FANDOM


Qalabash
I am Qalabash Baram, last of the Rundaine-Rel. Raised by the Beggar King of Cor in the withered heart of Rhat'matanis, plucked from those dust-choked streets by Olag Rel, the Ogre Prince, I have wandered shore to shore of the Sea of Grass and learned the tongue of the thunder-hoof Kholani. I have a thousand and one tales and none are mine own.


Basic InformationEdit

      Race: Human
     Class: Magus (Staff Magus)
     Level: 5
Experience: 10,094 XP (15,000 TNL)
 Alignment: Neutral Good
 Languages: Southern (regional), Low Landellian (Common),
            Inner Sea (Pell), Sylvan (Kholani), Giant
     Deity: Rasuim, Yelola, the War Host, others
First Seen: Dunn Wright Inn
  Location: --
Background: Open


AbilitiesEdit

STR: 17 +3 (10 pts)  [+1 4th]
STR: 19 +4  [Belt of Giant Strength +2]
DEX: 12 +1 (2 pts)
CON: 14 +2 (5 pts)
INT: 16 +3 (5 pts)  [+2 Human]
WIS:  8 -1 (-2 pts)
CHA: 10 +0 (0 pts)

Combat StatisticsEdit

   (Max -2)   HP:  47 = [5d8 (32) + CON (10) + FC (5)] (Magus)
              AC:  15 = [10 + DEX (1) + Armor (4) + Shd (0) + Misc (0)]
                   16 = [10 + DEX (1) + Armor (4) + Shd (0) + Dodge (1)*]
        AC Touch:  11 = [10 + DEX (1) + Misc (0)]
                   12 = [10 + DEX (1) + Dodge (1)* Misc (0)]
   AC Flatfooted:  14 = [10 + Armor (4) + Shd (0) + Misc (0)]
            INIT:  +1 = [DEX (1) + Misc (0)]
             BAB:  +3 = [Magus (3)]
             CMB:  +7 = [BAB (3) + STR (4) + Misc (0)]
                   +9 w/ Trip [Improved Trip (2)]
             CMD:  18 = [10 + BAB (3) + STR (4) + DEX (1) + Misc (0)]
                   20 vs. trip [Improved Trip (2)]
       Fortitude:  +6 = [Magus (4) + CON (2) + Misc (0)]
          Reflex:  +4 = [Magus (1) + DEX (1) + Race (1) + Trait (1)]
            Will:  +3 = [Magus (4) + WIS (-1) + Misc (0)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

* +1 dodge AC when adjacent to two or more allies (Race)

Weapon StatisticsEdit

MeleeEdit

 • +1 Quarterstaff:

• One-handed +9 (1d6+7)
Attack: +9 = [BAB (3) + STR (4) + WFocus (1) + Magic (1)]
Damage: 1d6+7, Crit: 20/x2, Special: double, monk

• Two-handed +9 (1d6+9)
Attack: +9 = [BAB (3) + STR (4) + WFocus (1) + Magic (1)]
Damage: 1d6+9, Crit: 20/x2, Special: double, monk

• Trip +11
Attack: +11 = [BAB (3) + STR (4) + Improved Trip (2) + WFocus (1) + Magic (1)]

Spell CombatEdit

(full-round action w/Quarterstaff & Spell)

+1 Quarterstaff:

• One-handed +6 (1d6+7)
Attack: +7 = [BAB (3) + STR (4) + Misc (-2) + WFocus (1) + Magic (1)]
Damage: 1d6+7, Crit: 20/x2, Special: double, monk

OR

• Trip +9
Attack: +9 = [BAB (3) + STR (4) + Imp Trip (2) + Misc (-2) + WFocus (1) + Magic (1)]

• Spell
(If Cast Defensively; DC 15 + (2x spell level))
Concentration: +8 = [Caster level (5) + INT (3)]

Racial FeaturesEdit

  Ability Adjustments: +2 Intelligence
                 Size: Medium
                Speed: 30 feet
        Favored Class: Magus (1st-5th: HP)
           Bonus Feat: Extra feat at 1st level (Combat Expertise)
 Heart of the Streets: +1 racial bonus on Reflex saves;
                       +1 dodge AC when adjacent to 2+ allies;
                       Crowds do not count as difficult terrain
                       (replaces Skilled)

Class FeaturesEdit

Magus

 • Armor/Weapons: Simple weapons & light armor (no arcane spell failure chance)

• Quarterstaff Master: Gains Quarterstaff Master as bonus feat

• Arcane Pool: 1/2 magus level +Int mod +2 (feat). (7 pts.)
Gains arcane pool to fuel his powers & enhance weapon equal to 1/2 magus
level (minimum 1) + INT mod. Refreshes 1/day when the magus prepares spells.

