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Shade (Vertexx69)

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Basic InformationEdit

      Race: Elf
     Class: Rogue
     Level: 3
Experience: 0
 Alignment: True Neutral
 Languages: Common, Elven, Sylvan, Draconic, Goblin, Orc
     Deity: Nature

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 13 +1 (13)
DEX: 16 +3 (14+2R)
CON: 10 +0 (12-2R)
INT: 18 +4 (16+2R)
WIS: 13 +1 (13)
CHA: 07 -2 (07)

Combat StatisticsEdit

(Roll)        HP:  27 = [1d8 + CON (00) + FC (03)] (Rogue)
                        [0d00 + CON (00) + FC (00)] (Witch)
              AC:  17 = [10 + DEX (03) + Armor (03) + Shield (00) + Natural (00) + Size (00) + Misc (01)]
        AC Touch:  13 = [10 + DEX (03) + Size (00) + Misc (00)]
   AC Flatfooted:  13 = [10 + Armor (03) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
            INIT: +03 = [DEX (03) + Misc (00)]
             BAB: +02 = [Rogue (02) + Witch (00)]
             CMB: +03 = [BAB (01) + STR (01) + Misc (00)]
             CMD:  15 = [10 + BAB (01) + STR (01) + DEX (03) + Misc (00)]
       Fortitude: +01 = [Rogue (01) + Witch (00) + CON (00) + Misc (00)]
          Reflex: +06 = [Rogue (03) + Witch (00) + DEX (03) + Misc (00)]
            Will: +02 = [Rogue (01) + Witch (00) + WIS (01) + Misc (00)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
MW Rapier:   Attack: +07 = [BAB (02) + Ability (03) + MW (01) + Trait (01)]
             Damage: 1d6+1, Crit: 18+/x2, Special: +2d6+1 when Flanking
Short Sword: Attack: +05 = [BAB (02) + Ability (03) + Misc (00) + Magic (00)]
             Damage: 1d6+1, Crit: 19+/x2, Special: +2d6+1 when Flanking
Sap:         Attack: +05 = [BAB (02) + Ability (03) + Misc (00) + Magic (00)]
             Damage: 1d6+1, Crit: 20/x2, Special: Range 10ft, +2d6+1 when Flanking
Dagger:      Attack: +05 = [BAB (02) + Ability (03) + Misc (00) + Magic (00)]
             Damage: 1d4+1, Crit: 19/x2, Special: Range 10ft, +2d6+1 when Flanking
Longbow:     Attack: +05 = [BAB (02) + Ability (03) + Misc (00) + Magic (00)]
             Damage: 1d8, Crit: 20/x3, Special: Range 100ft

Occupation & TraitsEdit

         Occupation: Pirate - +1 competence bonus on skill checks using; Acrobatics, 
                     Intimidate, Swim. Two Weapon Fighting as Bonus Feat. 
             Traits: Dirty Fighting: +1 dmg while flanking.
                     Heirloom Weapon (Rapier): MW Weapon handed down in family. 
                     +1 Trait Bonus to hit

Racial TraitsEdit

Ability Adjustments: +2 (Dex), -2 (Con), +2 (Int)
               Size: Medium
              Speed: 30'
    Favored Classes: Rogue
   Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
   Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw 
                     bonus againstenchantment spells and effects.
        Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome 
                     spell resistance. In addition, elves receive a +2 racial bonus on 
                     Spellcraft skill checks made to identify the properties of magic items.
        Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
 Weapon Familiarity: Elves are proficient with longbows (including composite longbows), 
                     longswords, rapiers, and shortbows (including composite shortbows), and 
                     treat any weapon with the word “elven” in its name as a martial weapon.
          Languages: Elves begin play speaking Common and Elven.

Class FeaturesEdit

Rogue

      Armor/Weapons: all simple weapons, plus the hand crossbow, rapier,sap, 
                     shortbow, and short sword. They are proficient with light 
                     armor, but not with shields.
       Sneak Attack: +2d6
        Trapfinding: Shade adds 1/2 her level to Perception skill checks made to 
                     locate traps and to Disable Device skill checks (minimum +1). 
                     A rogue can use Disable Device to disarm magic traps.
       Rogue Talent: Befuddling Strike - On dealing SA dmg target takes -2 to hit 
                     Shade for 1d4 rounds.
            Evasion: no dmg on successful Ref save.
         Trap Sense: +1

Witch

Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics

FeatsEdit

(Level 01)     Weapon Finesse: Shade uses Dex instead of Str mod for attack rolls.
(Level 03)     Combat Expertise: Trade up to BAB for AC
(Bonus Occ)    Two Weapon Fighting: Shade uses full attack action to make 2 attacks at -2.

