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Tirgas the Hermit (Cyclopean)

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Dwarfdruid

Image from http://www.myth-weavers.com/showthread.php?t=74731.

Basic InformationEdit

      Race: Dwarf
     Class: Druid (Serpent Shaman)
     Level: 2
Experience: 1599 XP (1,701 TNL)
 Alignment: Neutral
 Languages: Common, Druidic, Dwarven, Seithr
     Deity: Kaven; Favored by Geldar
First Seen: Dunn Wright Inn
  Location: Rodents of Unusual Size
Background: Open


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 12 +1 ( 2 pts)
DEX: 13 +1 ( 3 pts)
CON: 12 +1 ( 0 pts) +2 Racial
INT: 10 +0 ( 0 pts)
WIS: 18 +4 (10 pts) +2 Racial
CHA: 12 +1 ( 5 pts) -2 Racial

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  (Max-2)     HP:  16 = [2d8 + CON (1x2) + FC (0)] (Druid 2)
              AC:  16*= [10 + DEX (1) + Armor (4) + Shield (1) + Natural (0)
                          + Size (0) + Misc (0)]
        AC Touch:  11*= [10 + DEX (1) + Size (0) + Misc (0)]
   AC Flatfooted:  15 = [10 + Armor (4) + Shield (1) + Natural (0)
                          + Size (0) + Misc (0)]
            INIT:  +1 = [DEX (1) + Misc (0)]
             BAB:  +1 = [Druid (1)]
             CMB:  +2 = [BAB (1) + STR (1) + Misc (0)]
             CMD:  13†= [10 + BAB (1) + STR (1) + DEX (1) + Misc (0)]
       Fortitude:  +4‡= [Druid (3) + CON (1) + Misc (0)]
          Reflex:  +1‡= [Druid (0) + DEX (1) + Misc (0)]
            Will:  +6‡= [Druid (3) + WIS (3) + Misc (0)]
           Speed:  20'
      
             * +4 Dodge AC vs. giants
             † +4 vs. trip and bull rush
             ‡ +2 vs. spells, poison, and spell-like abilities 

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
        Dagger: Attack: +2 = [BAB (1) + STR (1) + Misc (0) + Magic (0)]
                Damage: 1d4+1, Crit: 19-20/x2, Range: 10 ft.

    Heavy Pick: Attack: +2 = [BAB (1) + STR (1) + Misc (0) + Magic (0)]
                Damage: 1d6+1, Crit: 20/x4

         Sling: Attack: +2 = [BAB (1) + DEX (1) + Misc (0) + Magic (0)]
                Damage: 1d4+1, Crit: 20/x2, Range: 50 ft.

Unarmed Strike: Attack: +2 = [BAB (1) + STR (1) + Misc (0) + Magic (0)]
                Damage: 1d3+1, Crit: 20/x2, 
               Special: Does not provoke an AoO, lethal or non-lethal damage

Racial FeaturesEdit

Ability Adjustments: +2 (Constitution), +2 (Wisdom), -2 (Charisma)
               Size: Medium
              Speed: 20'
      Favored Class: Druid (+1 Skill Rank)
    Slow and Steady: Speed never modified by armor or encumbrance.
         Darkvision: Can see in the dark up to 60 feet.
 Defensive Training: +4 dodge bonus to AC against monsters of the giant
                     subtype.
              Greed: +2 racial bonus on Appraise skill checks to determine
                     the price of nonmagical goods that contain precious
                     metals or gemstones.
             Hatred: +1 bonus on attack rolls against humanoid creatures of
                     the orc and goblinoid subtypes.
              Hardy: +2 racial bonus on saving throws against poison, spells,
                     and spell-like abilities.
          Stability: +4 racial bonus to CMD when resisting a bull rush or
                     trip attempt while standing on the ground.
       Rock Stepper: Dwarves with this racial trait can skillfully negotiate
                     rocky terrain. They can ignore difficult terrain created 
                     by rubble, broken ground, or steep stairs when they take
                     a 5-foot step. This racial trait replaces stonecunning.
 Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers,
                     and treats any weapon with "dwarven" in its name as
                     a martial weapon.
          Languages: Begins speaking Common and Dwarven. Can choose from
                     Giant, Gnome, Goblin, Orc, Terran, and Undercommon
                     as bonus languages.

