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Thuvian Darklight

Basic InformationEdit

            Race: Tiefling
           Class: Shadow Wizard
           Level: 11
      Experience: 73901
       Alignment: N
       Languages: Abyssal, Auran, Aquan, Common, Deltan, 
                  Draconic, Dwarven, Elven, High Landellian, 
                  Ignan, Infernal, Inner Sea, Old 
                  Landellian, Orc, Terran, Undercommon
           Deity: atheist
      First Seen: Dunn Wright Inn
Current Location: Retired (Closed Background)


DetailsEdit

      Size: Medium
    Gender: Male
       Age: 24
    Height: 5'3"
    Weight: 100
Hair Color: Black with some grey starting to show up
 Eye Color: Dark Blue
Skin Color: Greyish white
Appearance: Small horns peek out from underneath his short hair,            
            A short demonic looking tail is discretely hidden under a cloak
            Simple, dark clothing typical of the average traveler
Demeanor: Brusk, distrustful, and short tempered with most strangers, though with 
          other tieflings and acquaintances (friend is practically a foreign word 
          to him), he usually keeps his temper and attitude in check, if just
          barely not deliberately off putting, but comes across as such, unless he 
          is deliberately trying not to; 
          he has clearly had a a hard life, and a quiet last few years has        
          done little to soften his hardened nature

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 11 +0 (1 pts) 
DEX: 16 +3 (5 pts) (14; +2 racial)
CON: 13 +1 (3 pts)
INT: 18 +4 (7 pts) (15; +2 racial; + 1 level)
WIS: 14 +2 (3 pts; +1 level)
CHA: 09 -1 (1 pts) (11; -2 racial)

Mini-StatsEdit

Thuvian Darklight
AC: 15 (Touch 13, Flatfooted 12)
HP: 52/52 Initiative: +3
Perception : +2(4) Sense Motive: +2
CMB: +3 CMD: 16
Fort: +5 Reflex: +7 Will: +10
Resist cold, electricity, fire 5
Current Weapon in Hand:
Current Conditions in Place:

Magic:
CL 10; +14 Concentration (+18 Casting Defensively); SR +10
Extended Illusion (5 rounds beyond concentration)
Gems of Power - 1st 1/1, 2nd 1/1, 3rd 1/1
+4 to Spellcraft DC to identify spells cast by Thuvian

Darkness 1/1; CL 10
Binding Darkness: 7/7
Shadow Step: 300/300 (used in 5 ft increments)
Vanish: 2/2; CL 10
Minor Ring of Spellstoring

Cantrips - Acid Splash, Detect Magic, Ghost Sound, Mage Hand
1st - Color Spray, Mage Armor, Protection from Evil (2), Vanish, Ventriloquism
2nd - Acid Arrow, Create Pit, Mirror Image, Summon Monster II, x
3rd - Fly, Major Image (2), Summon Monster III, x
4th - Shadow Conjuration (2), Stone Shape, x, x
5th - x, x, x
Light Horse (a dapple gray horse named Chestnut)
AC: 11 (Touch 11, Flatfooted 9)
HP: 15/15 Initiative: +3
Perception : +6
CMB: +5 CMD: 17(21 vs trip)
Fort: +6 Reflex: +5 Will: +1
Special: Low-light Vision, Scent, Endurance, Run
Weapon: 2 hooves –2 (1d4+1)

Combat StatisticsEdit

    (Max-2)   HP:  52 = [10d6(6,4,4,4,4,4,4,4,4,4) + CON (1)x10] (Wizard)
              AC:  15 = [10 + DEX (3) + Armor (2)]
        AC Touch:  13 = [10 + DEX (3)]
   AC Flatfooted:  12 = [10 + Armor (2)]
            INIT: +03 = [DEX (3)]
             BAB: +05 = [Wizard (5)]
             CMB: +05 = [BAB (5) + STR (0)]
             CMD:  18 = [10 + BAB (5) + STR (0) + DEX (3)]
       Fortitude: +05 = [Wizard (3) + CON (1) + ENH (1)]
          Reflex: +07 = [Wizard (3) + DEX (3) + ENH (1)]
            Will: +10 = [Wizard (7) + WIS (2)) +ENH (1)]; +2 vs illusions
           Speed:  30'
Damage Reduction:  cold resistance 5, electricity resistance 5, and 
                   fire resistance 5
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Binding Darkness (7/day): Attack: +8 = [BAB(5) + Dexterity(3)]
                          Ranged Touch Attack; 30' range; Shadows entangle 
                          your foe for 3 rounds; grants concealment to and
                          from target without some way of seeing in the dark
     Ranged Touch Attack: Attack: +8 = [BAB(5) + Dexterity(3)]
       MW Light Crossbow: Attack: +9 = [BAB (5) + Dexterity(3) + Enhancement(1)]
                  Damage: 1d8, Crit: 19-20/x2, 80' range 
                    Ammo: Regular Bolts: 20
      MW Dagger (ranged): Attack: +9 = [BAB(5) + Dexterity(3) + Enhancement(1)]
                  Damage: 1d4, Crit: 19-20/x2, 10' range
       MW Dagger (melee): Attack: +6 = [BAB(5) + Strength(0) + Enhancement(1)]
                  Damage: 1d4, Crit: 19-20/x2

