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Tek-The-Mountain-Man

Basic InformationEdit

      Name: Guy Ledo (The Duke)
      Race: Human
     Class: Inquisitor 
     Level: 2
Experience: 2938
 Alignment: True Neutral
 Languages: Common, Sylvan
     Deity: Sapo

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 18 +4 (10 pts) +2 Human
DEX: 14 +2 (05 pts)
CON: 12 +1 (02 pts)
INT: 12 +1 (02 pts)
WIS: 14 +2 (05 pts)
CHA: 7  -2 (-4 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
(Max -2)      HP:  18 = [2d8 = 14] + 2 [CON] + 2 [FC] (Inquisitor)             
              AC:  18 = [10 + DEX (02) + Armor (05) + Shield (01) + Natural (00) + Size (00) + Misc (00)]
        AC Touch:  12 = [10 + DEX (02) + Size (00) + Misc (00)]
   AC Flatfooted:  16 = [10 + Armor (03) + Shield (01) + Natural (00) + Size (00) + Misc (00)]
            INIT:  +10 = [DEX (02) + WIS (02) + Reactionary (02) + Improved Initiative (04)]
             BAB:  +1 = [Inquisitor (01)]
             CMB:  +5 = [BAB (01) + STR (04) + Misc (00)]
             CMD:  17 = [10 + BAB (01) + STR (04) + DEX (02) + Misc (00)]
       Fortitude:  +4 = [Inquisitor (03) + CON (01) + Misc (00)]
          Reflex:  +2 = [Inquisitor (00) + DEX (02) + Misc (00)]
            Will:  +5 = [Inquisitor (03) + WIS (02) + Misc (00)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
 Meteor Hammer*: Attack: +7 = [BAB (01) + Ability (04) + Masterwork (01) + Heirloom Trait (01) + Magic (00)]
                 Damage: 1d10+6, Crit: 19-20/x2, Special: Reach, Trip (Can drag 5ft instead of tripping), 
                         Can lose reach and the +1 shield bonus to AC and make a double weapon.
        Longbow: Attack: +3 = [BAB (01) + Ability (02) + Misc (00) + Magic (00)]
                 Damage: 1d08+0, Crit:    20/x3

* Heirloom Weapon

Racial TraitsEdit

Ability Adjustments: +2 (Strength)
               Size: Medium
              Speed: 30'
      Favored Class: Inquisitor
               Name: Bonus Feat
               Name: Extra Skill Point every level

Class FeaturesEdit

Inquisitor

         Proficiences: Simple Weapons, Hand/Repeating Crossbow, Longbow, Short-
                       bow, Deity's Favored Weapon
                       Light/Medium Armor, Shields (not Tower Shields)
Domain Plant (Growth): 5 (3+Wis) times per day cast Enlarge Person (Self Only)
                       as a swift action
         Monster Lore: Add Wis to knowledge checks made to identify creatures
           Stern Gaze: An inquisitor receives a morale bonus on all Intimidate
                       and Sense Motive checks equal to 1/2 her inquisitor level
                       (minimum +1).
            Judgement: 1/day as a swift action gain one of the following until
                       the end of combat. (May swap between bonuses as a swift
                       action) +1 Sacred bonus to weapon damage rolls, fast
                       healing 1, +1 sacred bonus on all attack rolls, +1 sacred
                       bonus on concentration checks and caster level checks made
                       to overcome SR, +1 sacred bonus on
                       saving throws, DR 1/magic, energy resistance 2, bypass DR
                       magic.
   Cunning Initiative: Add Wisdom [2] to Initiative Bonus.
     Detect Alignment: At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. 
                       She can only use one of these at any given time.
                Track: An inquisitor adds half her level on Survival skill checks made to follow or identify tracks.

         Spellcasting: Spontaneous Divine Caster, Wisdom Based

FeatsEdit

  Combat Reflexes (Level 1): May take opportunity attacks while flat-footed and
                             make 2 (DEX) additional opportunity attacks a round.
Improved Initiative (Human): +4 Initiative

TraitsEdit

Heirloom Weapon (Equipment): This heirloom weapon is of masterwork quality (but 
                             you pay only the standard cost at character 
                             creation). You gain a +1 trait bonus on attack 
                             rolls with this specific weapon and are considered 
                             proficient with that specific weapon (but not 
                             other weapons of that type) even if you do not have 
                             the required proficiencies.
       Reactionary (Combat): +2 Initiative

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 08 = [Base (6) + INT (1)/Level; FC (00), Human (1)] (Inquisitor)
              

