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Ravenath

Ravenath

Basic InformationEdit

      Race: Human
     Class: Figther/Sorcerer
     Level: 1/1
Experience: 0
 Alignment: Neutral Good
 Languages: Common, Draconic
     Deity: None.

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 13 +1 (03 pts)
DEX: 17 +3 (07 pts) +2 Racial
CON: 10 +0 (00 pts)
INT: 10 +0 (00 pts)
WIS: 10 +0 (00 pts)
CHA: 16 +3 (10 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max HP -2)   HP:  14 = [1d10 + CON (00)          ] (Fighter)
                        [1d06 + CON (00) + FC (00)] (Sorcerer)
              AC:  17 = [10 + DEX (03) + Armor (04) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
        AC Touch:  13 = [10 + DEX (03) + Size (00) + Misc (00)]
   AC Flatfooted:  14 = [10 + Armor (04) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
            INIT:  +7 = [DEX (03) + Misc (04)(Feat: improved initiative)]
             BAB:  +1 = [Fighter (01) + Sorcerer (00)]
             CMB:  +2 = [BAB (01) + STR (01) + Misc (00)]
             CMD:  15 = [10 + BAB (01) + STR (01) + DEX (03) + Misc (00)]
       Fortitude:  +2 = [Fighter (02) + Sorcerer (00) + CON (00) + Misc (00)]
          Reflex:  +3 = [Fighter (00) + Sorcerer (00) + DEX (03) + Misc (00)]
            Will:  +2 = [Fighter (00) + Sorcerer (02) + WIS (00) + Misc (00)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
      Rapier: Attack: +4 = [BAB (01) + Dexterity (03) + Misc (00) + Magic (00)]
              Damage: 1d6+1 (P), Crit: 18-20/x2, Special: Finesse.
      Dagger: Attack: +4 = [BAB (01) + Dexterity (03) + Misc (00) + Magic (00)]
              Damage: 1d4+1 (P or S), Crit: 19-20/x2, Special: Finesse. Range: 10'.
   Claws (2): Attack: +4 = [BAB (01) + Dexterity (03) + Misc (00) + Magic (00)]
              Damage: 1d4+1 (P or S), Crit: 20/x2, Special: finesse.
Ray of Frost: Attack: +4 [BAB (01) + Dexterity (03) + Misc (00) + Magic (00)]
              Damage: 1d3 (cold)

Burning Hands: 1d4+1 Fire Damage, Reflex Save for ½. SR: yes.

Racial TraitsEdit

Ability Adjustments: +2 Dexterity
               Size: Medium
              Speed: 30'
      Favored Class: Sorcerer
         Bonus Feat: Humans select one extra feat at 1st level (already 
                     selected).
            Skilled: Humans gain an additional skill rank at first 
                     level and one additional rank whenever they
                     gain a level.     

Class FeaturesEdit

Fighter (1)

Armor/Weapons: A fighter is proficient with all simple and martial weapons
               and with all armor (heavy, light, and medium) and shields 
               (including tower shields).
   Bonus feat: Weapon Finesse.

Sorcerer (1)

    Bloodline: Draconic
   Claws (Su): Starting at 1st level, you can grow claws as a free action.
               These claws are treated as natural weapons, allowing you to
               make two claw attacks as a full attack action using your full
               base attack bonus. Each of these attacks deals 1d4 points of
               damage plus your Strength modifier (1d3 if you are Small). At
               5th level, these claws are considered magic weapons for the
               purpose of overcoming DR. At 7th level, the damage increases
               by one step to 1d6 points of damage (1d4 if you are Small).
               At 11th level, these claws deal an additional 1d6 points of
               damage of your energy type on a successful hit. You can use
               your claws for a number of rounds per day equal to 3 + your
               Charisma modifier. These rounds do not need to be consecutive.
               6 rounds per day (doesn't have to be consecutive).
  Class Skill: Perception.
     Cantrips: Limited number, Cast At-Will
   Bonus Feat: Eschew Materials

FeatsEdit

   Weapon Finesse (Fighter): Use Dex instead of Str on attack rolls with
                             light weapons (including rapier).
     Persuasive (Level One): +2 bonus on Diplomacy and Intimidate checks.
Improved Initiative (Human): +4 bonus on initiative checks.
Eschew Materials (Sorcerer): Cast spells without material components. 

TraitsEdit

Magical Talent (Magic): Can use Dancing Lights 1/Day at caster level 1.
        Bully (social): You gain a +1 trait bonus on Intimidate checks, 
                        and Intimidate is always a class skill for you.

Spell Lists (Known)Edit

0 Level (at will)          Level 01 (4/day)            Level 02                   Level 03
* Detect Magic             * Burning Hands             * Spell Name               * Spell Name
* Read Magic                    (1d4+1, bloodline)     * Spell Name               * Spell Name
* Mage Hand                * Shield
* Ray of Frost


SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 03 = [Base (02) + INT (00)/Level; FC (00), Misc (01)(human)] (1 level Fighter)
              04 = [Base (02) + INT (00)/Level; FC (01), Misc (01)(human)] (1 level Sorcerer)
            ------
       Total: 07

