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Theon Savrion (Disposable Hero)

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Theon Savrion

Basic InformationEdit

      Race: Half-Elf
     Class: Magus 1/Fighter (Lore Master) 0
     Level: 1
Experience: 0000/1300
 Alignment: Neutral
 Languages: Common, Draconic, Elven, and Sylvan
     Deity: None
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game
Background: Open

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 18 +4 (10 pts)
DEX: 12 +1 (02 pts)
CON: 14 +2 (05 pts)
INT: 14 +2 (05 pts)
WIS: 10 +0 (00 pts)
CHA: 08 -2 (-2 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2)      HP:  14 = [1d8 + CON (2) + FC (1) + 3 (Toughness)] (Magus)
                        [0d00 + CON (0) + FC (0)] (Fighter-Lore Master)
              AC:  15 = [10 + DEX (1) + Chain Shirt (4)]
        AC Touch:  11 = [10 + DEX (1)]
   AC Flatfooted:  14 = [10 + Chain Shirt (4)]
            INIT: +03 = [DEX (1) + Reactionary (2)]
             BAB: +00 = [Magus (0) + Fighter-Lore Master (0)]
             CMB: +04 = [BAB (0) + STR (4)]
             CMD:  15 = [10 + BAB (0) + STR (4) + DEX (1)]
       Fortitude: +04 = [Magus (2) + Fighter-Lore Master (0) + CON (2)]
          Reflex: +00 = [Magus (0) + Fighter-Lore Master (0) + DEX (1)]
            Will: +02 = [Magus (2) + Fighter-Lore Master (0) + WIS (0)]
           Speed:  30'
Damage Reduction:  None
Spell Resistance:  None
   Spell Failure:  N/A

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Khopesh: Attack: +4 = [BAB (0) + STR (4)]
         Damage: 1d8+4, Crit: -1920/x2, Special: Trip
 Dagger: Attack: +4 = [BAB (0) + STR (4)]
         Damage: 1d4+4, Crit: 19-20/x2, Special: None
  Darts: Attack: +1 = [BAB (0) + DEX (1)]
         Damage: 1d4+4, Cirt: 20/x2, Range: 20 ft. Special: None
 Dagger: Attack: +1 = [BAB (0) + DEX (1)]
         Damage: 1d4+4, Crit: 19-20/x2, Range: 10 ft. Special: None

Racial FeaturesEdit

Ability Adjustments: +2 (Strength)
               Size: Medium
              Speed: 30'
      Favored Class: Magus and Fighter (Lore Master)
   Low-Light Vision: Half-elves can see twice as far as humans in dim light.
     Ancestral Arms: Exotic Weapon Proficiency (Khopesh)
          Elf Blood: Half-elves count as both elf and human for any effect 
                     related to race.
   Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 
                     racial saving throw bonus against enchanment spells and 
                     effects.
        Keen Senses: Half-elves receive a +2 racial bonus on Perception skill 
                     checks.
      Multitalented: Half-elves choose two favored classes at first level and 
                     gain a +1 to hit point or +1 skill point whenever they 
                     take a level in either of those two classes. 

Class FeaturesEdit

Magus

Armor/Weapons: A magus is proficient with all simple and martial weapons. A magus
               is also proficient with light armor. He can cast magus spells while
               wearing light armor without incurring the normal arcane spell 
               failure chance. Like any other arcane spellcaster, a magus wearing
               medium armor, heavy, or a shield incurs the normal a chance of 
               arcane spellfailure if the spell in question  has somatic 
               component.
       Spells: A Magus must prepare her spells ahead of time. A Magus draws 
               spells from a spellbook just like a Wizard. A Magus may know any 
               number of spells limited only by the number of pages in their 
               collective spell books.
 
               To learn, prepare, or cast a spell a Magus must have an 
               Intelligence Score of at least 10 + the Spell Level. The Difficulty
               Class for Magus Spells is 10 + the Spell Level + the Magus' 
               Intelligence modifier.
 
               A Magus may only cast a certain number of spells per day.

               A Magus receives bonus spells based on their Intelligence.
  Arcane Pool: A Magus has a reservoir of mystical energy that they can draw 
               from. This allows them to temporarily grant their weapon with 
               magical energy making it equivalent to a magic item.
               
               A Magus has 1/2 their level + Int Mod as Arcane Pool Points.
 Spell Combat: A Magus can effectively cast spells as an off hand weapon. This 
               allows the Magus to effectively fight with 2 weapons where one 
               weapon is an actual weapon, and the other is their spells. Any 
               attacks made while fighting this way suffer -2 Penalty to the 
               attack roll.

