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Rhydius VanDarver(Rhydius)

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Rhydius VanDarver

I haven't just agreed to eat a raw toad have I?


Basic InformationEdit

      Race: Human
     Class: Ranger-Trapper, Guide
     Level: 2
Experience: 1530 (goal: 3,300)
 Alignment: Chaotic Good
 Languages: Common
     Deity: Callisto
First Seen: Dunn Wright Inn
  Location: Guard Duty
Background: Open


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 14 +2 (05 pts)
DEX: 18 +4 (10 pts) +2 Racial Bonus
CON: 10 +0 (00 pts)
INT: 11 +0 (01 pts)
WIS: 12 +1 (02 pts)
CHA: 12 +1 (02 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
(Max-2)       HP:  20 = [2d10(18) + CON (00) + FC (02)] (Ranger)
              AC:  17 = [10 + DEX (04) + Armor (03) + Shield (00) 
                         + Natural (00) + Size (00) + Misc (00)]
        AC Touch:  14 = [10 + DEX (04) + Size (00) + Misc (00)]
   AC Flatfooted:  13 = [10 + Armor (03) + Shield (00) + Natural (00)
                         + Size (00) + Misc (00)]
            INIT: +06 = [DEX (04) + Reactionary Trait (02)]
             BAB: +02 = [Ranger (02)]
             CMB: +04 = [BAB (02) + STR (02) + Misc (00)]
             CMD:  18 = [10 + BAB (02) + STR (02) + DEX (04) + Misc (00)]
       Fortitude: +03 = [Ranger (03) + CON (00) + Misc (00)]
          Reflex: +07 = [Ranger (03) + DEX (04) + Misc (00)]
            Will: +01 = [Ranger (00) + WIS (01) + Misc (00)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  15%

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
              Dagger: Attack: +06 = [BAB (02) + DEX* (04) + Misc (00) + 
                                    Magic (00)] 
                      Damage: 1d4+2, Crit: 19-20/x2, Range: 10'
=======================================================================
 Rapier, Silversheen: Attack: +07 = [BAB (02) + DEX* (04) + Misc (00) + 
                                    Magic (01)]
                      Damage: 1d6+2, Crit: 18-20/x2
=======================================================================
Comp Longbow (2 STR): Attack: +06(+7^) = [BAB (02) + DEX (04) + Misc 
                                         (01^) + Magic (00)]
                      Damage: 1d6+2+1^, Crit: 20/x3, Range: 60'
=======================================================================
*Weapon Finesse  
^Point Blank Shot within 30'

Ranger’s Focus AtacksEdit

  • Additional section to make attack bonuses easier to understand.
              Dagger: Attack: +7 = [BAB (01) + DEX* (04) + Misc (02) + 
                                   Magic (00)] 
                      Damage: 1d4+2+2, Crit: 19-20/x2, Range: 10'
=========================================================================
 Rapier, Silversheen: Attack: +8 = [BAB (01) + DEX* (04) + Misc (02) + 
                                   Magic (01)]
                      Damage: 1d6+2+2, Crit: 18-20/x2
=========================================================================
Comp Longbow (2 Str): Attack: +7(+8^) = [BAB (01) + DEX (04) + Misc (02 + 
                                        1^) + Magic (00)]
                      Damage: 1d6+2+2(+1^), Crit: 20/x3, Range: 60'
=========================================================================
*Weapon Finesse 
^Point Blank Shot within 30' 

Racial FeaturesEdit

Ability Adjustments: +2 (DEX)
               Size: Medium
              Speed: 30'
      Favored Class: Ranger (+1 HP taken twice)
         Bonus Feat: Humans select one extra feat at 1st level.
            Skilled: Humans gain an additional skill rank at first level and
                     one additional rank whenever they gain a level.