1 point (swift action): held weapon gains +2 enhancement bonus for 1
minute. Every four levels beyond 1st, weapon gains another +1 bonus (max +5
at 17th level). Bonuses stack with existing weapon enhancement to +5 max.
Multiple uses of this ability do not stack with themselves.

5th level: bonuses can add any of the following weapon properties:
dancing (4), flaming (1), flaming burst (2), frost (1), icy burst (2),
keen (1), shock (1), shocking burst (2), speed (3), or vorpal (5).

Adding properties consumes bonus equal to the property’s base price modifier.
Properties are added to any the weapon already has (duplicates do not stack).
If the weapon is not magical, min +1 enhancement bonus must be added before
other properties can be added. Bonuses & properties are decided when arcane
pool point is spent & cannot be changed until next time magus uses ability.
Bonuses do not function if weapon is wielded by anyone other than the magus.

A magus can only enhance one weapon in this way at one time. If he uses this
ability again, the first use immediately ends.

• Spell Combat: Can cast spells & wield weapons at the same time,
like TWF, but the off-hand weapon is a spell that is being cast. Must have
one hand free (even if no somatic component), while wielding a light or
one-handed melee weapon in the other hand. Full-round action: make all
attacks with his melee weapon at a –2 penalty & can cast any magus spell
with a casting time of 1 standard action (any attack roll made as part
of this spell also takes this penalty). If casting defensively: may take
additional penalty on his attack rolls, up to INT bonus, & add the
same amount as a circumstance bonus on his concentration check. If the
check fails, the spell is wasted, but attacks still take the penalty. May
cast the spell first or attack first, but if he has more than one attack, 
cannot cast the spell between weapon attacks.

• Spellstrike: Touch spell can be delivered through weapon as part of
melee attack.  Gains free melee attack as part of casting.  May be used with
spell combat.  Spell can critical with weapon.

• Magus Arcana (Familiar): Gain a familiar

• Spell Recall: With a swift action can recall a magus spell prepared
and cast.  Costs pool equal to spell level.  Spell is prepared again as if it had not been cast.

FeatsEdit

• Combat Expertise (Human): -1 attack and CMB for +1 dodge AC.
• Improved Trip (1st level): Do not provoke AoO; +2 trip & CMD vs. trips.
• Quarterstaff Master (Staff Magus 1): Wield quarterstaff w/ one hand
• Weapon Focus (Quarterstaff) (3rd level): +1 to hit with quarterstaves
• Extra Arcane Pool (5th level): +2 Arcane Pool points
• Weapon Specialization (Quarterstaff) (Staff Magus 5)

TraitsEdit

• Resilient (Reflex) (General): +1 trait bonus to Reflex saves
• Magical Lineage (Shocking Grasp) (Magic): Metamagic cost decreased by 1.