Racial FeaturesEdit

Ability Adjustments: +2 (Dexterity), +2 (Intelligence), -2 (Charisma)
               Size: Medium
              Speed: 30'
      Favored Class: Wizard (+1 Skill point, taken 10x)
         Darkvision: Tieflings see in the dark up to 60 feet.
            Skilled: Tieflings have a +2 racial bonus on Bluff and Stealth
                     checks.
 Spell-Like Ability: Tieflings can use darkness once per day as a spell-like
                     ability. The caster level for this ability equals the
                     tiefling’s class level.
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5,
                     and fire resistance 5.

Class FeaturesEdit

 Wizard
Armor/Weapons: club, dagger, heavy crossbow, light crossbow, quarterstaff
----
Cantrips: Wizards can prepare a number of cantrips, or 0-level spells, each 
 day, as noted on Table: Wizard under “Spells per Day.” These spells are
 cast like any other spell, but they are not expended when cast and may be 
 used again.
----
Spells: Prepared ahead of time; requires Int score => 10+spell level;
 DC = 10+spell level+Int mod; must rest for 8 hrs and study for 15 min/1 min to
 refill spell slots; 2 free spells per level (at least one of which must be from
 specialized school
-----
Arcane Bond (familiar: viper): At 1st level, wizards form a powerful bond with
 an object or a creature. This bond can take one of two forms: a familiar or a
 bonded object. A familiar is a magical pet that enhances the wizard's skills
 and senses and can aid him in magic, while a bonded object is an item a wizard
 can use to cast additional spells or to serve as a magical item. Once a wizard
 makes this choice, it is permanent and cannot be changed.
----
Arcane School (Shadow (Illusion), opposition: evocation(penalty ignored, enchantment): 
 A wizard that chooses to specialize in one school of magic must select two other 
 schools as his opposition schools; Opposition school: must use two spell slots of 
 that level to  prepare the spell; Speciality School: school powers, an additional 
 spell slot of each spell level he can cast, from 1st on up, in which he can prepare 
 a spell from his specialty school in that slot
----
Extended Illusions (Su): Any illusion spell you cast with a duration of 
 “concentration” lasts a number of additional rounds equal to 1/2 your wizard
 level after you stop maintaining concentration (minimum +1 round). At 20th 
 level, you can make one illusion spell with a duration of “concentration” 
 become permanent. You can have no more than one illusion made permanent in 
 this way at one time. If you designate another illusion as permanent, the 
 previous permanent illusion ends.
-----
Binding Darkness (Sp): As a standard action, you cast a weave of shadows
 at any foe within 30 feet as a ranged touch attack. The shadows entangle 
 your foe for 1 round plus 1 additional round for every five wizard levels 
 you possess. In conditions of bright light, this duration is halved 
 (minimum 1 round). A creature entangled by your shadows has concealment 
 from those without darkvision or the ability to see in darkness, and other 
 creatures likewise have concealment relative to it. You can use this ability
 a number of times per day equal to 3 + your Intelligence modifier.
----
Shadow Step (Sp): Walk through the Shadow Plane and reappear as a standard action. 
 You can travel up to 30 feet per wizard level per day in this fashion, either in 
 a single round or broken up across multiple shadow steps. This movement must be 
 used in 5-foot increments and does not provoke an attack of opportunity. Travel 
 through the Shadow Plane is imprecise; when you arrive, you re-enter 1 square off 
 target, as per the rules for thrown splash weapons. If this would place you in an 
 occupied square, you instead arrive in the nearest safe location. When you arrive, 
 you are cloaked in shadow and gain concealment as the blur spell for 1 round. You 
 may bring other willing creatures with you, but you must expend an equal amount of 
 distance for each additional creature brought with you. They likewise re-enter off 
 target (roll location for each creature) and are cloaked in shadow for 1 round.
----
Bonus Feats: At 1st level, a wizard gains Spell Focus as a bonus feat. 
 At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such
 opportunity, he can choose a metamagic feat, an item creation, or Spell 
 Mastery. The wizard must still meet all prerequisites for a bonus feat, 
 including caster level minimums.
----
Spellbook: A wizard must study his spellbook each day to prepare his spells. 
 He cannot prepare any spell not recorded in his spellbook, except for read 
 magic, which all wizards can prepare from memory. A wizard begins play with a 
 spellbook containing all 0-level wizard spells  (except those from his 
 prohibited schools, if any; see Arcane Schools) plus three 1st-level spells of 
 his choice. The wizard also selects a number of additional 1st-level spells 
 equal to his Intelligence modifier to add to the spellbook. At each new wizard 
 level, he gains two new spells of any spell level or levels that he can cast 
 (based on his new wizard level) for his spellbook. At any  time, a wizard can 
 also add spells found in other wizards' spellbooks to his own.

