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Basic InformationEdit

      Race: Human
     Class: Monk (Monk of the Empty Hand
     Level: Level 1
Experience: 0 XP (1,300 TNL)
 Alignment: LN
 Languages: Languages
     Deity: Penk
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game
Background: Open or Closed


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 14 +2 (5 pts)
DEX: 16 +3 (10 pts)
CON: 12 +1 (2 pts)
INT: 12 +1 (2 pts)
WIS: 16 +3 (5 pts)(+2 Racial)
CHA: 07 -2 (-4 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(HP Option)   HP:  10 = [1d8 + CON (1) + FC (1)] (Monk 1)
                        [0d0 + CON (0) + FC (0)] (Class 2)
              AC:  17 = [10 + DEX (3) + Armor (0) + Shield (0) + Natural (0)
                          + Size (0) + + Dodge (1) + Monk (3) + Misc (0)]
        AC Touch:  17 = [10 + DEX (3) + Size (0) + Dodge (1) + Monk (3)+ Misc (0)]
   AC Flatfooted:  13 = [10 + Armor (0) + Shield (0) + Natural (0)
                          + Size (0) + Monk (3) + Misc (0)]
            INIT:  +3 = [DEX (3) + Misc (0)]
             BAB:  +0 = [Monk (0) + Class 2 (0)]
             CMB:  +2 = [BAB (0) + STR (2) + Misc (0)]
             CMD:  18 = [10 + BAB (0) + STR (2) + DEX (3) + Monk (3) + Misc (0)]
       Fortitude:  +3 = [Monk (2) + CON (1) + Misc (0)]
          Reflex:  +5 = [Monk (2) + DEX (3) + Misc (0)]
            Will:  +5 = [Monk (2) + WIS (3) + Misc (0)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  Unarmed: Attack: +2 = [BAB (0) + Ability (2) + Misc (0) + Magic (0)]
           Attack: +1 = [BAB (0) + Ability (2) + Misc (-1) + Magic (0)] (Flurry of Blows)
           Damage: 1d06+2, Crit: 20/x2, Special: B
    Light: Attack: +2 = [BAB (0) + Ability (2) + Misc (0) + Magic (0)]
           Attack: +1 = [BAB (0) + Ability (2) + Misc (-1) + Magic (0)] (Flurry of Blows)
           Damage: 1d04+2, Crit: 20/x2, Special: Improvised, Light, B
OneHanded: Attack: +2 = [BAB (0) + Ability (2) + Misc (0) + Magic (0)]
           Attack: +1 = [BAB (0) + Ability (2) + Misc (-1) + Magic (0)] (Flurry of Blows)
           Damage: 1d06+2, Crit: 20/x2, Special: Improvised, One Handed, B
TwoHanded: Attack: +2 = [BAB (0) + Ability (2) + Misc (0) + Magic (0)]
           Attack: +1 = [BAB (0) + Ability (2) + Misc (-1) + Magic (0)] (Flurry of Blows)
           Damage: 1d06+2/1d06+2, Crit: 20/x2, Special: Improvised, Two Handed, B
   Ranged: Attack: +3 = [BAB (0) + Ability (3) + Misc (0) + Magic (0)]
           Attack: +2 = [BAB (0) + Ability (3) + Misc (-1) + Magic (0)] (Flurry of Blows)
           Damage: 1d02+0, Crit: 20/x2, Special: Improvised, Ranged, Range Increment: 10

Racial FeaturesEdit

Ability Adjustments: +2 (Wisdom)
               Size: Medium
              Speed: 30'
      Favored Class: Fighter (HP)
         Bonus Feet: Humans select one extra bonus feat at 1st level (Throw Anything)
            Skilled: Humans gain an additional skill rank at first level and whenever they gain a level.

Class FeaturesEdit

Monk

  Armor/Weapons: Shuriken only; treats normal weapons as improvised.
                 Light weapons as light hammer, one handed weapons as club,
                 two handed weapons as quarterstaff
       AC Bonus: When unarmed or unencumbered, adds wisdom bonus to AC and CMD
                 +1 at 4th level and +1 every four monk levels thereafter.
                 Applies to touch and flat footed, but not immobilized or helpless.
Flurry of Blows: Make a Flurry of Blows as a full-attack action.  When doing so, add
                 -2 on all attack rolls.  Can be unarmed strikes or with improvised weapons.
                 Base attack bonus is equal to monk class level for flurry of blows.
 Unarmed Strike: Monk may use full strength bonus on damage rolls for all unarmed strikes.
                 Can be either lethal or nonlethal damage.  Counts as both manufactured
                 weapon and natural one.  Gains Improved Unarmed Strike as Bonus Feat.
                 1d6 damage
     Bonus Feat: Catch Off Guard