SkillsEdit

  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 25 = [Base (2) + INT (3)]*Level + FC (0)+ Misc (0)] (Magus 5)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               1     0       0       1     -0   +0
Appraise                 3     0       0       3          +0
Bluff                    0     0       0       0          +0
Climb                    8     1       3       4     -0   +0
Craft (       )          3     0       *       3          +0
Diplomacy                0     0       0       0          +0
Disable Device                 0       0       1     -0   +0
Disguise                 0     0       0       0          +0
Escape Artist            1     0       0       1     -0   +0
Fly                      1     0       *       1     -0   +0
Handle Animal                  0       0       0          +0
Heal                    -1     0       0      -1          +0
Intimidate               0     0       *       0          +0
Knowledge (Arcana)      11     5       3       3          +0
Knowledge (Dngnrng)     10     4       3       3          +0
Knowledge (Engnrng)            0       0       3          +0
Knowledge (Geography)          0       0       3          +0
Knowledge (History)            0       0       3          +0
Knowledge (Local)              0       0       3          +0
Knowledge (Nature)             0       0       3          +0
Knowledge (Nobility)           0       0       3          +0
Knowledge (Planes)       8     2       3       3          +0
Knowledge (Religion)           0       0       3          +0
Linguistics                    0       0       3          +0
Perception              -1     0       0      -1          +0
Perform    (       )     0     0       0       0          +0
Profession (       )           0       *      -1          +0
Ride                     5     1       3       1     -0   +0
Sense Motive            -1     0       0      -1          +0
Sleight of Hand                0       0       1     -0   +0
Spellcraft              11     5       3       3          +0
Stealth                  5     1       0       1     -0   +3 Familiar
Survival                -1     0       0      -1          +0
Swim                     8     1       3       4     -0   +0
Use Magic Device         8     5       3       0          +0

* = untrained class skill

Spellbook #1Edit

33/100 pages used

• Arcane Mark
• Dancing Lights
• Detect Magic
• Disrupt Undead
• Ghost Sound
• Light
• Mage Hand
• Open/Close
• Penumbra*
• Prestidigitation
• Ray of Frost
• Read Magic
• Root*
• Spark
• Umbrella*

* - alternate cantrips

• Blade Lash
• Chill Touch
• Enlarge Person
• Expeditious Retreat
• Grease
• Long Arm
• Magic Weapon
• Ray of Enfeeblement
• Shield
• Shocking Grasp

• Ablative Barrier
• Frigid Touch
• Mirror Image
• Web

Spell Lists (Prepared)Edit

Concentration checks = +8 [Caster level (5) + Int (3)]

At will

• Detect Magic
• Light
• Prestidigitation
• Root

4/day + 1 (Int)

• Blade Lash
• Enlarge Person
• Grease
• Long Arm
• Shocking Grasp

2/day + 1 (Int)

• Frigid Touch
• Mirror Image
• Web

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                 --         --  lb
Quick Runner's Shirt          1000    gp   --  lb
Mithral Shirt                   1100    gp   10  lb
Belt of Giant STR +2            4000    gp    1  lb
+1 Quarterstaff                 2300    gp    4  lb
Dagger, Cold Iron                  4    gp    1  lb
Light Crossbow                    35    gp    4  lb
  Ammo (10)                        1    gp    1  lb
Backpack                           2    gp    2  lb
  Bedroll                          0.1  gp    5  lb
  Signal Horn                      1    gp    2  lb
  Hooded Lantern                   7    gp    2  lb
  Spellbook #1                     0.00 gp    3  lb
  Ink                              8    gp   --  lb
  Inkpen                           0.1  gp   --  lb
  Iron pot                         0.8  gp    4  lb
  Soap                             0.01 gp   .5  lb
  Trail Rations (5 days)           2.5  gp    5  lb
  Waterskin                        1    gp    4  lb
Belt Pouch                         1    gp   .5  lb
  Pearl of Power (1st)          1000    gp   --  lb
  Flint and steel                  1    gp   --  lb
Spell Component Pouch              5    gp    2  lb
Wand, CLW (19/25)                375    gp   --  lb
Wand, Shield (20/25)             375    gp   --  lb
                               ========     ======
                       Totals: 10219.51 gp   51  lb
            Light  Medium   Heavy    
Max Weight: 0-76   77-153   154-230
Consumed or Destroyed Items    
 Potion, CLW                    50 gp
                               ======
               Total Consumed:  50 gp

FinancesEdit

    Initial Character Money:   +150    gp
        The Ringling Affair:   +996    gp
      Barrow/Forgotten King:  +2297.5  gp
             The Sea Sprite:  +3266.67 gp
            Pirate Treasure:  +4330    gp
                            ==========
            Career Earnings:  11040.17 gp
          Carried Inventory: -10219.51 gp
consumed or destroyed items:    -50    gp
      living accommodations:     -0    gp
                            ==========
                    Coinage:    770.66 gp

