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Basic InformationEdit

Brotherhood
      Race: Half-Elf
     Class: Cleric
     Level: 3
Experience: 3,892
 Alignment: N
 Languages: Common, Elven, Draconic
     Deity: Tessel, God of Spies, 
            Seeker of Hidden Knowledge 


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 14 +2 (05 pts)
DEX: 10 +0 (00 pts)
CON: 12 +1 (02 pts)
INT: 13 +1 (03 pts)
WIS: 16 +3 (05 pts) (+2 Racial)
CHA: 14 +2 (05 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
   (Max -2)   HP:  23 = [3d08 (20) + CON (03) + FC (00)] (Cleric)
                        [0d00 + CON (00) + FC (00)] (Class #2)
              AC:  18 = [10 + DEX (00) + Armor (06) + Shield (02) + Natural (00)
                         + Size (00) + Misc (00)]
        AC Touch:  10 = [10 + DEX (00) + Size (00) + Misc (00)]
   AC Flatfooted:  18 = [10 + Armor (06) + Shield (02) + Natural (00) 
                         + Size (00) + Misc (00)]
            INIT: +02 = [DEX (00) + Misc (02)]
             BAB: +02 = [Cleric (02)]
             CMB: +04 = [BAB (02) + STR (02) + Misc (00)]
             CMD: +14 = [10 + BAB (02) + STR (02) + DEX (00) + Misc (00)]
       Fortitude: +04 = [Cleric (03) + CON (01) + Misc (00)]
          Reflex: +01 = [Cleric (01) + DEX (00) + Misc (00)]
            Will: +06 = [Cleric (03) + WIS (03) + Misc (00)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
         MW Sap: Attack: +05 = [BAB (02) + STR (02) + MW (1) + Magic (0)]
 "The Sandman"   Damage: 1d6+2, Crit: 20/x2, Special: Non-Lethal Damage Only

Punching Dagger: Attack: +04 = [BAB (02) + STR (02) + Misc (00) + Magic (00)]
                 Damage: 1d4+2, Crit: 20/x3, Special: Piercing

        Javelin: Attack: +02 = [BAB (02) + DEX (00) + Misc (00) + Magic (00)]
                 Damage: 1d6+2, Crit: 20/x2, Special: Ranged Piercing

Racial TraitsEdit

Ability Adjustments: +2 (Wisdom)
               Size: Medium
              Speed: 30'
   Low-light Vision: See twice as far as humans in dim light
       Adaptability: Skill Focus (Diplomacy)
          Elf-Blood: Counts as both Elf and Human for race related effects
   Elven Immunities: Immune to magic sleep effects; +2 saves against enchantment
                      spells and effects
        Keen Senses: +2 Perception
      Multitalented: Favored classes: Cleric, Rogue
          Languages: Common & Elven (racial), Draconic from Intelligence.

Class FeaturesEdit

Cleric

            Weapons: Proficient with sap (favored weapon of Tessel)
          Aura (Ex): Faint evil
             Spells: Casts prepared cleric spells (see below)
Channel Energy (Su): Negative energy 7/day, 2d6, DC 13 Will save for half
            Domains: Trickery & Knowledge
   Knowledge Domain: All Knowledge skills are class skills
   Knowledge Domain: Lore Keeper (Sp): You can touch a creature to learn 
                     about its abilities and weaknesses.  With a successful
                     touch attack, you gain information as if you made the 
                     appropriate Knowledge skill check with a result equal
                     to 15 + your cleric level + your Wisdom modifier.
                     No Use Limit - Check Result as if rolling a 20 in 
                     appropriate knowledge skill.
    Trickery Domain: Bluff, Disguise and Stealth are class skills
    Trickery Domain: Copycat (Su): You can create an illusory double of
                     yourself as a move action.  This double functions as
                     a single mirror image and lasts for a number of rounds
                     equal to your cleric level (unless dispelled or 
                     destroyed).  You can have no more than one copy cat at
                     a time.  This ability does not stack with mirror image. 
                     3+Wis/Day = 6
            Orisons: May prepare four orisons per day
Spontaneous Casting: Swap spells for Inflict

Traits

Sacred Conduit: Your birth was particularly painful and difficult for your
                mother, who needed potent divine magic to ensure that you
                survived (your mother may or may not have). In any event,
                that magic infused you from an early age, and you now
                channel divine energy with greater ease than most. 
                Whenever you channel energy, you gain a +1 trait bonus to
                the save DC of your channeled energy.
Elven Reflexes: One of your parents was a member of a wild elven tribe,
                and you've inherited a portion of your elven parent's quick
                reflexes. You gain a +2 trait bonus on Initiative checks.