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              03     0       0       3     -0   +0
Appraise                00     0       0       0          +0
Bluff                   03     0       0       3          +0
Climb                   01     0       0       1     -0   +0
Craft (       )         00     0       0       0          +0
Diplomacy               05     0       0       3          +2 (Feat: Persuasive)
Disable Device                 0       0       0     -0   +0
Disguise                03     0       0       3          +0
Escape Artist           03     0       0       3     -0   +0
Fly                     03     0       0       3     -0   +0
Handle Animal                  0       0       0          +0
Heal                    00     0       0       0          +0
Intimidate              10     1       3       3          +3 (Feat: Persuasive & Bully Trait)
Knowledge (Arcana)      05     2       3       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics             01     1       0       0          +0
Perception              04     1       3       0          +0
Perform    (       )    00     0       0       0          +0
Profession (scribe )    04     1       3       0          +0
Ride                    03     0       0       3     -0   +0
Sense Motive            00     0       0       0          +0
Sleight of Hand                0       0       0     -0   +0
Spellcraft              04     1       0       3          +0
Stealth                 03     0       0       3     -0   +0
Survival                00     0       0       0          +0
Swim                    01     0       0       1     -0   +0
Use Magic Device               0       0       0          +0

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         08  lb
Chain Shirt (family)             100 gp   25  lb
Rapier (family)                   20 gp   02  lb
Dagger (5)                        10 gp   05  lb
Backpack                          02 gp   02  lb (full: 27) 
  Bedroll                         01 sp   05  lb
  Inkpen                          01 sp   00  lb
  Paper (2 sheets)                08 sp   00  lb
  Rope                            01 gp   10  lb
  Rations (10)                    05 gp   10  lb
  Flint and Steel                 01 gp   00  lb

                           Total Weight:  67 lb (without backpack: 40 lb)

            Light  Medium   Heavy    
Max Weight: 0-50  51-100  101-150

FinancesEdit

PP: 00
GP: 10
SP: 00
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 30
    Height: 6'
    Weight: 160 lb
Hair Color: Golden
 Eye Color: Light Brown (some people say golden)
Skin Color: Pale
Appearance: Ravenath is beautiful. Golden wavy hair. Golden penetrating eyes. 
      A good tall body. He has light brown trousers and black boots, typical 
      between the people of his city. He also has a white shirt and the 
      familiar chain shirt, with the family crest, a golden symbol over a
      red shield. The golden symbol has the vague form of a griffin wing. 
      His family rapier has that crest too. It's attached to the left side 
      of the belt.
      He is aware of his talent throwing knifes, and he has multiple daggers
      in his suit for this purpous: one in the left and one in the right of 
      his belt, two atached to his right forearm and one in left boot. He 
      has a green cloak with the family crest too. In his head, he has a 
      green hat with a big yellow feather.
Demeanor: Ravenath is nice to everyone. He likes people and hates to fight.
      He always tries to intimidate the enemy before combat. But he will 
      fight if he has to. He doesn't lie. That's why he has fought so many 
      in the past about his intentions with the school. Every night, he has
      dreams that, eventually, becomes nightmares.
Background: Ravenath is the firstborn of a family with tradition. It was a
      family of master duelists. His father inherited the fencing school in 
      his city that he would inherit someday.
      Ravenath was trained since the very moment he could handle the rapier. 
      His destiny was sealed in his born. He was meant to be the next dueling 
      master of the school.
      But Ravenath wasn't so comfortable with that idea. When he was a child, 
      he asked his parents about the magic schools of his city, about great 
      powers and fey creatures. But that conversations always ended with
      more hours of training as punishment from his upset father. And then
      the dreams came. Almost every night, since he has twenty, Ravenath
      dreamed with strange lands, distant in space and time, with recurrent 
      elements: magic, heroes, and a dragon. It was always the same dragon. A
      wonderful golden dragon, flying, breathing fire, casting wonderful 
      spells.
      Lately, his father talked about the inheritance of the school and that 
      always ended in fights between he and his son. Ravenath was determined 
      not to inherit the school, letting his younger brother take his place.
      That boy, with his twenty two years, has a great ability with the rapier
      and was delighted with the idea of becoming the master someday.
      But then, the disaster came. The night Ravenath turned thirty, the dragon
      in his dream looked at him with determination. He couldn't move. And the
      dragon released his fire breath over him.
      When he woke up, the room was on fire. He jumped to the street through
      the windows and realised that the entire house was burning. Then, his 
      family stepped out of the house. Ravenath helped to extinguish the fire,
      with the help of his neighbors. When all finished, the school along with
      his family's house, was destroyed.
      He was incriminated by his father for the disaster. His father thought
      that this was an attempt to avoid inheriting the school by destroying it. 
      In his rage, his father was determined to slain him, and
      Ravenath couldn't have defended himself because of the shock of the 
      situation. His mother interceded and he was punished with exile.
      Ravenath doesn't know the true cause of the fire. But he can't forget 
      the breath of that golden dragon in his dreams.

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 1352
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Sorcerer (Blood line: golden dragon)
      BAB: +1 to +1
     Fort: +2 to +2
      Ref: +0 to +0
     Will: +0 to +2
     Feat: None
 Features: Bloodline power (claws), cantrips, eschew materials
       HP: 4 (Max -2)
Skill Pts: +4 = +2 (Sorcerer) +1 (Human) +03 (Old Total) +1 (FC Bonus) = 07 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Dec. 14, 2010) (Aldern Foxglove) Level 1
  • Approval (Dec. 15, 2010) (Mowgli) Level 1
  • Approval (Mar. 15, 2011) (Mowgli) Level 2

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