Race: Half-Elf Class: Fighter(Archer)-6 Bard(Arcane Duelist)-1 Arcane Archer-4 Level: 11 (6/1/4) Experience: 117,040 (TNL 145k) Alignment: Chaotic Good Languages: Common(Venzan), Middle Landellian, Elven, Sylvan Deity: Callisto First Seen: Crypt of the Everflame Currently: Evil Unto Evil
- Please indicate Racial and Level Adjustments
STR: 14 +2 (5 pts) DEX: 26 +8 (10 pts)* CON: 10 +0 (0 pts) INT: 12 +1 (2 pts) WIS: 10 +0 (0 pts) CHA: 13 +1 (3 pts) * = +2 Racial, +2 level-up, +6 Belt
- Please specify the nature of Special and Miscellaneous Adjustments
(Max-2) HP: 88 = [6d10(50) + CON(0) + FC(0)] (Fighter-6) [1d8(6) + CON(0) + FC(0)] (Bard-1) [4d10(32) + CON(0) + FC(0)] (Arcane Archer-4) AC: 30 = [10 + DEX(8)^ + ARM(9) + SHD(0) + NAT(1) + Items(2)] AC Touch: 20 = [10 + DEX(8)^ + Size(0) + Items(2)] AC Flatfooted: 23 = [10 + ARM(9) + SHD(0) + NAT(1) + Items(2)] INIT: +10 = [DEX (8) + Misc (2)*] BAB: +10 = [Fighter(6) + Bard(0) + Arcane Archer(4)] CMB: +12 = [BAB(10) + STR(2) + Misc (0)] CMD: 32 = [10 + BAB(10) + STR(2) + DEX(8) + Items(2)] Fortitude: +9 = [Fighter(5) + Bard(0) + AA(2) + CON(0) + Cloak(2)] Reflex: +16 = [Fighter(2) + Bard(2) + AA(2) + DEX(8) + Cloak(2)] Will: +7 = [Fighter(2) + Bard(2) + AA(1) + WIS(0) + Cloak(2)]# Speed: 30' Damage Reduction: 00/Any Spell Resistance: 00 Spell Failure: 00 * = Elven Reflexes Trait. # = +2 to Will saves against enchantment spells and effects ^ = Max Dexterity Bonus for Armor is +8
RANGED COMBAT Conditionals: Arcane Strike: +1 Damage magical (untyped) Point Blank Shot: +1 Attack/Damage within 30' Rapid Shot: Full attack at -2 to both Deadly Aim: -3 Attack for +6 Damage Many Shot: 1st Attack on Full Attack hits, two arrows for damage Improved Snap Shot: Threaten 15ft with Bow Combat Reflexes: 8 AoO Always (Already factored in): Expert Archer: +1 Attack & +1 Damage with bows Weapon Focus+Specialization: +1 Attack & +2 Damage with bows Bracers of Falcon's Aim: +1 Ranged Attacks Enhanced Arrows: +1 Attack/Damage, doesn't stack with Mwk/AS, +1d6 Elemental MWK Comp Longbow: Attack: +22/17 = [BAB(10) + DEX(8) + MWK(1) + Feat(2)+ Bracers(1)] Damage: 1d8+6+1d6 Electric, Crit: 19-20/x3, Range: 120', Special: P or B Ranged disarm: CMB: +12 = BAB(10) + STR(2) + WF(1) + ExpArchr(1) + Bracers(1) + Enhanced Arrows(1)
MELEE COMBAT MWK Rapier: Attack: +13/8 = [BAB(10) + STR(2) + MWK(1) + Magic(00)] Damage: 1d8+2, Crit: 20/x2, Special: Pierce MWK Greatsword: Attack: +13/8 = [BAB(10) + STR(2) + MWK(1) + Magic(00)] Damage: 2d6+3, Crit: 19-20/x2, Special: Slashing Dagger: Attack: +12/7 = [BAB(10) + STR(2) + Misc(0) + Magic(00)] Damage: 1d4+2, Crit: 19-20/x2, Special: Pierce, Can be thrown
Half-Elven Racial FeaturesEdit
Ability Adjustments: +2 DEX Size: Medium Speed: 30' Favored Class: Fighter & Bard (+7 SP) Vision: Low-Light Vision Adaptability: Skill Focus Disable Device Elven Immunities: Immune to magic sleep effects +2 to Will saves against enchantment spells and effects Keen Senses: +2 to Perception Multitalented: Choose another favored class (Bard)
Fighter(Archer) (Favored Class) Armor/Weapons: Light/Medium/Heavy Armor Shields (including Tower) Simple & Martial Weapons Bonus Feats: One at 1st level & then every even level Hawkeye (Ex): At 2nd level, an archer gains a +1 bonus on Perception checks, and the range increment for any bow he uses increases by 5 feet. These bonuses increase by +1 and 5 additional feet for every 4 levels beyond 2nd. This ability replaces bravery. Trick Shot (Ex): At 3rd level, an archer can choose one of the following combat maneuvers or actions: disarm, feint, or sunder. He can perform this action with a bow against any target within 30 feet, with a –4 penalty to his CMB. Every four levels beyond 3rd, he may choose an additional trick shot to learn. These maneuvers use up arrows as normal. This ability replaces armor training 1-4. Picked Disarm. Expert Archer (Ex): At 5th level, an archer gains a +1 bonus on attack and damage rolls with bows. This bonus increases by +1 for every four levels beyond 5th. This ability replaces weapon training 1.
