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Pirvinia Narrow

Pirvinia von Lichenstein

Basic Information[]

      Race: Human
     Class: Sorceress
     Level: 11
Experience: 143,400 XP (TNL 145K)
 Alignment: Neutral
 Languages: Venzan (Common), Inner Sea, Draconic
     Deity: Various
First Seen: The Dunn Wright Inn
 Currently: The Dunn Wright Inn


Abilities[]

  • Please indicate Racial and Level Adjustments
STR: 07 -2 (-4 pts) 
DEX: 18 +4 (05 pts); +4 Magic 
CON: 14 +2 (05 pts) 
INT: 12 +1 (02 pts) 
WIS: 12 +1 (02 pts)
CHA: 22 +7 (10 pts); +2 Racial; +2 Level-up; +4 Magic

Combat Statistics[]

(Max-2)  HP:   68 = [11d6(46) + CON(22)] (Sorcerer-11)  
         AC:   22 = [10 + DEX(4) + SHLD(4) + NAT(1) + Dodge(0) + RING(3)*]
   AC Touch:   17 = [10 + DEX(4) + Dodge(0) + RING(3)*]
      AC FF:   18 = [10 + SHLD(4) + NAT(1) + RING(3)*]
 Mage Armor:   AC 26, Flat-footed AC 22
       INIT:  +10 = [DEX (4) + Reactionary (2) + Improved Initiative (4)]
        BAB:   +5 = [Sorceress(5)]
        CMB:   +3 = [BAB(5) + STR(-2) + Misc (0)]
        CMD:   20 = [10 + BAB(5) + STR(-2) + DEX(4) + RING(3)*]
  Fortitude:   +8 = [Sorc(3) + CON(2) + Cloak(3)$]
     Reflex:   +9 = [Sorc(3) + DEX(3) + Cloak(3)$]
       Will:  +11 = [Sorc(7) + WIS(1) + Cloak(3)$]
      Speed:   30'  
         DR:   00/Any
         SR:   00
 Spell Fail:   00
 
      $ = With Cloak of Resistance +3
      * = From Ring of Protection +3

Weapon Statistics[]

Situational Bonuses:
  Point Blank Shot: +1 Attack/Damage within 30ft
  Precise Shot: No -4 Penalty with ranged attacks into melee
 
Melee:
  Dagger          Attack: +3 = [BAB(5) + STR(-2) + Misc(0) + Magic(00)]
                  Damage: 1d4-2, Crit: 19-20/x2, Range: 10', Special: S or P
Ranged:
  Jolt            Attack: +10 = [BAB(5) + DEX(4) + Misc(1) + Magic(00)]
                  Damage: 1d3+1, Crit: x2, Range: 30', Special: Electricity,
                  Ranged Touch, 30ft Max Range, Includes PBS
  Acid Splash     Attack: +10 = [BAB(5) + DEX(4) + Misc(1) + Magic(00)]
                  Damage: 1d3+2, Crit: x2, Range: 30', Special: Acid,
                  Ranged Touch, 30ft Max Range, Includes PBS, Acid Flask Focus
  Scorching Ray   Attack: +10 = [BAB(5) + DEX(4) + Misc(1) + Magic(00)]
                  Damage: 4d6+1, Crit: x2, Range: 35', Special: Fire,
                  Ranged Touch, Includes PBS, 2 rays (3 @11th)
  Mwk Lt Crossbow Attack: +10 = [BAB(5) + DEX(4) + Misc(0) + Mwk(01)]
                  Damage: 1d8, Crit: 19-20/x2, Range: 80', Special: Pierce
  Dagger          Attack: +9 = [BAB(5) + DEX(4) + Misc(0) + Magic(00)]
                  Damage: 1d4-2, Crit: 19-20/x2, Range: 10', Special: Pierce
 
Concentration: +18 = [CL(11) + Cha(7)]

Human Racial Features[]

Ability Adjustments: +2 (Charisma)
               Size: Medium
              Speed: 30'
      Favored Class: Sorceress (Adding Spells Known)
         Bonus Feat: +1 Feat at 1st level
            Skilled: +1 Skill Point per level