Class FeaturesEdit

Druid 1 (Serpent Shaman)

Armor/Weapons: Club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear; proficient with all natural attacks of a form assumed with wild shape. Proficient with nonmetal light and medium armor. Proficient with wooden shields with the exception of tower shields. Cannot use druid spells or supernatural or spell-like abilities while using prohibited armor or shields or for 24 hours afterwards.

Spells: Divine casting. Prepares spells from the druid spell list. Can "lose" a prepared spell to spontaneously cast a ''summon nature's ally'' spell of the same level or lower. Cannot cast spells of opposing alignments.

Bonus Languages: Gains Druidic as a free language. Can learn Sylvan, the language of woodland creatures, as a bonus language.

Nature Bond: A serpent shaman who chooses an animal companion must select a snake. If choosing a domain, the serpent shaman must choose from the Animal, Charm, Trickery, and Water domains.

Nature Sense: +2 bonus on Knowledge (nature) and Survival checks.

Wild Empathy: Functions as a Diplomacy check, but to improve the attitude of an animal. Must be used within 30 feet of the target and under normal conditions. Can be used on a magical beast with Intelligence 1 or 2 at a -4 penalty. A serpent shaman can use wild empathy on a reptile as a full-round action at a +4 bonus.

Woodland Stride: Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.

Totem Transformation: At 2nd level, a serpent shaman may adopt an aspect of the snake while retaining her normal form. The druid may select from the following bonuses:

 -Movement (climb speed 20 feet, swim speed 20 feet)
 -scales (+2 natural armor bonus to AC)
 -Senses (low-light vision, scent)
 -Natural weapons (bite [1d4], poison [ frequency 1 round (6), effect 1 Con damage,   Cure 1 save, Con-based DC] for a Medium druid, +2 CMB to grapple). 

While using totem transformation, the serpent shaman may speak normally and can cast speak with animals (reptiles only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The serpent shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.

FeatsEdit

Improved Unarmed Strike: (1st Level Feat): You are skilled at fighting while unarmed. You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.

TraitsEdit

Ease of Faith (Faith): The gnomes who taught Tirgas his faith took steps to ensure that he understood that the divine magic of dwarves, gnomes, and all other races and creeds draw on the same powers. This philosophy makes it easier for him to interact with others who may not share his views. 
+1 bonus on Diplomacy checks, and Diplomacy is always a class skill.

Knowledgeable (Arcana and Dungeoneering): Tirgas has devoted himself to investigating and meditating upon all forms of life, even those that other druids might consider not entirely "natural." He has made several attempts to build rapport with both magical beasts and aberrations of animal-level intelligence, but has so far met with no success and several injuries. Tirgas gets a +1 trait bonus to the Knowledge (Arcana) and Knowledge (Dungeoneering) skills, and the latter is always a class skill.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 10 = [Base (4) + INT (0)/Level; FC (1), Misc (0)] (Druid 2)
              

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              -3     0       0       1     -4   +0
Appraise                 0     0       0       0          +0
Bluff                    1     0       0       1          +0
Climb                    1     1       3       1     -4   +0
Craft (       )          0     0       *       0          +0
Diplomacy                5     1       3       1          +1  (Trait)
Disable Device                 0       0       0     -4   +0
Disguise                 1     0       0       1          +0
Escape Artist           -3     0       0       1     -4   +0
Fly                     -3     0       *       1     -4   +0
Handle Animal            5     1       3       1          +0
Heal                     8     1       3       4          +0
Intimidate               1     0       0       1          +0
Knowledge (Arcana)             0       0       0          +1  (Trait)
Knowledge (Dngnrng)      5     1       3       0          +1  (Trait)
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)    4     1       3       0          +0  
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)       6     1       3       0          +2  (Nature Sense)
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception               8     1       3       4          +0
Perform    (       )     1     0       0       1          +0
Profession (Mendicant)         0       *       4          +0
Ride                    -3     0       *       1     -4   +0
Sense Motive             4     0       0       4          +0
Sleight of Hand                0       0       1     -4   +0
Spellcraft                     0       *       1          +0
Stealth                 -3     0       0       1     -4   +0
Survival                10     1       3       4          +2  (Nature Sense)
Swim                     1     1       3       1     -4   +0
Use Magic Device               0       0       1          +0