FeatsEdit

Skill Focus (Diplomacy)[racial]: +3 to Diplomacy (Half-Elf)
        Channel Smite [Level 1]: Swift action to channel negative energy through
                                 your attack.  2d6 Negative Energy 
                                 DC13 Will save for Half
     Extra Channeling [Level 3]: Channel Energy 2 more times per day

Spell Lists (Prepared)Edit

0 Level                    Level 01                   Level 02                   Level 03
* Bleed                    * Cure Light Wounds        * Cure Moderate Wounds    * 
* Create Water             * Cure Light Wounds        D Detect Thoughts         * 
* Stabilize                * Command
* Spark                    D Comprehend Languages

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 12 = [Base (02) + INT (01)*Level; FC (01)*Level, Misc (0)](Cleric)
              

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              -1     0       0       0     -1   +0
Appraise                01     0       0       1          +0
Bluff                   02     0       0       2          +0
Climb                   01     0       0       2     -1   +0
Craft (       )         01     0       0       1          +0
Diplomacy               11     3       3       2          +3 Skill Focus
Disable Device                 0       0       0     -1   +0
Disguise                02     0       0       2          +0
Escape Artist           -1     0       0       0     -1   +0
Fly                     -1     0       0       0     -1   +0
Handle Animal                  0       0       2          +0
Heal                    07     1       3       3          +0
Intimidate              02     0       0       2          +0
Knowledge (Arcana)             0       0       1          +0
Knowledge (Dngnrng)            0       0       1          +0
Knowledge (Engnrng)            0       0       1          +0
Knowledge (Geography)          0       0       1          +0
Knowledge (History)            0       0       1          +0
Knowledge (Local)              0       0       1          +0
Knowledge (Nature)             0       0       1          +0
Knowledge (Nobility)           0       0       1          +0
Knowledge (Planes)             0       0       1          +0
Knowledge (Religion)    05     1       3       1          +0
Linguistics                    0       0       1          +0
Perception              05     0       0       3          +2 Racial
Perform    (       )    02     0       0       2          +0
Profession (       )           0       0       3          +0
Ride                    -1     0       0       0     -1   +0
Sense Motive            09     3       3       3          +0
Sleight of Hand                0       0       0     -1   +0
Spellcraft              06     2       3       1          +0
Stealth                 01     2       0       0     -1   +0
Survival                03     0       0       3          +0
Swim                    01     0       0       2     -1   +0
Use Magic Device               0       0       2          +0

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Mithril Breastplate            1,200 gp   15  lb
Shield, heavy wooden              07 gp   10  lb
Masterwork Sap                   301 gp   02  lb
Punching Dagger                   02 gp   01  lb
Javelin (2)                       02 gp   02  lb
Wooden holy symbol                01 gp   --  lb
Grappling Hook                    01 gp   04  lb
Silk rope                         10 gp   05  lb
Manacles (DC26 str; EA30)         15 gp   02  lb
Caltrops                          01 gp   02  lb


                           Total Weight:  43.00  lb

            Light  Medium   Heavy    
Max Weight: 0-58  59-116  117-175

FinancesEdit

PP: 00
GP: 2,718
SP: 03
CP: 00

Gems/Jewelry/Other:
0000

Consumed or Destroyed Items
  53 gp of unaccounted for items

DetailsEdit

      Size: Medium
    Gender: male
       Age: 29
    Height: 5'10"
    Weight: 190
Hair Color: blond
 Eye Color: blue
Skin Color: white

Appearance: Tahn looks almost human. He is of average height and well muscled. 
His narrow jaw and slightly pointed ears hint at his exotic ancestory. He 
wears a long leather coat, like a duster, with a wide collar and large buttons.
A worn tricorn hat sits upon his head hiding all but a few strands of his fair
hair.

  Demeanor: Tahn smiles a lot. Even when it seems there is nothing going on,
he looks entertained by his own inner thoughts.  He enjoys listening more than
speaking and has a tendency to interject questions to steer a conversation to
interesting topics.  While he is often involved in others conversations he is
maddeningly evasive about his own background.

Background: A resident of the half-elven nation Irthos, Tahn claims to be a
traveler.  Anything further has yet to be pried from his tightly closed lips.

Adventure LogEdit

Kobold's Keep Howling Night: Temple of Hinotheus

Example:
Kobold's Keep
      XP Received: 1,398 XP
Treasure Received: 1,502 GP

Howling Night
      XP Received: 2,494 XP.
Treasure Received: 2,658.3 GP

Level UpsEdit

  Level 2:
    Class: Cleric
      BAB: +0 to +1
     Fort: +2 to +3
      Ref: +0 to +0
     Will: +2 to +3
     Feat: None
 Features: None
       HP: 7hp (Max -2), +0 FC Bonus (If Chosen), +1 CON
Skill Pts: +4 = +2 (Class) +1 (INT) +0 (Race) +4 (Old Total) +1 (FC Bonus if Chosen) = 08 (New Total)
 
Mithril Breastplate. 6 AC, 1 ACP. 1,200gp
Masterwork Sap, "The Sandman". +1 attack. 301gp
Sold chain shirt for half cost, 50gp

  Level 3:
    Class: Cleric
      BAB: +1 to +2
     Fort: +3 to +3
      Ref: +0 to +1
     Will: +3 to +3
     Feat: Extra Channeling +2
 Features: Channel Energy 2d6
       HP: 7hp (Max -2), +0 FC Bonus (If Chosen), +1 CON
Skill Pts: +4 = +2 (Class) +1 (INT) +0 (Race) +8 (Old Total) +1 (FC Bonus if Chosen) = 12 (New Total)
       2nd Level Spells

ApprovalsEdit

  • Approval (grufflehead) (3 July 2010), Level 1
  • Approval (Mowgli) (7 July 2010), Level 1
  • Approved (HolyMan) (6 April 2011) Level 2
  • Approved (Satin Knights) (7 Oct 2011) Level 3

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