Sorceress (Arcane) Class Features[]

   Favored Class
 
   Armor/Weapons: Simple Weapons
        Cantrips: At-Will
    Spellcasting: Spontaneous/Arcane
      Bonus Feat: Eschew Materials
Arcane Bloodline: Add Class Skill: Knowledge The Planes
    Bonus Spells: identify (3rd), invisibility (5th), dispel magic (7th),
                  dimension door (9th), overland flight (11th),
                  true seeing (13th), greater teleport (15th), power word
                  stun (17th), wish (19th).
Bonus Feats List: Combat Casting, Improved Counterspell, Iron Will, Skill
                  Focus (Knowledge [arcana]), Spell Focus, Still Spell. 
                  Available at 7th, 13th, & 19th
Bloodline Arcana: Whenever you apply a metamagic feat to a spell that
                  increases the slot used by at least one level, increase
                  the spell's DC by +1. This bonus does not stack with
                  itself and does not apply to spells modified by the
                  Heighten Spell feat.
Bloodline Powers: Magic comes naturally to you, but as you gain levels you
                  must take care to prevent the power from overwhelming you.
 Arcane Bond(Su): At 1st level, you gain an arcane bond, as a wizard equal
                  to your sorcerer level. Your sorcerer levels stack with any
                  wizard levels you possess when determining the powers of
                  your familiar or bonded object. This ability does not allow
                  you to have both a familiar and a bonded item.
                  Selected Familiar
Metamagic Adept(Ex): At 3rd level, you can apply any one metamagic feat you
                  know to a spell you are about to cast without increasing
                  the casting time. You must still expend a higher-level
                  spell slot to cast this spell. You can use this ability
                  once per day at 3rd level and one additional time per day
                  for every four sorcerer levels you possess beyond 3rd, up
                  to five times per day at 19th level. At 20th level, this
                  ability is replaced by arcane apotheosis.
 New Arcana (Ex): At 9th level, you can add any one spell from the
                  sorcerer/wizard spell list to your list of spells known.
                  This spell must be of a level that you are capable of
                  casting. You can also add one additional spell at 13th level
                  and 17th level.

Feats[]

Eschew Materials (Sorceress Bonus):
       You can cast any spell with a material component costing 1 gp or less
       without needing that component. The casting of the spell still
       provokes attacks of opportunity as normal. If the spell requires a
       material component that costs more than 1 gp, you must have the
       material component on hand to cast the spell, as normal.
Empower Spell (Metamagic) (Human Bonus):
       All variable, numeric effects of an empowered spell are increased by
       half including bonuses to those dice rolls. Saving throws and opposed
       rolls are not affected, nor are spells without random variables.
       Level Increase: +2 (an empowered spell uses up a spell slot two levels
       higher than the spell's actual level.)
Point Blank Shot (Gen 1st Level):
       You get a +1 bonus on attack and damage rolls with ranged weapons at
       ranges of up to 30 feet.
Precise Shot (Gen 3rd Level):
       You can shoot or throw ranged weapons at an opponent engaged in melee
       without taking the standard –4 penalty on your attack roll.
Spell Focus Evocation (Gen 5th Level):
       Increases the DC by 1 for Evocation school.
Improved Initiative (Bloodline Bonus): 
       Gain +4 Initiative
Intensified Spell (Metamagic)(Gen 7th Level):
       An intensified spell increases the maximum number of damage dice by
       5 levels. You must actually have sufficient caster levels to surpass
       the maximum in order to benefit from this feat. No other variables of
       the spell are affected, and spells that inflict damage that is not
       modified by caster level are not affected by this feat.
       Level Increase: +1 (an intensified spell uses up a spell slot one level
       higher than the spell’s actual level.)
Improved Familiar(Gen 9th Level):
       When choosing a familiar, the creatures listed here are also available
       to you. You may choose a familiar with an alignment up to one step away
       on each alignment axis (lawful through chaotic, good through evil).
Dazing Spell (Metamagic)(Gen 11th Level):
       You can modify a spell to daze a creature damaged by the spell. When a 
       creature takes damage from this spell, they become dazed for a number of 
       rounds equal to the original level of the spell. If the spell allows a 
       saving throw, a successful save negates the daze effect. If the spell 
       does not allow a save, the target can make a Will save to negate the 
       daze effect. If the spell effect also causes the creature to become 
       dazed, the duration of this metamagic effect is added to the duration 
       of the spell. Level Increase: +3 (a dazing spell uses up a spell slot 
       three levels higher than the spell’s actual level.

