FANDOM


Basic InformationEdit

Portrait-of-an-elf-female-with-tattoos-on-face-and-earring-and-necklace
      Race: Elf
     Class: Fighter 2
     Level: 2
Experience: 1,300 XP (2,000 TNL)
 Alignment: Chaotic Good
 Languages: Common, Elven, Gnome, Inner Sea
     Deity: Thalina
First Seen: Dunn Wright Inn 
  Location: Dunn Wright Inn 
Background: Open


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 14 +2 ( 05 pts)
DEX: 18 +4 ( 10 pts) +2 Racial Modifier
CON: 12 +1 ( 05 pts) -2 Racial Modifier
INT: 13 +1 ( 01 pts) +2 Racial Modifier
WIS: 09 -1 (-01 pts)
CHA: 10 +0 ( 00 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
( Max -2 )    HP:  22 = [2d10 + CON (2) + FC (2)] (Fighter 02)
                        
              AC:  18 = [10 + DEX (4) + Armor (4) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
        AC Touch:  14 = [10 + DEX (4) + Size (0) + Misc (0)]
   AC Flatfooted:  14 = [10 + Armor (4) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
            INIT:  +6 = [DEX (4) + Warrior of Old (2)]
             BAB:  +2 = [Fighter 2 (2)]
             CMB:  +4 = [BAB (2) + STR (2) + Misc (0)]
             CMD:  18 = [10 + BAB (2) + STR (2) + DEX (4) + Misc (0)]
       Fortitude:  +4 = [Fighter 2 (3) + CON (1) + Misc  (0)]
          Reflex:  +4 = [Fighter 2 (0) + DEX (4) + Misc  (0)]
            Will:  +0 = [Fighter 2 (0) + WIS (-1) + Resilient (1)]
                      * + 1 Bonus vs Fear Effects (Bravery)
                      * + 2 Bonus vs Enchantment Effects (Elven Immunities)
                      * Immune to Magical Sleep Effects
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  20%

Mini StatsEdit

[sblock=Triela Su'rresh Ministats]
[COLOR="purple"][U][B] Triela Su'rresh [/B][/U][/COLOR] 
http://livingpf.wikia.com/wiki/Triela_Su%27rresh_(Chronikoce)

[COLOR="purple"] AC: [/COLOR] 18 (Flat-footed: 14, Touch: 14)
[COLOR="purple"] HP: [/COLOR] 22
[COLOR="purple"] CMB: [/COLOR] +4
[COLOR="purple"] Fort: [/COLOR] +4 [COLOR="purple"] Reflex: [/COLOR] +4 [COLOR="purple"] Will: [/COLOR] +0
[COLOR="purple"] Speed: [/COLOR] 30'

[COLOR="purple"]Perception:[/COLOR] +2 
[COLOR="purple"]Initiative:[/COLOR] +6

[COLOR="purple"]Primary Weapon:[/COLOR] Elven Curve Blade (+7, 1d10+3 (S), 18-20/x2)
[COLOR="purple"]Special Attack Options:[/COLOR] Power Attack: -1 Attack, +3 Damage

[COLOR="purple"]Ranged Weapon:[/COLOR] Light Crossbow (+6, 1d8 (P), 19-20/x2)
[COLOR="purple"]Ranged Weapon:[/COLOR] Chakram (+6, 1d8+2 (S), 20/x2)

[COLOR="purple"]Current Conditions in Effect:[/COLOR] None
[COLOR="purple"]Consumables Available:[/COLOR] Potion Cure Light Wounds (x4), Potion Shield of Faith, Potion Jump, Potion Protection from Evil, Alchemist's Fire 

[IMG]http://www.enworld.org/forum/attachment.php?attachmentid=57174&d=1366761020[/IMG]
[/sblock]

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Elven Curve Blade: Attack: +7 = [BAB (2) + DEX (4) + Masterwork (1)]
                   Damage: 1d10+3 (S), Crit: 18-20/x2 
                  Special: Finesse Weapon
                  Special: Power Attack: -1 Attack, +3 Damage