Bard(Arcane Duelist) (Favored Class) Armor/Weapons: Gain proficiency with whip Bonus Feats: Arcane Strike (1st Level) Bardic Performance: (5 rounds per day) Trained to use the Perform skill to create magical effects on those around her, including herself if desired. Arcane Spellcasting: Cantrips & 1st level spells spontaneously. No chance for failure while wearing light armor Rallying Cry: Use performance to rally dispirited allies. Each round she makes an Intimidate check. Any ally (including the bard) within 30 feet may use this check in place of their own saving throw against fear and despair effects. Those already under a fear or despair effect can attempt a new save each round using the bard’s Intimidate check. Rallying cry does not work on effects that don’t allow saves. Distraction: Use performance to counter magic effects that depend on sight. Each round of the distraction, she makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard herself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Relies on visual components. Fascinate: Use performance to cause one or more creatures to become fascinated. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to her. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents the ability from working. Will Save DC12. Inspire courage +1: Use performance to inspire courage in allies (including herself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. Arcane Archer (Prestige Class) Armor/Weapons: Nothing new Bonus Feats: None Enhance Arrows (Su): At 1st level, every non-magical arrow an arcane archer nocks and lets fly becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the archer need not spend gold pieces to accomplish this task. However, an archer’s magic arrows only function for him. In addition, the arcane archer’s arrows gain a number of additional qualities as he gains additional levels. The elemental, elemental burst, and aligned qualities can be changed once per day, when the arcane archer prepares spells or, in the case of spontaneous spellcasters, after 8 hours of rest. At 3rd level, every non-magical arrow fired by an arcane archer gains one of the following elemental themed weapon qualities: flaming, frost, or shock. +1d6 damage fire/cold/electric Imbue Arrow (Su): At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell's area is centered where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow's range rather than the spell's range. A spell cast in this way uses its standard casting time and the arcane archer can fire the arrow as part of the casting. The arrow must be fired during the round that the casting is completed or the spell is wasted. If the arrow misses, the spell is wasted. Seeker Arrow (Su): At 4th level, an arcane archer can launch an arrow at a target known to him within range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the limit of the arrow's range prevents the arrow's flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action). An arcane archer can use this ability once per day at 4th level, and one additional time per day for every two levels beyond 4th, to a maximum of four times per day at 10th level.
Point Blank Shot (General 1st level): +1 Attack/Damage within 30ft with ranged attack. Precise Shot (Fighter Bonus 1st level): Shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on attack roll. Arcane Strike (Arcane Duelist Bonus 1st Level): Swift action to deal +1 damage per five caster levels with weapon. Weapon counts as magic vs. DR. Lasts 1 round. Weapon Focus Longbow (Fighter Bonus 2nd Level): Gain a +1 bonus on all attack rolls made using the selected weapon. Rapid Shot (General 3rd level): When making a full-attack action with a ranged weapon, can fire one additional time this round. All of attack rolls take a –2 penalty when using Rapid Shot. Weapon Specialization Longbow (Fighter Bonus 4th Level): Gain a +2 bonus on all damage rolls made using the selected weapon. Deadly Aim (General 5th Level): Take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. Current: -3 Attack/+6 Damage. Many Shot (General 7th Level): When making a full-attack action with a bow, her first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) and critical hit damage only once for this attack. Damage bonuses from using a composite bow with a high Strength bonus apply to each arrow, as do other damage bonuses, such as a ranger’s favored enemy bonus. Damage reduction and resistances apply separately to each arrow. Snap Shot (Fighter Bonus 6th Level): While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of opportunity with that ranged weapon. You do not provoke attacks of opportunity when making a ranged attack as an attack of opportunity. Combat Reflexes (General 9th Level): You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. Current: 9 AoOs. Improved Snap Shot (General 11th Level): You threaten an additional 10 feet with Snap Shot.
