FANDOM


Tamarie

Basic InformationEdit

      Race: Half-Elf
     Class: Sorcerer (Celestial)
     Level: 6
Experience: 18238 XP (23000 TNL)
 Alignment: NG (Lawful tendencies)
 Languages: Low Landellian, Elven, Northern Isle,
            Celestial, Sylvan, Old Landellian
   Deities: Pantheist (good aligned deities only)
First Seen: The Dunn Wright Inn
  Location: The Den of Thieves
Background: Open


AbilitiesEdit

STR: 10 +0  (0 pts)
DEX: 14 +2  (5 pts)
CON: 13 +1  (3 pts)
INT: 12 +1  (2 pts)
WIS: 10 +0  (0 pts)
CHA: 19 +4 (10 pts) (+2 racial, +1 Lvl 4)

Combat StatisticsEdit

(Max-2)       HP:  33 = [6d6 (26) + CON (1x6) + FC (1)]
              AC:  14 = [10 + DEX (2) + Armor (0) + Shield (0) + Natural (1)
                          + Size (0) + Deflection (1)]
        AC Touch:  13 = [10 + DEX (2) + Size (0) + Deflection (1)]
   AC Flatfooted:  12 = [10 + Armor (0) + Shield (0) + Natural (1)
                          + Size (0) + Deflection (1)]
            INIT:  +2 = [DEX (2) + Misc (0)]
             BAB:  +3 = [Sorcerer (3)]
             CMB:  +3 = [BAB (3) + STR (0) + Misc (0)]
             CMD:  15 = [10 + BAB (3) + STR (0) + DEX (2) + Misc (0)]
       Fortitude:  +5 = [Sorcerer (2) + CON (1) + Resist (2)]
          Reflex:  +6 = [Sorcerer (2) + DEX (2) + Resist (2)]
            Will:  +7 = [Sorcerer (5) + WIS (0) + Resist (2)]
           Speed:  30'
Damage Reduction:  Resist Acid 5, Resist Cold 5
Spell Resistance:  none
   Spell Failure:  00

Weapon StatisticsEdit

 Crossbow: Attack: +6 = [BAB (3) + DEX (2) + Misc (0) + Masterwork (1)]
           Damage: 1d8, Crit: 19/x2, Special: P, 80' range inc.
Dagger(m): Attack: +3 = [BAB (3) + STR (0) + Misc (0) + Magic (0)]
           Damage: 1d4, Crit: 19/x2, Special: P or S
Dagger(t): Attack: +5 = [BAB (3) + DEX (2) + Misc (0) + Magic (0)]
           Damage: 1d4, Crit: 19/x2, Special: P, 10' range inc.

Racial FeaturesEdit

      Favored Class: Sorcerer (+5 Skill Pt/+1 Hit Pt)
Ability Adjustments: +2 to One Ability Score
               Size: Medium
              Speed: Normal (30')
   Low-light Vision: Can see twice as far as humans in conditions of dim light.
        Keen Senses: Receives a +2 racial bonus on Perception checks.
    Arcane Training: Can use sorcerer spell trigger and spell completion items
                     as if one level higher.
       Adaptability: Receive Skill Focus as a bonus feat at 1st level.
          Elf Blood: Counts as both an Elf and a Human for any race related
                     effect.
   Elven Immunities: Immune to magic sleep effects and gain a +2 racial saving
                     throw bonus against Enchantment spells and effects.

Class FeaturesEdit

Sorcerer

   Armor/Weapons: Proficient with all simple weapons. Not proficient with any
                  type of armor or shield.
Eschew Materials: Gains Eshew Materials as a bonus feat at 1st level.
        Cantrips: Learns a number of cantrips, or level 0 spells. These spells
                  are cast like any other spell, but they do not consume any
                  slots and may be used again.
          Spells: Casts arcane spells drawn primarily from the sorcerer/wizard
                  spell list. Can cast any spell known without preparing it
                  ahead of time. Must have a Charisma score of 10 + the spell
                  level to learn a spell. Saving Throw DC is 10 + spell level +
                  Charisma Modifier. May only cast a certain number of spells
                  each day as determine by level, and gains bonus spells for
                  high Charisma.
                  (Note: Tamarie can sing or speak her spells, although she
                         vastly prefers to sing them.)

