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Rince Laur (Son of Meepo)

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Miroku-ofuda

Basic InformationEdit

      Race: Human
     Class: Cleric
     Level: 1
Experience: 0/1,300
 Alignment: LN
 Languages: Common, Inner Sea, Infernal
     Deity: Sword Saints
First Seen: The Dunn Wright Inn
  Location: Warehouse Sitting
Background: Open


AbilitiesEdit

STR: 14 +2 (05 pts)
DEX: 10 +0 (00 pts)
CON: 13 +1 (03 pts)
INT: 12 +1 (02 pts)
WIS: 14 +0 (05 pts)
CHA: 16 +0 (05 pts) +2 racial

Combat StatisticsEdit

      Current HP:  10 (0 Nonlethal)
(max-2)       HP:  10 = [1d8 + CON (01) + FC (01)] (Cleric)
              AC:  16 = [10 + DEX (00) + Armor (05) + Shield (01) + 
                         Natural (00) + Size (00) + Misc (00)]
        AC Touch:  10 = [10 + DEX (00) + Size (00) + Misc (00)]
   AC Flatfooted:  16 = [10 + Armor (05) + Shield (01) + Natural (00) + 
                         Size (00) + Misc (00)]
            INIT: +00 = [DEX (00) + Misc (00)]
             BAB: +00 = [Cleric (00)]
             CMB: +02 = [BAB (00) + STR (02) + Misc (00)]
             CMD:  12 = [10 + BAB (00) + STR (02) + DEX (00) + Misc (00)]
       Fortitude: +03 = [Cleric (02) + CON (01) + Misc (00)]
          Reflex: +00 = [Cleric (00) + DEX (00) + Misc (00)]
            Will: +04 = [Cleric (02) + WIS (02) + Misc (00)]
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00
   
  Channel Energy:  [][][][][][]
  Touch of Glory:  [][][][][]
  Inspiring Word:  [][][][][]
  
 Shield of Faith:  []
     Magic Stone:  []
 Moment of Glory:  []

Weapon StatisticsEdit

Longsword: Attack: +02 = [BAB (00) + Strength (02) + Misc (00) + Magic (00)]
           Damage: 1d8+2, Crit: 19/x2
    Sling: Attack: +00 = [BAB (00) + Dexterity (00) + Misc (00) + Magic (00)]
           Damage: 1d4+2, Crit: 20/x2, Range: 50'

Racial FeaturesEdit

Ability Adjustments: +2 Any one (Charisma)
               Size: Medium
              Speed: 30'
      Favored Class: Cleric (+1 HP)
         Bonus Feat: Humans select one extra feat at 1st level.
             Skills: Humans gain an additional skill rank at first level 
                     and one additional rank whenever they gain a level.
          Languages: Common + regional (Inner Sea) + INT bonus (Infernal)

Class FeaturesEdit

Cleric

       Armor/Weapons: All simple weapons, light armor, medium armor, 
                      and shields (except tower shields). Proficient with
                      the favored weapon of deity (longsword).

           Aura (Ex): Has a faint aura of law.

              Spells: Prepare spells.  Cannot cast spells higher than 4th
                      level.  Cannot cast chaotic spells. 
                      Save DC 12 + spell level.
 
 Channel Energy (Su): 6/day: Channel Positive Energy: 1d6.  
                      30' radius centered on cleric.  
                Choose One: Heal living creatures in burst, 
                            Harm undead in burst (Will 18 half),
                            Harm evil outsiders in burst (Will 16 half).   

             Domains: Choose 2 domains.

               Glory: +2 DC for Channel Energy vs Undead (included).
     Touch of Glory (Sp): Standard action and give it a bonus equal to your
                          cleric level on a single Charisma-based skill check
                          or Charisma ability check. This ability lasts for 
                          1 hour or until the creature touched elects to
                          apply the bonus to a roll. (5/day)
           Domain Spells: 1st—shield of faith, 2nd—bless weapon, 
                          3rd—searing light, 4th—holy smite, 
                          5th—righteous might, 6th—undeath to death,
                          7th—holy sword, 8th—holy aura, 9th—gate.

            Nobility:
     Inspiring Word (Sp): As a standard action, you can speak an inspiring
                          word to a creature within 30 feet. That creature
                          receives a +2 morale bonus on attack rolls, skill
                          checks, ability checks, and saving throws for a
                          number of rounds equal to 1/2 your cleric level
                          (minimum 1). (5/day)
           Domain Spells: 1st—divine favor, 2nd—enthrall, 3rd—magic vestment,
                          4th—discern lies, 5th—greater command, 
                          6th—geas/quest, 7th—repulsion, 8th—demand,
                          9th—storm of vengeance.

Spontaneous Casting: Can cast cure wounds spells in place of a prepared 
                     spell (but not a domain spell).

            Orisons: Can prepare a number of Orisons each day which are 
                     not expended when cast.

