusion (figment) magical attack, it gains
                another saving throw against the effect each round it sees
                the distraction, but it must use the bard’s Perform check
                result for the save. Distraction does not work on effects
                that don’t allow saves. Relies on visual components.
     Fascinate: Use performance to cause one or more creatures to become
                fascinated. Each creature to be fascinated must be within
                90 feet, able to see and hear the bard, and capable of
                paying attention to her. The bard must also be able to see
                the creatures affected. The distraction of a nearby combat
                or other dangers prevents the ability from working. Will
                Save DC12.
Inspire courage +1: Use performance to inspire courage in allies (including
                herself), bolstering them against fear and improving their
                combat abilities. To be affected, an ally must be able to
                perceive the bard’s performance. An affected ally receives a
                +1 morale bonus on saving throws against charm and fear
                effects and a +1 competence bonus on attack and weapon
                damage rolls. Inspire courage is a mind-affecting ability.
                Inspire courage can use audible or visual components.

Arcane Archer (Prestige Class)
 Armor/Weapons: Nothing new
   Bonus Feats: None
Enhance Arrows (Su): At 1st level, every non-magical arrow an arcane archer 
                nocks and lets fly becomes magical, gaining a +1 enhancement 
                bonus. Unlike magic weapons created by normal means, the
                archer need not spend gold pieces to accomplish this task. 
                However, an archer’s magic arrows only function for him. In
                addition, the arcane archer’s arrows gain a number of 
                additional qualities as he gains additional levels. The 
                elemental, elemental burst, and aligned qualities can be 
                changed once per day, when the arcane archer prepares spells
                or, in the case of spontaneous spellcasters, after 8 hours 
                of rest.
                   At 3rd level, every non-magical arrow fired by an arcane archer
                gains one of the following elemental themed weapon qualities: 
                flaming, frost, or shock. +1d6 damage fire/cold/electric
Imbue Arrow (Su): At 2nd level, an arcane archer gains the ability to place
                an area spell upon an arrow. When the arrow is fired, the
                spell's area is centered where the arrow lands, even if the
                spell could normally be centered only on the caster. This
                ability allows the archer to use the bow's range rather than
                the spell's range. A spell cast in this way uses its
                standard casting time and the arcane archer can fire the
                arrow as part of the casting. The arrow must be fired during
                the round that the casting is completed or the spell is
                wasted. If the arrow misses, the spell is wasted.
Seeker Arrow (Su): At 4th level, an arcane archer can launch an arrow at a 
                target known to him within range, and the arrow travels to the
                target, even around corners. Only an unavoidable obstacle or the
                limit of the arrow's range prevents the arrow's flight. This
                ability negates cover and concealment modifiers, but otherwise the
                attack is rolled normally. Using this ability is a standard action 
                (and shooting the arrow is part of the action). An arcane archer 
                can use this ability once per day at 4th level, and one additional 
                time per day for every two levels beyond 4th, to a maximum of four 
                times per day at 10th level.