* = untrained class skill

Spell Lists (Prepared)Edit

0 Level                    Level 1                    Level 2
* Create Water             * Cure Light Wounds x2       * -
* Know Direction                         
* Read Magic

</pre>

Topaz (Animal Companion, ConstrictorTirgas the Hermit (Cyclopean))Edit

STR: 15 +2 
DEX: 17 +3 
CON: 13 +1  
INT: 01 -5 
WIS: 12 +1 
CHA: 02 -4
(Max -2)       HP:  26 = (8+6x2) + CON(1x3) + Toughness(3) 
               AC:  15 = [10 + DEX (03) + Armor (00) + Shield (00) 
                            + Natural (02) + Size (00) + Misc (00)]
         AC Touch:  13 = [10 + DEX (03) + Size (00) + Misc (00)]
    AC Flatfooted:  12 = [10 + Armor (00) + Shield (00) + Natural (02) 
                            + Size (00) + Misc (00)]
             INIT:  +3 = [DEX (03) + Misc (00)]
              BAB:  +2 = [Animal Companion (02)]
              CMB:  +4*= [BAB (02) + STR (2) + Size (0) + Misc (0)]
              CMD:  17 = [10 + BAB(2) + STR(2) + DEX(3) + Size(0) + Misc(0)]
        Fortitude: +04 = [companion (03) + CON (01) + Misc (00)]
           Reflex: +06 = [companion (03) + DEX (03) + Misc (00)]
             Will: +02 = [companion (01) + WIS (01) + Misc (00)]
            Speed:  20', 20' climb, 20' swim
            Stats: STR 15, DEX 17, CON 13, INT 1, WIS 12, CHA 2
             Size: medium
                   *+8 to start or maintain a grapple
  Attacks:
          Bite: +5 = [BAB (2) + STR (2) + Size (0) + Weapon Focus (1) + Magic (0)]
           Damage: 1d3+2, Crit: 20/x2
  Special Attacks: Grab

Special Qualities: scent, low-light vision
 Damage Reduction: none
 Spell Resistance: none
    Spell Failure: none
Skills:                Total   Rank     CS   Ability  ACP  Misc
   Acrobatics* (Dex)    3                      03                
        Climb* (Str)   10                      02           +8 (climb speed)    
 Escape Artist (Dex)    7        1      3      03                
    Intimidate (Cha)   -4                     -04                
   Perception  (Wis)    5        1      3      01                 
      Stealth  (Dex)    7        1      3      03                       
      Survival (Wis)    1                      01                 
         Swim* (Str)   10                      02           +8 (swim speed)                 

 * = class skill
Feats: Toughness, Weapon Focus (Bite)
Tricks: 4 (Attack, Come, Down, Track)

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                 --         --   lb
Hide Armor                        15    gp   25   lb
Shield, Light (Wooden)             3    gp    5   lb
Heavy Pick                         8    gp    6   lb
Dagger                             2    gp    1   lb
Sling                             --    gp   --   lb
  Bullets (50)                     0.5  gp   25   lb
Backpack                           2    gp    2   lb
  Pot, Iron                        0.8  gp    4   lb
  Rope, Hemp (50 ft.)              1    gp   10   lb
  Sack, Empty                      0.1  gp    0.5 lb
  Meat, Chunk of (2)               0.6  gp    1   lb
  Holly and Mistletoe             --    gp   --   lb
  Healer's Kit (used once)        50    gp    1   lb
  Holy Water (Flask)              25    gp    0   lb
  Alchemist's Fire (Flask)        20    gp    1   lb
                               ========     ======
                        Totals:  128    gp   81.5 lb

