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Rhas Ironeyes (Systole)

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Garak-1-


Basic InformationEdit

      Race: Dwarf
     Class: Fighter (Weapon Master: Crossbow)
     Level: 7
Experience: 27012
 Alignment: Lawful Neutral
 Languages: Common, Dwarven, Seithr
     Deity: Dwarven pantheist
First Seen: Coming
  Location: On the streets


AbilitiesEdit

STR: 14 +2 ( 5 pts)
DEX: 20 +5 (13 pts) +1 Level +2 Magic
CON: 14 +2 ( 2 pts) +2 Racial
INT: 10 +0 ( 0 pts)
WIS: 12 +1 ( 0 pts) +2 Racial
CHA:  8 -1 ( 0 pts) -2 Racial


Combat StatisticsEdit

(Max -2)     HP:  77 = [FTR(d10)x7 + CON(2)x7 + FC(1)x5]
             AC:  21 = [10 + DEX (5) + Armor(5) + Deflection(1)]
       AC Touch:  16 = [10 + DEX (5) + Deflection(1)]
  AC Flatfooted:  15 = [10 + Armor(5)]
           INIT:  +5 = [DEX(5)]
            BAB:  +7 = [FTR(7)]
            CMB:  +9 = [BAB(7) + STR(2)]
            CMD:  24*= [10 + BAB(7) + STR(2) + DEX(5)]
      Fortitude:  +8†= [FTR(5) + CON(2) + Magic(1)]
         Reflex:  +8†= [FTR(2) + DEX(5) + Magic(1)]
           Will:  +5†= [FTR(2) + WIS(1) + Magic(1) + Trait(1)]
          Speed:  20'

      * +2 vs. Disarm and Sunder when wielding a heavy crossbow
      † +2 vs. Poison, spells, and spell-like abilities


Weapon StatisticsEdit

Hvy. Crossbow      Attack:    +15/+10 = [BAB(7) + DEX(5) + WT(2) + Comp.(1) + Magic(1) + WF(1) + DA(-2)]
                   Attack: +13/+13/+8 = [BAB(7) + DEX(5) + WT(2) + Comp.(1) + Magic(1) + WF(1) +
                                           DA(-2) + RS(-2/-2)] 
                   Damage:     1d10+9 = [1d10 + WT(2) + DA(4) + Magic(1) + WS(2)]
                   Special:          19-20x3, +1/+1 point blank, 120 ft. range, seeking

Dw. Waraxe (2H)    Attack:      +9/+4 = [BAB(7) + STR(2)]
                   Damage:     1d10+3 = [1d10 + STR(3)]
                   Special:          20x3, Slashing


Racial FeaturesEdit

Ability Adjustments: +2 Constitution, +2 Wisdom, -2 Charisma 
               Size: Medium
              Speed: 20'
         Darkvision: 60'
      Favored Class: Fighter (HP x3, Skill x2)

Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Mountaineer: Dwarves with this racial trait are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb or Acrobatics checks to cross narrow or slippery surfaces. Replaces Stability.

Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.

Weapon Familiarity: Dwarves treat any weapon with the word "dwarven" in its name as a martial weapon.

Sky Sentinel: Enemies on higher ground gain no attack roll bonus against dwarves with this racial trait, and they gain a +1 racial bonus on attack rolls, a +2 dodge bonus to AC, and a +2 bonus on Perception checks against flying creatures. This racial trait replaces Defensive Training, Hatred, and Stonecunning.

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.


Fighter Class FeaturesEdit

Armor/Weapons: Proficient with martial weapons, heavy armor, and shields.

Bonus Feats: Bonus feats at 1st, 2nd, and 4th level.

Weapon Guard: At 6th level, a weapon master gains a +2 bonus to CMD against disarm and sunder attempts while wielding his chosen weapon. This bonus also applies on saves against any effect that targets his chosen weapon (for example, grease, heat metal, shatter, warp wood). Replaces Bravery.

Weapon Training: At 7th level, a weapon master gains a +2 bonus on attack and damage rolls with his chosen weapon. This ability replaces Armor Training.

Reliable Strike: A weapon master may reroll an attack roll, critical hit confirmation roll, miss chance check, or damage roll as an immediate action. He can use this ability once per day at 5th level. Replaces Weapon Training.


FeatsEdit

Point Blank Shot (1st): You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Rapid Reload: Hvy. Crossbow (Ftr. 1): The time required for you to reload a heavy crossbow is reduced to a move action. Reloading still provokes attacks of opportunity.

Rapid Shot (Ftr. 2): When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.

Crossbow Mastery (3rd): The time required for you to reload any type of crossbow is reduced to a free action, regardless of the type of crossbow used. You can fire a crossbow as many times in a full attack action as you could attack if you were using a bow. Reloading a crossbow for the type of crossbow you chose when you took Rapid Reload no longer provokes attacks of opportunity.