FeatsEdit

 Spell Focus (Illusion) (Bonus Feat): +1 to the DC of spells of that school
Greater Spell Focus (Illusion) (Lvl 1): +1 to the DC of spells of that school
Combat Casting (Lvl 3): +4 to concentration checks casting defensively
Spell Bluff (Lvl 5): +4 to Spellcraft DC when trying to determine your spell
Fast Study (Lvl 5 Bonus): Prepare all spells in 15 min, minimum spell prep 1 min
Spell Specialization (Lvl 7): 1 illusion spell is treated as 2 levels higher
   (Shadow Evocation)                for variables
Minor Spell Expertise(Lvl 9): Choose one 1st-level spell; cast that spell twice
   (Vanish)                   per day as a spell-like ability; caster level =
                              caster level; save DC is Charisma-based; cannot 
                              apply metamagic feats to this spell
Opposition Research (Lvl 10 Bonus: Select one Wizard opposition school;
                                ignore the standard penalty for that school
-------------------------------------------------------------------------
    Possible future feats: Additional Traits, Greater Spell Penetration, Greater Spell 
      Specialization, Improved Initiative, Major Spell Expertise, Spell Mastery

TraitsEdit

Fast Talker (Social): You had a knack at getting yourself into trouble as
a youth, and as a result developed a silver tongue at an early age. 
Benefit: You gain a +1 trait bonus on Bluff checks, and Bluff is always a 
class skill for you.
Skeptic (Magic): Growing up, you were always around magical effects to the
extent that you realized that much of it was smoke and mirrors. 
Benefit: You gain a +2 trait bonus on all saving throws against illusions.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 70 = [(Base(2) + INT(4)) x Level + FC (10)] (Wizard - 10)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              03     0       0       3     -0   +0
Appraise*               04     0       0       4          +0
Bluff*                  18     10      3      -1          +2(rac) +1(tr) +3(fam)
Climb                   00     0       0       0     -0   +0
Craft (       )*        03     0       0       4          +0
Diplomacy              -01     0       0      -1          +0
Disguise               -01     0       0      -1          +0
Escape Artist           03     0       0       3     -0   +0
Fly*                    16     10      3       3     -0   +0
Heal                    02     0       0       2          +0
Intimidate             -01     0       0      -1          +0
Knowledge (Arcana)*     17     10      3       4          +0
**+2 when Thuvian has time to study book
Knowledge (Dngnrng)*    08     1       3       4          +0
Knowledge (Engnrng)*           0       0       4          +0
Knowledge (Geography)*         0       0       4          +0
Knowledge (History)*    09     5       3       4          +0
Knowledge (Local)*      08     1       3       4          +0
Knowledge (Nature)*     08     1       3       4          +0
Knowledge (Nobility)*   08     1       3       4          +0
Knowledge (Planes)*     17     10      3       4          +0
**+2 when Thuvian has time to study book
Knowledge (Religion)*   08     1       3       4          +0
Linguistics*            17     10      3       4          +0
Perception              02     0       0       2          +0
**+2 when Thad is within arms length
Perform    (       )   -01     0       0      -1          +0
Profession (       )*          0       0       2          +0
Ride                    03     0       0       3     -0   +0
Sense Motive            02     0       0       2          +0
**+2 when Thad is within arms length
Spellcraft*             17     10      3       4          +0
**+2 to copy illusion spells into spellbook
Stealth                 05     0       0       3     -0   +2(racial)
Survival                02     0       0       2          +0
Swim                    00     0       0       0     -0   +0
Use Magic Device               0       0      -1          +0

Spells and MagicEdit

Binding Darkness 7/day
Darkness 1/day CL 10
Shadow Step 300 ft/day used in 5 ft increments
Vanish 2/day CL 10
Caster Level = 10; Concentration Check: +14(+18 casting defensively); SR check: +10
+2 DC to illusion spells;
1st level Sapphire of Power;
Extended Illusions: +5 rounds beyond concentration;
+4 to Spellcraft DC for foes to identify spells cast by Thuvian

Prepared

Cantrips (4/day; DC 14)    Level 1 (4+1+1/day; DC 15)    Level 2 (4+1+1/day; DC 16)
* Acid Splash              * Color Spray*(DC 17)         * Acid Arrow
* Detect Magic             * Mage Armor                  * Create Pit
* Ghost Sound*(DC 16)      * Protection from Evil        * Haunting Mists*(DC18)
* Mage Hand                * Protection from Evil        * Mirror Image*(DC 18)
                           * Vanish*(DC 17)              * Summon Monster II
                           * Ventriloquism*(DC17)        * 

