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Basic InformationEdit

Zbrush orc version 2 by chrisgabrish-d5p307h
      Race: 1/2 Orc
     Class: Barbarian
     Level: 8th
Experience: 46,282 XP (50,000 TNL)
 Alignment: CG
 Languages: Common Orc 
     Deity: Torglarok, the Heart of Fire, bringer of magma and earth.
First Seen: The Dunn Wright Inn
  Location: Current adventure - [Lost Imperium]
Background: Open


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 23 +6 (13 pts) +2 racial +1 4th lvl +2 magic +1 8th lvl
DEX: 12 +1 ( 2 pts)
CON: 14 +2 ( 5 pts)
INT: 10 +0 ( 0 pts)
WIS: 12 +1 ( 2 pts)
CHA: 08 -1 (-2 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  ('Max-2')   HP: 106 = [8d12 (82) + CON (16) + FC (8)] (Barbarian 8)
                        [0d0  + CON (0) + FC (0)] (Class 2)
              AC:  21 = [10 + DEX (1) + Armor (8) + Shield (2) + Natural (0)
                          + Size (0) + Deflection (0)]
        AC Touch:  13 = [10 + DEX (1) + Size (0) + Deflection (0)]
   AC Flatfooted:  20 = [10 + Armor (8) + Shield (2) + Natural (0)
                          + Size (0) + Deflection (0)]
            INIT:  +1 = [DEX (1) + Misc (0)]
             BAB:  +8 = [Barbarian (8) + Class 2 (0)]
             CMB: +14 = [BAB (8) + STR (6) + Misc (0)]
             CMD:  25 = [10 + BAB (8) + STR (6) + DEX (1) + Deflection (0)]
       Fortitude: +11 = [Barbarian (6) + CON (2) + Resilient (1) + Cloak (2)]
          Reflex:  +5 = [Barbarian (2) + DEX (1) + Cloak (2)]
            Will:  +5 = [Barbarian (2) + WIS (1) + Cloak (2)]
           Speed:  40' (40'in armor)
Damage Reduction:  01/-
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
 +1Shock War Hammer: Attack:+16/11=[BAB (8/3)+STR (6)+W.Focus(1)+Magic(1)]
             Damage: 1d8+7 +1d6electric, Crit: 20/x3, Type B 
   Hand Axe: Attack: +14/9 = [BAB (8/3) + STR (6) + Misc (0) + Magic (0)]
             Damage: 1d6+6, Crit: 20/x3, Type S
     Dagger: Attack: +14/9 = [BAB (8/3) + STR (6) + Misc (0) + Magic (0)] 
             Damage: 1d4+6, Crit: 19-20/x2, Type P or S

     Dagger: Attack: +9/4 = [BAB (8/3) + DEX (1) + Misc (0) + Magic (0)] 
   (thrown)  Damage: 1d4+6, Crit: 19-20/x2, 10' range, Type P or S

     Composite longbow : Attack: +10/+5 = [BAB (8/3) + DEX (1) + Misc (0) + Bracers (1)] 
             Damage: 1d8+5, Crit: 19-20/x3, 110' range, Type P

Racial FeaturesEdit

Ability Adjustments: +2 to one Ability score, taken in (Str)
               Size: Medium
       Normal Speed: Base speed of 30 feet. Barbarian increases to 40'.
      Favored Class: Barbarian (+1 HP taken eight times) 
         Darkvision: Half-orcs can see in the dark up to 60 feet.
       Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks
                     due to their fearsome nature.
          Orc Blood: Half-orcs count as both humans and orcs for any effect
                     related to race.
       Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points
                     but not killed, he can fight on for 1 more round as if
                     disabled. At the end of his next turn, unless brought to
                     above 0 hit points, he immediately falls unconscious and
                     begins dying.
 Weapon Familiarity: Half-orcs are proficient with greataxes and falchions
                     and treat any weapon with the word “orc” in its name as
                     a martial weapon.
          Languages: Half-orcs begin play speaking Common and Orc. Half-orcs
                     with high Intelligence scores can choose from the 
                     following: Abyssal, Draconic, Giant, Gnoll, and Goblin.