Familiar: The Spotted BeastEdit

 Animal Cat175CAT, Tiny animal
 
    Init: +2; Senses: low-light vision, scent; Perception: +5 
STATISTICS
    Str 3, Dex 15, Con 8, Int 8, Wis 12, Cha 7
    Base Atk: +0; CMB: +0; CMD: 6 (10 vs trip)
DEFENSE
    AC:    17, touch 14, flat-footed 15 (+2 Dex, +2 size, +3 natural)
    HP:    23 (1/2 Qalabash)
    Fort:  +3    (Q's Base is 4)
    Ref:   +4    (SB's Base is 2)
    Will:  +5    (Q's Base is 4)
OFFENSE
    Speed: 30 ft
    Melee: 2 claws +7 (1d2–4), bite +7 (1d3-4)
    Space: 2 1/2 ft.; Reach: 0 ft. 
Feats: Weapon Finesse
Skills:
        Climb +10            (06 + Q's 1 Rank & CS)
        Perception +5        (01 + SB's 1 Rank & CS)
        Stealth +18          (14 + Q's 1 Rank & CS)
        Familiars treat Acrobatics, Climb, Fly, Perception, Stealth, and 
        Swim as class skills.
SPECIAL ABILITIES
    * Qalabash gains a +3 bonus on Stealth
    * Alertness (Ex): While a familiar is within arm's reach, the master
        gains the Alertness feat.
    * Improved Evasion (Ex): When subjected to an attack that normally
        allows a Reflex saving throw for half damage, a familiar takes no
        damage if it makes a successful saving throw and half damage even if
        the saving throw fails.
    * Share Spells: The master may cast a spell with a target of “You”
        on his familiar (as a touch spell) instead of on himself. A master
        may cast spells on his familiar even if the spells do not normally
        affect creatures of the familiar's type (native outsider).
    * Empathic Link (Su): The master has an empathic link with his
        familiar to a 1 mile distance. The master can communicate
        empathically with the familiar, but cannot see through its eyes.
        Because of the link's limited nature, only general emotions can be
        shared. The master has the same connection to an item or place that
        his familiar does.
    * Deliver Touch Spells (Su): A familiar can deliver touch spells
        for his master. If the master and the familiar are in contact at the
        time the master casts a touch spell, he can designate his familiar as
        the “toucher.” The familiar can then deliver the touch spell just as
        the master would. As usual, if the master casts another spell before
        the touch is delivered, the touch spell dissipates.
    * Speak with Master (Ex): A familiar and master can communicate
        verbally as if they were using a common language.  Other creatures do
        not understand the language without magical help.

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 40
    Height: 5 ft. 10 in.
    Weight: 160 lbs
Hair Color: Brown
 Eye Color: Silvery-blue
Skin Color: Tanned

Appearance: Qalabash has the olive skin and dark hair of one born in Rhat'matanis.  His facial hair consists of a long, silky goatee and moustache.  His teeth are large, square and greatly resemble a horse's teeth though he has no shame is his broad grin that he flashes whenever he feels a modicum of amusement (which is often).  His clothing is an exotic mish-mash of several countries: a bulky purple turban, flowing white shirt covered by a studded leather jerkin and a peacock feather over-jacket.  His staff is of a reddish wood like cherry though darkened somewhat by age.

Demeanor: Garrulous and frequently foolish Qalabash is friendly but doesn't always recognize when he's gone on about things too long.  His mode of speaking and gestures are exaggerated. 

BackgroundEdit

Qalabash Baram, most certainly not his birth name, was born in the Rhat'matanis city of Cor to low parents. He was raised on the streets as one of the Beggar King's infamous, quick-fingered urchins until he was stolen or sold and adopted by Olag Rel, referred to as the Ogre Prince, leader of one of numerous Rundaine caravans.

Peregrinations across the Grasslands of the Pell granted him proficiency in several languages, including that of the reclusive Kholani, a passing familiarity with the art of defense, a few minor arcane secrets, and as Qalabash says a thousand and one tales.

Years passed and now Qalabash stands at the down-slope of his life with a passion to become the hero of his own tale before it is too late.

