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Robert

Basic InformationEdit

      Race: Human
     Class: Ranger (Skirmisher)
     Level: 4
Experience: 7,614 XP (Aug 13th)(10,000 TNL)
 Alignment: Neutral Good
 Languages: Common, Inner Sea
     Deity: ----
First Seen: The Dunn Wright Inn
  Location: Wandering the Streets
Background: Closed / ask


AbilitiesEdit

STR: 20 +5 ( 10 pts +2 Racial +2 Belt of Giants Strength)
DEX: 16 +3 ( 7 pts +1 level 4)
CON: 13 +1 ( 3 pts)
INT: 10 +0 ( 0 pts)
WIS: 12 +1 ( 2 pts)
CHA: 08 -1 (-2 pts)

Combat StatisticsEdit

(Max-2)       HP:  42 = [4d10 (34) + CON (1x4) + FC (1x4)] (Ranger 4)
              AC:  18 = [10 + DEX (3) + Armor (4) + Dodge (1)]
        AC Touch:  14 = [10 + DEX (3) + Dodge (1)]
   AC Flatfooted:  14 = [10 + Armor (4)]
            INIT: + 3 = [DEX (3) ]
             BAB: + 4 = [Ranger (4) ]
             CMB: + 9 = [BAB (4) + STR (5)]
             CMD:  23 = [10 + BAB (4) + STR (5) + DEX (3) + Dodge (1)]
       Fortitude: + 5 = [Ranger (4) + CON (1)]
          Reflex: + 7 = [Ranger (4) + DEX (3)]
            Will: + 2 = [Ranger (1) + WIS (1)]
           Speed:  30'
Damage Reduction:   0/Any
Spell Resistance:   0
   Spell Failure:   0

Weapon StatisticsEdit

Melee:
Greatsword: Attack: +11 = [BAB (4) + STR (5)+ MW (1) + WF (1)]
            Damage: 2d6+7, Crit: 19-20/x2, Masterwork
Club:       Attack: +9 = [BAB (4) + STR (5)]
            Damage: 1d6+5, Crit: 00/x2
Club(2h):   Attack: +9 = [BAB (4) + STR (5)]
            Damage: 1d6+7, Crit: 00/x2
Dagger:     Attack: +9 = [BAB (4) + STR (5)]
            Damage: 1d4+5, Crit: 19-20/x2

Power-Attack:
Greatsword: Attack: +9 = [BAB (4) + STR (5) + MW (1) + WF (1) - PA (2)]
            Damage: 2d6+13, Crit: 19-20/x2
Club:       Attack: +7 = [BAB (4) + STR (5) - PA (2)]
            Damage: 1d6+9, Crit: 00/x2
Club(2h):   Attack: +7 = [BAB (4) + STR (5) - PA (2)]
            Damage: 1d6+13, Crit: 00/x2
Dagger:     Attack: +7 = [BAB (4) + STR (5) - PA (2)]
            Damage: 1d4+9, Crit: 19-20/x2

Ranged:
Short Bow:  Attack: +7 = [BAB (4) + DEX (3)]
            Damage: 1d6,   Crit:    00/x3, Range: 60'
Dagger:     Attack: +7 = [BAB (4) + DEX (3)]
            Damage: 1d4+4, Crit: 19-20/x2, Range: 10'

Racial FeaturesEdit

Ability Adjustments: +2 (Strength)
               Size: Medium
              Speed: 30'
      Favored Class: Ranger (4x +1 HP)
         Bonus Feat: Humans gain a bonus feat at 1st level
            Skilled: Humans gain one additional skill rank per level

Class FeaturesEdit

Ranger

               Weapons: Martial & simple Weapon Prof. - All
                 Armor: Light & Medium
         Favored Enemy: +2 Bonus to Damage & Attack against Humans. Also +2 to
           (Humans +2)  Bluff, Knowledge, Perception, Sense Motive and Survival
                        Checks against Humans.
              Track +2: add half lvl (min 1) to Survival checks to follow or
                        identify tracks.
          Wild Empathy: Influence animals 1d20 + level + CHA
  Skirmisher Archetype: This ability replaces the ranger’s spells class feature.
                        Skirmishers do not gain any spells or spellcasting
                        ability, do not have a caster level, and cannot use
                        spell trigger and spell completion magic items.
       Favored Terrain: 2 Bonus to Initiative, Know(Geo), Perception,
            (Urban +2)  Stealth, Survival while in Terrain. Ranger leaves no trails
                        and cannot be tracked
Bonus Feat - Endurance: Skirmisher Rangers gain Endurance as a bonus feat at 3rd lvl
     Hunting Companion: Grant half favored enemy bonus to allies in 30' as move action. Lasts Wisdom Modifier rounds. (lvl 4)

FeatsEdit

                    Dodge (Level 1): +1 to AC
      Quick Draw (Human Bonus Feat): Draw Weapon as free action
            Power Attack (Ranger 2): Trade -2 to hit for +4 damage (+6 2H)
 Weapon Focus: Greatsword (Level 3): +1 to attack rolls for selected weapon
               Endurance (Ranger 3): +4 various checks and saves in hostile
                                     environments, may sleep in light and
                                     medium armor without being fatigued

TraitsEdit

    Armor Expert (Combat): Ignore -1 Armor Penalty
Poverty-Stricken (Social): +1 Survival Skill