       Bloodline: Celestial
     Class Skill: Heal
    Bonus Spells: Bless
     Bonus Feats: none
          Arcana: Creatures summoned by the casting of a spell from the
                  summoning sub school gain DR/evil equal to 1/2 sorcerer
                  level (minimum 1). Does not stack with any DR the creature
                  might have. [DR 3]
Heavenly Fire(sp): Can unleash a ray of heavenly fire. Standard action, range 30
                  feet, attack is ranged touch. Deals 1d4 + 1/2 sorcerer levels
                  divine damage to evil creatures (not subject to immunity or
                  energy resistance) or healing to good creatures. (A creature
                  cannot be healed by Heavenly Fire more than once per day.) Can
                  use this ability 3 + Charisma modifier times per day.
                  [usable 7/day, 1d4+3 damage or healing]
Celestial Resistances(ex): Gains resist acid 5 and resist cold 5. At 9th level
                  resistances increase to 10.


FeatsEdit

Still Spell (1st): Can cast spells without moving. A stilled spell can be
            cast with no somatic components. Spells without somatic components
            are not effected. A stilled spell uses up a spell slot one level
            higher than the spell's actual level.
Skill Focus (Race): Is particularly adept in the skill Perform. Gets a +3
            bonus on all checks involving Perform. The bonus increases to +6
            with 10 or more ranks in Perform.
Eschew Materials (Sorc): Can cast any spell with a minor material component
            (1 gp or less) without needing that component. The casting of the
            spell still provokes attacks of opportunity as normal. Material
            components costing greater than 1 gp are still required.
Spell Focus-Conjuration (3rd): Add +1 to the Difficulty Class for all saving
            throws against Conjuration spells.
Augment Summoning: Each creature conjured with any summon spell gains a +4
            enhancement bonus to Str and Con for the duration of the summon.

TraitsEdit

Talented (Social): A natural virtuoso musician. Gain a +1 trait bonus in Perform
            (sing), and Perform is always a class skill.
Focused Mind (Magic): Childhood was dominated by academic lessons. Gain a +2
            trait bonus on concentration checks.

SkillsEdit

  • Skills with a blank 'Total' may not be used untrained.
  • Most (usable untrained) skills were removed.
Adventure Skills:  23 = [[Base(2) + INT(1)]*Level(6) + FC(5) + Misc(0)] (Sorcerer)
Background Skills: 12 = [Base(2) * Character Level(6)]

Skill                 Total  Rank   CS   Ability   ACP  Misc
Acrobatics              +2     0     0    DEX(+2)   -0   +0
Appraise(B)             +5     1     3    INT(+1)        +0
Bluff                  +13     6     3    CHA(+4)        +0
Climb                   +0     0     0    STR(+0)   -0   +0
Craft(B) ()             +1     0     *    INT(+1)        +0
Diplomacy               +4     0     0    CHA(+4)        +0
Disguise                +4     0     0    CHA(+4)        +0
Escape Artist           +2     0     0    DEX(+2)   -0   +0
Fly                     +2     0     *    DEX(+2)   -0   +0
Handle Animal(B)        +4     0     0    CHA(+4)        +0
Heal                    +5     2     3    WIS(+0)        +0
                        +7                               (+2 with kit)
Intimidate              +8     1     3    CHA(+4)        +0
Knowledge (Arcana)      +7     3     3    INT(+1)        +0
Linguistics(B)          +3     2     0    INT(+1)        +0
Perception              +2     0     0    WIS(+0)        +2 Racial
Perform(B) (Sing)      +17     6     3    CHA(+4)        +1 Trait/+3 Feat
Perform(B) (Act)       +12     2     3    CHA(+4)        +3 feat
Perform(B) (Dance)     +12     2     3    CHA(+4)        +3 feat
Profession(B) ()        +0     0     *    WIS(+0)        +0
Ride                    +2     0     *    DEX(+2)   -0   +0
Sense Motive            +0     0     0    WIS(+0)        +0
Spellcraft              +8     4     3    INT(+1)        +0
Stealth                 +2     0     0    DEX(+2)   -0   +0
Survival                +0     0     0    WIS(+0)        +0
Swim                    +0     0     0    STR(+0)   -0   +0
Use Magic Device       +13     6     3    CHA(+4)        +0
                       +15                               (+2 with book)
* = untrained class skill

Spell Lists (Known)Edit

Caster Level = 6        Concentration = +12 [CL(6) + Cha(4) + Trait(2)] 