   Light Crossbow: Attack: +6 = [BAB (2) + DEX (4)]
                   Damage: 1d8 (P), Crit: 19-20/x2 
                    Range: 80ft
                   Reload: Move Action

           Dagger: Attack: +6 = [BAB (2) + DEX (4)]
                   Damage: 1d4+2 (P or S), Crit: 19-20/x2
                  Special: Finesse
                  Special: Power Attack: -1 Attack, +2 Damage
                    Range: 10ft

          Chakram: Attack: +6 = [BAB (2) + DEX (4)]
                   Damage: 1d8+2 (S), 20/x2
                    Range: 30ft
                  Special: -1 Attk if used in melee, DC 15 Reflex
                            save to not cut self for 1/2 damage
                            with no strength mod added.

 Alchemist's Fire: Attack: +6 = [BAB (2) + DEX (4)]
                   Damage: 1d6 (Fire), Crit 20/x2
                    Range: 10ft
                  Special: Splash Weapon deals 1 Damage to adjacent
                           squares on direct hit.
                  Special: Deals additional 1d6 (Fire) Damage to direct
                           hit target on next round unless flames are 
                           put out with DC 15 Reflex save as a 
                           Full-Round Action.

Racial FeaturesEdit

Ability Adjustments: +2 (Dexterity), +2 (Intelligence), -2 (Constitution)
               Size: Medium
              Speed: 30'
      Favored Class: Fighter (+1 HP taken twice)              
   Elven Immunities: Elves are immune to magic sleep effects and gain a 
                     +2 racial saving throw bonus against enchantment spells 
                     and effects.

        Keen Senses: Elves receive a +2 racial bonus on Perception checks.

        Elven Magic: Elves receive a +2 racial bonus on caster level checks made 
                     to overcome spell resistance. In addition, elves receive a 
                     +2 racial bonus on Spellcraft skill checks made to identify 
                     the properties of magic items.

 Weapon Familiarity: Elves are proficient with longbows (including composite 
                     longbows), longswords, rapiers, and shortbows (including 
                     composite shortbows), and treat any weapon with the word 
                     “elven” in its name as a martial weapon.

   Low-Light Vision: Elves can see twice as far as humans in conditions of 
                     dim light.

Class FeaturesEdit

Fighter 02

Armor/Weapons: Proficient with all simple and martial weapons and with all 
               armor (heavy, light, and medium) and shields (including 
               tower shields).

Bonus Feat 01: Power Attack

Bonus Feat 02: Quick Draw

      Bravery: Starting at 2nd level, a fighter gains a +1 bonus on Will 
               saves against fear. This bonus increases by +1 for every 
               four levels beyond 2nd.

FeatsEdit

Weapon Finesse (Level   01): With a light weapon, elven curve blade, rapier, 
                             whip, or spiked chain made for a creature of your 
                             size category, you may use your Dexterity modifier
                             instead of your Strength modifier on attack rolls.
                             If you carry a shield, its armor check penalty
                             applies to your attack rolls.

  Power Attack (Fighter 01): You can choose to take a –1 penalty on all melee 
                             attack rolls and combat maneuver checks to gain a 
                             +2 bonus on all melee damage rolls. This bonus to 
                             damage is increased by half (+50%) if you are 
                             making an attack with a two-handed weapon, a one
                             handed weapon using two hands, or a primary natural
                             weapon that adds 1-1/2 times your Strength modifier 
                             on damage rolls. This bonus to damage is halved 
                             (–50%) if you are making an attack with an 
                             off-hand weapon or secondary natural weapon.

                             When your base attack bonus reaches +4, and every 
                             4 points thereafter, the penalty increases by –1 
                             and the bonus to damage increases by +2.

                             You must choose to use this feat before making an
                             attack roll, and its effects last until your next 
                             turn. The bonus damage does not apply to touch 
                             attacks or effects that do not deal hit point 
                             damage.

    Quick Draw (Fighter 02): You can draw a weapon as a free action instead of 
                             as a move action. You can draw a hidden weapon 
                             (see the Sleight of Hand skill) as a move action.