Precise Shot (Ftr. 4): You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Deadly Aim (5th): You can choose to take -2 penalty to ranged attack rolls in order to apply a +4 bonus to damage rolls.

Weapon Focus: Heavy Crossbow (Ftr. 6): You gain a +1 bonus on all attack rolls you make using the selected weapon.

Weapon Focus: Heavy Crossbow (7th): You gain a +2 bonus on damage rolls with the selected weapon.


TraitsEdit

Capable - Perception (General): Gain +1 to Perception and it is a permanent class skill.

Resilient - Will (General): Gain +1 on Will saves.


SkillsEdit

Skill Points: 16 = [FTR(2)x7 + INT(0)x7 + FC(1)x2]

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              +5     0       0       5          +0
Appraise                +0     0       0       0          +0
 gems/precious metal    +2     0       0       0          +2 Racial
Bluff                   -1     0       0      -1          +0
Climb                   +6     1       3 C     2          +0
Craft ( )               +0     0       0 C     0          +0
Diplomacy               -1     0       0      -1          +0
Disable Device                 0       0       5          +0
Disguise                -1     0       0      -1          +0
Escape Artist           +5     0       0       5          +0
Fly                     +5     0       0       5          +0
Handle Animal                  0       0 C    -1          +0
Heal                    +1     0       0       1          +0
Intimidate              +3     1       3 C    -1          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)     +5     2       3 C     0          +0
Knowledge (Engnrng)     +4     1       3 C     0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception             +15     7       3 T     1          +1 Trait, +3 Bracers
 vs. flying            +17    [7]      3       1          +4, +2 Racial    
Perform    (       )    -1     0       0      -1          +0
Profession (       )           0       0 C     1          +0
Ride                    +8     1       3 C     5          +0
Sense Motive            +1     0       0       1          +0
Sleight of Hand                0       0       5          +0
Spellcraft                     0       0       0          +0
Stealth                 +5     0       0       5          +0
Survival                +6     2       3 C     1          +0
Swim                    +6     1       3 C     2          +0
Use Magic Device               0       0      -1          +0


EquipmentEdit

Equipment                             Cost    Weight
Explorer's Outfit                              -  lb
Basic lifestyle                     100 gp     -  lb
Seeking Darkwood Hvy. Crossbow +1  8430 gp     4  lb
Mithral Chain Shirt +1             2100 gp   12½  lb
Bracers of Falcon's Aim            4000 gp     1  lb
Ring of Protection +1              2000 gp     -  lb
Cloak of Resistance +1             1000 gp     1  lb
Belt of Dexterity +2               4000 gp     1  lb
Dwarven Waraxe                       30 gp     8  lb
Efficient Quiver                   1800 gp     2  lb
  Bolts, Cold Iron x50               10 gp    [5] lb
  Bolts, Blunt Silvered x10          22 gp    [1] lb 
Handy Haversack                    2000 gp     5  lb
  Bedroll                             - gp    [5] lb
  Flint & Steel                       - gp    [-] lb
  Fishhook, 2                         - gp    [-] lb
  String, 50 ft.                      - gp    [½] lb
  Compass                            10 gp    [½] lb
  Trail Rations, 5                    - gp    [5] lb
  Waterskin                           - gp    [4] lb
  Silk rope, 50'                     10 gp    [5] lb
  Tent, 2 person                     15 gp   [30] lb
  Bolts, Cold Iron x100              20 gp   [10] lb
  Bolts, Blunt Silvered x20          44 gp    [2] lb
  Dagger, Cold Iron                   4 gp    [1] lb
  Silvered Light Hammer              21 gp    [2] lb
  Potion of See Invisibility x2     300 gp    [-] lb
  Potion of Cure Light Wounds x4    200 gp    [-] lb
  Potion of Lesser Restoration x2   300 gp    [-] lb
  Heavy Steel Shield                 20 gp   [15] lb
 
       
                             Total Cost:  26436 gp
                           Total Weight:    35½ lb
 
                Light      Medium     Heavy    
Max Weight:     58 lbs    116 lbs    175 lbs 


FinancesEdit

 Starting gold:      10500 gp
Kaedyn's Quest:      16588 gp
 ----------------------------
        EARNED:      27088 gp

     Equipment:      26436 gp
       Cash:           652 gp


DetailsEdit

      Size: Medium
    Gender: Male
       Age: 55
    Height: 4' 7"
    Weight: 185 lb.
Hair Color: Red
 Eye Color: Blue
Skin Color: Tanned


AppearanceEdit

Rhas is on the taller side for a dwarf, and he moves with a grace uncommon to most of those of his kind. His hair is the burnished red that runs in his mother's family, but his steel-blue eyes are the legacy of his father's clan.