    Bonus Languages: A cleric’s bonus language options include Celestial,
                     Abyssal, and Infernal.

FeatsEdit

Improved Channel (human bonus): +2 feat bonus to Channel Energy DCs
Alignment Channel (Evil) (Level 1): Channel energy can harm evil outsiders.

TraitsEdit

Sacred Conduit (Faith): Whenever you channel energy, you gain a +1 trait bonus
                        to the save DC of your channeled energy.
Lost Nobility (Social): You gain a +1 trait bonus on attack and damage rolls
                        against government officials of your homeland (Rorn).

SkillsEdit

Skill Points: 04 = [Base (02) + INT (01)/Level; FC (00), Human (01)] (Cleric)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              -4     0       0       0     -4   +0
Appraise                 1     0       *       1          +0
Bluff                    3     0       0       3          +0
Climb                   -2     0       0       2     -4   +0
Craft (       )          1     0       *       1          +0
Diplomacy                3     0       *       3          +0
Disable Device                 0       0       0     -0   +0
Disguise                 3     0       0       3          +0
Escape Artist           -4     0       0       0     -4   +0
Fly                     -4     0       0       0     -4   +0
Handle Animal                  0       0       0          +0
Heal                     2     0       *       2          +0
Intimidate               3     0       0       3          +0
Knowledge (Arcana)             0       *       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       *       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)     5     1       3       1          +0
Knowledge (Planes)       5     1       3       1          +0
Knowledge (Religion)     5     1       3       1          +0
Linguistics                    0       *       0          +0
Perception               2     0       0       2          +0
Perform    (       )     3     0       0       3          +0
Profession (       )           0       *       0          +0
Ride                    -4     0       0       0     -4   +0
Sense Motive             2     0       *       2          +0
Sleight of Hand                0       0       0     -0   +0
Spellcraft               5     1       3       1          +0
Stealth                 -4     0       0       0     -4   +0
Survival                 2     0       0       2          +0
Swim                    -2     0       0       2     -4   +0
Use Magic Device               0       0       0          +0

* = untrained class skills


Spell Lists (Prepared)Edit

0 Level                    Level 1
* Guidance                 * Magic Stones
* Read Magic               * Moment of Greatness
* Stabilize                * Shield of Faith (D)

EquipmentEdit

Equipment                        Cost             Weight
Explorer's Outfit                                 00  lb
Scale Mail                        50 gp           30  lb
Buckler                           05 gp           05  lb
Longsword                         15 gp           04  lb
Sling                             00 gp           00  lb
  Bullets (20)                            02 sp   10  lb
Spell Component Pouch             02 gp           05  lb
Waterskin                         01 gp           04  lb
Backpack                          02 gp           02  lb
  Trail Rations (10 days)         05 gp           10  lb
  Sunrods                         05 gp           05  lb
  Holy Symbol, Wooden             01 gp           00  lb
  Bedroll                                 01 sp   05  lb
  Silk Rope, 50'                  10 gp           05  lb
Belt Pouch (2)                    02 gp           01  lb
  Sling Bullets
  Coins
Scroll Case                       01 gp           .5  lb
  Scroll of Prot. Evil (2)        50 gp           00  lb



                                   Total Weight:  86.5 lb

            Light  Medium   Heavy    
Max Weight: 0-58   59-116   117-175

FinancesEdit

PP: 00
GP: 00
SP: 07
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 21
    Height: 5'9"
    Weight: 203 lbs
Hair Color: Black
 Eye Color: Blue
Skin Color: Fair
Appearance: Handsome, youthful
  Demeanor: Centered

BackgroundEdit

Despite having been born and having spent most of his life in Rorn, Rince is not a citizen, as he has not spent a single day serving as a soldier in any of Rorn's army. In fact, no commander would take him, the grandson of a man who so dishonored the hero spirits that his whole lineage was cursed and subsequently blotted from the rolls of the noble houses of Rorn.

But in time, when Rince was nearly a man, he learned the truth. The heresy his father spoke, that not all the ancestor spirits were worthy or worship, was not punished by their revered ancestors, but by the living scions of the noble houses whose ancestors his grandfather had specifically profaned. A grandfather that was now an ancestor spirit himself, the one who granted Rince with the gift to smite the unworthy, the restless dead, ancestral spirits that defied their place in death and those spirits wholly corrupted by evil and their masters.

Rince now roams looking for undead and evil outsiders to slay as well as any who consort with them, as well as trying to restore his family's honor and root out the corrupted nobility that had taken it.

Adventure LogEdit

Warehouse Sitting

      XP Received: 1,460 XP
Treasure Received: 1,280 GP

Level UpsEdit

ApprovalsEdit

  • Approval (August 17th, 2012) (Satin Knights) level 1
  • Approval (August 18th, 2012) (jackslate45) level 1

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