Fandom

Living Pathfinder RPG

Rose Westfell (elecgraystone)

707pages on
this wiki
Add New Page
Talk0 Share
Demon856858

Rose

Basic InformationEdit

       Race: Tiefling
      Class: Summoner [Synthesist]
      Level: 1
 Experience: 0 XP (1,300 TNL)
  Alignment: NG
  Languages: Common, Abyssal, Infernal, Draconic,
             Old Vandelian, Middle Vandelian, 
             Celestial
      Deity: Cortesia
 First Seen: URL to introduction appearance at DWI
   Location: URL-new-post.html to current game
 Background: Open [for major changes please ask]


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 07 -2 (-4 pts) 
DEX: 09 -1 (-4 pts) +2 race
CON: 11 +0 (01 pts) 
INT: 16 +3 (05 pts) +2 race
WIS: 14 +2 (05 pts)
CHA: 16 +3 (17 pts) -2 race

Merged Form:
STR: 14 +2
DEX: 14 +2
CON: 13 +1
INT: 16 +3
WIS: 14 +2
CHA: 16 +3

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Summoner
(Max -2)      HP:  08 = [1d8 + CON (0) + FC (0)]  Synthesist 1
              AC:  11 = [10 + DEX (-1) + Armor (2) + Shield (0) + Natural (0)
                         + Size (0) + Misc (0)]    
    AC w/ shield:  13 = [10 + DEX (-1) + Armor (2) + Shield (2) + Natural (0)
                         + Size (0) + Misc (0)]       
        AC Touch:  09 = [10 + DEX (-1) + Size (0) + Misc (0)]    
   AC Flatfooted:  12 = [10 + Armor (2) + Shield (0) + Natural (0) + Size (0)
                         + Misc (0)]      
       w/ shield:  14 = [10 + Armor (2) + Shield (2) + Natural (0) + Size (0)
                         + Misc (0)]          
            INIT:  -1 = [DEX (-1) + Misc (0)]              
             BAB:  +0 = [Synthesist (0)]              
             CMB:  -2 = [BAB (0) + STR (-2) + Misc (0)]              
             CMD:  07 = [10 + BAB (0) + STR (0) + DEX (0) + Misc (0)]       
       Fortitude:  +0 = [Synthesist (0) + CON (0) + Misc (0)]           
          Reflex:  -1 = [Synthesist (0) + DEX (-1) + Misc (0)]             
            Will:  +4 = [Synthesist (2) + WIS (2) + Misc (0)]            
           Speed:  30' 
Damage Reduction:  00/Any 
Spell Resistance:  00    
   Spell Failure:  00/15% (w/ shield)

Merged Form
(Max -2)      HP:  12 = [1d10 + CON (1) + FC (+1)] (Eidolon)   
              AC:  16 = [10 + DEX (2) + Armor (0) + Shield (2) + Natural (4)
                         + Size (0) + Misc (0)]                          
    AC w/ shield:  18 = [10 + DEX (2) + Armor (0) + Shield (2) + Natural (4)
                         + Size (0) + Misc (0)]       
        AC Touch:  12 = [10 + DEX (2) + Size (0) + Misc (0)]    
   AC Flatfooted:  14 = [10 + Armor (0) + Shield (0) + Natural (4) + Size (0)
                         + Misc (0)]    
       w/ shield:  16 = [10 + Armor (0) + Shield (2) + Natural (0) + Size (0)
                         + Misc (0)]            
            INIT:  +2 = [DEX (2) + Misc (0)]              
             BAB:  +1 = [Synthesist (1)]              
             CMB:  +3 = [BAB (1) + STR (+2) + Misc (0)]              
             CMD:  15 = [10 + BAB (1) + STR (2) + DEX (2) + Misc (0)]       
       Fortitude:  +1 = [Synthesist (0) + CON (1) + Misc (0)]           
          Reflex:  +2 = [Synthesist (0) + DEX (2) + Misc (0)]             
            Will:  +4 = [Synthesist (2) + WIS (2) + Misc (0)]            
           Speed:  40' 
Damage Reduction:  00/Any 
Spell Resistance:  00    
   Spell Failure:  00/15% (w/ shield)

Tactics: If casting in tiefling form, Rose drops her shield [free action-throwing shield], casts the spell [standard], picks up the shield [quick action-weapon cord/tail] and re-equips the shield [move]. This avoids spell fail for shield but keeps AC.

When changing to merged, Rose will drop her shield and re-equip it after changing if needed. [see below]

If attacking in merged form with the mage armor spell cast, Rose doesn't use her shield, giving her a AC 20 and 3 attacks (bite, claw, claw).

If Rose is in merged form without a mage armor spell cast, she uses her shield, giving her an AC 18 and 2 attacks (bite and claw).