Level 3 (3+1+1/day; DC 17) Level 4 (3+1+1/day; DC 18)   Level 5 (2+1; DC 19)
* Fly                      * Shadow Conjuration*(DC 20) *
* Major Image*(DC 19, CL 9)* Shadow Conjuration*(DC 20) *
* Major Image*(DC 19, CL 9)* Stone Shape                *
* Summon Monster III       *
*                          *

Known (*Illusion spell; #Opposition School)

<b>Cantrips</b> (19 pgs) <b>Level 1</b> (xx pgs)   <b>Level 2</b> (xx pgs)               
* Acid Splash           * Cause Fear               * Acid Arrow
* Arcane Mark           * Chill Touch              * Bear's Endurance
* Bleed                 * Color Spray*             * Blur*
* Detect Magic          * Comprehend Languages     * Create Pit
* Detect Poison         * Corrosive Touch          * Detect Thoughts
* Disrupt Undead        * Detect Secret Doors      * False Life
* Ghost Sound*          * Enlarge Person           * Fog Cloud 
* Haunted Fey Aspect*   * Grease                   * Frigid Touch 
* Mage Hand             * Mage Armor               * Haunting Mists*
* Mending               * Magic Missile            * Invisibility*
* Message               * Misdirection*            * Minor Image* 
* Open/Close            * Mount                    * Mirror Image*
* Penumbra              * Obscuring Mist           * Protection from Arrows
* Prestidigitation      * Protection from Evil     * See Invisibility
* Ray of Frost          * Ray of Enfeeblement      * Spider Climb
* Read Magic            * Shadow Weapon*           * Spontaneous Immolation
* Resistance            * Shield                   * Stone Call
* Touch of Fatigue      * Shocking Grasp           * Summon Monster II
* Spark#                * Silent Image*            * Symbol of Mirroring
*                       * Summon Minor Monster     * 
                        * True Strike              * 
                        * Undetectable Alignment   * 
                        * Unseen Servant           * 
                        * Vanish*
                        * Ventriloquism*
                        *  

<b>Level 3</b> (xx pages)      <b>Level 4</b> (xx pages)  <b>Level 5</b> (xx pages)
* Beast Shape I         * Acit Pit                 * Phantasmal Web*
* Displacement*         * Arcane Eye               * Shadow Evocation* (CL 12)
* Fireball              * Greater Invisibility*    * Summon Monster V
* Fly                   * Shadow Conjuration*      * Wall of Force
* Howling Agony         * Stone Shape              *
* Loathsome Veil*       *                          *
* Locate Object         *                          *
* Major Image*          *                          *
* Stinking Cloud        *                          *
* Summon Monster III    *                          *
* Tiny Hut              *                          *
* Tongues               *                          *
*                       *                          *
*                       *                          *

Thad, Viper familiarEdit

N Tiny animal
Init +3; Senses low-light vision, scent; Perception +9
 
DEFENSE
AC 19, touch 15, flat-footed 16 (+3 Dex, +4 natural, +2 size)
hp 13 (1/2 master's, rounded down)
Fort +1, Ref +5, Will +4 (better of viper or wizard's)

OFFENSE
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 (1d2–2 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
 
STATISTICS
Str 4, Dex 17, Con 8, Int 8, Wis 13, Cha 2
Base Atk +0; CMB +1; CMD 8 (can't be tripped)
Feats Weapon Finesse(auto)
Skills 
Climb +14 (3(Dex)+ 8(movement) +3(csb)) 
Perception +9 (1(Wis) +1(ranks) +3(csb) +4(Racial)) 
Stealth +18(3(Dex) +4(Racial) +8(size) +3(csb)) 
Swim +14 (3(Dex) +8(movement) +3(csb))
 
SPECIAL ABILITIES
Poison (Ex)Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; 
       effect 1d2 Con damage; cure 1 save.
Improved Evasion
Share Spells
Empathic Link
Deliver Touch Spells
Speak with Master

After losing his first familiar, Nora, to old age, Thuvian set about finding a suitable replacement. It took some time, but finally, he settled on another snake, this one gold and black in color. Naming it Thad after his first teacher, Thuvian has grown comfortable with his new companion, though it took some time to get used to the personality, which could not be more different from Nora's personality. Thad is outgoing and curious about anything and everything, always inspecting new people or items that come into his view.