Class FeaturesEdit

Barbarian (favored class)

    Armor/Weapons: Proficiencies: All orcs know greataxes and falchions.
                   Barbarians are proficient with all simple and martial
                   weapons, light armor, medium armor, and shields (except
                   tower shields).
    Fast Movement: +10 feet
             Rage: 4 + con mod rounds per day. Two more rounds / day for
                   each level above 1. +4 strength, +4 constitution, 
                   +2 on will saves, -2 on AC. Current: 20 rounds/day
             Rage Power-Intimidating Glare: make an Intimidate check against 
                   one adjacent foe as a move action. If the barbarian 
                   successfully demoralizes her opponent, the foe is shaken 
                   for 1d4 rounds + 1 round for every 5 points by which the 
                   barbarian's check exceeds the DC.
             Rage Power-Renewed Vigor: Heal 1d8+Con Mod Hit Points. Usable
                   once per day as standard action, only while raging.
             Rage Power-Lesser Elemental Blood (Fire): While raging, as
                   a swift action up to three times a day, you can imbue 
                   her melee attacks with elemental energy, dealing an 
                   additional 1d6 points of fire damage for 1 round. 
             Rage Power-Elemental Blood (Fire): While raging, you gain 
                   resistance 10 vs. the energy type chosen from elemental 
                   blood (lesser). 
    Uncanny Dodge: Can't be caught flatfooted and does not loose dex 
                   bonus to AC against invisible.
    Trap sense +2: +2 bonus on Reflex saves made to avoid traps and 
                   a +2 dodge bonus to Armor Class against attacks made by 
                   traps. These bonuses increase by +1 every three barbarian
                   levels thereafter (6th, 9th, 12th,15th, and 18th level).
                   Trap sense bonuses gained from multiple classes stack.
Imp Uncanny Dodge: Can no longer be flanked. This defense denies a rogue
                   the ability to sneak attack by flanking her, unless the
                   attacker has at least four more rogue levels than the
                   target has barbarian levels.
Damage reduction 1/-: Subtract 1 from the damage the barbarian takes each 
                   time she is dealt damage from a weapon or a natural 
                   attack. Every three barbarian levels thereafter (10th,
                   13th, 16th, and 19th level), this damage reduction 
                   rises by 1 point.

FeatsEdit

     Athletic(1st Lvl): +2 on climb and swim
 Weapon Focus(3rd Lvl): +1 bonus on all attack rolls using a Warhammer
 Power Attack(5th Lvl): can take a –2 penalty on all melee attack rolls and combat
                      maneuver checks to gain a +4 bonus on all melee damage rolls.
 Vital Strike(7th Lvl): make one attack at your highest base attack bonus that 
                      deals additional damage. Roll the weapon’s damage dice for
                      the attack twice and add the results together before adding
                      bonuses from Strength, weapon abilities (such as flaming),
                      precision-based damage, and other damage bonuses. These extra
                      weapon damage dice are not multiplied on a critical hit, but
                      are added to the total.

TraitsEdit

   Capable(General): Survival-childhood was tough, and hunger was a constant
                     companion living off the land in the wild. +1 bonus to
                     Survival checks, and Survival is always a class skill.
 