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Summoner
Claw: Attack: -2 = [BAB(0) + STR(-2) + Misc(0) + Magic(0)]
      Damage: 1d6-2, Crit: 20/x2, B/P/S

Merged Form
Bite: Attack: +3 = [BAB(1) + STR(2) + Misc(0) + Magic(0)]
      Damage: 1d6+2, Crit: 20/x2, B/P/S
Claw: Attack: +3 = [BAB(1) + STR(2) + Misc(0) + Magic(0)]
      Damage: 1d4+2, Crit: 20/x2, P/S
Claw: Attack: +3 = [BAB(1) + STR(2) + Misc(0) + Magic(0)]  
      Damage: 1d4+2, Crit: 20/x2, P/S
Dart: Attack: +3 = [BAB(1) + DEX(2) + Misc(0) + Magic(0)]
      Damage: 1d4+2, Crit: 20/x2, range 20', B/P/S

Racial FeaturesEdit

Tiefling
Ability Adjustments: +2 (DEX), +2 (INT), -2 (CHA)                              
Size: Med               
Speed: 30'       
Favored Class: summoner (+1 Eidolon hp)                               
Maw or Claw: A bite attack that deals 1d6 points of damage. It is a primary natural attack. This racial trait replaces the spell-like ability racial trait.

Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.

Vestigial Wings: These wings do not provide the lift required for actual flight, but do have enough power to aid f light attained by some other method, and grant a +4 racial bonus on Fly skill checks. This racial trait replaces skilled.

Native Outsider: Tieflings are outsiders with the native subtype.

Darkvision: Tieflings see in the dark for up to 60 feet.

Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.

Class FeaturesEdit

Class 1

Class summoner [Synthesist]
Armor/Weapons: all simple weapons,light armor(w/ no spell failure)
Eidolon: A summoner can summon his eidolon in a ritual that takes 1 minute to perform. When summoned in this way, the eidolon hit points are unchanged from the last time it was summoned. The only exception to this is if the eidolon was slain, in which case it returns with half its normal hit points. The eidolon does not heal naturally.

Fused Eidolon: While fused with his eidolon, the synthesist uses the eidolon's physical ability scores (Strength, Dexterity, and Constitution), but retains his own mental ability scores (Intelligence, Wisdom, and Charisma). The synthesist gains the eidolon's hit points as temporary hit points. When these hit points reach 0, the eidolon is sent back to its home plane. The synthesist uses the eidolon's base attack bonus, and gains the eidolon's armor and natural armor bonuses and modifiers to ability scores. The synthesist also gains access to the eidolon's special abilities and the eidolon's evolutions. 

Evolutions(cost): LegsX2 (0), Bite (0), Pounce (1), Imp Armor (1), Arms (2)
       +10'/legs to base 20', 1d6     , as monster,     +2       , 

Fused Link: (as an immediate action) when an attack would have put the eidolon at or below zero, the summoner can transfer hp for the amount that is sustained in that attack. 

Summon Monster I (Sp): Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by one spell level, allowing him to summon more powerful creatures (to a maximum of summon monster IX at 17th level).

Class 2

Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics

FeatsEdit

Extra Evolution (1st): +1 evolution point

TraitsEdit

 Rich Parent (social): starting GP = 900
2 world magic (magic): add non-summoner cantrip to spell list [prestidigitaion]

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 05 = [Base (2) + INT (3)/Level; FC (0), Misc (0)] 

Skills                  Total   Rank    CS    Ability  ACP   Misc 
Acrobatics              -1/+2   0       0      -1/+2  -0/-2  +0 
Appraise                -1/+2   0       0      -1/+2         +0 
Bluff                    3      0       0       3            +0 
Climb                   -2/+2   0       0      -2/+2  -0/-2  +0 
Craft (       )          3      0       0       3            +0 
Diplomacy                3      0       0       3            +0 
Disable Device                  0       0      -1/+2  -0/-2  +0 
Disguise                 3      0       0       3            +0 
Escape Artist           -1/+2   0       0      -1/+2  -0/-2  +0 
Fly                      7/10   1       3      -1/+2  -0/-2  +0 
Handle Animal                   0       0       3            +0 
Heal                     2      0       0       2            +0 
Intimidate               2      0       0       3            +0 
Knowledge (Arcana)              0       0       3            +0 
Knowledge (Dngnrng)             0       0       3            +0 
Knowledge (Engnrng)             0       0       3            +0 
Knowledge (Geography)           0       0       3            +0 
Knowledge (History)             0       0       3            +0 
Knowledge (Local)        7      1       3       3            +0 
Knowledge (Nature)              0       0       3            +0 
Knowledge (Nobility)            0       0       3            +0 
Knowledge (Planes)       7      1       3       3            +0 
Knowledge (Religion)            0       0       3            +0 
Linguistics              7      1       3       3            +0 
Perception               2      0       0       2            +0 
Perform    (       )     3      0       0       3            +0 
Profession (maid/valet)  6      1       3       2            +0 
Ride                    -1/+2   0       0      -1/+2  -0/-2  +0 
Sense Motive             0      0       0       0            +0 
Sleight of Hand                 0       0      -1/+2  -0/-2  +0 
Spellcraft                      0       0       0            +0 
Stealth                 -1/+2   0       0      -1/+2  -0/-2  +0 
Survival                 0      0       0       0            +0 
Swim                    -2/+2   0       0      -2/+2  -0/-2  +0 
Use Magic Device                0       0       3            +0 