Elven Reflexes (Racial): +2 to Initiative Armor Expert (Combat): -1 to ACP
- Please specify the nature of Miscellaneous or Special Adjustments.
- Skills with a blank 'Total' may not be used untrained.
Skill Points: 52 = [[Base (2) + INT (1)] x Level + FC (6)] (Fighter-6) + [[Base (6) + INT (1)] x Level + FC (1)] (Bard-1) + [[Base (4) + INT (1)] x Level] (Arcane Archer-4) Skills Total Rank CS Ability ACP Misc Acrobatics +14 5 3 8 -2 +0 Appraise +1 0 * 1 +0 Bluff +1 0 * 1 +0 Climb +4 1 3 2 -2 +0 Craft ( ) +1 0 * 1 +0 Diplomacy +1 0 * 1 +0 Disable Device +22 11 0 8 -2 +5$ Disguise +1 0 * 1 +0 Escape Artist +12 3 3 8 -2 +0 Fly +6 0 0 8 -2 +0 Handle Animal +5 1 3 1 +0 Heal +0 0 0 0 +0 Intimidate +5 1 3 1 +0 Knowledge (Arcana) 0 * 1 +0 Knowledge (Dngnrng) +5/7 1 3 1 +2 (book) Knowledge (Engnrng) 0 * 1 +0 Knowledge (Geography) 0 * 1 +0 Knowledge (History) 0 * 1 +0 Knowledge (Local) +5 1 3 1 +0 Knowledge (Nature) 0 * 1 +0 Knowledge (Nobility) 0 * 1 +0 Knowledge (Planes) 0 * 1 +0 Knowledge (Religion) 0 * 1 +0 Linguistics 0 * 1 +0 Perception +21 11 3 0 +7# Perform ( ) +1 0 * 1 +0 Profession ( ) 0 * 0 +0 Ride +10 1 3 8 -2 +0 Sense Motive +10 7 3 0 +0 Sleight of Hand 0 * 8 -2 +0 Spellcraft 0 * 1 +0 Stealth +15 6 3 8 -2 +0 Survival +5/7 2 3 0 +2 (Compass) Swim +4 1 3 2 -2 +0 Use Magic Device 0 * 1 +0 # = +2 Racial +2 Hawkeye (Fighter Feature) +3 Bracers of Falcon's Aim $ = +3 Skill Focus & MWK Thieves' Tools
Caster Level: 4 Concentration: +5 = [CL(4) + Cha(1)] Cantrips (Known 6 Base) DC11 Casting: At Will * Prestidigitation * Message * Resistance * Mending * Know Direction * Ghost Sound 1st Level (Known 4 Base) DC12 Casting: 4/Day (3 Base + 1 Cha) * Timely Inspiration * Cure Light Wounds * Chord of Shards * Silent Image 2nd Level (Known 2 Base) DC13 Casting: 1/Day (1 Base + 0 Cha) * Sound Burst * Cure Moderate Wounds
Haste from boots: 10 Rounds/day Fly from armor: 1x/day
Equipment Cost Weight Explorer's Outfit - lb Celestial Armor 22400 gp 20 lb +2 Cloak of Resistance 4000 gp 1 lb +6 Belt of Dexterity 36000 gp 1 lb +1 Ring of Protection 2000 gp 0 lb +1 Amulet of Natural Armor 2000 gp 0 lb Jingasa of Fortunate Warrior 5000 gp 3 lb (+1 Luck to AC, 1x/day Immediate Action to negate Sneak Attack or Critical Hit) Bracers of Falcon's Aim 4000 gp 1 lb Boots of Speed 12000 gp 1 lb MWK Greatsword 350 gp 8 lb MWK Rapier 320 gp 2 lb Dagger 2 gp 1 lb MWK Composite Longbow (+2 Str) 600 gp 3 lb MWK Composite Longbow (+2 Str) 600 gp 3 lb Efficient Quiver 1800 gp 2 lb Arrows (140) 2+NT gp - lb Blunt Arrows (100) 10 gp - lb Silver Arrows (40) 6 gp - lb Cold Iron Arrows (40) 4 gp - lb Handy Haversack 2000 gp 5 lb *Center compartment (8 cubic feet & 80 lbs) Large water proof bag (2) 4 gp ( 4 lb) -Bedroll NT gp ( 5 lb) -Blanket NT gp ( 1 lb) -Winter blanket NT gp ( 3 lb) Water proof bags (2) empty NT gp ( 1 lb) Sacks, empty (2) NT gp ( 1 lb) Waterskin NT gp ( 4 lb) Torches (2) NT gp ( 2 lb) Canvas (5sq yards) NT gp ( 5 lb) Courtier's Outfit (dress) 30 gp ( 6 lb) Traveler's Outfit 1 gp ( 5 lb) Hot Weather Outfit 8 gp ( 4 lb) Cold Weather Outfit 8 gp ( 7 lb) Sub-total (49 lb) *Left Side compartment (2 cubic feet & 20 lbs) Flasks of Holy Water (3) 75 gp ( 3 lb) Flasks of Alchemists Fire (2) 40 gp ( 2 lb) Flasks of Acid (2) 20 gp ( 2 lb) Flasks of Liquid Ice (2) 80 gp ( 4 lb) Anti-toxin (2) 100 gp ( 0 lb) Cure Moderate Wounds Potion 300 gp ( 0 lb) Lesser Restoration Potion 300 gp ( 0 lb) Invisibility Potion 300 gp ( 0 lb) Fly Potions (2) 1500 gp ( 0 lb) Sub-total (11 lb) *Right Side compartment (2 