Class FeaturesEdit

Ranger-Trapper

Armor/Weapons: Light armor, medium armor, and shields (except tower shields)/ 
               simple and martial weapons

Ranger’s Focus (Ex): At 1st level, once per day, the guide can focus on a 
                     single enemy within line of sight as a swift action. 
                     That creature remains the Ranger’s focus until it is 
                     reduced to 0 or fewer hit points or surrenders, or until
                     the Ranger designates a new focus, whichever occurs 
                     first. The Ranger gains a +2 bonus on attack and damage 
                     rolls against the target of his focus. At 5th level, and
                     every five levels thereafter, this bonus increases by 
                     +2.

                     At 4th level, and every 3 levels thereafter, the Ranger
                     can use this ability one additional time per day.

                     This ability replaces favored enemy.

         Track (Ex): A ranger adds half his level (minimum 1) to Survival
                     skill checks made to follow or identify tracks.

        Trapfinding: A trapper adds 1/2 her ranger level on Perception skill 
                     checks made to locate traps and on Disable Device skill 
                     checks (minimum +1). A trapper can use Disable Device to 
                     disarm magic traps.

      Favored Class: Add +1 hit point, +1 skill point or +1 skill rank to
                     the ranger’s animal companion. If the ranger ever 
                     replaces his companion, the new companion gains these
                     bonus hit points or skill ranks. (+1 HP taken twice)
 
       Combat Style: Archery.  2nd level style feat chosen: Precise Shot

FeatsEdit

     Weapon Finesse (1st Level): With a light weapon, elven curve blade, rapier,
                                 whip, or spiked chain made for a creature of
                                 your size category, you may use your Dexterity
                                 modifier instead of your Strength modifier on
                                 attack rolls. If you carry a shield, its armor
                                 check penalty applies to your attack rolls.
Point-Blank Shot (Racial Bonus): You get a +1 bonus on attack and damage rolls
                                 with ranged weapons at ranges of up to 30 feet.
    Precise Shot (Ranger Bonus): You can shoot or throw ranged weapons at an
                                 opponent engaged in melee without taking the
                                 standard –4 penalty on your attack roll.

TraitsEdit

           Reactionary: You were bullied often as a child, but never quite
            (Combat)    adept developed an offensive response. Instead, you
                        became at anticipating sudden attacks and reacting
                        to danger quickly.
               Benefit: You gain a +2 trait bonus on Initiative checks.

 Capable: Sense Motive: You always had to be suspicious of your brothers' words.
           (General)    Their penchant for tricking you into dangerous 
                        circumstances made you wary of others' actions.
               Benefit: You gain a +1 trait bonus on Sense Motive checks, and
                        Sense Motive is always a class skill for you.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 14 = [(Base (06) + INT (00))/Level; FC (00), Human(2)] (Ranger 2)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              04     0       0       4     -0   +0
Appraise                00     0       0       0          +0
Bluff                   01     0       0       1          +0
Climb                   06     1       3C      2     -0   +0
Craft (       )         00     0       0C      0          +0
Diplomacy               01     0       0       1          +0
Disable Device          09     2       3C      4     -0   +0 Trapper Archetype
Disguise                01     0       0       1          +0
Escape Artist           04     0       0       4     -0   +0
Fly                     04     0       0       4     -0   +0
Handle Animal                  0       0C      1          +0
Heal                    01     0       0C      1          +0
Intimidate              01     0       0C      1          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0C      0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)   04     1       3C      0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)      04     1       3C      0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception              06     2       3C      1          +0
  against Traps         07    (2)     (3)C     1          +1 Trapper Archetype
Perform    (Oratory)    01     0       0       1          +0
Profession (      )            0       0C      1          +0
Ride                    04     0       0C      4     -0   +0
Sense Motive            07     2       3C      1          +1 Trait bonus
Sleight of Hand                0       0       4     -0   +0
Spellcraft                     0       0C      0          +0
Stealth                 09     2       3C      4     -0   +0
Survival                06     2       3C      1          +0
  when tracking         07    (2)     (3)C     1          +1 Ranger Bonus
Swim                    06     1       3C      2     -0   +0
Use Magic Device               0       0       1          +0

