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Tirithon (Axios)

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Basic InformationEdit

Donovan
      Race: Half-Elf
     Class: Monk (Zen Archer/Qinggong)
     Level: 1
Experience: 1,418 XP, eligible to level
 Alignment: Lawful Neutral
 Languages: Common, Elven, and Irthian
     Deity: Tessel
First Seen: Wreck Ashore
  Location: Wreck Ashore
Background: Open


AbilitiesEdit

STR: 14 +2 (5  pts)
DEX: 14 +2 (5  pts)
CON: 10 +0 (0  pts)
INT: 10 +0 (0  pts)
WIS: 18 +4 (10 pts) +2 racial
CHA: 10 +0 (0 pts)

Combat StatisticsEdit

   (Max -2)   HP:   9 = [1d8 + CON (0) + FC (1)] (Monk)
              AC:  16 = [10 + DEX (2) + WIS (4)]
        AC Touch:  16 = [10 + DEX (2) + WIS (4)]
   AC Flatfooted:  14 = [10 + WIS (4)]
            INIT: + 4 = [DEX (2) + Reactionary (2)]
             BAB: + 0 = [Monk (0)]
             CMB: + 2 = [BAB (0) + STR (2)]
             CMD:  18 = [10 + BAB (0) + STR (2) + DEX (2) + WIS (4)]
       Fortitude: + 2 = [Monk (2) + CON (0)]
          Reflex: + 4 = [Monk (2) + DEX (2)]
            Will: + 8 = [Monk (2) + WIS (4) + Dual Minded (2)]
           Speed:  30'
Damage Reduction:  None
Spell Resistance:  None
   Spell Failure:  N/A

Weapon StatisticsEdit

Ranged
  Longbow: Attack: +2 = [BAB (0) + DEX (2)]
           Damage: 1d8, Crit: 20/x3, Range: 100', Special: Monk
  PBS : Attack: +3 = [BAB (0) + DEX (2) + PBS (1)]
        Damage: 1d8+1, Crit: 20/x3, Range: 100', Special: PBS
  FoB : Attack: +2 = [BAB (1) + DEX (2) - FoB (1)]
        Damage: 1d8, Crit: 20/x3, Range: 100', Special: FoB
  FoB PBS: Attack: +3 = [BAB (1) + DEX (2) - FoB (1) + PBS (1)]
           Damage: 1d8+1, Crit: 20/x3, Range: 100', Special: FoB & PBS
  Ammo: 40/40 (Common), 20/20 (Blunt), 20/20 (Cold Iron)
  Dagger: Attack: +2 = [BAB (0) + DEX (2) + PBS (1)]
          Damage: 1d4+3, Crit: 19-20x2, Range: 10', Special: Monk & PBS
Melee
  Unarmed Strike: Attack: +2 = [BAB (0) + STR (2)]
                  Damage: 1d6+2, Crit: 20/x2, Special: None
  Dagger: Attack: +2 = [BAB (0) + STR (2)]
          Damage: 1d4+2, Crit: 19-20x2, Special: Monk
FoB= Flurry of Blows 
PBS = Point Blank Shot

Racial FeaturesEdit

Ability Adjustments: +2 (Wisdom)
               Size: Medium
              Speed: 30'
      Favored Class: Monk (+1 HP) & Inquisitor
   Elven Immunities: Immune to magical sleep/+2 vs. enchantment spells and 
                     effects. 
        Dual Minded: +2 on Will saves. Replaces Adaptability.
        Keen Senses: +2 on Perception checks.
   Low-light Vision: See twice as far as humans in low-light conditions.
          Elf Blood: Count as both human and elf for race effected conditions.
      Multitalented: Choose two classes to receive favored class bonuses at 1st 
                     level.

Class FeaturesEdit

Monk

Armor/Weapons: Monks are proficient with brass knuckles, cestus, club, crossbow,
  dagger, handaxe, javelin, kama, longbow, nunchaku, quarterstaff, sai, shortbow, 
  shortspear, short sword, shuriken, siangham, sling, spear, and temple sword.
Flurry of Blows: As a full attack action make an additional attack.
Bonus Feat: Gain bonus feats at 1st and 2nd then every 4 levels thereafter.
Perfect Strike: Gain the feat Perfect Strike at 1st level.  Usable 1/day.

FeatsEdit

Point Blank Shot (1st Lvl): +1 on attack and damage rolls bonus if within 30' 
  of target.
Precise Shot (1st Bonus): You receive no penalty for shooting into melee.
Perfect Strike (Class): You can roll attack twice and take the higher
  result (1/day).
Imp. Unarmed Strike (Class): You do not provoke AoO when you make unarmed attacks
  and can choose between lethal and non-lethal damage.