Traits[]

Reactionary: 
       Gain +2 Initiative
Magical Lineage (Fireball):
       When you apply metamagic feats to this spell that add at least 1 level
       to the spell, treat its actual level as 1 lower for determining the
       spell's final adjusted level.

Skills[]

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 66 = [(Class(2) + INT(1) + Human(1) + Bkgnd(2))*Level] (Sorceress 11)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              +4     0       0       4     -0   +0
Appraise               +10     6       3       1          +0
Bluff                   +7     0       *       7          +0
Climb                   -2     0       0      -2     -0   +0
Craft (       )         +1     0       *       1          +0
Diplomacy              +10     0       0       7          +0
Disable Device                 0       0       4     -0   +0
Disguise                +7     0       0       7          +0
Escape Artist           +4     0       0       4     -0   +0
Fly                            0       *       4     -0   +0
Handle Animal          +10     3       0       7          +0
Heal                    +1     0       0       1          +0
Intimidate             +11     1       3       7          +0
Knowledge (Arcana)    +15/17  11       3       1          +2 with book
Knowledge (Dngnrng)            0       0       1          +0
Knowledge (Engnrng)     +5     4       0       1          +0
Knowledge (Geography)   +6     5       0       1          +0
Knowledge (History)            0       0       1          +0
Knowledge (Local)              0       0       1          +0
Knowledge (Nature)             0       0       1          +0
Knowledge (Nobility)           0       0       1          +0
Knowledge (Planes)     +5/7    1       3       1          +2 with book
Knowledge (Religion)           0       0       1          +0
Linguistics                    0       0       1          +0
Perception            +12/14  11       0       1          +2 Alertness*
Perform    (       )    +7     0       0       7          +0
Profession (       )           0       *       1          +0
Ride                    +4     0       0       4     -0   +0
Sense Motive           +1/3    0       0       1          +2 Alertness*
Sleight of Hand         +8     4       0       4     -0   +0
Spellcraft             +15    11       3       1          +0
Stealth                 +4     0       0       4     -0   +0
Survival                +1     0       0       1          +0
Swim                    -2     0       0      -2     -0   +0
Use Magic Device       +19     9       3       7          +0

* = Applies when Far'ziel is within reach

Spell List Known[]

Caster Level: 11                Concentration: +18 = [CL(11) + Cha(7)]
 
Cantrips (Known 9 Base + 3 Favored Class)       DC17             
  Casting: At Will
     * Prestidigitation
     * Jolt
     * Read Magic
     * Detect Magic
     * Light
     * Resistance (FC)
     * Mage Hand (FC)
     * Dancing Lights (FC)
     * Acid Splash
     * Detect Poison
     * Message
     * Ray of Frost
 
1st Level (Known 5 Base + 1 Bloodline + 2 FC)   DC18
  Casting: 8/Day  (6 Base + 2 Cha)
     * Mage Armor 
     * Grease
     * Color Spray
     * Feather Fall
     * Identify (Bloodline Bonus)
     * Protection from Chaos/Evil/Good/Law (FC)
     * Shield (FC)
     * Silent Image (Page of Spell Knowledge)
     * Unseen Servant

2nd Level (Known 5 Base + 1 Bloodline + 2 FC)   DC19  
  Casting: 8/Day  (6 Base + 2 Cha)
     * Scorching Ray
     * Flaming Sphere (DC20)
     * Invisibility (Bloodline Bonus)
     * Glitterdust (FC)
     * Summon Monster II (FC)
     * Darkvision
     * Mirror Image
  