                             A character who has selected this feat may throw 
                             weapons at his full normal rate of attacks (much 
                             like a character with a bow).

                             Alchemical items, potions, scrolls, and wands 
                             cannot be drawn quickly using this feat.

TraitsEdit

   Resilient (General): +1 Trait Bonus on Will Saves.

 Warrior of Old (Race): You gain a +2 trait bonus on Initiative checks.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 06 = [Base (2) + INT (1)/Level; FC (0), Misc (0)] (Fighter 2)
              00 = [Base (0) + INT (0)/Level; FC (0), Misc (0)] (Class 2)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               3     1       0       4     -2   +0
Appraise                 1     0       0       1          +0
Bluff                    0     0       0       0          +0
Climb                    4     1       3       2     -2   +0
Craft* (       )         1     0       0       1          +0
Diplomacy                0     0       0       0          +0
Disable Device                 0       0       4     -2   +0
Disguise                 0     0       0       0          +0
Escape Artist            2     0       0       4     -2   +0
Fly                      2     0       0       4     -2   +0
Handle Animal            4     1       3       0          +0
Heal                    -1     0       0      -1          +0
Intimidate               4     1       3       0          +0
Knowledge (Arcana)             0       0       1          +0
Knowledge (Dngnrng)*           0       0       1          +0
Knowledge (Engnrng)*           0       0       1          +0
Knowledge (Geography)          0       0       1          +0
Knowledge (History)            0       0       1          +0
Knowledge (Local)              0       0       1          +0
Knowledge (Nature)             0       0       1          +0
Knowledge (Nobility)           0       0       1          +0
Knowledge (Planes)             0       0       1          +0
Knowledge (Religion)           0       0       1          +0
Linguistics                    0       0       1          +0
Perception               2     1       0      -1          +2 Keen Senses
Perform    (       )     0     0       0       0          +0
Profession (       )*          0       0      -1          +0
Ride*                    2     0       0       4     -2   +0
Sense Motive            -1     0       0      -1          +0
Sleight of Hand                0       0       4     -2   +0
Spellcraft                     0       0       1          +0
Stealth                  2     0       0       4     -2   +0
Survival*               -1     0       0      -1          +0
Swim                     4     1       3       2     -2   +0
Use Magic Device               0       0       0          +0

* = untrained class skill

Spell Lists (Known)Edit

0 Level                    Level 1                    Level 2
* Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name

Spell Lists (Prepared)Edit

0 Level                    Level 1                    Level 2
* Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name

EquipmentEdit

Equipment                          Cost          Weight
Explorer's Outfit                   --            --   lb
Face Tattoo                          2.00   gp    --   lb
Hand Tattoo                          1.00   gp    --   lb
Earrings                             5.00   gp    --   lb
Necklace                             2.00   gp    --   lb
Chain Shirt                        100.00   gp   25.0  lb

Elven Curve Blade (Melee)          230.00   gp    7.0  lb
  --Masterwork Quality
Light Crossbow    (Ranged)          35.00   gp    4.0  lb
  Ammo (10)                          1.00   gp    1.0  lb
Chakram           (Ranged)           1.00   gp    1.0  lb
Wrist Sheath (+2 Sleight of Hand)    1.00   gp    1.0  lb
  Dagger          (Melee)            2.00   gp    1.0  lb
Backpack (Masterwork)               50.00   gp    2.0  lb
  Blanket                            0.50   gp    3.0  lb
  Waterskin                          1.00   gp    4.0  lb
  Soap                               0.01   gp    0.5  lb
  Silk Rope (50ft)                  10.00   gp    5.0  lb
  Trail Rations              (x3)    1.50   gp    3.0  lb
  Alchemist's Fire           (x1)   20.00   gp    1.0  lb
  Chalk                              0.01   gp    --   lb
  Flint & Steel                      1.00   gp    --   lb
  Potion (Cure Light Wounds) (x4)  200.00   gp    --   lb
  Potion (Shield of Faith)          50.00   gp    --   lb
  Potion (Jump)                     50.00   gp    --   lb
  Potion (Protection from Evil)     50.00   gp    --   lb
Belt Pouch                           1.00   gp    0.5  lb
  Ioun Torch                        75.00   gp    --   lb
  Coins
    9 Gold
    9 Silver
    2 Copper