SkillsEdit

  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 36 = [Base (08) + INT (+4)/Level; FC (00), Race (00)] (Rogue)
              00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Witch)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              09     3       3 C     3     -1   +1 (Occupation)
Appraise                08     1       3 C     4          +0
Bluff                   02     1       3 C    -2          +0
Climb                   04     1       3 C     1     -1   +0
Craft (Trapmaking)      08     1       3 C     4          +0
Diplomacy               02     1       3 C    -2          +0
Disable Device          08     3       3 C     3     -1   +0
Disguise                02     1       3 C    -2          +0
Escape Artist           06     1       3 C     3     -1   +0
Fly                     00     0       0       3     -1   +0
Handle Animal           -2     0       0      -2          +0
Heal                    01     0       0       1          +0
Intimidate              05     3       3 C    -2          +1 (Occupation)
Knowledge (Arcana)             0       0       4          +0
Knowledge (Dngnrng)     08     1       3 C     4          +0
Knowledge (Engnrng)            0       0       4          +0
Knowledge (Geography)          0       0       4          +0
Knowledge (History)            0       0       4          +0
Knowledge (Local)       08     1       3 C     4          +0
Knowledge (Nature)             0       0       4          +0
Knowledge (Nobility)           0       0       4          +0
Knowledge (Planes)             0       0       4          +0
Knowledge (Religion)           0       0       4          +0
Linguistics             08     1       3 C     4          +0
Perception              11     3       3 C     1          +4 (Racial & Competence)
Perform    (       )    02     1       3 C    -2          +0
Profession (       )           0       0 C     1          +0
Ride                    02     0       0       3     -1   +0
Sense Motive            07     3       3 C     1          +0
Sleight of Hand         08     3       3 C     3     -1   +0
Spellcraft                     0       0       4          +0
Stealth                 08     3       3 C     3     -1   +0
Survival                01     0       0       1          +0
Swim                    05     1       3 C     1     -1   +1 (Occupation)
Use Magic Device        04     3       3 C    -2          +0

EquipmentEdit

Equipment (240gp)                  Cost   Weight
Explorer's Outfit                         08  lb
Studded Leather Armor             25 gp   20  lb
MW Heirloom Rapier                20 gp   02  lb
Short Sword                       10 gp   02  lb
Silver Short Sword               *85 gp   02  lb
Sap                               01 gp   02  lb
Dagger X5                         10 gp   05  lb      
Longbow                           75 gp   03  lb
  Quiver(20) X2                   02 gp   06  lb
Blackened silver Mask w/ wide eye holes & false ear point           
(+2 to Perception)                55 gp   00  lb
Backpack                          02 gp   02  lb
Ring of Protection +1
Thieves Tools                     30 gp   01  lb


                          Total Weight:   50 lb

            Light  Medium   Heavy    
Max Weight: 0-50   51-100   101-150

FinancesEdit

PP: 00
GP: 09
SP: 09
CP: 10

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Female
       Age: 111
    Height: 5'9"
    Weight: 110lb
Hair Color: Coal Black, Long and strait
 Eye Color: Steel Gray
Skin Color: Alabaster White, covered in angry dark scars

Appearance: This Elven maiden was a lovely child, and her family thought themselves truly blessed before the accident.
            Now the hidden woman refuses to even acknowledge her elven name. Always wrapped in dark fabric and studded
            leather, she only refers to herself as Shade. Her raven-black hair is long and lustrous and she keeps it 
            in an ornate arrangement of braids and coils, which frames an eerie mask, that is tied to her head securely 
            by a black semi-opaque shawl beneath her deeply hooded cloak.
            
            The mask is only contrasted by the paleness of the skin around her piercingly clear, steel gray eyes that 
            stare angrily out from behind it. The mask and her armor are all adorned with finely applied, but dull
            bronze detailing as are her weapons. All of her various weapons have been fire blackened aside from the 
            also dull bronze pommels and guards to help the eyes of the vigilant slide off of them. Her skin beneath all
            that shadowy black would be of the finest alabaster if it wasn't criss-crossed with the dozens of vicious 
            angry scars of her defining childhood trauma, which left her face and slender frame in tatters, and one of
            her long and exquisite ears missing just above its attachment point. The most visible scars run across her
            full lips and diagonally to the bottom of her aristocratic chin, which she hides mostly beneath the shawl.