EquipmentEdit

Equipment                        Cost     Weight
Wealthy Lifestyle              1,000 gp

Traveler's Outfit                         (5  lb)
Bracers of Armor +2            4,000 gp    1  lb
Cloak of Resistance +1         1,000 gp
  (from ancient haven)
Ring of Minor Spell Storing   18,000 gp

MW Dagger (from ancient haven)   302 gp    1  lb
MW Light Crossbow                335 gp    4  lb
  Bolts (20)                               2  lb

Belt, Pouches, Bandoliers
Spell Component Pouch                      2  lb
Scroll Tube Built into belt                 .5lb
 Scroll of Bull's Strength       150 gp    -- lb
 Scroll of Prot from Evil         25 gp    -- lb
 Scroll of Vanish                 25 gp    -- lb
 Scroll of Mount                  25 gp    -- lb 
Belt Pouch (2)
  (p1)Chalk (10)                           -- lb
  (p1)Flint & Steel                        -- lb
  (p1)Rations (2)                          2  lb
  (p2)Potion of CLW (1)           50 gp    -- lb
  (p2)Potion of Spider Climb (1) 300 gp    -- lb
  (p2)Sapphire of Power lvl 1  1,000 gp    1  lb
  (p2)Emerald of Power lvl 2   4,000 gp    1  lb
  (p2)Ruby of Power lvl 3      9,000 gp    1  lb
Bandoliers (2)
  Rod of Lesser Silent Metamagic 3,000 gp
  Wands
    CLW (13 charges)             195 gp
    Magic Missle (45 charges)    675 gp

Handy Harversack               2,000 gp    5  lb
  Bedroll, Blanket, and Hammock           (9  lb)
  Tent                            10 gp  (20  lb)
  Folding Chair                          (10  lb)
  Waterproof Bag                          (0.5lb)
    Blessed Book              12,500 gp   (1  lb)
    Masterwork Arcana book        50 gp
    The Far Planes                50 gp
    Misc Scrolls
      Floating Disk               25 gp
      Mount (2)                   50 gp
    Scrolls for transcribing into spellbook 
  Waterskin                               (4  lb)
  Rations (12)                     6 gp   (2  lb)
  Normal Pocket for Thad to ride in

Light Horse (kept at home)        75 gp
  Riding Saddle                   10 gp
  Feed for 10 days               

                              57588 gp 
                           Total Weight:  18.5  lb
                                
                           Light  Medium   Heavy    
Max Weight:                0-38   39-76    76-115

At HomeEdit

Light Horse

Lai Tai's Spellbook
-0th Level-        -1st Level-        -2nd Level-
Dancing Lights     Chill Touch        Frigid Touch
Detect Magic       Corrosive Touch    Stone Call
Ghost Sound        Enlarge Person  
Light              Grease
Mage Hand          Magic Missile    
Open/Close         Obscuring Mist
Prestidigitation   Shocking Grasp     
Ray of Frost       Shield
Read Magic         True Strike
Spark

FinancesEdit

PP: 0                                   Initial Character Money:    150    gp
GP: 419                                   Uncertain Whereabouts:  1,973.55 gp
SP: 5                                                  Run Away:  1,167    gp 
CP: 5                                     The Kidnapper's Trail:  1,164    gp
Gems/Jewelry/Other:                                 Inheritance:  6,316    gp
                                                 Kaedyn's Quest:  6,819    gp
                                                         7 DMCs:  9,194    gp
                                                      The Haven: 36,966    gp
                                                                ===========
                                                Total Earnings:  63,599.55 gp
                                       Lifestyle and Inventory: -57,588    gp
                                          Consumed or Destroyed: -6,430    gp
                                                                ===========
                                                                    419.55 gp

BackgroundEdit

Thuvian's tendency to seek to blend into and mimic the shadows, however he can, stems from a very unpleasant life growing up. His temperment is such that even if he hadn't been born a tiefling, he would have been a loner; being a tiefling, with all the social bias that comes it, just amplifies his natural inclinations. Raised in an orphanage from birth, he never knew loving parents and has dealt with harsh reality for as long as he can remember. He was given a basic education there, and was eventually accepted into a small arcane college, where he struggled along for many years taking classes as he could afford them and the struggling college could manage to retain teachers long enough to teach them. The college finally went completely under after a long struggle, but not before Thuvian had picked up the basics, which were enough to get him started in his life of adventuring. He has since picked up odd jobs here and there, living an often harsh life that many would blanch at, but since he's never known any other, he doesn't seem to mind it too much. After a time, he earned enough to settle down, and after a particularly bad mission he did so, choosing a small home near the edge of Venza.

It has been some time since settling down, and Thuvian had settled into a quiet life, taking on an apprentice and finding adequate work as a consulting wizard to make the hard life of the past a fading memory. Of late, though, his sleep is less restful than he would like, and far too many things still remind him of a past that simply will not rest in peace. After concluding his most recent experiments, he has once more gathered his adventuring gear together, left his apprentice to look after the house, and once more takes to a road he had hoped to be at this point nothing more than a distant memory in order to hopefully find answers and resolution.