Resilient(Regional): Fortitude-Growing up in the unforgiving wilds often
                     forced to subsist on food and water from doubtful
                     sources. You’ve built up your mettle as a result, and
                     gain a +1 trait bonus on Fortitude saves.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 32 = [[Base(4) + INT(0)]* Level + FC(0) + Misc(0)] (Barbarian 8)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               5     2       3       1     -1   +0 
  Jump                   6    (^)      3       1     -0   +0
Appraise                 0     0       0       0          +0
Bluff                   -1     0       0      -1          +0
Climb                   13     2       3       6     -0   +2 [athletic] 
Craft (       )          0     0       *       0          +0
Diplomacy               -1     0       0      -1          +0
Disable Device          -1     0       0       0     -1   +0
Disguise                -1     0       0      -1          +0
Escape Artist            0     0       0       1     -1   +0
Fly                      0     0       0       1     -1   +0
Handle Animal            6     3       3       0          +0
Heal                     1     0       0       1          +0
Intimidate              10     6       3      -1          +2 [half-orc] 
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)       4     1       3       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception              15     8       3       1          +3 [Bracers]
Perform    (       )    -1     0       0      -1          +0
Profession (       )           0       0       0          +0
Ride                     9     7       3       0     -1   +0
Sense Motive             1     0       0       1          +0
Sleight of Hand         -1     0       0       0     -1   +0
Spellcraft                     0       0       0          +0
Stealth                  0     0       0       1     -1   +0
Survival                 7     2       3       1          +1 [Capable trait]
Swim                    11     1       3       6     -1   +2 [athletic] 
Use Magic Device               0       0      -1          +0

* = untrained class skill

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                 --         --  lb
Agile Breast Plate +2 Mithral  8,400    gp   15  lb  (ACP -1, Climb/Jump ACP -0)
Heavy Wooden Shield MW           157    gp   10  lb  (ACP -0)
Hand Axe                           6    gp    3  lb
War Hammer+1 Shocking          8,312    gp    5  lb
Dagger                             2    gp    1  lb
Longbow, composite (+5 Str)      600    gp    3  lb
Arrows (20)                        2    gp    2  lb
Backpack                           2    gp    2  lb
  Flint & Steel                    1    gp    -  lb
  Waterskin                        1    gp    4  lb
  Bedroll                          0.1  gp    5  lb
  Hemp Rope                        1    gp   10  lb
  Tent                            10    gp   20  lb
  Trail Rations x5                 2.5  gp    5  lb 
Alchemist Fire Flask x 4          80    gp    4  lb
+2 Belt of Giant Strength      4,000    gp    -  lb
+2 Cloak of Resistence         4,000    gp    1  lb
Bracers of falcons aim         4,000    gp    1  lb
Holy Water Flask x 6             150    gp    6  lb
Belt Pouch                         1    gp    .5 lb
  Coins                            -    gp    -  lb
  Potions Cure Light Wounds x4   200    gp    .4 lb
  Wand CLW 50 charges            750    gp    -  lb
Heavy Horse                      200    gp    -  lb
  Military Saddle                 20    gp   30  lb
  Saddle Bags                      4    gp    8 lbs
                              ========     ======
                      Totals: 30,901.60 gp   97.9 lb
                  Horse Total               149.5 lb


            Light  Medium   Heavy    
Max Weight: 0-173  174-346  347-520

Consumed or Destroyed Items    
 Casting Remove Disease at a temple         150 gp
 Casting of Cure Light Wounds at a temple    10 gp
 Cure Mod Wounds x1[1]                      300 gp
 Cure Mod Wounds x1[2]                      300 gp
 Cure Mod Wounds x1[3]                      300 gp
 Cure Mod Wounds x1[4]                      300 gp
 Alchemist Fire Flask x1[5]                20 gp
                                            ======
                             Total Consumed: 1380 gp

FinancesEdit

PP: 1053                               Initial Character Money:    +150    gp
GP: 16                                       The Devil We Know:  +1,049.83 gp
SP: 80                                    To Bee or not to Bee:  +2,197    gp
CP: 40                                           Lost Imperium: +13,814    gp
                                  Blessed are the cheesemakers: +15,789.17 gp
                                                     The Haven:  +9,936    gp
                                                                ==========
                                               Career Earnings:  42,936.00 gp
                                             Carried Inventory: -30,901.6  gp
                                   consumed or destroyed items:   -1380    gp
Gems/Jewelry/Other:                      living accommodations:    -100    gp
0000                                                            ========== 
                                                       Coinage:   10554.4  gp

