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Sylvain

Basic InformationEdit

      Race: Half-Elf
     Class: Bard
     Level: 3
Experience: 3338 XP (6000 TNL)
 Alignment: Chaotic Good
 Languages: Common, Elven, Gnome, Goblin, Northern Isle
     Deity: Penk
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game
Background: Open


AbilitiesEdit

STR: 10 +0 (0 pts)
DEX: 16 +3 (10 pts)
CON: 10 +0 (0 pts)
INT: 14 +2 (5 pts)
WIS: 10 +0 (0 pts)
CHA: 16 +3 (5 pts, +2 racial bonus)

Combat StatisticsEdit

(Max -2)      HP:  21 = [1d8 (7) +1 +(1d8 (4) +1 d8 (8) + CON (0) + FC (1)]
              AC:  15 = [10 + DEX (3) + Armor (2) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
        AC Touch:  13 = [10 + DEX (3) + Size (0) + Misc (0)]
   AC Flatfooted:  12 = [10 + Armor (2) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
            INIT:  +3 = [DEX (3) + Misc (0)]
             BAB:  +1 = [Bard (1)]
             CMB:  +0 = [BAB (0) + STR (0) + Misc (0)]
             CMD:  13 = [10 + BAB (0) + STR (0) + DEX (3) + Misc (0)]
       Fortitude:  +2 = [Bard (1) + CON (0) + Resilient (1)] 
          Reflex:  +6 = [Bard (3) + DEX (3) + Misc (0)]
            Will:  +3 = [Bard (3) + WIS (0) + Misc (0)]
           Speed:  20'(Medium Encumbered)
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

 Masterwork Longsword: Attack: +2 = [BAB (1) + Ability (0) + Misc (1) + Magic (0)]
           Damage: 1d8+0, Crit: 19-20/x2, Special: - 
 Whip: Attack: +1 = [BAB (1) + Ability (0) + Misc (0) + Magic (0)]
           Damage: 1d3+0, Crit: 20/x2, Special: Non Lethal
 Shortbow: Attack: +4 = [BAB (1) + Ability (3) + Misc (0) + Magic (0)]
           Damage: 1d6+0, Crit: 20/x3, Special: Ranged (60' Increment)

Racial FeaturesEdit

Ability Adjustments: +2 (Charisma)
Size: M
Speed: 30'
Favored Class: Bard, Monk (skill rank taken once)
Low Light Vision: Twice Visual Range in Dim light
Adaptability: Skill Focus as Bonus Feat at level 1
Elf Blood: Counts as both Elf and Human for Racial Effects
Elven Immunities: Immune to magic sleep, +2 save vs Enchantments
Keen Senses: +2 racial Bonus to Perception Checks
Multitalented: Chose two favoured classes, gain +1HP or +1 Skillpoint whenver taking a level in either class.

Class FeaturesEdit

Bard

Armor/Weapons: Light Armor, Shield, Simple Weapon - All
               Bard Weapons (Whip, Sap, Long Sword, Short Sword, Short Bow,
               Rapier)
Feature Name: Bardic Knowledge (Half Class Level to all Knowledge checks, 
              knowledge checks can be done untrained)
Feature Name: Bardic Performance (up to 7 = 4 + 3 (CHA) times)

Countersong: Counter Spells that depend on sound. All within 30' substitute the bards perform check for a save, and those already under the spell get a second save. Perform can be keyboard, percussion, wind, string or sing

Distraction: Counter Spells that depend on sight. All within 30'substitute the bards perform check for a save, and those already under the spell get a second save. Perform can be act, comedy, oratory, dance.

Fascinate: 1+1/3 levels after 1st creatures within 90' that can see the bard and are seen by him and not distracted. They can save using Will (DC 10+1/2 bard's level+CHA mod.). Success: they watch the performance, Fail: they take a -4 against all reaction type skill checks.

Inspire Courage +1: Allies gain +1 bonus to saves vs. fear and charm and on attack and damage rolls. 

