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Tree (Airwhale)

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Basic InformationEdit

Images
      Race: Human
     Class: Druid (1)
     Level: 1
Experience: 0 XP (1,300 TNL)
 Alignment: Neutral Good
 Languages: Common, Druidic, Sylvian
     Deity: None/Nature
First Seen: The Dunn Wright Inn
  Location: URL-new-post.html to current game
Background: Open


AbilitiesEdit

STR: 19 +4 (13 pts) (+2 Racial)
DEX: 14 +2 (05 pts)
CON: 14 +2 (05 pts)
INT: 08 -1 (-2 pts)
WIS: 13 +1 (03 pts)
CHA: 07 -2 (-4 pts)

Combat StatisticsEdit

(HP:Max-2)    HP:  11 = [1d8 + CON (2) + FC (1)] (Druid)
              AC:  18 = [10 + DEX (2) + Armor (4) + Shield (2) + Natural (0)
                          + Size (0) + Misc (0)]
        AC Touch:  12 = [10 + DEX (2) + Size (0) + Misc (0)]
   AC Flatfooted:  16 = [10 + Armor (4) + Shield (2) + Natural (0)
                          + Size (0) + Misc (0)]
            INIT:  +4 = [DEX (2) + Reactionary Trait (2)]
             BAB:  +0 = [Druid(0)]
             CMB:  +4 = [BAB (0) + STR (4) + Misc (0)]
             CMD:  16 = [10 + BAB (0) + STR (4) + DEX (2) + Misc (0)]
       Fortitude:  +4 = [Druid(2) + CON (2) + Misc (0)]
          Reflex:  +3 = [Druid(0) + DEX (2) + Resilient Trait (1)]
            Will:  +3 = [Druid(2) + WIS (1) + Misc (0)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

 Club    : Attack: +4 = [BAB (0) + Str (4) + Misc (0) + Magic (0)]
           Damage: 1d6+4, Crit: 20/x2, Special: None

 Sling   : Attack: +1 = [BAB (0) + Dex (2) + stone ammo (-1) + Magic (0)]
           Damage: 1d3+4, Crit: 00/x0, Special: stone ammo
 Club,   : Attack: +2 = [BAB (0) + Dex (2) + Misc (00) + Magic (00)]
 thrown    Damage: 1d6+4, Crit: 20/x2, Special: 10' range inc

Racial FeaturesEdit

               Race: Human
Ability Adjustments: +2 (Str)
               Size: Medium
              Speed: 30'
      Favored Class: Druid (HP +1)
               Name: Extra skill point per level
               Name: Extra Feat at first level

Class FeaturesEdit

Druid

Armor/Weapons: Wild form natural attacks, club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. Light and Medium, non metal armor
 Nature Bond : Has an animal companion: a tiger named "Kitty"
   Nature Sense: +2 KS: Nature & Survival Skill Checks
   Orisons: 0 Level Spells At-Will
   Wild Empathy: Diplomacy vs. Animals (1d20 + Druid Lvl + Cha Mod)
 

FeatsEdit

Augment Summoning (Level 1):Summoned creatures gain a +4 to Strength and Constitution.
Spell Focus, Conjuration (Human Bonus): +1 to DC for Conjuration spells.

TraitsEdit

Being-very-careful-of-pixie-tricks (Resilient, Reflex) (General): +1 to Reflex saves
Reactionary (Combat): +2 to initiative

SkillsEdit

  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 04 = [Base (4) + INT (-1)/Level; FC (0), Human (1)] (Druid)
           

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              -1     0       0       2     -3   +0
Appraise                -1     0       0      -1          +0
Bluff                   -2     0       0      -2          +0
Climb                    1     0       *       4     -3   +0
Craft (       )         -1     0       *      -1          +0
Diplomacy               -2     0       0      -2          +0
Disable Device                 0       0       2     -3   +0
Disguise                -2     0       0      -2          +0
Escape Artist           -1     0       0       2     -3   +0
Fly                     -1     0       *       2     -3   +0
Handle Animal            4(8)  1       3      -2          +2 (Nature Sense)(+4 with AC)
Heal                     1     0       *       1          +0
Intimidate              -2     0       0      -2          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       *       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)       5     1       3      -1          +2 (Nature Sense)
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics              0     1       0      -1          +0
Perception               1     0       *       1          +0
Perform    (       )    -2     0       0      -2          +0
Profession (       )           0       *       1          +0
Ride                    -1     0       *       2     -3   +0
Sense Motive             1     0       0       1          +0
Sleight of Hand                0       0       2     -3   +0
Spellcraft                     0       *      -1          +0
Stealth                 -1     0       0       2     -3   +0
Survival                 5     1       3       1          +0
Swim                     1     0       *       4     -3   +0
Use Magic Device               0       0      -2          +0