SkillsEdit

Skill Points: 28 = [Base (6) + Human (1)] * Level (Ranger 4)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               3     0       0       3     -0   +0
Appraise                 0     0       0       0          +0
Bluff                   -1     0       0      -1          +0
Climb                   11     3       3       5     -0   +0
Craft (       )          0     0       0       0          +0
Diplomacy               -1     0       0      -1          +0
Disable Device                 0       0       0     -0   +0
Disguise                -1     0       0      -1          +0
Escape Artist            3     0       0       3     -0   +0
Fly                      3     0       0       3     -0   +0
Handle Animal            5     3       3      -1          +0
Heal                     7     3       3       1          +0
Intimidate              -1     0       *      -1          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)      4     1       3       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)    4     1       3       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)       7     4       3       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception               8     4       3       1          +0
Perform    (       )     0     0       0       0          +0
Profession (       )           0       0       0          +0
Ride                     3     0       *       3     -0   +0
Sense Motive             1     0       0       1          +0
Sleight of Hand                0       0       0     -0   +0
Spellcraft                     0       *       0          +0
Stealth                 10     4       3       3     -0   +0
Survival                 9     4       3       1          +1 trait
Swim                     9     1       3       5     -0   +0
Use Magic Device               0       0       0          +0

Spell Lists (Known)Edit

Skirmishers never get spells.

EquipmentEdit

Equipment                        Cost     Weight
Cold Weather Outfit               --         --   lb
Chainshirt (Masterwork)          250    gp   25   lb
Greatsword (Masterwork)          350    gp    8   lb
Club                               0    gp    3   lb
Dagger                             2    gp    1   lb
Short Bow                         30    gp    2   lb
  Arrow (38)                       2    gp    6   lb
Belt of Giant Strength +2       4000    gp    1   lb
Backpack                           2    gp    2   lb
  Bedroll                          0.10 gp    5   lb
  Flint & Steel                    1    gp    0   lb
  Rope                             1    gp   10   lb
  Trail rations                    2.5  gp    5   lb
  Waterskin                        1    gp    4   lb
  Mug                              0.02 gp    1   lb
Belt pouch                         1    gp    0.5 lb
  Money                            0    gp    0   lb

                               ========     ======
                        Totals: 4642.62 gp   73.5 lb

            Light  Medium   Heavy    
Max Weight: 0-100  101-200  201-300

Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

FinancesEdit

PP: 416                               Initial Character Money:   +150    gp
GP:   4                               Rodents of Unusual Size: +1,951    gp
                                                  Silent Tide: +6,706    gp
SP:   3                                                       =============
CP:   8                                       Career Earnings:  8,807    gp
                                            Carried Inventory: -4,642.62 gp
                                  consumed or destroyed items:     -0    gp
Gems/Jewelry/Other:                     living accommodations:     -0    gp
0000                                                          =============
                                                     Coinage:   4,164.38 gp

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 28
    Height: 5'7''
    Weight: 148 lb
Hair Color: brown
 Eye Color: green
Skin Color: Solute carrier family 45 member 2 ^^
Appearance: Medium Long brown hair and a fitting beard. Some scars made by animals cover his arms and one scar over his eye probably made by a small blade.
  Demeanor: 

BackgroundEdit

Having a wife and a little daughter, Robert sends most parts of his income from adventuring to them. Also the time away from home is due to some marriage issues/martial disputes. Lately his wife demanded more gold send to her (of course for their daughter) so he seeks more rewarding jobs.

Adventure LogEdit

Rodents of Unusual Size
 XP Received: 1,300 XP = 250 EXP + 1,050 TXP Sep  4th, Total: 1,300 XP 2nd lvl
 XP Received:   661 XP = 320 EXP +   341 TXP Oct  4th, Total: 1,961 XP
    Treasure: 1,200 GP = 300 EGP +   900 TGP Sep  3th,  
    Treasure:   651 GP = 410 EGP +   341 TGP Oct  4th, Total Due: 1,951 GP
Silent Tide
   Starting XP: 1961
   01/30/2014: (Level 03/Cash Out) 1348 XP/1478 GP
   04/22/2014: (Cash Out) 1433 XP/1694 GP
   08/13/2014: (End Game) 2872 XP/3534 GP

Level UpsEdit

        Level 4: August 13th, 2014
          Class: Ranger
            BAB: +3 to +4
           Fort: +3 to +4
            Ref: +2 to +3
        Special: Hunters Bond
             HP: 8 (1d10-2), + 1 Con + 1 FC = +10
      Skill Pts: +7 = +6(Ranger) +1(Human)
    Skill Ranks: Climb +1, Know Dungeon +1, 
                 Know Geography +1,  Know Nature +1,
                 Perception +1, Stealth +1, Survival +1,

        Level 3: January 30th, 2014
          Class: Ranger
            BAB: +2 to +3
           Will: +0 to +1
     Bonus Feat: Endurance
           Feat: Weapon Focus (Greatsword)
Favored Terrain: Urban
             HP: 8 (1d10-2), + 1 Con + 1 FC = +10
      Skill Pts: +7 = +6(Ranger) +1(Human)
    Skill Ranks: Handle Animal +1, Heal +1, Know Nature +1,
                 Perception +1, Stealth +1, Survival +1,
                 Swim +1
      Level 2: Sept 4th, 2013
        Class: Ranger
          BAB: +1 to +2
         Fort: +2 to +3
          Ref: +2 to +3
         Will: +0 to +0
 Combat Style: Two-Handed Weapon
      CS Feat: Power Attack

           HP: 8 (1d10-2), + 1 Con + 1 FC = +10
    Skill Pts: +7 = +6(Ranger) +1(Human)
Skill Ranks(): Climb +1, Handle Animal +1, Heal +1, Know Nature +1,
               Perception +1, Stealth +1, Survival +1,


ApprovalsEdit

  • Approval (02/09/2013) (Mowgli) Level 1
  • Approval (02/26/2013) (Satin Knights) Level 1
  • Approval (09/14/2013) (Satin Knights) Level 2
  • Approval (03/07/2014) (Mowgli) Level 3
  • Approval (08/16/2014) (Aura) Level 4

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