Versatile Performance: Substitute Performance Wind for Diplomacy or Handle Animal

Well Versed: +4 Save vs other bardic performances

FeatsEdit

Skill Focus (Half-elf): Disable Device, +3 to Checks, +6 if 10 ranks or more
Additional traits (1st level): get two additional traits
Arcane Armor Training: Swift Action removes 10% Spell Failure due to Armor

TraitsEdit

Capable (Disable Device): +1 to Disable Device and Disable Device is Class Skill
Fast Talker (Social): +1 to Bluff Check and Bluff is Class Skill
Resilient (Combat): +1 to Fortitude Save
Sacred Touch (Faith): Automatic stabilization of dying creature upon touch.

SkillsEdit

Adventuring Skill Points: 25 = [Base (6)x3 + INT (2x3)] + FC (1)x1
Background Skill Points:   6 = [Base (2)x2]

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               0     0       0       3     -3   +0
Appraise                 2     0       0       2          +0
Bluff                    8     1       3       3          +1 (trait)
Climb                   -3     0       0       0     -3   +0
Craft (       )          2     0       0       2          +0
Diplomacy                9     1       3       3          +0 (replaced by Wind Instrument)
Disable Device           6     3       3       3     -3   +4 (+3 feat)
Disguise                 4     1       0       3          +0
Escape Artist            0     0       0       3     -3   +0
Fly                      0     0               3     -3   +0
Handle Animal            9     0               0          +0 (replaced by Wind Instrument)
Heal                     0     0               0          +0
Intimidate               3     0       0       3          +0
Knowledge (Arcana)       3     0       0       2          +1 (class)
Knowledge (Dngnrng)      3     0       0       2          +1 (class)
Knowledge (Engnrng)      3     0       0       2          +1 (class)
Knowledge (Geography)    3     0       0       2          +1 (class)
Knowledge (History)      3     0       0       2          +1 (class)
Knowledge (Local)        3     0       0       2          +1 (class)
Knowledge (Nature)       3     0       0       2          +1 (class)
Knowledge (Nobility)     3     0       0       2          +1 (class)
Knowledge (Planes)       3     0       0       2          +1 (class)
Knowledge (Religion)     3     0       0       2          +1 (class)
Linguistics              6     1       3       2          +0
Perception               7     2       3       0          +2 (race)
Perform    (sing)        9     3       3       3          +0
Perform    (wind)        9     3       3       3          +0
Profession (       )           0       0       0          +0
Ride                     2     2               3     -3   +0
Sense Motive             4     1       3       0          +0
Sleight of Hand          4     1       3       3     -3   +0
Spellcraft               9     3       3       2          +1 (trait) 
Stealth                  6     3       3       3     -3   +0
Survival                 0     0               0          +0
Swim                     0     3               0     -3   +0
Use Magic Device         9     3       3       3          +0

* = untrained class skill

Spell Lists (Known)Edit

Cantrips (Unlimited/day)   Level 1 (4/day)                  
* Detect Magic             * Cure Light Wounds    
* Light                    * Summon Monster 1              
* Read Magic               * Charm Person
* Summon Instrument        * Sleep
* Daze
* Mage Hand

EquipmentEdit

Equipment                        Cost     Weight
Entertainer's Outfit               --         --  lb
Cold Weather Outfit                8    gp    7   lb
Leather Armor                     10    gp   15   lb
Masterwork Longsword (Melee)     315    gp    4   lb 
Whip (Melee)                       1    gp    2   lb
Shortbow (Ranged)                 30    gp    2   lb
  20 Arrows (2)                    2    gp    6   lb
Backpack                           2    gp    2   lb
  Bedroll                          0.1  gp    5   lb
  Flask                            0.3  gp    1.5 lb
  Trail Rations (2)                1    gp    2   lb
  Waterskin                        1    gp    4   lb
  Flute                            5    gp    3   lb
  Masterwork Panpipes            100    gp    0.5 lb
  Scroll Case                      1    gp    0.5 lb
    Parchment (4)                  0.8  gp    0   lb
Belt Pouch                         1    gp    0.5 lb
  Flint and Steel                  1    gp    0   lb
  Holy Symbol Penk (Mask)         25    gp    1   lb
  Ink                              8    gp    0   lb
  Inkpen                           0.1  gp    0   lb
  Sealing Wax                      1    gp    1   lb
  Signet Ring                      5    gp    0   lb
  Thieves Tools                   30    gp    1   lb
  Whetstone                        0.02 gp    1   lb
Spell Component Pouch              5    gp    2   lb
                               ========     ======
                        Totals:  553.32 gp   61.0  lb