cubic feet & 20 lbs) Water proof bags (2) NT gp ( 1 lb) - Trail rations (3 days) NT gp ( 3 lb) - Tindertwigs (3) NT gp ( 0 lb) Scroll of Less Restoration (2) 300 gp ( 0 lb) Compass 10 gp ( ½ lb) Ioun Torch 75 gp ( - lb) Wand of CLW (37 charges) 555 gp ( - lb) Wand of Feather Step (50 chg) 750 gp ( - lb) Sewing needle NT gp ( - lb) String/twine (50ft) NT gp ( ½ lb) MWK Thieves Tools 100 gp ( 2 lb) Grooming Kit# NT gp ( 2 lb) Mess Kit$ NT gp ( 1 lb) Sub-total (10 lb) Spell Component Pouch 5 gp 2 lb Total Weight: 55.0 lb Light Medium Heavy Max Weight: 0-58 59-116 117-175 # = This pouch of toiletries includes a comb, scissors, nail file, sponge, hairbrush, miniature mirror, soap, chewing stick, and tooth powder. $ = This kit includes a plate, bowl, cup, fork, knife, and spoon, made of tin. Each item has a handle or small hole, and can be tied together using the included leather cord.
Magic Items Linked Celestial Armor Handy Haversack Jingasa of Fortunate Warrior +2 Cloak of Resistance Bracers of Falcon's Aim +1 Ring of Protection +1 Amulet of Natural Armor Efficient Quiver Wand of Feather Step Boots of Speed
PP: 0 GP: 203 SP: 15 CP: 0 Gems/Jewelry/Other: 0000 Start-up Character: 150 gp 9 DMC: 2,220 gp Crypt of the Everflame: 7,680 gp 2 DMC: 1,500 gp Kostry Kopec: 12,597.5 gp Darkness Rising: 22,595 gp Evil Unto Evil: 51,263 gp ============ Career Earnings: 98,005.5 gp Carried Inventory: -97,656 gp Living Conditions: -100 gp Consumed or Destroyed: -45 gp ============ Coinage: 204.5 gp Living Conditions: Average (100 gp): Small apartment in Venza. Does not track nonmagical expenditures of 1 gp or less. - Arrows, Chakrams, Blanket, Trail Rations, Waterskin - Sewing Needle, Twine, Bedroll, Canvas, Tindertwigs - Torches, Waterproof Bags Consumed or Destroyed Items: * Used 3 charge on CLW wand (45gp)
Character Description DetailsEdit
Size: Medium Gender: Female Age: 25 Height: 5' 5" Weight: 115 lbs Hair Color: Black Eye Color: Blue Skin Color: Olive Appearance: Lithe girlish looks with an athletic build. She is moderately attractive but doesn’t worry or care about it, often having her hair a little unkempt with a smug of dirt on her face. She has blue eyes and long black hair that tends to be unruly, pretty loose around her head, but a pony tail that starts at the base of her neck tied with a leather thong and then running halfway down her back. Wearing her bracers her eyes become wide and raptor-like, and there are feathers on the sides of her head. Her colorful attire when not adventuring is an orange dress that is very short (mid-thigh), green tights underneath, and some nice crimson, ankle boots with silver buckles on her feet. The dress is roomy enough, that her mithral shirt fits okay underneath, but the silvery mail is clearly visible at the neckline. Atop her head is a jaunty felt beret of purple with a small white, spade shaped feather. The kaleidoscope of colors is not what she wearing out adventuring. Her mithral armor is under a sturdy looking green jerkin over brown form hugging trousers. Her brown boots are of soft leather, but made for walking quieter. Atop her head is the wide-brimmed jingasa (conical shaped hat) that looks like and underside down wok. Demeanor: Tyrien believes in helping others, but doesn't really respect the laws for their sake alone. She still retains some elvish stoicism, but she doesn't have their patience to match. She is adventuresome and brave, but still practical. She can be childish at time and not very courtly in her manners.