Adventure LogEdit

Uncertain Whereabouts
      XP Received: 1680
Treasure Received: potion of Cure Light Wounds (50 gp), 
                   Masterwork Arcana Book (50 gp), The Outer Realms (50 gp), 
                   Scrolls: See Invisibility (150 gp), Color Spray (25),
                    Comprehend Language (25), Summon Minor Monster (25 gp),  
                    2 Scrolls of Vanish (50 gp total), Cause Fear (25 gp),
                    Detect Thoughts (150 gp), Locate Object (300) 
                   1037 gp, 5 sp, 5 cp
 Consumables Used: Scroll of Mage Armor (25) 
Shopping
Sold: Nothing
Bought: Level 1 Dark Blue Sapphire of Power (1000)
Total: Spent 1000 gp
Spellbook entries
Scrolls consumed: 
Comprehend Language (25), Summon Minor Monster (25), Color Spray (25), 
Cause Fear (25)
Cost: 40 gp
Run Away
      XP Received: 1,087 XP (240 encounter xp + 847 time xp)
Treasure Received: 1,167 GP (320 encounter gp + 847 time gp)
 Consumables Used: Scroll of Mage Armor (25) 
Shopping
Bought: Scroll of Penumbra (12.5)
        Wealthy Lifestyle (1000) - Nice Home on the edge of town
Total: 1012.5 gp 
Spellbook entries
Scrolls consumed: Penumbra (12.5)
Cost: 5 gp
The Kidnapper's Trail
      XP Received: 1,085 XP (161 encounter xp + 924 time xp)
Treasure Received: 1,164 GP (240 encounter gp + 924 time gp)
Shopping
Bought: 
Scroll of Acid Arrow (150 gp), Scroll of Bear’s Endurance (150 gp), 
Scroll of Blur (150 gp), Scroll of Create Pit (150 gp), Scroll of 
Detect Secret Doors (25 gp), Scroll of False Life (150 gp), Scroll of
Invisibility (150 gp), Scroll of Mirror Image (150 gp), Scroll of 
Protection from Arrows (150 gp)
Total: 1225 gp 
Spellbook entries
Scrolls consumed: Acid Arrow, Invisibililty
Cost: 80 gp
Shopping at beginning of Inheritance
Bought: 
Scroll of Haunted Fey Aspect (12.5)
Scroll of Mount (25)
Transcribing Costs (55)
Light Horse (75)
Riding Saddle (10)
Feed for horse for 10 days (.5)
Trail Rations for 10 days (5)
Tent (10)
Folding Chair (2)
Total: 195 gp 

Spells Transcribed: Haunted Fey Aspect, Create Pit, Detect Secret Doors

The Inheritance

 
  XP Received: 5240
     Treasure: Bracers of Armor +1; 5,316 gp
Shopping and Entering Spells into spellbook
SOLD 87 gp
MW Backpack 50 gp
Dagger 2 gp
Light Crossbow 35 gp

BOUGHT 4727 gp
Handy Haversack 2000 gp
Scroll of Loathsome Veil 375 gp
Wand of Comprehend Language (26 charges) 390 gp
Scroll of Howling Agony 375 gp
Scroll of Shadow Weapon 25 gp
Scroll of Misdirection 25 gp
Scroll of Symbol of Mirroring 150 gp
Scroll of Displacement 375 gp
Scroll of Stinking Cloud 375 gp
MW Dagger 302 gp
MW Light Crossbow 335 gp

Transcribing Costs 190 gp (Shadow Weapon, Misdirection, Mount, Blur, Mirror Image, Symbol of Mirroring, False Life)

TOTAL 4830 gp
Shopping
BOUGHT
Scroll of Bull's Strength 150 gp
Scroll of Protection from Evil x2 50 gp
Scroll of Mount 25 gp
TOTAL 225 gp

Kaedyn's Quest

 
  XP Received: 6200
  Treasure Found: Lai Tai's Spellbook; 6819 gp
  Consumables Spent: Scroll of Protection from Evil Copied into Spellbook (35 gp)

7 DMC (176 days at lvl 6; 34 days at lvl 7) & shopping

 
XP Received: 9818 xp
Treasure Found: 9194 gp
---------------
Sold: +1 Bracers of Armor 1000
        Wand of Comprehend Language (26 charges) 390
Total: 1390

Bought: +2 Bracers of Armor 4000
          Blessed Book (via commission) 12500
          Scroll of Ventriliquism (via commission) 25
          Scroll of Floating Disk (x2) 50
          Scroll of Undetectable Alignment 25
Total 16600

Total Cost: 15210

Spells copied into spellbook at some unknown time in the past: See Invisibility, Vanish

Spells copied into spellbook (no material cost due to Blessed Book): Bear's Endurance, Detect Thoughts, Displacement, Howling Agony, Loathsome Veil, Protection from Arrows, Stinking Cloud, Ventriloquism, Floating Disk, Undetectable Alignment, Locate Object

The Haven

Preparation
BOUGHT
Scroll of Spider Climb 150 gp
Potion of Spider Climb 300 gp
TOTAL 450 gp