EquipmentEdit

Equipment                         Cost      Weight
Explorer's Outfit                            --   lb
MW Studded Leather Armor         175    gp   20   lb
Dagger                             2    gp    1   lb
Rapier, Silversheen              770    gp    2   lb
Comp. Longbow (2 Str)            300    gp    2   lb
  Normal Arrows (15)               1    gp    2.25lb
Backpack                           2    gp    2   lb
  Blanket, Common                   .2  gp    1   lb
  Flint and steel                  1    gp   --   lb
  Bread, loaf                       .02 gp     .5 lb
  Cheese (hunk)                     .1  gp     .5 lb
  Waterskin                        1    gp    4   lb
  Whetstone                         .02 gp    1   lb
  Torch                             .01 gp    1   lb
  Potion, CLW (2)                100    gp    2   lb
                                 =========  ========
               Total Inventory: 1352.35 gp
                              Total Weight:  39.25lb Light

            Light  Medium   Heavy    
Max Weight: 0-58   59-116   117-175

Living Quarters: Small Apartment    100    gp
  Trespasser's Boot                    .8  gp    2   lb
                                    =========  ========
                                    100.80 gp

 Consumed or Destroyed Items
                                      0    gp
                                    =========
                                      0.00 gp

FinancesEdit

PP: 51                                  Initial Character Monies:  +150    gp
GP: 26                                  Earnings from Guard Duty: +1840    gp
SP: 08                                             Carried Items: -1352.35 gp
CP: 05                                           Living Quarters:  -100.8  gp
                                     Consumed or destroyed items:    -0    gp
                                                                ==========
                                                   Coins carried:   536.85 gp
Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 19
    Height: 5'7"
    Weight: 165 lb
Hair Color: Dark Brown
 Eye Color: Brown
Skin Color: Slightly Pale
Appearance: His face is clean shaven, with angular features, and a large nose. 
            His left hand bears some superficial scarring from having damaged
            it on a bear trap at a young age.

  Demeanor: Outwardly jovial with a stubborn streak. Seems quite clumsy when 
            the adrenaline wears off.

BackgroundEdit

Rhydius' father was a trapper, and so at an early age Rhydius began helping him maintain and repair his traps. Rhydius, being the youngest of his 3 brothers by 7 years, was scorned by them for the fact that their inheritance would be so poor having to split it 4 ways, and perhaps because their mother had died months after giving birth to him, or perhaps because he was their father's favorite. One week before his 18th birthday Rhydius ran off in the night leaving behind a note for his father explaining why. He has traveled for a year working as a tinker repairing things, and telling stories as he passes through. On occasion, using the skills he learned as a boy, to "fix" a towns other problems.

Rhydius' primary motivation for becoming an adventurer is to make enough money so that when he returns home he will be able support his father, and live a comfortable life.

Adventure LogEdit

Guard Duty

      XP Received: 1,530 XP total
Treasure Received: 1,840 GP total 
                   Taken as 1365 GP in coin, 
                            MW Studded Leather (175 gp),
                            Comp (+2 Str) Longbow (300 gp)

Level UpsEdit

  Level 2:
    Class: Ranger
      BAB: +1 to +2
     Fort: +2 to +3
      Ref: +2 to +3
     Will: +0 to +0
     Feat: Precise Shot
 Features: Combat Style Feat- Archery
       HP: 20 = +8 (Max -2) +1 (FC Bonus) +11 (Old Total)
Skill Pts: 14 = +6 (Class) +1 (Race) +7 (Old Total) 
           Taken in Disable Device, Kn Geography, Perception, Sense Motive,
            Stealth, Survival, Swim

ApprovalsEdit

  • Approval (12 April 2012) (Systole, non-judge) level 1
  • Approval (Friday, 13 April 2012) (Satin Knights) level 1
  • Approval (Saturday, 21 July 2012) (Satin Knights) level 2

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