1001 Tales of Qalabash BaramEdit

Adventure LogEdit

The Ringling Affair August 27th, 2013 - November 1st, 2013

       XP Earned: =  963 XP = 501 EXP + (7 * 66 days)
 Treasure Earned: =  996 GP = 600 EGP + (6 * 66 days)
    Expenditures:

Interlude, Dunn Wright Inn
Interlude, Mystic Pearl

Barrow of the Forgotten King November 8, 2013 - April 24, 2014

       XP Earned: =  2252 XP = 600 EXP + 1652 TXP
 Treasure Earned: =  2297.5 GP = 694.5 EGP + 1603 TGP
    Expenditures: Wand of CLW (6 charges)

Level 2: 26 Dec 2013 (1,306 xp)

Interlude, Dunn Wright Inn

The Sea Sprite May 12, 2015 - Sep 08, 2015

       XP Earned: =  2838 XP = 1100 EXP + 1738 TXP
 Treasure Earned: =  3266.67 GP = 1216.67 EGP + 2050 TGP
    Expenditures: Potion CLW, Wand of Shield (2 charges)

Level 3: 18 May 2014 (3303 xp)
Level 4: 6 Sep 2014 (6068 xp)

Interlude, Mystic Pearl Interlude, Dunn Wright Inn

Pirate Treasure Nov 29, 2015 - Feb 22, 2016

       XP Earned: =  3960 XP = 2068 EXP + 1892 TXP
 Treasure Earned: =  4330 GP = 2180 EGP + 2150 TGP
    Expenditures: Wand of Shield (3 charges)

Level 5: 22 Feb 2016 (10,094 xp)

Interlude, Mystic Pearl

Level UpsEdit

 Level 2: 26 Dec 2013
   Class: Magus 2
     BAB: +0 to +1
    Fort: +2 to +3
     Ref: +0 to +0
    Will: +2 to +3
    Feat: n/a
Features: Spellstrike, +2 spells: Grease, Ray of Enfeeblement
      HP: +9
Skill Pts: +5 = +2 (Class) +3 (Int) 
          +5  (Old Total) = 10 (New Total)
      +1 rank = K(Arcana), K(Planes), Spellcraft
      +2 rank = K(Dungeoneering)
 Level 3: 18 May 2014 (3303 xp)
   Class: Magus 3
     BAB: +1 to +2
    Fort: +3 to +3
     Ref: +0 to +1
    Will: +3 to +3
    Feat: Weapon Focus
Features: Magus Arcana (Familiar), +2 spells: Blade Lash, Long Arm
      HP: +9
Skill Pts: +5 = +2 (Class) +3 (Int) 
          +10  (Old Total) = 15 (New Total)
      +1 rank = K (Arcana), Ride, Spellcraft
      +2 rank = Use Magic Device
 Level 4: 6 Sep 2014 (6068 xp)
   Class: Magus 4
     BAB: +2 to +3
    Fort: +3 to +4
     Ref: +1 to +1
    Will: +3 to +4
    Feat: n/a
Features: +1 STR, Spell Recall, +2 spells: Frigid Touch, Mirror Image
      HP: +9
Skill Pts: +5 = +2 (Class) +3 (Int) 
          +15  (Old Total) = 20 (New Total)
      +1 rank = K (Arcana), Spellcraft, Stealth
      +2 rank = Use Magic Device
 Level 5: 22 Feb 2016 (10094 xp)
   Class: Magus 5
     BAB: +3 to +3
    Fort: +4 to +4
     Ref: +1 to +1
    Will: +4 to +4
    Feat: Extra Arcane Pool
Features: Bonus Feat: Weapon Specialization (Quarterstaff), +2 spells: Ablative Barrier, Web
      HP: +9
Skill Pts: +5 = +2 (Class) +3 (Int) 
          +20  (Old Total) = 25 (New Total)
      +1 rank = K (Arcana), Spellcraft, Use Magic Device
      +2 rank = K (Dungeoneering)

Familiar: +1 natural armor; +1 INT; Speak with Master

ApprovalsEdit

  • Approval (August 23rd, 2013) (Aura - Non-judge) level 1
  • Approval (August 24th, 2013) (Satin Knights - Judge) level 1
  • Approval (3 Jan 2014) (Perrinmiller) Level 2
  • Approval (September 13, 2015) (Aura) Levels 3 and 4
  • Approval (July 28, 2016)(KahlessNestor - Judge) level 5

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.