FeatsEdit

Point Blank Shot (General 1st level): +1 Attack/Damage within 30ft with
           ranged attack.
Precise Shot (Fighter Bonus 1st level): Shoot or throw ranged weapons at an
           opponent engaged in melee without taking the standard –4 
           penalty on attack roll.
Arcane Strike (Arcane Duelist Bonus 1st Level): Swift action to deal +1 
           damage per five caster levels with weapon. Weapon counts as 
           magic vs. DR. Lasts 1 round.
Weapon Focus Longbow (Fighter Bonus 2nd Level): Gain a +1 bonus on all 
           attack rolls made using the selected weapon.
Rapid Shot (General 3rd level): When making a full-attack action with a 
           ranged weapon, can fire one additional time this round. All of 
           attack rolls take a –2 penalty when using Rapid Shot.
Weapon Specialization Longbow (Fighter Bonus 4th Level): Gain a +2 bonus on
           all damage rolls made using the selected weapon.
Deadly Aim (General 5th Level): Take a –1 penalty on all ranged attack 
           rolls to gain a +2 bonus on all ranged damage rolls. When your 
           base attack bonus reaches +4, and every +4 thereafter, the 
           penalty increases by –1 and the bonus to damage increases by 
           +2. You must choose to use this feat before making an attack 
           roll and its effects last until your next turn. 
           Current: -3 Attack/+6 Damage.
Many Shot (General 7th Level): When making a full-attack action with a bow,
           her first attack fires two arrows. If the attack hits, both 
           arrows hit. Apply precision-based damage (such as sneak attack)
           and critical hit damage only once for this attack. Damage 
           bonuses from using a composite bow with a high Strength bonus 
           apply to each arrow, as do other damage bonuses, such as a 
           ranger’s favored enemy bonus. Damage reduction and resistances
           apply separately to each arrow.
Snap Shot (Fighter Bonus 6th Level): While wielding a ranged weapon with 
           which you have Weapon Focus, you threaten squares within 5 feet
           of you. You can make attacks of opportunity with that ranged 
           weapon. You do not provoke attacks of opportunity when making a
           ranged attack as an attack of opportunity.
Combat Reflexes (General 9th Level): You may make a number of additional
           attacks of opportunity per round equal to your Dexterity bonus.
           With this feat, you may also make attacks of opportunity while
           flat-footed. Current: 9 AoOs.
Improved Snap Shot (General 11th Level): You threaten an additional 10 
           feet with Snap Shot.

TraitsEdit

Elven Reflexes (Racial): +2 to Initiative
  Armor Expert (Combat): -1 to ACP

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 52 = [[Base (2) + INT (1)] x Level + FC (6)] (Fighter-6)
                 + [[Base (6) + INT (1)] x Level + FC (1)] (Bard-1)
                 + [[Base (4) + INT (1)] x Level] (Arcane Archer-4)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics             +14     5       3       8     -2   +0
Appraise                +1     0       *       1          +0
Bluff                   +1     0       *       1          +0
Climb                   +4     1       3       2     -2   +0
Craft (       )         +1     0       *       1          +0
Diplomacy               +1     0       *       1          +0
Disable Device         +22    11       0       8     -2   +5$
Disguise                +1     0       *       1          +0
Escape Artist          +12     3       3       8     -2   +0
Fly                     +6     0       0       8     -2   +0
Handle Animal           +5     1       3       1          +0
Heal                    +0     0       0       0          +0
Intimidate              +5     1       3       1          +0
Knowledge (Arcana)             0       *       1          +0
Knowledge (Dngnrng)   +5/7     1       3       1          +2 (book)
Knowledge (Engnrng)            0       *       1          +0
Knowledge (Geography)          0       *       1          +0
Knowledge (History)            0       *       1          +0
Knowledge (Local)       +5     1       3       1          +0
Knowledge (Nature)             0       *       1          +0
Knowledge (Nobility)           0       *       1          +0
Knowledge (Planes)             0       *       1          +0
Knowledge (Religion)           0       *       1          +0
Linguistics                    0       *       1          +0
Perception             +21    11       3       0          +7#
Perform    (       )    +1     0       *       1          +0
Profession (       )           0       *       0          +0
Ride                   +10     1       3       8     -2   +0
Sense Motive           +10     7       3       0          +0
Sleight of Hand                0       *       8     -2   +0
Spellcraft                     0       *       1          +0
Stealth                +15     6       3       8     -2   +0
Survival              +5/7     2       3       0          +2 (Compass)
Swim                    +4     1       3       2     -2   +0
Use Magic Device               0       *       1          +0

# = +2 Racial +2 Hawkeye (Fighter Feature) +3 Bracers of Falcon's Aim
$ = +3 Skill Focus & MWK Thieves' Tools

Spell castingEdit

Caster Level: 4                       Concentration: +5 = [CL(4) + Cha(1)]
 
Cantrips (Known 6 Base)               DC11             
  Casting: At Will
     * Prestidigitation
     * Message
     * Resistance
     * Mending
     * Know Direction
     * Ghost Sound
 
1st Level (Known 4 Base)              DC12
  Casting: 4/Day  (3 Base + 1 Cha)
     * Timely Inspiration 
     * Cure Light Wounds
     * Chord of Shards
     * Silent Image
 