            Light  Medium   Heavy    
Max Weight: 0-43   44–86    87–130 Medium Encumbrance

Consumed or Destroyed Items    
 Acid FLask                      10 gp
                                ======
                Total Consumed:  10 gp

FinancesEdit

PP:  0                                     Initial Character Money:   +150 gp
GP:  12                                  earned on first adventure:     +0 gp
SP:  0                                                             ==========
CP:  0                                             Career Earnings:    150 gp
                                                 Carried Inventory:   -138 gp
                                       consumed or destroyed items:     -0 gp
Gems/Jewelry/Other:                          living accommodations:     -0 gp
0000                                                               ==========
                                                           Coinage:     12 gp

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 49
    Height: 3 ft. 11 in.
    Weight: 157 lbs.
Hair Color: Black, mostly
 Eye Color: Black
Skin Color: Tanned

Appearance: Tirgas is youthful for a druid and less stocky than the typical dwarf. Even while within the confines of civilization, Tirgas is generally filthy. While he may occasionally bathe in a stream or lake, he will usually not do so until he has developed a healthy coat of grime. During extended periods of meditation and fasting, his beard may become colonized by various algae, fungi, and insects. By the time he's made his way to Venza, however, he will usually have groomed out the most obvious flora and fauna, leaving only some faint green streaks. 

Demeanor: Peaceful and aware, Tirgas seems to observe all events, good or ill, with a kind of benevolent equanimity. There is, however, a spark of wildness behind his eyes. Few have seen him angry, even among those he has killed.

BackgroundEdit

Tirgas was always odd for a dwarf, expressing more interest in things living than built from an early age. While he possessed the usual dwarven lack of tact, he was more gregarious than stoic, engaging in conversations with strangers, especially outsiders, whenever possible. It was this fascination with life outside the mountain that led to his temporary employment by gnomes, which in turn led to him becoming a worshipper of Kaven. In order to join the Druidic followers of his deity, Tirgas cast off the name and affiliations of his native clan. Adopting the lifestyle of a wandering mendicant, he became known as simply "The Hermit." 

These days, he mostly dwells by himself in the Tenebrous Woods; however, he will occasionally visit Venza, ostensibly to learn of the current state of the world, and to let others know of the state of the woods, if he can get them to listen. Unofficially, he visits because there's no ale to be had in the woods.

Adventure LogEdit

Rodents of Unusual Size April 7th, 2013 to current

 Sept 4th, 2013 2nd level
 XP Received: 1,300 XP = 250 EXP + 1,050 TXP; Running Total 1,300 XP
    Treasure: 1,218 GP = 300 EXP +   918 TGP 
 Sept 13th, 2013
 XP Received:   299 XP = 200 EXP +    99 TXP; Running Total: 1,599 XP
    Treasure:   389 GP = 290 EGP +    99 TGP; Total Due: 1,607 GP Sept 13th

Level UpsEdit

  Level 2:
    Class: Druid
      BAB: +0 to +1
     Fort: +2 to +3
      Ref: +0 to +0
     Will: +2 to +3
     Feat: 
 Features: Totem Transformation, Woodland Stride
       HP: 6 (1d8-2), +1 Con = +7
Skill Pts: +5 = +4 (Class) +0 (Race) +5 (Old Total) 
                +1 (FC Bonus) = 10 (New Total)
 Taken In: Climb, Diplomacy, Kn Dungeoneering, Kn Geography, Swim

    Class: Animal Companion
      BAB: +1 to +2
     Fort: +3 to +3
      Ref: +3 to +3
     Will: +0 to +1
     Feat: Weapon Focus (Bite)
 Features: 
       HP: 6 (1d8-2), +1 Con = +7
Skill Pts: +1 = +0 (Class) +0 (Race) +2 (Old Total) 
                +0 (FC Bonus) = 3 (New Total)
 Taken In: Perception

Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (April 3rd, 2013) (Satin Knights - Judge 1) level 1
  • Approval (3 April 2013) (Systole ~ Better Late Than Never) level 1
  • Approval (Sept 22, 2013) (Satin Knights) level 2

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