DetailsEdit

      Size:M
    Gender:M
       Age:15
    Height:7'
    Weight:375 lbs
Hair Color:Black
 Eye Color:Black
Skin Color:Green
Appearance:
  Demeanor:

BackgroundEdit

Born to a human slave of an orc tribe Tsaaruk was beaten near to death many times and finally left for dead at a very young age. Tsaaruk survived by following the tribe at a safe distance and scavenging its leftovers. Tsaaruk’s savage and meager existence made him strong and fierce as he fought off predators and took what he could find from the tribes scraps. Then one day a young warrior looking to prove his mettle hunted Tsaaruk and in a fierce battle leaving Tsaaruk nearly dead, again, and the young warrior brutally killed as Tsaaruk was overtaken in a rage, Tsaaruk knew he had to leave the tribe completely and find his own life.

Upon returning to Venza from helping find and clear the lost emporium Tsaaruk purchased a small bit of land where he set up his tent in relative seclusion while still remaining in the city.

He wears a pelt of a very large wolf that appears to have been dragged through fire. The pelt hangs from the back of his armor as if a knights standard but more fitting the 1/2 orc barbarian. It is the skin of the wolf king that he and his comrades fought to save a little girl on their way to the lost emporium in service to Brother Goswald.

Adventure LogEdit

The Devil We Know 19 Apr 2013 - 18 Jun 2013

      XP Received: 1,089 XP
Treasure Received: 1,049.83 GP 
                   Taken as 3 potions CLW (150 gp value)
                   Casting of Remove Disease at a temple (150 gp value)
                   One casting of CLW at a temple (10 gp value)
                   739.83 gp value in coins

To Bee or not to Bee Adventure Rewards 24 Jun 2013 - 2 Nov 2013

Starting XP: 1,089
      XP Received: 1928 XP = 600 (Enc) + 1328 (TBX)
Treasure Received: 2197 GP = 900 (Enc) + 1297 (TBG)

[Lost Imperium] [Adventure Rewards] 31 Dec 2013 -  21 April 2014(Mid-Adv)

Starting XP: 3,017
      XP Received: 3512 XP = 1,440 (Enc) + 2,072 (TBX)
Treasure Received: 4171 GP = 1,860 (Enc) + 3,311 (TBG)

Part II Starting XP: 6,529

      XP Received: 5,470 XP = 2,240(Enc) + 3,230 (TBX)
Treasure Received: 6,199 GP = 2,540 (Enc) + 3,659 (TBG)

Finale Starting XP: 12,223

      XP Received: 3,212 XP = 1,200(Enc) + 2,012 (TBX)
Treasure Received: 3,444 GP = 1,250 (Enc) + 2,194 (TBG)

Blessed Are The Cheesemakers 17 Dec 2014 - 7 Oct 2015

      XP Received: 18789 XP 
Treasure Received: 15790 GP

The Haven 15 Dec 2015 - 30 Apr 2016

      XP Received: 12282 XP 
Treasure Received:  9936 GP

Level UpsEdit

  Level 2:
    Class: Barbarian
      BAB: +1 to +2
     Fort: +5 to +6
      Ref: +1 to +1
     Will: +1 to +1
     Feat: Rage Power - Intimidating Glare
     Feat: Uncanny Dodge
 Features: Class Features
       HP: 28 (15 first lvl + 10 Max -2 , +1 FC Bonus +2 Con)
Skill Pts: +4 = +4 (Class) +0 (Race) +04 (Old Total) 
                +1 (FC Bonus if Chosen) = 08 (New Total)
           Spent on Climb, Intimidate, Perception, Ride

  Level 3:
    Class: Barbarian
      BAB: +2 to +3
     Fort: +6 to +6
      Ref: +1 to +2
     Will: +1 to +2
     Feat: Trap Sense +1
     Feat: Weapon Focus Warhammer
 Features: Class Features
       HP: 41 (28 second lvl + 10 Max -2 , +1 FC Bonus +2 Con)
Skill Pts: +4 = +4 (Class) +0 (Race) +08 (Old Total) 
                +1 (FC Bonus if Chosen) = 12 (New Total)
           Spent on Acrobatics, Intimidate, Perception, Ride