2nd Level (Known 2 Base)              DC13
  Casting: 1/Day  (1 Base + 0 Cha)
     * Sound Burst
     * Cure Moderate Wounds
Haste from boots: 10 Rounds/day
Fly from armor: 1x/day

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                          -  lb
Celestial Armor                22400 gp   20  lb
+2 Cloak of Resistance          4000 gp    1  lb
+6 Belt of Dexterity           36000 gp    1  lb
+1 Ring of Protection           2000 gp    0  lb
+1 Amulet of Natural Armor      2000 gp    0  lb
Jingasa of Fortunate Warrior    5000 gp    3  lb
     (+1 Luck to AC, 1x/day Immediate Action 
      to negate Sneak Attack or Critical Hit)
Bracers of Falcon's Aim         4000 gp    1  lb
Boots of Speed                 12000 gp    1  lb
MWK Greatsword                   350 gp    8  lb
MWK Rapier                       320 gp    2  lb
Dagger                             2 gp    1  lb
MWK Composite Longbow (+2 Str)   600 gp    3  lb
MWK Composite Longbow (+2 Str)   600 gp    3  lb
Efficient Quiver                1800 gp    2  lb
  Arrows (140)                  2+NT gp    -  lb
  Blunt Arrows (100)              10 gp    -  lb
  Silver Arrows (40)               6 gp    -  lb
  Cold Iron Arrows (40)            4 gp    -  lb
Handy Haversack                 2000 gp    5  lb
*Center compartment (8 cubic feet & 80 lbs)
  Large water proof bag (2)        4 gp  ( 4  lb)
  -Bedroll                        NT gp  ( 5  lb)
  -Blanket                        NT gp  ( 1  lb)
  -Winter blanket                 NT gp  ( 3  lb)  
  Water proof bags (2) empty      NT gp  ( 1  lb)
  Sacks, empty (2)                NT gp  ( 1  lb)
  Waterskin                       NT gp  ( 4  lb)
  Torches (2)                     NT gp  ( 2  lb)   
  Canvas (5sq yards)              NT gp  ( 5  lb)
  Courtier's Outfit (dress)       30 gp  ( 6  lb)
  Traveler's Outfit                1 gp  ( 5  lb)
  Hot Weather Outfit               8 gp  ( 4  lb)
  Cold Weather Outfit              8 gp  ( 7  lb)
                              Sub-total  (49  lb)
*Left Side compartment (2 cubic feet & 20 lbs) 
  Flasks of Holy Water (3)        75 gp  ( 3  lb)
  Flasks of Alchemists Fire (2)   40 gp  ( 2  lb)
  Flasks of Acid (2)              20 gp  ( 2  lb)
  Flasks of Liquid Ice (2)        80 gp  ( 4  lb)
  Anti-toxin (2)                 100 gp  ( 0  lb)
  Cure Moderate Wounds Potion    300 gp  ( 0  lb)
  Lesser Restoration Potion      300 gp  ( 0  lb)
  Invisibility Potion            300 gp  ( 0  lb)
  Fly Potions (2)               1500 gp  ( 0  lb)
                              Sub-total  (11  lb)
*Right Side compartment (2 cubic feet & 20 lbs)
  Water proof bags (2)            NT gp  ( 1  lb)
  - Trail rations (3 days)        NT gp  ( 3  lb)
  - Tindertwigs (3)               NT gp  ( 0  lb)
  Scroll of Less Restoration (2) 300 gp  ( 0  lb)
  Compass                         10 gp  ( ½  lb)
  Ioun Torch                      75 gp  ( -  lb)
  Wand of CLW (37 charges)       555 gp  ( -  lb)
  Wand of Feather Step (50 chg)  750 gp  ( -  lb)
  Sewing needle                   NT gp  ( -  lb)
  String/twine (50ft)             NT gp  ( ½  lb)
  MWK Thieves Tools              100 gp  ( 2  lb)
  Grooming Kit#                   NT gp  ( 2  lb)
  Mess Kit$                       NT gp  ( 1  lb)
                              Sub-total  (10  lb)
Spell Component Pouch              5 gp    2  lb
                           Total Weight: 55.0 lb

            Light  Medium   Heavy    
Max Weight:  0-58  59-116   117-175

 # = This pouch of toiletries includes a comb, scissors, nail file,
     sponge, hairbrush, miniature mirror, soap, chewing stick, and
     tooth powder.
 