0 Level (DC 14)         Level 1 (DC 15, 7/day)    Level 2 (DC 16, 6/day)
* Detect Magic          * Mage Armor              * Bull's Strength
* Light                 * Magic Missile           * Summon Monster II
* Prestidigitation      * Featherfall             + Resist Energy
* Mage Hand             * Enlarge Person
* Mending               + Bless                   Level 3 (DC 17, 4/day)
* Open/Close                                      * Fireball

(+ spells indicate bonus spells from Celestial Bloodline)

EquipmentEdit

Equipment                        Cost   Weight
Explorer's Outfit                 --      --    lb
Cloak of Resistance +2          4000 gp    1    lb
Sleeves of Many Garments         200 gp    1    lb
Ring of Protection +1           2000 gp    0    lb
Amulet of Natural Armor +1      2000 gp    0    lb
Weapon (Dagger)                    2 gp    1    lb
Weapon (MW Light Crossbow)       335 gp    4    lb
  Ammo (20 bolts)                 NT gp    2    lb
  Ammo (Grappling bolt)           NT gp    0.5  lb
Belt Pouch                        NT gp    0.5  lb
Handy Harversack                2000 gp    5    lb
  (messenger bag style)
- Waterproof Bag                  NT gp   [0.5] lb
-   Scroll Case                   NT gp   [0.5] lb
-   Ink (1 oz vial)                8 gp   [0  ] lb
-   2 Inkpens                     NT gp   [0  ] lb
-   Paper (10 sheets)             NT gp   [0  ] lb
- Bedroll                         NT gp   [5  ] lb
- Blankets (2)                    NT gp   [6  ] lb
- Flint and Steel                 NT gp   [0  ] lb
- Candles (4)                     NT gp   [0  ] lb
- Waterskin (filled)              NT gp   [4  ] lb
- Trail Rations (5 days)          NT gp   [5  ] lb
- Chalk (10 pcs)                  NT gp   [0  ] lb
- Grooming Kit                    NT gp   [2  ] lb
- Hammer                          NT gp   [2  ] lb
- Pitons (4)                      NT gp   [2  ] lb
- Silk Rope (50')                 10 gp   [5  ] lb
- Mess Kit                        NT gp   [1  ] lb
- Torches (2)                     NT gp   [2  ] lb
- 2 Sacks                         NT gp   [1  ] lb
- 4 Steel Vials                   NT gp   [0  ] lb
- Ball of String (50')            NT gp   [0.5] lb
- Compass                         10 gp   [0.5] lb
- Mithral Dagger                 502 gp   [0.5] lb
- Wand of CLW (50cgs)            750 gp   [0  ] lb
  (trapped in Wand book)
- Wand of Unseen Servant (5cgs)   75 gp   [0  ] lb
- Wand of Comp Languages (26cgs) 390 gp   [0  ] lb
- Book: Wand Basics 101 (+2 UMD)  50 gp   [2  ] lb
- Potion of CLW                   50 gp   [0  ] lb
- Healer's Kit                    50 gp   [1  ] lb
- Ioun Torch                      75 gp   [0  ] lb
                                 ======   ========
                       Totals: 12507 gp   15.0  lb

            Light  Medium   Heavy    
Max Weight:  0-33   34-66   67-100

Consumed or Destroyed Items and OffsetsEdit

  25.00 gp Boar's Ridge Horse Rental
  90.00 gp 6 cgs from Wand of CLW (then sold): 1st-6th:The Sea Sprite
  50.00 gp Potion of CLW
 -20.00 gp Gift from Francis John III to offset healing costs
 -80.00 gp Gift from Arradon to offset healing costs
==========
  65.00 gp Total

FinancesEdit

PP:  38                                  Initial Character Money:   +150.00 gp
GP:   7                                   Return to Boar's Ridge:  +4725.00 gp
SP:   6                                           The Sea Sprite:  +3698.67 gp
CP:   7                                          Pirate Treasure:  +4486.00
                                                                 =============                                             
                                                 Career Earnings:  13059.67 gp

                                               Carried Inventory: -12507.00 gp
                                     consumed or destroyed items:   - 65.00 gp
 Gems/Jewelry/Other:                    cost of living (average):   -100.00 gp
 none                                                            =============
                                                         Coinage:    387.67 gp