Fighter (Lore Master)

Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics

FeatsEdit

  EWP (Khopesh): (Ancestral Arms): Gain proficiency with selected weapon.
Toughness (1st): +3 when feat is selected and +1 at every level beyond the 1st.

TraitsEdit

Magical Lineage (Shocking Grasp) (Magic): Treat all metamagic feats applied to 
                                          selected spell as one level lower.
                    Reactionary (Combat): +2 on initiative checks.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 4 = [Base (2) + INT (2)/Level; FC (0),] (Magus)
              0 = [Base (0) + INT (2)/Level; FC (0),] (Fighter-Lore Master)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics             -3      0       0       1     -4   +0
Appraise                2      0       0       2          +0
Bluff                  -2      0       0      -2          +0
Climb                   4      1       3       4     -4   +0
Craft (       )         0      0       0       0          +0
Diplomacy              -2      0       0      -2          +0
Disable Device                 0       0       0     -4   +0
Disguise               -2      0       0      -2          +0
Escape Artist          -3      0       0       1     -4   +0
Fly                     1      1       3       1     -4   +0
Handle Animal                  0       0       0          +0
Heal                    0      0       0       0          +0
Intimidate             -2      0       0      -2          +0
Knowledge (Arcana)      6      1       3       2          +0
Knowledge (Dngnrng)     2      0       0       2          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)      2      0       0       2          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception              2      0       0       0          +2*
Perform    (       )    0      0       0       0          +0
Profession (       )           0       0       0          +0
Ride                   -3      0       0       1     -4   +0
Sense Motive            0      0       0       0          +0
Sleight of Hand                0       0       0     -4   +0
Spellcraft              6      1       3       2          +0
Stealth                -3      0       0       1     -4   +0
Survival                0      0       0       0          +0
Swim                    0      0       0       4     -4   +0
Use Magic Device       -2      0       0      -2          +0
* Keen Senses

Spell Lists (Known)Edit

0 Level Magus Spells     1st Level Magus Spells  
*acid splash             *shocking grasp
*arcane mark             *color spray
*dancing lights          *obscuring mist
*daze                    *ray of enfeeblement
*detect magic            *grease
*disrupt undead 
*flare 
*ghost sound 
*light 
*mage hand 
*open/close 
*prestidigitation 
*ray of frost 
*read magic 
*spark

Spell Lists (Prepared)Edit

0 Level Magus Spells     1st Level Magus Spells     2nd Level Magus Spells
*acid splash             *color spray               *
*detect magic            *shocking grasp
*presiditation

EquipmentEdit

Equipment                                      Cost       Weight
Explorer's Outfit                                         00  lb
Chain Shirt                                 100    gp     25  lb
Khopesh (Melee)                              20    gp      8  lb
Dagger (Melee/Ranged)                         2    gp      1  lb
Dart (4)(Ranged)                              2    gp      2  lb
Backpack                                      2    gp      2  lb
-Bedroll                                       .1  gp      5  lb
-Rope, Hemp (50 ft.)                          1    gp     10  lb
-Trail Rations (2/2)                          1    gp      2  lb
-Waterskin                                    1    gp      4  lb
-Whetstone                                    .02  gp      1  lb
-Waterproof Bag                                .5  gp      .5 lb
  -Traveling Spell Book (25 Empty)           10    gp      1  lb
  -Torch (3)                                   .03 gp      1  lb
Spell Component Pouch                         5    gp      2  lb
Belt Pouch                                    1    gp      .5 lb
-Flint and Steel                              1    gp      -  lb
-Flasks (2 Empty)                             .06  gp      1  lb
-Chalk (3)                                    .03  gp      -  lb
Scroll Case                                   1    gp      .5 lb
Jewelry (Non-Precious Metal)                  .1   gp      -  lb
Tattoo (Black, Simple)                        3    gp      -  lb


                                  Total:   146.84  gp    66.5 lb

            Light  Medium    Heavy    
Max Weight: 0-100  101-200  201-300

FinancesEdit

PP: 0
GP: 3
SP: 1
CP: 6

Gems/Jewelry/Other: 0000

DetailsEdit

      Size: Medium 
    Gender: Male
       Age: 27
    Height: 5'9"
    Weight: 163
Hair Color: Black
 Eye Color: Blue
Skin Color: Fair
Appearance: Theon keeps himself clean shaven and his hair somewhat kempt. He has 
            twin tattoos running the length on each side of his face and chin 
            extending down to his neck. Both his left and right ears are pierced. 
            
  Demeanor: Theon keeps to himself. When he speaks he gets straight to the point, 
            a fact that most find rude. He rarely, if at all, explains the 
            reasons for his actions or the words that escapes his mouth at times.

BackgroundEdit


Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Date) (Judge 01) level 1
  • Approval (Date) (Judge 02) level 1

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