 $ = This kit includes a plate, bowl, cup, fork, knife, and spoon,
     made of tin. Each item has a handle or small hole, and can be
     tied together using the included leather cord.

Magic Items Linked

  Celestial Armor
  Handy Haversack
  Jingasa of Fortunate Warrior
  +2 Cloak of Resistance
  Bracers of Falcon's Aim
  +1 Ring of Protection
  +1 Amulet of Natural Armor
  Efficient Quiver
  Wand of Feather Step
  Boots of Speed

FinancesEdit

PP: 0
GP: 203
SP: 15
CP: 0

Gems/Jewelry/Other:
0000
                                         Start-up Character:      150    gp
                                                      9 DMC:    2,220    gp
                                     Crypt of the Everflame:    7,680    gp
                                                      2 DMC:    1,500    gp
                                               Kostry Kopec:   12,597.5  gp
                                            Darkness Rising:   22,595    gp
                                             Evil Unto Evil:   51,263    gp
                                                            ============
                                            Career Earnings:   98,005.5  gp
                                          Carried Inventory:  -97,656    gp
                                          Living Conditions:     -100    gp
                                      Consumed or Destroyed:      -45    gp
                                                            ============ 
                                                    Coinage:      204.5  gp

Living Conditions:
  Average (100 gp): Small apartment in Venza. Does not track nonmagical
                    expenditures of 1 gp or less.
                    - Arrows, Chakrams, Blanket, Trail Rations, Waterskin
                    - Sewing Needle, Twine, Bedroll, Canvas, Tindertwigs
                    - Torches, Waterproof Bags

Consumed or Destroyed Items:
  * Used 3 charge on CLW wand (45gp)

Character Description DetailsEdit

      Size: Medium
    Gender: Female
       Age: 25
    Height: 5' 5"
    Weight: 115 lbs
Hair Color: Black
 Eye Color: Blue
Skin Color: Olive
Appearance:   Lithe girlish looks with an athletic build.  She 
            is moderately attractive but doesn’t worry or care
            about it, often having her hair a little unkempt 
            with a smug of dirt on her face.  She has blue eyes
            and long black hair that tends to be unruly, pretty 
            loose around her head, but a pony tail that starts 
            at the base of her neck tied with a leather thong and
            then running halfway down her back. Wearing her bracers
            her eyes become wide and raptor-like, and there are 
            feathers on the sides of her head.
              Her colorful attire when not adventuring is an orange
            dress that is very short (mid-thigh), green tights
            underneath, and some nice crimson, ankle boots with silver
            buckles on her feet. The dress is roomy enough, that her
            mithral shirt fits okay underneath, but the silvery mail
            is clearly visible at the neckline. Atop her head is a
            jaunty felt beret of purple with a small white, spade
            shaped feather.
              The kaleidoscope of colors is not what she wearing out
            adventuring. Her mithral armor is under a sturdy looking
            green jerkin over brown form hugging trousers. Her brown
            boots are of soft leather, but made for walking quieter.
            Atop her head is the wide-brimmed jingasa (conical shaped
            hat) that looks like and underside down wok.
  Demeanor:   Tyrien believes in helping others, but doesn't 
            really respect the laws for their sake alone. She 
            still retains some elvish stoicism, but she doesn't 
            have their patience to match.  She is adventuresome 
            and brave, but still practical. She can be childish 
            at time and not very courtly in her manners.

BackgroundEdit

Normally the wood elves of her community avoided the civilizations
of man but Tyrien e’Adrianne was always a little bit rebellious 
and enjoyed exploring, probably because of her lineage being only 
part elven. After straying too far, she ended up taken from her 
home in the forest before hitting puberty by some bandits.

These bandits were later captured and executed, but Tyrien's was 
too young to remember how to return to her homeland. She was taken 
in by the resident ranger of Haaste, Palarna Lastrid. The female 
ranger was thought to be able to find the half-elven girl's 
community in her travels. In the course of those years, Tyrien 
came to learn how to use the bow and other weapons from her 
guardian and mentor.