TraitsEdit

Reactionary (Combat): +2 on Initiative checks.
Suspicious (Social): +1 on Sense Motive checks.

SkillsEdit

Skill Points: 4 = [Base (4) + INT (0)/Level 1; FC (0)] (Monk)
              0 = [Base (0) + INT (0)/Level 0; FC (0)] (Inquisitor)
Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              6      1       3       2     -0    +0
Appraise                0      0       0       0           +0
Bluff                  -1      0       0      -1           +0
Climb                   2      0       0       2     -0    +0
Diplomacy              -1      0       0      -1           +0
Disguise               -1      0       0      -1           +0
Escape Artist           2      0       0       2     -0    +0
Fly                     2      0       0       2     -0    +0
Heal                    4      0       0       4           +0
Intimidate             -1      0       0      -1           +0
Knowledge (Arcana)      0      0       0       0           +0
Knowledge (Dngnrng)     0      0       0       0           +0
Knowledge (Engnrng)     0      0       0       0           +0
Knowledge (Geography)   0      0       0       0           +0
Knowledge (History)     0      0       0       0           +0
Knowledge (Local)       0      0       0       0           +0
Knowledge (Nature)      0      0       0       0           +0
Knowledge (Nobility)    0      0       0       0           +0
Knowledge (Planes)      0      0       0       0           +0
Knowledge (Religion)    0      0       0       0           +0
Perception             10      1       3       4           +2*
Perform    (       )   -1      0       0      -1           +0
Profession (       )    4      0       0       4           +0
Ride                    2      0       0       2     -0    +0
Sense Motive            9      1       3       4           +1^
Spellcraft                     0       0       0           +0
Stealth                 6      1       3       2     -0    +0
Survival                4      0       0       4           +0
Swim                    2      0       0       2     -0    +0
*Keen Senses
^Suspicious

Spell Lists (Known)Edit

None Yet

Spell Lists (Prepared)Edit

None Yet

EquipmentEdit

Equipment                             Cost            Weight 
Explorer's Outfit                                     0   lb 
Dagger (Melee)                       2    gp          1   lb 
Longbow (Ranged)                    75    gp          3   lb
 -Arrows (Common) (40)               2    gp          6   lb
 -Arrows (Blunt) (20)                2    gp          3   lb
 -Arrows (Cold Iron) (20)            2    gp          3   lb
Waterskin                            1    gp          4   lb
Backpack                             2    gp          2   lb
 -Bedroll                             .1  gp          5   lb
 -Torch (3/3)                         .03 gp          3   lb
 -Trail Rations (3/3)                1.5  gp          3   lb
 -Rope, Hemp (50')                   1    gp         10   lb 
Belt Pouch                           1    gp           .5 lb
 -Flint and Steel                    1    gp          -   lb
 -Tindertwig (5/5)                   5    gp          -   lb
 -Potion of Cure Light Wounds       50    gp          1   lb
                                   ==========       =========
                                   145.63 gp         44.5 lb

Total Weight: Light: 0-58, Medium: 59-116, Heavy: 117-175

FinancesEdit

PP:0                                 Initial Character Money:     150    gp 
GP:4                                       Carried Inventory:    -145.63 gp 
SP:3                                   Consumed or Destroyed:      -0    gp 
CP:7                                                         ===============
                                                  Total Coin:       4.37 gp

Gems/Jewelry/Other: 0000

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 20
    Height: 5'11"
    Weight: 163
Hair Color: Black
 Eye Color: Pale Gray
Skin Color: Tanned
Appearance: Tirithon stands just under six feet tall and is of average build. 
  His black hair is keep out of his face by a simple piece of leather or the 
  hood of his cloak, allowing his pale gray eyes to shine. His face is cleanly 
  shaven, but one could wonder if the boy is even old enough to shave. A scar, 
  from some long forgotten training accident perhaps, can easily be seen under 
  his left eye.
Demeanor: Tirithon carries himself with honor and treats those around him with 
  the respect they deserve. It's clear that he follows the tenets of the law and 
  the dogma of Tessel, the God of Secrets and Spies.
Background: Tirithon wasn't born into a rich family, in fact he never had a 
  family beyond his temple brothers and sisters, other followers of Tessel. 
  Tirithon's mentor early on was a Harran born elf named Arkin, he's the one 
  that introduced Tirithon to archery.

Adventure LogEdit

Wreck Ashore

     XP Received: 1,418 XP last combat involved Feb 16th, 2013

Treasure Received: 1,618.3 GP

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)

ApprovalsEdit

  • Approval (Jan 6th, 2013) (Satin Knights - Judge) level 1
  • Approval (9 Jan 2013) (Systole ~ Extraneous Judge) level 1

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