Normally the wood elves of her community avoided the civilizations of man but Tyrien e’Adrianne was always a little bit rebellious and enjoyed exploring, probably because of her lineage being only part elven. After straying too far, she ended up taken from her home in the forest before hitting puberty by some bandits. These bandits were later captured and executed, but Tyrien's was too young to remember how to return to her homeland. She was taken in by the resident ranger of Haaste, Palarna Lastrid. The female ranger was thought to be able to find the half-elven girl's community in her travels. In the course of those years, Tyrien came to learn how to use the bow and other weapons from her guardian and mentor. Tyrien believes in helping others, but doesn't really respect the laws for their sake alone. She still retains some elvish stoicism, but she doesn't have their patience to match. Having been separated from her family and never returned, she feels more in common with the shorter lived humans that she has known. Being an outsider, she was skipped over for the rite of passage to the crypt, but she accompanied the ill-fated group of pranksters that left ahead of time to prepare. Unfortunately she was captured by the forces that have taken over the crypt and has been locked in a room to await her unpleasant fate of death unless a miraculous rescue can be made.
Spending 6 DMC Creating 3rd character: 150 GP Spending 6 DMC at 1st: (7XP/6gp*180 days) 1,050 XP 900 GP Spending 3 DMC at 2nd: (11XP/11gp*90 days) 1,320 XP 1,320 GP Crypt of the Everflame: 6,404 XP 7,680 GP Spending 2 DMC at 4th: (22XP/25gp*60days) 1,320 XP 1,500 GP Kostry Kopec: 9,738 XP 12,597.5 GP Darkness Rising: 7th level 24,945 XP 22,595 GP Evil Unto Evil: 72,263 XP 51,263 GP Running Totals: 117,040 XP 98,005.5 GP
Level 2: 10 Aug 2011 Class: Bard (Arcane Duelist)-1 BAB: +1 to +1 Fort: +2 to +2 Ref: +0 to +2 Will: +0 to +2 Feat: Arcane Strike (Bonus) Features: Cantrips, Spells, Bardic Performance, Rallying Cry, Distraction, Fascinate, Inspire Courage +1 HP: Max -2 =6+0=6 Skill Pts: 12 = +6(Bard) +1(Int) +4(Old Total) +1(FC) = 12(New Total) Spent on: Disable Device, Perception, Stealth x 2, Intimidate, Sense Motive, Acrobatics, Escape Artist Added Known Spells: Prestidigitation, Mending, Message, Resistance, Timely Inspiration, Cure Light Wounds. Level 3: 9 Sep 2011 Class: Fighter (Archer)-2 BAB: +1 to +2 Fort: +2 to +3 Ref: +2 to +2 Will: +2 to +2 Feat: Weapon Focus Longbow (Fighter Bonus), Rapid Shot (General) Features: Hawkeye (Ex): Gains a +1 Perception checks & +5ft range increment HP: Max -2 =8+0=8 Skill Pts: 16 = +2(Fighter) +1(Int) +12(Old Total) +1(FC) = 16(New Total) Spent on: Disable Device, Perception, Sense Motive, Swim Level 4: 14 Jan 2012 Class: Fighter (Archer)-3 Ability: +1 Dexterity BAB: +2 to +3 Fort: +3 to +3 Ref: +2 to +3 Will: +2 to +3 Feat: None Features: Trick Shot (Ex): Ranged Disarm with bow vs. any target within 30 feet, with a –4 penalty to her CMB HP: Max -2 =8+0=8 Skill Pts: 20 = +2(Fighter) +1(Int) +16(Old Total) +1(FC) = 20(New Total) Spent on: Disable