Tyrien believes in helping others, but doesn't really respect the 
laws for their sake alone. She still retains some elvish stoicism, 
but she doesn't have their patience to match. Having been 
separated from her family and never returned, she feels more 
in common with the shorter lived humans that she has known.

Being an outsider, she was skipped over for the rite of passage to 
the crypt, but she accompanied the ill-fated group of pranksters 
that left ahead of time to prepare. Unfortunately she was captured 
by the forces that have taken over the crypt and has been locked 
in a room to await her unpleasant fate of death unless a miraculous 
rescue can be made.

Adventure LogEdit

   Spending 6 DMC Creating 3rd character:       150    GP
   Spending 6 DMC at 1st:
       (7XP/6gp*180 days)    1,050 XP           900    GP
   Spending 3 DMC at 2nd:   
      (11XP/11gp*90 days)    1,320 XP         1,320    GP
  Crypt of the Everflame:
                             6,404 XP         7,680    GP
   Spending 2 DMC at 4th:
       (22XP/25gp*60days)    1,320 XP         1,500    GP
            Kostry Kopec:
                             9,738 XP        12,597.5  GP
         Darkness Rising:  7th level
                            24,945 XP        22,595    GP
          Evil Unto Evil:
                            72,263 XP        51,263    GP
 
          Running Totals:  117,040 XP        98,005.5  GP

Level UpsEdit

  Level 2: 10 Aug 2011
    Class: Bard (Arcane Duelist)-1
      BAB: +1 to +1
     Fort: +2 to +2
      Ref: +0 to +2
     Will: +0 to +2
     Feat: Arcane Strike (Bonus)
 Features: Cantrips, Spells, Bardic Performance, Rallying Cry, Distraction,
           Fascinate, Inspire Courage +1
       HP: Max -2 =6+0=6
Skill Pts: 12 = +6(Bard) +1(Int) +4(Old Total) +1(FC) = 12(New Total)
 Spent on: Disable Device, Perception, Stealth x 2, Intimidate, Sense Motive,
           Acrobatics, Escape Artist 
Added Known Spells: Prestidigitation, Mending, Message, Resistance,
           Timely Inspiration, Cure Light Wounds.
 
  Level 3: 9 Sep 2011
    Class: Fighter (Archer)-2
      BAB: +1 to +2
     Fort: +2 to +3
      Ref: +2 to +2
     Will: +2 to +2
     Feat: Weapon Focus Longbow (Fighter Bonus), Rapid Shot (General)
 Features: Hawkeye (Ex): Gains a +1 Perception checks & +5ft range increment
       HP: Max -2 =8+0=8
Skill Pts: 16 = +2(Fighter) +1(Int) +12(Old Total) +1(FC) = 16(New Total)
 Spent on: Disable Device, Perception, Sense Motive, Swim

  Level 4: 14 Jan 2012
    Class: Fighter (Archer)-3
  Ability: +1 Dexterity
      BAB: +2 to +3
     Fort: +3 to +3
      Ref: +2 to +3
     Will: +2 to +3
     Feat: None
 Features: Trick Shot (Ex): Ranged Disarm with bow vs. any target within 30 
           feet, with a –4 penalty to her CMB
       HP: Max -2 =8+0=8
Skill Pts: 20 = +2(Fighter) +1(Int) +16(Old Total) +1(FC) = 20(New Total)
 Spent on: Disable Device, Perception, 2xStealth 

  Level 5: 6 Feb 2012
    Class: Fighter (Archer)-4
      BAB: +3 to +4
     Fort: +3 to +4
      Ref: +3 to +3
     Will: +3 to +3
    Feats: Weapon Spec Longbow, Deadly Aim
 Features: None
       HP: Max -2 =8+0=8
Skill Pts: 24 = +2(Fighter) +1(Int) +20(Old Total) +1(FC) = 24(New Total)
 Spent on: Disable Device, Perception, Stealth, Survival 