3rd Level (Known 4 Base + 1 Bloodline + 2 FC)   DC20  
  Casting: 8/Day  (6 Base + 2 Cha)
     * Fireball (DC21)
     * Dispel Magic (Bloodline Bonus)
     * Haste
     * Fly (FC)
     * Slow
     * Tiny Hut (FC)
     * Stinking Cloud
   
4th Level (Known 3 Base + 2 Bloodline/Arcana + 2 FC)   DC21  
  Casting: 7/Day  (6 Base + 1 Cha)
     * Confusion
     * Dimension Door (Bloodline Bonus)
     * Wall of Ice (New Arcana)
     * Ball Lightning (DC22)
     * Black Tentacles
     * Ice Storm (FC)
     * Greater Invisibility (FC)
    
5th Level (Known 2 Base + 1 Bloodline + 0 FC)   DC22  
  Casting: 5/Day  (4 Base + 1 Cha)
     * Telekinesis
     * Overland Flight (Bloodline Bonus)
     * Wall of Force

Equipment[]

Equipment                         Cost    Weight
Explorer's Outfit                         00  lb
  (Gothic style, Thigh length boots)
Dagger                             2 gp    1  lb
Mwk Light Crossbow               335 gp    4  lb
  Bolts (10)                        NT     1  lb
+3 Ring of Protection          18000 gp    -  lb
Ring of Sustenance              2500 gp    -  lb
Headband of Alluring +4 Cha    16000 gp    1  lb
Belt of Dexterity +4           16000 gp    1  lb
Cloak of Resistance +3          9000 gp    1  lb
Amulet of +1 Natural Armor      2000 gp    1  lb
+3 Mithral Buckler             10015 gp   2.5 lb
Rod of Lesser Selective Spell   3000 gp    5  lb
Handy Haversack                 2000 gp    5  lb
 *Center compartment (8 cubic feet & 80 lbs)
  Large water proof bag (2)        4 gp  ( 4  lb)
  -Bedroll                          NT   ( 5  lb)
  -Blanket                          NT   ( 1  lb)
  -Winter blanket                   NT   ( 3  lb)
  Small Tent                      10 gp  (15  lb)  
  Water proof bags (2) empty        NT   ( 1  lb)
  Sacks, empty (2)                  NT   ( 1  lb)
  Torches (2)                       NT   ( 2  lb)
  Tindertwigs                       NT   ( 2  lb)
  String/twine (50ft)               NT   ( ½  lb)
  Soap                              NT   ( ½  lb)
  Ivory Handled Hair Brush        10 gp  ( ½  lb)
  Grooming Kit#                     NT   ( 2  lb)
  Mess Kit$                         NT   ( 1  lb)
  Silver Mirror                   10 gp  ( ½  lb)
  Traveler's Outfit                 NT   ( 5  lb)
  Hot Weather Outfit               8 gp  ( 4  lb)
  Cold Weather Outfit              8 gp  ( 7  lb)
  Bolts (40)                        NT   ( 4  lb)
                              Sub-total  (59  lb)
 *Left Side compartment (2 cubic feet & 20 lbs) 
  Water proof bags (3)              NT   (1½  lb)
  -Book of Arcana (+2)            50 gp  ( 2  lb)
  -Book of The Planes (+2)        50 gp  ( 2  lb)
  -Trail rations (3 days)           NT   ( 3  lb)
  -Scroll Case                      NT   ( ½  lb)
    -Parchment(5 sheets)            NT   ( 0  lb)
  Page of Spell Knowledge, 1st  1000 gp  ( 0  lb)
  Hat of Disguise               1800 gp  ( 0  lb)
  Ink pens (3)                      NT   ( 0  lb)
  Ink Vial                         8 gp  ( 0  lb)
  Waterskin                         NT   ( 4  lb)
  1 vials of AntiPlague           50 gp  ( 0  lb)
  1 vials of AntiToxin            50 gp  ( 0  lb)
                              Sub-total  (13  lb)
 *Right Side compartment (2 cubic feet & 20 lbs)
  Liquid Ice (2 flasks)           80 gp  ( 4  lb)
  Holy Water (3 flasks)           75 gp  ( 4  lb)
  Alchemical Fire (2 flasks)      40 gp  ( 2  lb) 
  Acid (3 flasks)                 30 gp  ( 3  lb) 
  Ioun Torch                      75 gp  ( 0  lb)
                              Sub-total  (13  lb)
Wand Bandolier (Crafted)           5 gp    1  lb
  5 Wands                       2500 gp    0  lb
  -Wand of Cure Light Wounds (18 charges)
  -Wand of Magic Missle (10 charges)      
  -Wand of Enlarge Person (9 charges)
  -Wand of Obscuring Mist (5 charges)
  -Wand of Comprehend Languages (4 charges)
  -Wand of Stone Call (15 charges)
  