Cost of Living (Average)           100.00   gp    --   lb
  --Do Not Track Non-Magical 
    Expenditures Under 1 gp
                                    ========     ======
                          Totals:  990.02   gp     59.0 lb

            Light  Medium   Heavy    
Max Weight: 0-66   67-133  134-200

Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

FinancesEdit

PP:  0                               Initial Character Money:  +1000 gp (Lvl 2)
GP:  9                             earned on first adventure:     +0 gp
SP:  9                                                           ==========
CP:  2                                       Career Earnings:   1000.00 gp
                                           Carried Inventory:   -890.02 gp
                                 consumed or destroyed items:     -0.00 gp
Gems/Jewelry/Other:                    living accommodations:   -100.00 gp
0000                                                             ==========
                                                     Coinage:      9.92 gp

DetailsEdit

      Size: Medium
    Gender: Female
       Age: 120 Years Old
    Height: 5' 10"
    Weight: 110 lbs
Hair Color: Blonde/White
 Eye Color: Red/Violet
Skin Color: Fair

Appearance: Triela has fair skin with an intricately tattooed face, 
            earrings hanging from her right her and some tattoos on 
            her right hand. Her hair is light blonde, almost white in 
            places but with traces of darker colors throughout. She 
            has one red and one violet eye. She wears well tailored 
            clothes and prefers light armor which will not hinder her 
            movement.
 
  Demeanor: Triela is friendly and always willing to help out those 
            in need. She abhors those that treat others as property 
            and will not hesitate to speak up if she feels that someone 
            is being mistreated. She is intelligent but her desire to 
            help those in need sometimes leads her to make quick decisions 
            which can get her into trouble. Fortunately she is skilled with 
            the exotic blade she carries as well as a myriad of other 
            weapons so these instances have turned out alright.

BackgroundEdit

Triela had a childhood much like many other elves. She was raised and trained in various arts, traditions, swordplay, and archery from a young age. She excelled particularly at swordplay and quickly grew attached to a little used and unusual weapon which she uses as her primary weapon of choice to this day. As she reached adulthood however she found that the intruegue and maneuvering of the elven courts did not suit her at all. Instead she spent many hours training with her elven curved blade in solitude rather than smiling, planning, and maneuvering with all the elves at court. 

After spending several years where her days were spent perfecting the art of wielding the Elven Curved Blade and nights relaxing Triela felt compelled to put her practiced skills to work helping those in need. She spent several years on the material plane traveling around helping those who could not help themselves and accepting whatever rewards were offered to her. 

PRESENT:

Triela arrived in the beautiful city of Vensa and feeling that she once more needs a place to call her own she invested in a small apartment to live in. Her adventuring lifestyle was not capable of supporting anything particularly fantastic so her home is rather modest and without grand furnishings at the moment. Triela found that after several months of peace and quite boredom started to set in. She is itching to find someone who needs her help once more. Having heard since she moved to the city that the Dunn Wright Inn is the place to go for someone looking to find work she packs up her adventuring supplies and heads over to the Inn hoping to put her skills to the test once more...

Adventure LogEdit

Triela Replacing Vax

Replacement Character Created at Level 2
      XP Received: 1300 XP
Treasure Received: 1000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2: Created At Level 2
    Class: Fighter
      BAB: +1 to +2
     Fort: +2 to +3
      Ref: +0 to +0
     Will: +0 to +0
     Feat: None
 Features: Bonus Feat: Quick Draw
       HP: Max -2 (8 HP), +1 FC Bonus
Skill Pts: +6 = +03 (Fighter) +03 (Old Total) 
              = 06 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (April 27th, 2013) (Satin Knights - Judge) level 1 & 2
  • Approval (May 16, 2013) (jkason - judge) level 1 & 2
  • Wandering the streets for the moment.

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