Having spent years on the road, Rhas prefers dark, sturdy clothing.


DemeanorEdit

Dour and gruff, Rhas is a dwarf of few words. And while he's not greedy as such, he prefers to be paid up front. Especially when it's non-dwarves doing the hiring.


BackgroundEdit

Rhas's mother was the sixth child (and fourth daughter) of Morgrimm Renlow, headman of the prosperous mining town of Copperhead in the Seithr Mountains. Although the Renlow family was and is well-to-do, it became clear to Rhas early on that he couldn't simply assume that he would inherit any significant share of the family riches. There were too many cousins for that. If Rhas wanted to acquire a fortune, would have to work for it.

Given his height, a life in the mines was simply not in the cards for Rhas. When he came of age, he slung his crossbow across his back and set off into the world. Since then, he's worked his way back and forth across the continent several times, mostly as a caravan guard. And whenever his travels bring him to Venza, he stops to check in on his cousins Varga Renlow, Phineas Renlow, and Umthirn Hammerfist (jackslate45). Just because they're black sheep doesn't mean they aren't family.


Adventure LogEdit

Replacement for Lai Tai Liu (Retired/deceased 3 Feb 2014) in  Kaedyn's Quest.
Received 16588gp from Kaedyn's Quest.  Final experience 27012XP.

Level UpsEdit

    Class: Fighter 1
      BAB: +1
     Fort: +2
      Ref: +0
     Will: +0 
     Feat: Point Blank Shot, Rapid Shot
 Features: Bonus Feat
       HP:  12 = [FTR(d10)x1 + CON(2)x1 + FC(0)]
Skill Pts:   2 = [FTR(2) + INT(0) + FC(1)]
 FC Bonus: Skill
    Class: Fighter 2
      BAB: +2
     Fort: +3
      Ref: +0
     Will: +0 
     Feat: Rapid Reload (Heavy Crossbow)
 Features: Bonus Feat, Weapon Guard
       HP:  22 = [FTR(d10)x2 + CON(2)x2 + FC(0)]
Skill Pts:   6 = [FTR(2)x2 + INT(0)x2 + FC(2)]
 FC Bonus: Skill
    Class: Fighter 3
      BAB: +1
     Fort: +2
      Ref: +0
     Will: +0 
     Feat: Crossbow Mastery
 Features: Weapon Training
       HP:  33 = [FTR(d10)x3 + CON(2)x3 + FC(1)]
Skill Pts:   8 = [FTR(2)x2 + INT(0)x2 + FC(2)]
 FC Bonus: HP
    Class: Fighter 4
      BAB: +1
     Fort: +2
      Ref: +0
     Will: +0 
     Feat: Precise Shot
 Features: Bonus Feat
       HP:  44 = [FTR(d10)x4 + CON(2)x4 + FC(2)]
Skill Pts:  10 = [FTR(2)x2 + INT(0)x2 + FC(2)]
 FC Bonus: HP
    Class: Fighter 5
      BAB: +1
     Fort: +2
      Ref: +0
     Will: +0 
     Feat: Deadly Aim
 Features: Reliable Strike
       HP:  55 = [FTR(d10)x5 + CON(2)x5 + FC(3)]
Skill Pts:  12 = [FTR(2)x2 + INT(0)x2 + FC(2)]
 FC Bonus: HP
    Class: Fighter 6
      BAB: +1
     Fort: +1
      Ref: +1
     Will: +1 
     Feat: Weapon Focus: Hvy. Crossbow
 Features: Weapon Guard +2
       HP:  66 = [FTR(d10)x6 + CON(2)x6 + FC(4)]
Skill Pts:  14 = [FTR(2)x6 + INT(0)x2 + FC(2)]
   Skills: Perception, K:Dungeon
 FC Bonus: HP
    Class: Fighter 7
      BAB: +1
     Fort: +0
      Ref: +0
     Will: +0 
     Feat: Weapon Spec.: Hvy. Crossbow
 Features: Weapon Training +2
       HP:  77 = [FTR(d10)x7 + CON(2)x7 + FC(5)]
Skill Pts:  16 = [FTR(2)x7 + INT(0)x7 + FC(2)]
   Skills: Perception, Survival
 FC Bonus: HP


Player NotesEdit

1 PBS RS
2 RR
3 XBM
4 PrS
5 DA
6 WF
7 WS
8 PBM
9 SS
10 ISS
11 CR 
... GSS GWS GWF CS IPrS

ApprovalsEdit

  • Approval (Feb 6, 2014) (Aura ~ Non-judge) Level 5
  • Approval (Feb 9, 2014) (Satin Knights ~ judge) Level 5
  • Approval (Jul 17, 2014) (perrinmiller) Level 6

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