* = untrained class skill

Spell Lists (Known)Edit

0 Level               Level 1                    Level 2
 * Scoop               * l. rejuvenate edolon               
 * Mage Hand           * Mage Armor               
 * Mending 
 * Prestidigitation

Spell Lists (Prepared)Edit

0 Level                    Level 1                    Level 2
* Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name

EquipmentEdit


Equipment                        Cost     Weight
Explorer's Outfit                 --         --  lb
Lamellar cuirass                   15   gp    8  lb 
Darkwood Shield, throwing          307  gp    5  lb 
Backpack                            2   gp    2  lb   
Sleaves of many garments           200  gp    1  lb
Travelers any tool                 250  gp    2  lb   
mess kit                           nt   gp    1  lb  
bell                               nt   gp    -  lb
Candle (10)                        nt   gp    -  lb
Candlestick                        nt   gp   .5  lb
Chalk (5)                          nt   gp    -  lb
earplugs                           nt   gp    -  lb
flint/steel                        nt   gp    -  lb
hip flask                          nt   gp   .5  lb
holy symbol, wood                  nt   gp    -  lb
signal whistle                     nt   gp    -  lb
weapon cord                        nt   gp    -  lb
alchemist kindness                 nt   gp    -  lb
tindertwig (5)                     nt   gp    -  lb
candlerod (2)                      nt   gp    -  lb
Paper candle firework (3)          nt   gp    -  lb
Night Tea                          nt   gp    -  lb
                                  ========     ======                         
                        Totals:    774  gp    20 lb 


Equipment (Eidolon)              Cost     Weight 
bedroll                            nt   gp    5  lb
Bandolier(2)                       nt   gp    -  lb
Dart (16)                          nt   gp    8  lb
Cart                               2    gp    -  lb [carries 500 lbs]
Cook kit                           3    gp    16 lb 
Tent (small)                       10   gp    20 lb 
animal glue (2)                    nt   gp    1  lb
blanket                            nt   gp    3  lb
Bucket                             nt   gp    2  lb
cauldron                           nt   gp    5  lb
Chalk board                        nt   gp    2  lb
coffee pot                         3    gp    4  lb
cot                                nt   gp    30 lb
fishing kit                        nt   gp    5  lb
grappling hook                     nt   gp    4  lb
grooming kit                       nt   gp    2  lb
hammock                            nt   gp    3  lb
jug, water                         nt   gp    9  lb
lamp                               nt   gp    1  lb
magnet                             nt   gp   .5  lb
iron vial of oil                   nt   gp    8  lb
piton (4)                          nt   gp    2  lb
pot (2)                            nt   gp    8  lb
powder (2)                         nt   gp    1  lb
rope 50'                           nt   gp   10  lb
sealing wax                        nt   gp    1  lb
soap (2)                           nt   gp    1  lb
skillet                            nt   gp    4  lb
string                             nt   gp   .5  lb
waterproof bag (2)                 nt   gp    1  lb
waffle iron                        nt   gp    5  lb
torch (5)                          nt   gp    5  lb
Swim Fins                          nt   gp    5  lb
Floatation Device                  nt   gp    2  lb
Spear Thrower                      nt   gp    1  lb

foodstuffs
  ale                              nt   gp    8  lb
  applejack                        nt   gp    2  lb
  coffee                           nt   gp    1  lb
  honey                            nt   gp    1  lb
  maple syrup                      nt   gp    1  lb
  powdered milk                    nt   gp    1  lb
  trail rations (7)                nt   gp    7  lb
  travel cake mix (5)              nt   gp    5  lb
  tea                              nt   gp    1  lb
  Beans                            nt   gp    1  lb
  cheese                           nt   gp    1  lb
  flour                            nt   gp    1  lb
  potatoes                         nt   gp    1  lb
  turnips                          nt   gp    1  lb
  citrus                           nt   gp    1  lb
  nuts                             nt   gp    1  lb
  sugar                            nt   gp    1  lb
  garlic                           nt   gp    1  lb
  mint                             nt   gp    1  lb
  mustard                          nt   gp    1  lb
  oregano                          nt   gp    1  lb
  Allspice                         nt   gp    1  lb
  basil                            nt   gp    1  lb
  cinnamon                         nt   gp    1  lb
  cloves                           nt   gp    1  lb
  dill                             nt   gp    1  lb
  nutmeg                           nt   gp    1  lb
  rosemary                         nt   gp    1  lb
  chilies                          nt   gp   .5  lb
  cardamom                         nt   gp   .5  lb
  cumin                            nt   gp   .5  lb
  fennel                           nt   gp   .5  lb
  ginger                           nt   gp   .5  lb
  pepper                           nt   gp   .5  lb
  saffron                          nt   gp   .5  lb
  vanilla                          nt   gp   .5  lb
  salt                             nt   gp   .5  lb
  Chocolate                        nt   gp   .1  lb
   