  Level 4: (21 April 2014)
    Class: Barbarian
      BAB: +3 to +4
     Fort: +6 to +7
      Ref: +2 to +2
     Will: +2 to +2
     Feat: N/A
     Feat: Rage Power Renewed Vigor
 Features: Class Features
       HP: 54 (41 third lvl + 10 Max -2 , +1 FC Bonus +2 Con)
Skill Pts: +4 = +4 (Class) +0 (Race) +12 (Old Total) 
                +1 (FC Bonus if Chosen) = 16 (New Total)
           Spent on Acrobatics, knowledge Nature, Perception, Ride
 
  Level 5: (14 September 2014)
    Class: Barbarian
      BAB: +4 to +5
     Fort: +7 to +7
      Ref: +2 to +2
     Will: +2 to +2
     Feat: N/A
     Feat: Improved uncanny dodge
 Features: Class Features
       HP: 67 (54 fourth lvl + 10 Max -2 , +1 FC Bonus +2 Con)
Skill Pts: +4 = +4 (Class) +0 (Race) +16 (Old Total) 
                +1 (FC Bonus if Chosen) = 20 (New Total)
           Spent on Intimidate, Handle Animal, Perception, Ride 

  Level 6: (9 December 2014)
    Class: Barbarian
      BAB: +5 to +6/+1
     Fort: +7 to +8
      Ref: +2 to +3
     Will: +2 to +3
     Feat: N/A
     Feat: Rage Power Lesser Elemental Blood
 Features: Class Features
       HP: 80 (67 fifth lvl + 10 Max -2 , +1 FC Bonus +2 Con)
Skill Pts: +4 = +4 (Class) +0 (Race) +20 (Old Total) 
                +1 (FC Bonus if Chosen) = 24 (New Total)
           Spent on Intimidate, Survival, Perception, Ride

  Level 7: (7 October 2015)
    Class: Barbarian
      BAB: +6/+1 to +7/+2
     Fort: +8 to +8
      Ref: +3 to +3
     Will: +3 to +3
     Feat: Vital Strike(7th Lvl): Deal twice the normal damage on a single attack.
     Feat: Damage reduction 1/_
 Features: Class Features
       HP: 93 (80 sixth lvl + 10 Max -2 , +1 FC Bonus +2 Con)
Skill Pts: +4 = +4 = +4 (Class) +0 (Race) +24 (Old Total) 
                +1 (FC Bonus if Chosen) = 28 (New Total)
           Spent on Intimidate, Handle Animal, Perception, Ride

  Level 8: (7 October 2015)
    Class: Barbarian
      BAB: +7/+2 to +8/+3
     Fort: +8 to +9
      Ref: +3 to +3
     Will: +3 to +3
     Feat: N/A
     Feat: Rage Power Elemental Blood
 Features: Class Features
       HP: 106(93 seventh lvl + 10 Max -2 , +1 FC Bonus +2 Con)
Skill Pts: +4 = +4 (Class) +0 (Race) +28 (Old Total) 
                +1 (FC Bonus if Chosen) = 32 (New Total)
           Spent on Intimidate, Handle Animal, Perception, Ride

ApprovalsEdit

  • Approval (April 19th, 2013) (Scott DeWar - non Judge) level 1
  • Approval (April 20th, 2013) (Satin Knights - Judge) level 1
  • Approval (Dec 16th, 2013) (Satin Knights - Judge) level 2
  • Approval (Jan 20th, 2014) (Satin Knights - Judge) level 3
  • Approval (May 7th, 2014) (perrinmiller - Judge) level 4
  • Approval (Oct 3rd, 2014) (Aura - Judge) level 5
  • Approval (Dec 16th, 2014) (Aura - Judge) level 6
  • Approval (Jan 10, 2016) (Aura ~ Judge) level 8

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