Transcribed Scroll of Spider Climb into spellbook
Final Tally
XP: 48791
Treasure: 36966, ancient +1 cloak of resistance, ancient masterwork dagger
Shopping
Bought 36845
Scrolls 1975
  Acid Pit 700 gp
  Fireball 375 gp
  Spontaneous Immolation 150 gp (in store)
  Tiny Hut 375 gp
  Tongues 375 gp (in store)
Gems of Power 13000 gp
  2nd (Emerald) 4000 gp
  3rd (Ruby) 9000 gp
Lesser Rod of Silent Metamagic 3000 gp
Ring of Minor Spell Storing 18000 gp
Wands 870 gp
  Magic Missile (45 charges) 675 gp
  Cure Light Wounds (13 charges) 195 pg

Copy into spellbook: Acid Pit, Fireball, Spontaneous Immolation, Tiny Hut, 
                     Tongues
9 DMC
XP 31860

Retired 5/18/17

Consumables UsedEdit

Total: 6430 (*=burned into spellbook)
  
Scrolls:
   Acid Pit (1)*: 700 gp, Blessed Book
   Acid Arrow (1)*: 150 gp, 40 gp
   Bear's Endurance (1)*: 150 gp, Blessed Book 
   Blur (1)*: 150 gp, 40 gp 
   Cause Fear (1)*: 25 gp, 10 gp 
   Color Spray (1)*: 25 gp, 10 gp 
   Comprehend Language (1)*: 25 gp, 10 gp 
   Create Pit (1)*: 150 gp, 40 gp 
   Detect Secret Doors (1)*: 25 gp, 10 gp
   Detect Thoughts (1)*: 150 gp, Blessed Book
   Displacement (1)*: 375 gp, Blessed Book 
   False Life (1)*:150 gp, 40 gp 
   Fireball (1)*: 375 gp, Blessed Book
   Floating Disk (1)*: 25 gp, Blessed Book
   Haunted Fey Aspect (1)*: 12.5 gp, 5 gp
   Howling Agony (1)*: 375 gp, Blessed Book 
   Invisibility (1)*: 150 gp, 40 gp  
   Loathsome Veil (1)*: 375 gp, Blessed Book
   Locate Object (1): 375 gp, Blessed Book 
   Mage Armor (2): 50 
   Mirror Image (1)*: 150 gp, 40 gp 
   Misdirection (1)*: 25 gp, 10 gp 
   Mount (1)*: 25 gp, 10 gp
   Penumbra (1)*: 12.5 gp, 5 gp 
   Prot from Arrows (1)*: 150 gp, Blessed Book
   Protection from Evil (1)*: 25 gp, 10 gp 
   See Invis (1)*: 150 gp, Blessed Book
   Shadow Weapon (1)*: 25 gp, 10 gp 
   Spider Climb (1)*: 150 gp, Blessed Book
   Spontaneous Immolation (1)*: 150 gp, Blessed Book
   Stinking Cloud (1)*: 375 gp, Blessed Book
   Summon Minor Monster I (1)*: 25 gp, 10 gp   
   Symbol of Mirroring (1)*: 150 gp, 40 gp
   Tiny Hut (1)*: 375 gp, Blessed Book
   Tongues (1)*: 375 gp, Blessed Book
   Undetectable Alignment (1)*: 25 gp, Blessed Book
   Vanish (1)*: 25 gp, 10 gp  
   Ventriloquism (1)*: 25 gp, Blessed Book
   
Potions:

Level UpsEdit

  Level 2:
    Class: Wizard
      BAB: +0 to +1
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +2 to +3
     Feat: N/A
 Features: Spells - 1 more cantrip and first level spell per day, 
                    2 1st level spell known
       HP: 12 = 7(old total) + 1d6(4) + 1(Con)
Skill Pts: +6 (2 (Class) + 3 (Int)  +1 (FC)) + 6 (Old Total) = 12 (new total)
  Level 3:
    Class: Wizard
      BAB: +1 to +1
     Fort: +0 to +1
      Ref: +0 to +1
     Will: +3 to +3
     Feat: Combat Casting
 Features: Spells - +2 2nd level spells/day (1 from class, 1 from Int)
                    +1 2nd level illusion spell/day
                    +2 2nd level spells known
       HP: 17 = 12(old total) + 1d6(4) + 1(Con)
Skill Pts: +6 (2 (Class) + 3 (Int)  +1 (FC)) + 12 (Old Total) = 18 (new total)
  Level 4:
    Class: Wizard
      BAB: +1 to +2
     Fort: +1 to +1
      Ref: +1 to +1
     Will: +3 to +4
     Stat: +1 Int
 Features: Spells - +1 1st level spells/day
                    +1 2nd level spells/day
                    +2 2nd level spells known
       HP: 22 = 17(old total) + 1d6(4) + 1(Con)
Skill Pts: +7 (2 (Class) + 4 (Int)  +1 (FC)) + 3 (retropoints) 
           + 18 (Old Total) = 28 (new total)
  Level 5:
    Class: Wizard
      BAB: +2 to +2
     Fort: +1 to +1
      Ref: +1 to +1
     Will: +4 to +4
     Feat: Spell Bluff
 Features: Bonus Feat: Fast Study (Arcane Discovery)
           Spells - +2 3rd level spells/day (1 from class, 1 from Int)
                    +1 3rd level illusion spell/day
                    +2 3rd level spells known (Fly, Major Image)
           Familiar (Nora): Speak with Master, +1 Nat Armor, +1 Int
       HP: 27 = 22(old total) + 1d6(4) + 1(Con)
Skill Pts: +7 (2 (Class) + 4 (Int)  +1 (FC)) + 28 (old total) = 35 (new total)
           (Bluff, Fly (2), Know (Arcana),  Know (Planes), Linguistics 
            (Terran), Spellcraft)
  Level 6:
    Class: Wizard
      BAB: +2 to +3
     Fort: +1 to +2
      Ref: +1 to +2
     Will: +4 to +5
 Features: Spells - +1 2nd level spell/day
                    +1 3rd level spell/day
                    +2 3rd level spells known (Beast Shape 1, Summon Monster III)
       HP: 32 = 27(old total) + 1d6(4) + 1(Con)
Skill Pts: +7 (2 (Class) + 4 (Int)  +1 (FC)) + 35 (old total) = 42 (new total)
           (Bluff, Fly, Know (Arcana), Know (Planes), Linguistics (Auran),
             Spellcraft)
  Level 7:
    Class: Wizard
      BAB: +3 to +3
     Fort: +2 to +2
      Ref: +2 to +2
     Will: +5 to +5
     Feat: Spell Specialization
 Features: Spells - +2 4th level spells/day (1 from class, 1 from Int)
                    +1 4th level illusion spell/day
                    +1 1st level spell/day
                    +2 3rd level spells known
       HP: 37 = 32(old total) + 1d6(4) + 1(Con)
Skill Pts: +7 (2 (Class) + 4 (Int)  +1 (FC)) + 42 (old total) = 49 (new total)
           (Bluff, Fly, Know (Arcana), Know (Planes), Linguistics (Auran),
             Spellcraft)
  Level 8:
    Class: Wizard
      BAB: +3 to +4
     Fort: +2 to +2
      Ref: +2 to +2
     Will: +5 to +6
     Stat: +1 Wisdom
 Features: Spells - +1 3rd level spell/day
                    +1 4th level spell/day
                    +2 4th level spells known (x, x)
       HP: 42 = 37(old total) + 1d6(4) + 1(Con)
Skill Pts: +7 (2 (Class) + 4 (Int)  +1 (FC)) + 49 (old total) = 56 (new total)
           (Bluff, Fly, Know (Arcana), Know (History), Know (Planes), 
            Linguistics (Inner Sea), Spellcraft)
  Level 9:
    Class: Wizard
      BAB: +4 to +4
     Fort: +2 to +3
      Ref: +2 to +3
     Will: +6 to +6
     Feat: Minor Spell Expertise
 Features: Spells - +2 5th level spells/day (1 from class, 1 from Int)
                    +1 5th level illusion spell/day
                    +1 5th level spell/day
                    +2 5th level spells known (x, x)
                    +1 2nd level spell/day
       HP: 47 = 42(old total) + 1d6(4) + 1(Con)
Skill Pts: +7 (2 (Class) + 4 (Int)  +1 (FC)) + 56 (old total) = 63 (new total)
           (Bluff, Fly, Know (Arcana), Know (History), Know (Planes), 
            Linguistics (Inner Sea), Spellcraft)
  Level 10:
    Class: Wizard
      BAB: +4 to +5
     Fort: +3 to +3
      Ref: +3 to +3
     Will: +6 to +7
     Feat: Opposition Research
 Features: Spells - +1 4th level illusion spell/day
                    +1 1st level spell/day
                    +2 3rd level spells known (x, x)
       HP: 37 = 32(old total) + 1d6(4) + 1(Con)
Skill Pts: +7 (2 (Class) + 4 (Int)  +1 (FC)) + 63 (old total) = 70 (new total)
           (Bluff, Fly, Know (Arcana), Know (History), Know (Planes), 
            Linguistics (Inner Sea), Spellcraft)

ApprovalsEdit

  • Approval (18 August 2011) (Satin Knights) level 1
  • Approval (20 August 2011) (perrinmiller) level 1
  • Approval (12 October 2011) (Satin Knights) level 2
  • Approval (1 November 2012) (Satin Knights) level 3
  • Approval (17 August 2013) (Satin Knights) level 4
  • Approval (22 November 2013) (perrinmiller) level 5
  • Approval (7 January 2016) (Aura) level 7

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