                   Sub Total: 84705 gp  
                           Total Weight: 22.5 lb  Light Encumbrance
 
            Light   Medium    Heavy
Max Weight:  0-23    24-46    47-70

 # = This pouch of toiletries includes a comb, scissors, nail file,
     sponge, hairbrush, miniature mirror, soap, chewing stick, and
     tooth powder.

 $ = This kit includes a plate, bowl, cup, fork, knife, and spoon,
     made of tin. Each item has a handle or small hole, and can be
     tied together using the included leather cord.

Light Horse, War-trained         110 gp    -    lb
  Leather Barding                 40 gp   30    lb
  Bit & Bridle                     2 gp    1    lb
  Military Saddle                 20 gp   30    lb
  Saddlebags                       4 gp    8    lb
  Tent                            10 gp   20    lb
  5 days Feed                      NT     40    lb
  Pirvinia                               115    lb
  Pirvinia's Gear                         22.5  lb
                     Sub Totals: 186 gp  264.5  lb

Far'ziel's Gear
  Backpack                         2 gp    1  lb
  Bedroll                           NT    2.5 lb
  Grooming Kit#                     NT     2  lb 
  Mess Kit$                         NT     1  lb
  Waterskin                         NT     4  lb
  Belt Pouch                        NT    .5  lb
Belt of Dexterity +2            4000 gp    1  lb
Cloak of Resistance +2          4000 gp    1  lb
+2 Ring of Protection           8000 gp    -  lb
Amulet of +1 Natural Armor      2000 gp    1  lb
+2 Mithral Buckler              5015 gp   2.5 lb
                  Sub Totals:  23017 gp  16.5 lb

              Complete Total: 107908 gp

Finances[]

PP: 0
GP: 261
SP: 0
CP: 0          
Gems/Jewelry/Other: 
  Silver & gold earrings (30gp)
  2 Silver Charm Bracelets (10gp)

                                         Start-up Character:      150    gp
                                                     14 DMC:    3,750    gp
                                              1st Adventure:    2,221    gp
                                              2nd Adventure:   16,450    gp
                                              3rd Adventure:   23,429    gp
                                                      2 DMC:    5,340    gp
                                              4th Adventure:   57,029    gp
                                                            ============
                                            Career Earnings:  108,369    gp
                                          Carried Inventory: -107,908    gp
                                          Living Conditions:     -100    gp
                                      Consumed or Destroyed:      -60    gp
                                                            ============ 
                                                    Coinage:      301    gp

Average Living Conditions(100 gp): Small apartment in Venza. Does not track
        nonmagical expenditures of 1 gp or less.