DetailsEdit

      Size: medium
    Gender: female
       Age: 24
    Height: 5'3"
    Weight: 105 lbs
Hair Color: dark brunette
 Eye Color: golden yellow
Skin Color: fair to medium
Appearance: Tamarie is a smallish half-elven woman, the shortest of her clan.
She is well muscled for her size and as strong as the average adult male human.
Her most striking feature is her narrow, golden yellow eyes, which immediately
demand notice. Her face is marked with a series of light freckles across her
cheeks and wider-than-average nose. Her smile is marked with slightly larger
than average incisors, and her ears are also prominent, as large as any elf's.
Each of her ears has a curious tuft of dark hair or fur on the inside, and her
arms and legs bear similarly dark hair compared to most elf and half elf women.
  Demeanor: Tamarie is friendly, unassuming, loyal and intensely group oriented.
However, because she projects this in a quiet way, somewhat downcast and morose,
her genuine desire to help others can leave them feeling uneasy about her.
  Tamarie has a natural curiosity, sometimes taking extra time to investigate
her environment, placing value on all her sense. For example, when eating, she
sniffs her food intently, even though she rarely rejects food for quality
reasons.
  One of Tamarie's unusual characteristics is she often crosses magical and
musical terms, using them interchangeably. For example, if she says 'song', she
may be speaking literally or, possibly, talking about a magical spell.
Expresses herself through non-linguistic sounds, sometimes musical, but
sometimes simple expressions such as yelps, growls and the occasional whine.
  Voice: Tamarie is a lyric mezzo-soprano with a voice quality that can be best
described as smooth and sensitive, underwritten with a naturally sad or morose
tone. She is gifted with somewhat expanded vocal range and more power than other
singers in the same range.
  Accent: Tamarie speaks in a soft tone uncharacteristic of her powerful singing
voice. When speaking Elven, Northern Isle or Low Landellian, native speakers may
notice a faint, difficult to place accent with a lilting, musical quality.

BackgroundEdit

  Tamarie Lyssa Genaux was born to half elf parents on the pluralistic Illi 
Esse. Her birthplace, the town of Corelau is located close to an unnatural light
beam that shines even in the night, generally understood to be part of the
positive Moral Path. Not surprisingly, the citizens are often influenced by this
magic, and worship of the gods of good is the norm.
  The bloodlines of Illi Esse are so mixed that few are aware of just where
outsider blood comes from, but nobody is surprised when children are born
bearing signs of such influence. So when Tamarie began to take on a somewhat
feral appearance upon reaching puberty, nobody seemed to mind, but just rather
treated it as a fact of life.
  Although physically fit, Tamarie was the smallest of her clan and immediately
seen as unlikely to excel in any particularly physical profession or craft. She
was enrolled in the local magical college, where her studies were, sadly, met
with considerable difficulty. The simple fact was that Tamarie was bright, but
simply not as brilliant was serious wizard candidates needed to be. She studied
and practiced, but things went slowly, at best.
  In the midst of her studies in magic her stories of odd encounters with a
'muse' in her dreams became more commonplace. Few treated her stories as
anything more than entertaining dreams, including herself. However, when she
began to acquire an innate understanding of music and the Celestial language,
reconsidering became necessary.
  Tamarie's instructors, sensing a raw talent incompatible with the stringent
discipline of a wizard and released her to a more freeform style of studies. She
was allowed to develop on her own, consulting mentors as she developed
questions. Given this new opportunity, the student quickly began to mix music
and magic, and distilled her first spell from a song originally sung in the
Celestial language. Although she would never graduate from the school, by the
time she left, nobody could deny the valuable information she learned there.
  Her magic now developing independently, Tamarie's dreams shifted in nature,
making it seem she was called to a faraway place. The development of her music
had led her to respect the value of her dreams, and with a tear in her eye, she
left her family and took the Celestial Gate to begin her journey.
  As Tamarie came over the hill, she looked upon Venza, City of Glass, set upon
an island. Well, she thought. The place had one thing going for it…


Adventure LogEdit

Return to Boar's Ridge July 28th, 2013 to October 4th, 2013 (70 days)

       XP Received: 4407 XP
 Treasure Received: 4725 GP
       Items taken: Handy Harversack (2000 GP)
     Coin Received: 2725 GP 

The Sea Sprite May 11th, 2015 to Sep 9th, 2015 (121 days)

       XP Received: 3287 XP
 Treasure Received: 3698.67 GP
       Items taken: none
     Coin Received: 3698.67 GP 

Pirate Treasure May 11th, 2015 to Sep 9th, 2015 (121 days)