            Light  Medium   Heavy    
Max Weight: 0-33  34-66  66-100

Consumed or Destroyed Items    
 Rope                             1 gp
 Traded Long Sword for Cold Weather Clothing 15-8 = 7 gp
                                ======
                Total Consumed:   8 gp

FinancesEdit

PP:  0                                     Initial Character Money: +150    gp
GP:  1991                                earned on first adventure:+2302    gp
SP:  6                                                             ==========
CP:  8                                             Career Earnings: 2452    gp
                                                 Carried Inventory: -460.32 gp
                                       consumed or destroyed items:   -0    gp
Gems/Jewelry/Other:                          living accommodations:   -0    gp
0000                                                               ==========
                                                           Coinage:  1991.68 gp

DetailsEdit

      Size: M
    Gender: Male
       Age: 26
    Height: 6'0"
    Weight: 138 lbs
Hair Color: Silver blond
 Eye Color: Green
Skin Color: Tanned
Appearance: Nice, if a bit worn
  Demeanor: Charming

BackgroundEdit

Sylvain is an illegitimate child to an Elven Merchant family who used to trade in Venza. His mother had an affair with a human and his father tolerated him in order to avoid a scandal, but kept him behind the curtains. His legitimate brother was going to go into „the business“, whereas Sylvain was employed by his father to be in the inn next to the warehouse to learn the tales of tall adventure and wine and singing in the taverns and bring back gossip and stealthily gotten information. Soon he was well versed in both and earned his living telling tales and singing to the crowd in the inn as well as uncovering little and bigger secrets. But of course his father did not really think him part of the family and when his business moved away, Sylvain stayed behind. He was, of course not surprised but it still hurt. He added trickery to the range of his pursuits and is currently looking for a promising opportunity while performing in his favorite pub. He is not feeling terribly angry with his family, but has no sympathy either.

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 2452 GP
                   0000 Gems/Jewelry
                   Masterwork Longsword 

Level UpsEdit

Level 1: 
Class: Bard 
Feat: Additional Traits, Skill Focus (Disable Device)
Traits: Capable (Disable Device), Fast-Talker, Resilient, Sacred Touch
Features: Bardic Knowledge, Bardic Performance (Countersong, Distraction, Fascinate), Cantrips, Spells
HP: 8 [1d8]
Skill Pts: 11 [Bard 6 + INT 2 + FC 1 + 2 Background] + Old Total (0)


Level 2: 
Class: Bard
Features: Versatile performance, well-versed
HP: 13 [1d8+1d8+1 (Multitalented)] http://roll.coyotecode.net/lookup.php?rollid=140781]HP Level2: 1D8 = [4] = 4
Skill Pts: 21 [Bard 6 + Int 2 + 2 Background Old Total (12)]

Level 3: 
Class: Bard
Features: Arcane Armor Training
HP: 21 [1d8+1 + 1d8+1 +1d8 (FC)]
http://roll.coyotecode.net/lookup.php?rollid=150970 1D8 = [7]
Skill Pts: 31 [Bard 6 + Int 2 + 2 Background + Old Total (21)] 

Awaiting ApprovalEdit


ApprovalsEdit

  • Approval (4/23/16) (FrancisJohn ~ peer) Level 1
  • Approval (5/2/16) (Aura ~ judge) level 1
  • Approval (2/17/17)(KahlessNestor) Level 3

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