* = untrained class skill

Spell Lists (Prepared)Edit

0 Level                    Level 1                    
* Light               * Cure light wounds               
* Detect magic        * Shillelagh               
* Spark

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                 --         --  lb
Hide Armor                        15    gp   25  lb
Heavy Wooden Shield                7    gp   15  lb
Weapon (Club)                      0    gp    3  lb
Weapon (Club)                      0    gp    3  lb
Weapon (Sling)                     0    gp    0  lb
Common Backpack                    2    gp    2  lb
  Foraged/hunted food(Jerkey, etc) 5    gp   10  lb (10 days trail rations)
  Flask(water)                      .03 gp   1.5 lb
  Flask(water)                      .03 gp   1.5 lb
  Weapon (Club)                    0    gp    3  lb
Belt Pouch                         1    gp    .5 lb
  sling stones (20)                0    gp   10  lb
  Sprig of holly                   0    gp    0  lb
                               ========     ======
                        Totals:   30.06 gp  74.5 lb

            Light  Medium   Heavy    
Max Weight: 0-116  117-233  234-350

Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

FinancesEdit

PP:  0                                     Initial Character Money:   +150 gp
GP:  0                                   earned on first adventure:     +0 gp
SP:  0                                                             ==========
CP:  0                                             Career Earnings:    150 gp
                                                 Carried Inventory: -30.06 gp
                                       consumed or destroyed items:     -0 gp
Gems/Jewelry/Other:                          living accommodations:     -0 gp
0124.94(Pretty rocks)                                              ==========
                                                           Coinage: 119.94 gp

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 17
    Height: 6 Feet, 2 inches
    Weight: 190 pounds
Hair Color: brown
 Eye Color: brown
Skin Color: deep tan

Appearance: Tree looks like he has been living in the forest for most of his life.  Hair is disheveled, but short, scruffy beard, etc
  
  Demeanor: Tree often seems clueless, loud, and friendly. Being new to civilization, he often has trouble following conversations and social conventions,  but he is obviously trying to be kind and considerate. He has recently gone through a very long time without talking,  and he often has trouble figuring out the appropriate words to say for a given situation.

BackgroundEdit

At a young age, Tree was kidnapped by a band of pixies, who raised him (in their way), telling him that his parents were evil, and that they were doing him a favor. While the pixies were never too malicious, Tree (or "Human" as the pixies called him) was constantly the focus of the pixies humor and practical jokes. Sick of this, Tree struck out on his own once he hit puberty. He has learned to commune with nature during his seclusion, and has made close friends with a feral tiger.

Recently, Tree has been having dreams where the spirits of nature lead him on a path to civilization, where he meets himself as a child. Tree has interpreted these visions as encouragement to rejoin civilization to find out more of his history. Tree does not know his real name, however, on one of his early excursions, a villager commented that he was "as tall as a tree". Tree enjoyed this remark and has taken on the word "Tree" as his moniker. Just before entering the campaign, he has bartered some pretty rocks that he has found during his travels for some basic protective gear.

Animal CompanionEdit

 
KITTY	(CR 2)
Female Tiger
Medium Animal
Initiative +3; Senses Low-Light Vision, Scent; Perception +6

----
DEFENSE
----
AC 14, AC(T) 13, AC(FF) 11 (+3 Dex, +1 natural)
HP 16 (Max-2, +2 CON)
Fort +4, Ref +6, Will +2

----
OFFENSE
----
Spd 40 ft.
Melee Bite (Tiger) +2 (1d6+1) and
      Claw x2 (Tiger) +2 (1d4+1) and
      Rake x2 (Tiger) +2 (1d4+1)
Space 10 ft.; Reach 5 ft.

----
STATISTICS
----
Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
BAB +1; CMB +2; CMD 15 (19 vs. Trip)
      Feats: Power attack
     Tricks: Hunting (Attack, Down, Fetch, Heel, Seek, Track)
             Attack Any Target
     Skills: Perception 1 (+6), Acrobatics 1 (+7)
Encumbrance: 0

----
SPECIAL ABILITIES
----
    Hunting: [Trick] The animal has been trained to assist in hunting.
Attack Any Target: [Trick] The animal will attack any creature on command.
        Kitty takes commands in Sylvan, common, or through hand gestures
 Low-Light Vision: See twice as far as a human in low light, distinguishing color and detail.
       Scent (Ex): Detect opponents within 15+ feet by sense of smell.

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (March 7, 2014) (Aura - non-judge) level 1
  • Approval (March 22, 2014) (Satin Knights ~ Judge) level 1

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