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Spike (Systole)

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SPIKE


Basic InformationEdit

      Race: Human
     Class: Ranger (Guide/Skirmisher)
     Level: 1
Experience: 0
 Alignment: Lawful Good
 Languages: Common, Celestial
     Deity: None
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game


AbilitiesEdit

STR: 16 +3 ( 5 pts) +2 Racial
DEX: 16 +3 (10 pts)
CON: 14 +2 ( 5 pts)
INT: 10 +0 ( 0 pts)
WIS: 12 +1 ( 2 pts)
CHA:  8 -1 (-2 pts)


Combat StatisticsEdit

(Max -2)      HP:  13 = [10 + CON(2)x1 + FC(1)x1] (RNG)
              AC:  18 = [10 + DEX (3) + Armor(3) + Shield(2)]
        AC Touch:  13 = [10 + DEX (3)]
   AC Flatfooted:  15 = [10 + Armor(3) + Shield(2)]
            INIT:  +3 = [DEX(3)]
             BAB:  +1 = [RNG(1)]
             CMB:  +4 = [BAB(1) + STR(3)]
             CMD:  17 = [10 + BAB(1) + STR(3) + DEX(3)]
       Fortitude:  +4 = [RNG(2) + CON(2)]
          Reflex:  +5 = [RNG(2) + DEX(3)]
            Will:  +2 = [RNG(0) + WIS(1) + Trait(1)]
           Speed:  30'


Weapon StatisticsEdit

Shield (Main/TWF)      Attack:  +2 = [BAB(1) + STR(3) + TWF(-2)]
                       Damage: 1d6+3, Crit: x2, Special: Pierce
Gladius (Off/TWF)      Attack:  +2 = [BAB(1) + STR(3) + TWF(-2)]
                       Damage: 1d6+1, Crit: x2, Special: Pierce/Slash
Cestus (Off/TWF)       Attack:  +2 = [BAB(1) + STR(3) + TWF(-2)]
                       Damage: 1d4+1, Crit: 19-20/x2, Special: Pierce/Bludgeon
Spk. Armor (Off/TWF)   Attack:  +2 = [BAB(1) + STR(3) + TWF(-2)]
                       Damage: 1d6+1, Crit: x2, Special: Pierce
Shield (Single)     Attack:  +4 = [BAB(1) + STR(3)]
                    Damage: 1d6+3, Crit: x2, Special: Pierce
Chakram (Ranged)    Attack:  +4 = [BAB(1) + DEX(3)]
                    Damage: 1d8+3, Crit: x2, Special: Slash, 30 ft.


Racial FeaturesEdit

Ability Adjustments: +2 Strength
               Size: Medium
              Speed: 30'
      Favored Class: Favored Class (Ranger)
         Bonus Feat: Humans select one extra feat at 1st level.
            Skilled: Humans gain an additional skill rank each level.


Ranger Class FeaturesEdit

Armor/Weapons: A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).

Ranger’s Focus (Ex): As a swift action 1/day, the guide can focus on a single enemy within line of sight . That creature remains the Ranger’s focus until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a +2 bonus on attack and damage rolls against the target of his focus. This ability replaces favored enemy.

Track (Ex): A ranger adds half her level (minimum 1) to Survival skill checks made to follow or identify tracks.

Wild Empathy (Ex):A ranger can improve the initial attitude of an animal. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

FeatsEdit

Two-Weapon Fighting (1st level): Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.

Improved Shield Bash (Human bonus): When you perform a shield bash, you may still apply the shield's shield bonus to your AC.


TraitsEdit

Capable - Sense Motive (General): Years of near-silence have given Spike plenty of time to observe people. She gains a +1 trait bonus to Sense Motive and it is a permanent class skill.

Resilient - Will (General): Spike's scars clearly indicate that she's a survivor. She gains a +1 trait bonus to Will saves.


SkillsEdit

Skill Points:  7 = [RGR(6)x1 + INT(0)x1 + FC(1)x0 + Human(1)x1]
Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              +0     0       0       3     -3   +0
Appraise                +0     0       0       0          +0
Bluff                   -1     0       0      -1          +0
Climb                   +0     0       0 C     3     -3   +0
Craft (       )         +0     0       0 C     0          +0
Diplomacy               -1     0       0      -1          +0
Disable Device                 0       0       3     -3   +0
Disguise                -1     0       0      -1          +0
Escape Artist           +0     0       0       3     -3   +0
Fly                     +0     0       0       3     -3   +0
Handle Animal           -1     0       0 C    -1          +0
Heal                    +5     1       3 C     1          +0
Intimidate              -1     0       0 C    -1          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0 C     0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)   +4     1       3 C     0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0 C     0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics             +1     1       0       0          +0
Perception              +5     1       3 C     1          +0
Perform    (       )    +0     0       0       0          +0
Profession (       )           0       0 C     0          +0
Ride                    +0     0       0 C     3     -3   +0
Sense Motive            +6     1       3 T     1          +1 Trait
Sleight of Hand                0       0       0     -3   +0
Spellcraft                     0       0 C     0          +0
Stealth                 +4     1       3 C     3     -3   +0
Survival                +5     1       3 C     1          +0
   Track                +6    (1)      3 C     1          +1 Class
Swim                    +0     0       0 C     3     -3   +0
Use Magic Device               0       0      -1          +0


EquipmentEdit

Equipment                            Cost    Weight
Explorer's Outfit                             0  lb
Spiked Parade Armor               75.00 gp   30  lb
Spiked Heavy Steel Shield         30.00 gp   20  lb
Cestus                             5.00 gp    1  lb
Chakram (5)                        5.00 gp    5  lb
Gladius                           15.00 gp    3  lb
Chalkboard                         1.00 gp    2  lb
Pouch, Belt                        1.00 gp    ½  lb
   Chalk (10)                      0.10 gp    -  lb

                           Total Weight:  61.5  lb

                Light     Medium      Heavy    
Max Weight:    76 lbs    153 lbs    230 lbs 


FinancesEdit

PP:  0
GP: 17
SP:  9
CP:  0

Gems/Jewelry/Other:
N/A


DetailsEdit

      Size: Medium
    Gender: Female
       Age: Unknown
    Height: 5' 9"
    Weight: 150 lb.
Hair Color: Unknown
 Eye Color: Dark
Skin Color: Dusky


AppearanceEdit

It's impossible to tell what Spike actually looks like underneath her armor, since she never seems to remove it -- at least not when anyone is around. The few square inches of exposed skin between her visor and breastplate is dusky, if somewhat greyish, and her eyes seem quite dark, even accounting for the shadows of her helmet. When the light is good enough, a careful observer might see a rather wicked scar across her throat, and another down the length of her jaw.


DemeanorEdit

Despite Spike's forbidding appearance, she favors noble causes. And despite her near-inability to speak, she's not unfriendly.


BackgroundEdit

Spike's skin coloration suggests Rhat'matani ancestry, but during those rare occasions when she speaks, her voice is too raspy to identify any sort of accent. Whatever her personal history might have been, it's obvious from the scars she bears that it was not a pleasant one.


Adventure LogEdit

      XP Received:    0 XP
Treasure Received:    0 GP


ApprovalsEdit

  • Approval (April 22, 2012) (Satin Knights) level 1
  • Approval (Date) (non-judge) level 1

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