            The mask is the face of a delicate elven beauty. Its blackened silver with finely painted, but dull bronze 
            highlights and large holes for her eyes with a long false alabaster ear-tip to hide the fact  that she is 
            missing half her right ear. The mask ends at her upper lip, following the corners of the mouth down to the 
            edge of the jaw line. It has no chin so Shade's speech is not impeded at all, (much to the dismay of those 
            she verbally abuses on a regular basis.) 

  Demeanor: This young lady is nothing of the sort. She is a raging hellcat with the claws to back up her threats. Anything
            at all can this bitch on wheels right off on your ass. Her tongue is as sharp as her rapier and she has the 
            brains to get extrordinarily creative with the constant stream of insults that boil out of her for no reason 
            you dare to explore. The icey gaze she can lock on a person alone can set their skin crawling without a single
            burning word uttered. After a century of self loathing, it has boiled over onto every facet of existence. 

Background: On the road through a deep and ancient forest a rabid grizzly bear attacked and drug the small child away from 
            her family's richley appointed carriage. The child's torturous screams echoed for miles, which lead her 
            family's guards to her torn and bloody form cowering beneath the giant bear. They were so far from the city
            that by the time they arrived there was nothing that the healers could do to repair the heartless claw-marks
            covering the once beautiful childs young body and face. Her life was spared by the gods alone yet to what end?

            The girl had been so enamored by her reflection before the attack that she was crushed by what she now saw in
            the mirror so she began to destroy every single one reflecting glass in the manor she could find before her 
            mother stopped the suffering child's tirade. Shade withdrew from the outside world, not wanting to be seen by
            anyone if she couldn't be beautiful anymore. Her temper started to grow as dark as her rooms in the tower had 
            become with the heavy curtains drawn for months. Her father was so distraught by this that he commissioned a 
            lovely mask from a recent family portrait and presented it to the shell of a girl in an attempt to coax her 
            out into the world once more. Great care had been taken to duplicate the missing portion of her right ear.
            The girl was so outraged by the "gift" that she crushed the mask across the face of her nursemaid, blinding
            her life-long servant and confidant. She was so mortified by what she had done that she retreated even farther 
            into herself to the dismay of her family. She was sent to a convent outside a large, human city to study after
            that final outburst.

            As an angry young woman, she began to sneak out of the convent at night, daring any she encountered to look 
            upon her torn form without recoiling and being declared quite mad. Her tempers worsened as she fell in with
            evil men who scorned and teased her even as they lusted after her young body. When the nuns found out where 
            she was going, they changed tactics and steeled themselves to weather her wicked tongue and vengful glare in
            order to give her the comfort she so desperately needed. They wrapped the young woman in warm blankets and 
            sang to her for weeks, never leaving her alone, all the while telling her that she could be beautiful again
            if she would only try. For decades they worked to repair the damaged girl's fragile mind since they could 
            not repair her heavily scarred body or ruined face. 

            Over time Shade came to a still place as she was reaching adulthood. The sisters at the convent had done 
            nothing to earn her venom in years, so she did not loose it on them when she could manage not to. She returned 
            to her family's home for a short time around her coming of age ceremony, but the rift had only grown in the
            long years since they had sent her away. Shade's parents now had a new child and were quite sure that they 
            didn't need the troubled to cause any more trouble in the uneventful elven city. They packed her back off to
            another school across the sea where they "knew how to deal with troubled young women." Shade never even saw 
            the port and set out to find her own way after having something special made in the elven city. She tracked 
            down the artist that her father had commissioned the mask from so many years before. She had a new mask 
            created in black so that nobody would ever have to look at the monstrous face beneath it again. 

            Not having to see her reflection in the eyes of others anymore gave Shade a chance to focus on finding a way
            make them all pay for their jibes and insults. She would find out what they treasured most and take it from 
            them when they least expected it. The masked woman sought out those who would teach an eager youth with a 
            fiery disposition all the tricks of the trade.


Adventure LogEdit

Example:
[link=Twist Tree adventure here]
      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

===Level Ups===

Level 2:
    Class: Rogue
      BAB: +0 to +1
     Fort: +0 to +0
      Ref: +5 to +6
     Will: +1 to +1
     Feat: None
 Features: Evasion, Rogue Talent - Befuddling Strike
       HP: +8, +1 FC Bonus
Skill Pts: +12 = +8 (Class) +4 (Race) +12 (Old Total) = 24 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

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