       XP Received: 4116 XP
 Treasure Received: 4486 GP
       Items taken: none
     Coin Received: 4486 GP 

Level UpsEdit

    Level 2:
      Class: Sorcerer-2 (12 Oct, 2014)
    Ability: none
        BAB: +0 to +1
       Fort: +0 to +0
        Ref: +0 to +0
       Will: +2 to +3
       Feat: none
   Features: none
         HP: Max -2 (4) + Con (1) = +5
   FC Bonus: +1 Skill Point
  Skill Pts: +4 = Class (2) + Int (1) + Race (0) + FC Bonus (1)
  Skill Ttl:  8 = Old Total (4) + Skill Pts (4)
 New Skills: Bluff(1), Perform-Sing(1), Use Magical Device(2)
     Spells: Mage Hand (Cantrip), 1x 1st/day

    Level 3:
      Class: Sorcerer-3 (28 Feb, 2015)
    Ability: none
        BAB: +1 to +1
       Fort: +0 to +1
        Ref: +0 to +1
       Will: +3 to +3
       Feat: Spell Focus-Conjuration
   Features: Bloodline Power (Celestial Resistances)
         HP: Max -2 (4) + Con (1) = +5
   FC Bonus: +1 Skill Point
  Skill Pts: +4 = Class (2) + Int (1) + Race (0) + FC Bonus (1)
  Skill Ttl: 12 = Old Total (8) + Skill Pts (4)
 New Skills: Intimidate(1), Perform-Sing(1), Use Magical Device(1),
             Spellcraft(1)
     Spells: Featherfall (1st), Bless (bloodline 1st), 1x 1st/day

    Level 4:
      Class: Sorcerer-4 (20 July, 2015)
    Ability: +1 Cha
        BAB: +1 to +2
       Fort: +1 to +1
        Ref: +1 to +1
       Will: +3 to +4
       Feat: none
   Features: none
         HP: Max -2 (4) + Con (1) = +5
   FC Bonus: +1 Skill Point
  Skill Pts: +4 = Class (2) + Int (1) + Race (0) + FC Bonus (1)
  Skill Ttl: 16 = Old Total (12) + Skill Pts (4)
 New Skills: Heal(1), Kn:Arcana(1), Perform-Sing(1), Use Magical
             Device(1)
     Spells: Mending (cantrip), Bull's Strength (2nd), 1x 1st/day,
             3x 2nd/day
 Spell Swap: Removed Daze to add Open/Close

    Level 5:
      Class: Sorcerer-5 (27 Jan, 2016)
    Ability: --
        BAB: +2 to +2
       Fort: +1 to +1
        Ref: +1 to +1
       Will: +4 to +4
       Feat: Augment Summoning
   Features: none
         HP: Max -2 (4) + Con (1) = +5
   FC Bonus: +1 Skill Point
  Skill Pts: +4 = Class (2) + Int (1) + Race (0) + FC Bonus (1)
  Skill Ttl: 20 = Old Total (16) + Skill Pts (4)
 New Skills: Perform-Sing(1), Perform-Act(1), Perform-Dance(1), Use
             Magical Device
     Spells: Enlarge Person (1st), Resist Energy (bloodline, 2nd),
             Summon Monster II (2nd)

(Atfter level 5 Background Skills were added to the game)

    Level 6:
      Class: Sorcerer-6 (???????)
    Ability: --
        BAB: +2 to +3
       Fort: +1 to +2
        Ref: +1 to +2
       Will: +4 to +5
       Feat: none
   Features: none
         HP: Max -2 (4) + Con (1) + FC Bonus (1) = +6
   FC Bonus: +1 Hit Point
  Skill Pts: +3 = Class (2) + Int (1) + Race (0) + FC Bonus (1)
  Skill Ttl: 23 = Old Total (20) + Skill Pts (3)
 BSkill Pts: +2 = CLevel (2)
 BSkill Ttl: 12 = Old Total (10) + Skill Pts (2)
 New Skills: Bluff(1), Linguistics(1B), Perform-Sing(1B), Spellcraft(1),
             Use Magical Device(1)
     Spells: Fireball (3rd)

ApprovalsEdit

  • Approval (04/13/2014) (Mowgli) Level 1
  • Approval (04/15/2014) (Satin Knights) level 1
  • Approval (01/31/2015) (perrinmiller) level 2
  • Approval (03/10/2015) (perrinmiller) level 3
  • Approval (06/14/2017) (KahlessNestor) level 6

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.