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              01     0       0       2     -1   +0
Appraise                01     0       0       1          +0
Bluff                   -2     0       0      -2          +0
Climb                   03     0       0       4     -1   +0
Craft (       )         01     0       0       1          +0
Diplomacy               -2     0       0      -2          +0
Disable Device                 0       0       2     -1   +0
Disguise                -2     0       0      -2          +0
Escape Artist           01     0       0       2     -1   +0
Fly                     01     0       0       2     -1   +0
Handle Animal                  0       0      -2          +0
Heal                    02     0       0       2          +0
Intimidate              -1     0       0      -2          +1 (Stern Gaze)
Knowledge (Arcana)      06     2       3       1          +0 *
Knowledge (Dngnrng)     06     2       3       1          +0 *
Knowledge (Engnrng)            0       0       1          +0 
Knowledge (Geography)          0       0       1          +0 
Knowledge (History)            0       0       1          +0 
Knowledge (Local)              0       0       1          +0 *
Knowledge (Nature)      06     2       3       1          +0 *
Knowledge (Nobility)           0       0       1          +0 
Knowledge (Planes)      06     2       3       1          +0 *
Knowledge (Religion)    06     2       3       1          +0 *
Linguistics                    0       0       1          +0
Perception              07     2       3       2          +0
Perform    (       )    -2     0       0      -2          +0
Profession (       )           0       0       2          +0
Ride                    -1     0       0       2     -1   +0
Sense Motive            08     2       3       2          +1 (Stern Gaze)
Sleight of Hand                0       0       2     -1   +0
Spellcraft                     0       0       1          +0
Stealth                 01     0       0       2     -1   +0
Survival                07     2       3       2          +0 &
Swim                    03     0       0       4     -1   +0
Use Magic Device               0       0       0          +0

* +2 on Monster Identification Checks
& +1 to follow tracks

Spell Lists (Known)Edit

0 Level                    Level 01 (3/day)                  
* Disrupt Undead           * Expeditious Retreat               
* Guidance                 * Command
* Light                    * Protection from Evil
* Read Magic
* Stabilize
                

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit
Chain Shirt +1                  1250 gp   25  lb
Heirloom Meteor Hammer            10 gp   10  lb
Longbow                           75 gp   03  lb
  Ammo (18)                       01 gp   03  lb
Backpack                          02 gp   02  lb
  Alchemist's Fire                20 gp   01  lb
  Flint & Steel                   01 gp   00  lb
  2x Trail Rations                01 gp   02  lb
  Hemp Rope                       01 gp   10  lb
  Scroll of See Invisibility     150 gp
  Potion of Longstrider           50 gp
  Wand of Cure Light Wounds CL:1 750 gp
  Oil of Bless Weapon             50 gp

                           Total Weight:  56  lb

            Light  Medium   Heavy    
Max Weight: 0-100  101-200  201-300

FinancesEdit

PP: 00
GP: 969
SP: 03
CP: 03

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 35
    Height: 6'4"
    Weight: 260 lb
Hair Color: Brown
 Eye Color: Brown
Skin Color: Leather
Appearance: Middle aged mountain man.
  Demeanor: Gruff
Background: The Duke has been a loner and mountain man for most of his life. 
            Recently when seeking a higher purpose in life joined a group of 
            Sapo Druids known as the Green Circle. While The Duke's gruff 
            demeanor hasn't endeared himself to many of the other druids they 
            have accepted him into their circle. The Duke is currently on 
            walkabout, trying to learn more about nature and himself.

Adventure LogEdit

Soul Indiscretion

      XP Received: 2278
Treasure Received: 1295.33 GP
                   1250 Chain Shirt +1
                     50 Oil of Bless Weapon (USED)
                    -25 SOLD Studded Leather Armor

Crab a la King

2 DM CREDITS @ Level 2
      XP Received: 660 XP
Treasure Received: 660 GP

Mystic Pearl

Purchased: 
Scroll of See Invisibility (150 gp)
Potion of Longstrider (50 gp)
Wand of Cure Light Wounds CL:1 (750gp)
Oil of Bless Weapon CL:1 (50 gp)
Total: 1000gp

Level UpsEdit

  Level 2:
    Class: Inquisitor
      BAB: +0 to +1
     Fort: +2 to +3
      Ref: +0 to +0
     Will: +2 to +3
 Features: Cunning initiative, detect alignment, track
       HP: 8 (6 [Max -2] + 1 [Con] +1 [FC] 
Skill Pts: +8 = +6 (Class) +1 (Race) +1 (Int) +08 (Old Total) = 16 (New Total)
          (Knowledge (Arcana), Knowledge (Dngnrng), Knowledge (Nature), Knowledge (Planes), Knowledge (Religion),
           Perception, Sense Motive, Survival)
   Spells: 0-level: Read Magic; 1-level: Protection from Evil

ApprovalsEdit

  • Approval (Dec. 21, 2010) (Aldern Foxglove) level 1
  • Approval (Dec. 29, 2010) (Mowgli ) level 1
  • Approval (March 22, 2011) (HolyMan) level 2

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