Scroll case                        nt   gp   .5  lb 
  paper (10)                       nt   gp    -  lb
  rice paper (5)                   nt   gp    -  lb
  stationary (5)                   nt   gp    -  lb     
                                   ========     ======                         
                        Totals:    18   gp 234.1 lb 
       
             Light  Medium   Heavy
Max Weight: 0-23    24-46    47-70   total 20    = light (for humanoid)
Eidolon
Max Weight: 0-87    88-174  175-262  total 234.1 = light (500 for cart)

EquipmentEdit

PP:  0                                     Initial Character Money:   +900 gp 
GP:  8                                   earned on first adventure:     +0 gp 
SP:  0                                                              ========== 
CP:  0                                             Career Earnings:    900 gp                                               Carried Inventory:   -792 gp
                                       consumed or destroyed items:     -0 gp 
Gems/Jewelry/Other:                          living accommodations:   -100 gp 
0000                                                                ==========
                                                                Coinage: 8 gp 

DetailsEdit

      Size: Medium   
    Gender: Female      
       Age: 50    
    Height: 4'7"  
    Weight: 95 lbs
Hair Color: light blue
 Eye Color: purple
Skin Color: pale white
Appearance: Rose has the blood of several outsiders strongly flowing through her veins. She ha2 3 pairs of small wings and a long tail, but they look like shadows do to her shadow demon blood. Unless she concentrates, these are immaterial and pass right through objects (makes wearing things easy).

Do to her erinyes blood, her overall body looks pretty normal for a tiefling. She looks like an elf with large eyes and a small nose and mouth. She's about as pleasent to look at as you can find in a tiefling.

Her Hound archon blood mixed with her shadow demon blood allow her to manifest shadowy claws that only appears when she tries to bite a foe.

  Demeanor: Rose is a cheerful and happy girl, but tends to let her serious and practical side win out. She's taken the role of older sister and caregiver to heart and normally goes overboard being prepared for whatever situation could happen. She's still a bit sad about the death of her adoptive mother, but doesn't let it show. Now that mother is gone and her sister is an adult, she's ready to indulge her curiosity and wonderlust, hoping to see the world outside the city.

Rose doesn't seem to have any personality/alignment issues do to her fiendish blood, possibly do to her celestial blood and/or her upbringing.

BackgroundEdit

Background: Our story starts in Sumbru, 50 years ago at the time of the unmaking of the gate. In the chaos and confusion of the aftermath, an aasimar bard named Dawn Houndstooth was assulted. One year latter this bard shows up in Venza at the door of Astrid Westfell with two tiny babies, one tiefling and one aasimar. Dawn asked Astrid (the two had been adventurers together) to look after the children for her. Astrid agreed and adopted the twins.

Astrid lived in a small mansion in the Roses di Sanguigno section (she'd done rather well in her adventures and her investments afterwards). The twins lead a privlaged but quiet life with Astrid, with Rose taking the role of older sister and Lilly taking the role of younger (Rose likes to spoil Lilly and Lilly likes to be spoiled). They where trained in whatever skills that interested them, including magic (Astrid was a wizard of decent level).

Things changed as Astrid got older and her health started failing. Rose started taking over the household duties and taking care of Astrid, as Astrid had never really had many servants as she's used her magic instead. Astrid eventually died from old age, leaving the twins alone but free to do what they wanted with there lives.

Astrid had prepared for her own death. The twins have a modest income from her investments and the land and mansion are theirs. However there are various legal issues, repairs (several spells Astrid had cast have failed since her death, causing damage) and upkeep make living in the mansion impossible for the time being. For now, they live in the servants quarters in the back of the mansion. It's a small house, but fine for them. Rose hopes to find a way for them to move back in (IE: adventures).

I'm using the cost of living to cover the mansion.
       Average (100 gp), Small apartment, house, etc. [servants quarters] * paid
     Wealthy (1,000 gp), Sizable home or suite of rooms [open one wing of mansion]
Extravagant (10,000 gp), Mansion [full renovation]
Itsumi taur

Eidolon Dahlia

1

Lilly (sister)

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Date) (Judge 1) level 1
  • Approval (Date) (Judge 2) level 1

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.