Class 2

Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics

FeatsEdit

                               Dodge (First Level): +1 Dodge Bonus to AC

                            Throw Anything (Human): No penalty for improvised range weapons.
                                                    +1 circumstance bonus on attack rolls 
                                                    with thrown splash weapons.
Improved Unarmed Strike (Monk Starting Bonus Feat): Considered Armed While Unarmed; No attacks
                                                    of opportunity from attacking unarmed.
         Catch Off Guard (Monk Level 1 Bonus Feat): No penalty for improvised melee weapons.
                                                    Unarmed opponents are flat footed against 
                                                    improvised attacks.

TraitsEdit

      Lost Nobility (Social): +1 trait bonus on attack and damage rolls against government
                              officials of your homeland
Capable (Survival) (General): +1 bonus on Survival checks, and Survival is always a class skill.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 00 = [Base (0) + INT (0)/Level; FC (0), Misc (0)] (Class 1)
              00 = [Base (0) + INT (0)/Level; FC (0), Misc (0)] (Class 2)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               7     1       3       3     -0   +0
Appraise                 1     0       0       1          +0
Bluff                   -2     0       0      -2          +0
Climb                    2     1       3       2     -0   +0
Craft (       )          1     0       0       1          +0
Diplomacy               -2     0       0      -2          +0
Disable Device                 0       0       3     -0   +0
Disguise                -2     0       0      -2          +0
Escape Artist            7     1       3       3     -0   +0
Fly                      3     0       0       3     -0   +0
Handle Animal                  0       0      -2          +0
Heal                     3     0       0       3          +0
Intimidate              -2     0       0      -2          +0
Knowledge (Arcana)             0       0       1          +0
Knowledge (Dngnrng)            0       0       1          +0
Knowledge (Engnrng)            0       0       1          +0
Knowledge (Geography)          0       0       1          +0
Knowledge (History)            0       0       1          +0
Knowledge (Local)              0       0       1          +0
Knowledge (Nature)             0       0       1          +0
Knowledge (Nobility)           0       0       1          +0
Knowledge (Planes)             0       0       1          +0
Knowledge (Religion)           0       0       1          +0
Linguistics                    0       0       1          +0
Perception               7     1       3       3          +0
Perform    (       )    -2     0       0      -2          +0
Profession (       )           0       0       3          +0
Ride                     3     0       0       3     -0   +0
Sense Motive             7     1       3       3          +0
Sleight of Hand                0       0       3     -0   +0
Spellcraft                     0       0       1          +0
Stealth                  3     0       0       3     -0   +0
Survival                 7     1       3       3          +1 (Capable)
Swim                     2     0       0       2     -0   +0
Use Magic Device               0       0      -2          +0

* = untrained class skill

Spell Lists (Known)Edit

0 Level                    Level 1                    Level 2
* Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name

Spell Lists (Prepared)Edit

0 Level                    Level 1                    Level 2
* Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                 --         --  lb
Armor                              0    gp    0  lb
Shield                             0    gp    0  lb
Weapon (Melee)                     0    gp    0  lb
Weapon (Ranged)                    0    gp    0  lb
  Ammo (00)                        0    gp    0  lb
Container (e.g. Backpack)          0    gp    0  lb
  Item                             0    gp    0  lb
  Item                             0    gp    0  lb
  Item                             0    gp    0  lb
  Item                             0.00 gp    0  lb
                               ========     ======
                        Totals:    0.00 gp    0  lb

            Light  Medium   Heavy    
Max Weight: 0-100  101-200  201-300

Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

FinancesEdit

PP:  0                                     Initial Character Money:   +150 gp
GP:  0                                   earned on first adventure:     +0 gp
SP:  0                                                             ==========
CP:  0                                             Career Earnings:    150 gp
                                                 Carried Inventory:     -0 gp
                                       consumed or destroyed items:     -0 gp
Gems/Jewelry/Other:                          living accommodations:     -0 gp
0000                                                               ==========
                                                           Coinage:    150 gp

DetailsEdit

      Size: M
    Gender: M
       Age: 22
    Height: 5 ft 9 in
    Weight: 175 lbs
Hair Color: Brown
 Eye Color: Green
Skin Color: Tan
Appearance: 
  Demeanor:

BackgroundEdit

Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Date) (Judge 1) level 1
  • Approval (Date) (Judge 2) level 1

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