Device, Perception, 2xStealth Level 5: 6 Feb 2012 Class: Fighter (Archer)-4 BAB: +3 to +4 Fort: +3 to +4 Ref: +3 to +3 Will: +3 to +3 Feats: Weapon Spec Longbow, Deadly Aim Features: None HP: Max -2 =8+0=8 Skill Pts: 24 = +2(Fighter) +1(Int) +20(Old Total) +1(FC) = 24(New Total) Spent on: Disable Device, Perception, Stealth, Survival Level 6: 28 Jun 2012 Class: Fighter (Archer)-5 BAB: +4 to +5 Fort: +4 to +4 Ref: +3 to +3 Will: +3 to +3 Feats: None Features: Expert Archer HP: Max -2 =8+0=8 Skill Pts: 28 = +2(Fighter) +1(Int) +24(Old Total) +1(FC) = 28(New Total) Spent on: Disable Device, Perception, Stealth, Handle Animal Level 7: 24 Nov 2012 Class: Fighter (Archer)-6 BAB: +5 to +6 Fort: +4 to +5 Ref: +3 to +4 Will: +3 to +4 Feats: Many Shot, Snap Shot Features: Hawkeye +2 HP: Max -2 =8+0=8 Skill Pts: 32 = +2(Fighter) +1(Int) +28(Old Total) +1(FC) = 32(New Total) Spent on: Disable Device, Perception, Survival, Knowledge Local Level 8: 10 Apr 2013 Ability: +1 Dexterity Class: Arcane Archer-1 BAB: +6 to +7 Fort: +5 to +6 Ref: +4 to +5 Will: +4 to +4 Feats: None Features: Enhance Arrows HP: Max -2 =8+0=8 Skill Pts: 37 = +4(Arcane Archer) +1(Int) +32(Old Total) = 37(New Total) Spent on: Disable Device, Perception, Sense Motive, Acrobatics x2 Level 9: 12 Feb 2014 Class: Arcane Archer-2 BAB: +7 to +8 Fort: +6 to +6 Ref: +5 to +5 Will: +4 to +5 Feats: None Features: Imbue Arrow, +1 Level Casting of Bard Spells: +1 1st Level per day, +1 Cantrip(Know Direction) & +1 1st Level (Chord of Shards) Known HP: Max -2 =8+0=8 Skill Pts: 42 = +4(Arcane Archer) +1(Int) +37(Old Total) = 42(New Total) Spent on: Disable Device, Perception, Sense Motive, Acrobatics x2 Level 10: XX XXX 2014 Class: Arcane Archer-3 BAB: +8 to +9 Fort: +6 to +7 Ref: +5 to +6 Will: +5 to +5 Feats: None Features: Enhance Arrows (Elemental), +1 Level Casting of Bard (3rd) Spells: +1 1st Level per day, +1 Cantrip(Ghost Sound) & +1 1st Level (Silent Image) Known HP: Max -2 =8+0=8 Skill Pts: 47 = +4(Arcane Archer) +1(Int) +42(Old Total) = 47(New Total) Spent on: Disable Device, Perception, Sense Motive, Escape Artist x2 Level 11: Oct 2014 Class: Arcane Archer-4 BAB: +9 to +10 Fort: +7 to +7 Ref: +6 to +6 Will: +5 to +5 Feats: Improved Snap Shot Features: Seeker Arrow, +1 Level Casting of Bard (4th) Spells: +1 2nd Level per day & +2 2nd Level Known (CMW, Sound Burst) HP: Max -2 =8+0=8 Skill Pts: 52 = +4(Arcane Archer) +1(Int) +47(Old Total) = 52(New Total) Spent on: Disable Device, Perception, Sense Motive x 2, Climb
- Approval (July 14th, 2011) (Satin Knights) level 1
- Approval (July 15th, 2011) (Systole - Non-Judge) level 1
- Approval (August 13, 2011) (Mowgli) Level 2
- Approval (September 11, 2011) (Mowgli) Level 3
- Approval (February 10, 2012) (Satin Knights) Level 4
- Approval (February 10, 2012) (Satin Knights) Level 5
- Approval (July 22, 2012) (Satin Knights) Level 6
- Approval (Dec 15, 2012) (Satin Knights) Level 7
- Approval (May 31, 2013) (jkason) Level 8
- Approval (27 Feb 2014) (Systole) Level 9
- Approval (July 31, 2014) (Aura) Level 10
- Approval (Nov 11, 2014) (Aura) Level 11