  Level 6: 28 Jun 2012
    Class: Fighter (Archer)-5
      BAB: +4 to +5
     Fort: +4 to +4
      Ref: +3 to +3
     Will: +3 to +3
    Feats: None
 Features: Expert Archer
       HP: Max -2 =8+0=8
Skill Pts: 28 = +2(Fighter) +1(Int) +24(Old Total) +1(FC) = 28(New Total)
 Spent on: Disable Device, Perception, Stealth, Handle Animal

  Level 7: 24 Nov 2012
    Class: Fighter (Archer)-6
      BAB: +5 to +6
     Fort: +4 to +5
      Ref: +3 to +4
     Will: +3 to +4
    Feats: Many Shot, Snap Shot
 Features: Hawkeye +2
       HP: Max -2 =8+0=8
Skill Pts: 32 = +2(Fighter) +1(Int) +28(Old Total) +1(FC) = 32(New Total)
 Spent on: Disable Device, Perception, Survival, Knowledge Local

  Level 8: 10 Apr 2013
  Ability: +1 Dexterity 
    Class: Arcane Archer-1
      BAB: +6 to +7
     Fort: +5 to +6
      Ref: +4 to +5
     Will: +4 to +4
    Feats: None
 Features: Enhance Arrows
       HP: Max -2 =8+0=8
Skill Pts: 37 = +4(Arcane Archer) +1(Int) +32(Old Total) = 37(New Total)
 Spent on: Disable Device, Perception, Sense Motive, Acrobatics x2 

  Level 9: 12 Feb 2014
    Class: Arcane Archer-2
      BAB: +7 to +8
     Fort: +6 to +6
      Ref: +5 to +5
     Will: +4 to +5
    Feats: None
 Features: Imbue Arrow, +1 Level Casting of Bard
   Spells: +1 1st Level per day, +1 Cantrip(Know Direction) &
           +1 1st Level (Chord of Shards) Known
       HP: Max -2 =8+0=8
Skill Pts: 42 = +4(Arcane Archer) +1(Int) +37(Old Total) = 42(New Total)
 Spent on: Disable Device, Perception, Sense Motive, Acrobatics x2 

  Level 10: XX XXX 2014
    Class: Arcane Archer-3
      BAB: +8 to +9
     Fort: +6 to +7
      Ref: +5 to +6
     Will: +5 to +5
    Feats: None
 Features: Enhance Arrows (Elemental), +1 Level Casting of Bard (3rd)
   Spells: +1 1st Level per day, +1 Cantrip(Ghost Sound) &
           +1 1st Level (Silent Image) Known
       HP: Max -2 =8+0=8
Skill Pts: 47 = +4(Arcane Archer) +1(Int) +42(Old Total) = 47(New Total)
 Spent on: Disable Device, Perception, Sense Motive, Escape Artist x2 

  Level 11: Oct 2014
    Class: Arcane Archer-4
      BAB: +9 to +10
     Fort: +7 to +7
      Ref: +6 to +6
     Will: +5 to +5
    Feats: Improved Snap Shot
 Features: Seeker Arrow, +1 Level Casting of Bard (4th)
   Spells: +1 2nd Level per day & +2 2nd Level Known (CMW, Sound Burst)
       HP: Max -2 =8+0=8
Skill Pts: 52 = +4(Arcane Archer) +1(Int) +47(Old Total) = 52(New Total)
 Spent on: Disable Device, Perception, Sense Motive x 2, Climb 

ApprovalsEdit

  • Approval (July 14th, 2011) (Satin Knights) level 1
  • Approval (July 15th, 2011) (Systole - Non-Judge) level 1
  • Approval (August 13, 2011) (Mowgli) Level 2
  • Approval (September 11, 2011) (Mowgli) Level 3
  • Approval (February 10, 2012) (Satin Knights) Level 4
  • Approval (February 10, 2012) (Satin Knights) Level 5
  • Approval (July 22, 2012) (Satin Knights) Level 6
  • Approval (Dec 15, 2012) (Satin Knights) Level 7
  • Approval (May 31, 2013) (jkason) Level 8
  • Approval (27 Feb 2014) (Systole) Level 9
  • Approval (July 31, 2014) (Aura) Level 10
  • Approval (Nov 11, 2014) (Aura) Level 11

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