  Consumed or Destroyed Items:
    * 2 Charges on CLW Wand (30gp)
    * 1 Charge on Enlarge Person Wand (15gp)
    * 1 Charge on Silent Image Wand (15gp)
    * 1 Charge on Comprehend Languages Wand (15gp)

Appearance and Personality[]

       Size: Medium
     Gender: Female
        Age: 22
     Height: 5' 7"
     Weight: 115 lbs
 Hair Color: Brown
  Eye Color: Gray
 Skin Color: White
 Appearance: Pirvinia is the more attractive and younger of the two von
             Lichenstein sisters. She is slightly taller than Livia and has
             brown hair. Her hair is long and free; she doesn't care for it
             braided or tied in a ribbon. Her grey eyes often tint green when
             she is cheerful and pale gray when she is not. Her chest and
             hips are still curvy, despite her slender frame. She has
             luscious lips and unblemished skin. 

             Pirvinia wears a dark, sturdy outfit. The black woolen dress,
             with a slit up the side, has navy trim and a halter top. She
             has a matching short jacket with navy trim and three quarter
             sleeves. Her black leather boots have a sturdy 2 inch heel and
             go up mid-thigh as seen through the slit in the dress.  She has
             silver and gold plated hooped earrings and silver charm
             bracelets on her left wrist.

Personality: Pirvinia can be friendly and sociable, but has learned to be
             less revealing about herself and protecting her personal
             secrets outside of the family. While she is willing to help
             people in need and it is more about helping her sister that the
             act of generosity itself. She is not as caring of others in
             that regard, but still willing to help friends and family
             willingly. She can be a little wild and free spirited, part of
             the rebelliousness to counter balance the calmer control that
             her older sister tried to enforce on her.

             Pirvinia tends to look at the spiteful and vengeful alternative
             instead. She may not always do the right thing and stand up for
             the rights of others, but it is more of a selfish decision of
             apathy when that happens. Often she begrudgingly corrects the
             oversight when prodded by her older sister or friends
             afterwards. She was spoiled more as a child, her older sister
             being bigger and much stronger as she protected her. Her
             parents of course cherished the very pretty baby girl and she
             still feels that sense of entitlement as a young adult in some
             ways.

Pirvinia's Background[]

     Pirvinia von Lichenstein is the younger daughter of undead hunters. While Livia was more of a daddy's girl and spent more time with their father Erhard, Pirvinia spent her time with their mother Irenka, an accomplished mage.
           http://i956.photobucket.com/albums/ae47/perrinmiller/Myth-Weavers/IrenkavonLichenstein_zps78fc4699.jpg  http://img.photobucket.com/albums/v473/irrion/erhard_zpsf7680af9.gif
              Irenka & Erhard von Lichenstein
 
     Irenka often told her precocious and impetuous daughter that it was necessary that she look after her husband and oldest daughter, despite not being a warrior. Pirvinia was not strong like her older sister, but she inherited her mother's magical ways instead. As she grew older, so did her beauty grow and her ability to get her way using it. While her parents continued to hunt undead creatures throughout the lands around Venza, the von Lichenstein sisters were taken along and received a childhood's worth of training and preaching on the way of life. Though, Pirvinia was less interested in the hunting of undead as exploring her arcane heritage and powers.
 
                       http://img.photobucket.com/albums/v473/irrion/liv1_zpsf7aae925.gif
                      Livia von Lichenstein
 
     After reaching adulthood, Pirvinia took it upon herself to continue the role of looking after her risk taking older sister, taking the page from her mother's book. Even though the older sister was always used to look after the younger and slender sorceress, Pirvinia no longer saw it that way. This often resulted in some sisterly squabbles about things.
 
     One such incident in Tritower happened to be while rescuing a certain scholarly man, Professor Bartowski. After exchanging a few words inside the tavern, Pirvinia and Liv thought the older man sweet. He was missing his daughter and the sisters probably reminded him of home. So when they noticed three halfling cut-purses following the old codger out of the establishment, Liv indicated she would rush out a different entrance and head them off. Pir followed behind the rogues as they tailed the Professor.
 
     Since the Professor had walked down a side street two buildings down from the tavern, Liv was able to stand in front of the group and accosted them with her large axe. Pir thought her sister was quite threatening, but paid it no mind. The sorceress held out her hands and flung a new spell to deal with the situation. A vivid cone of clashing colors sprang forth from her fingertips and dropped the cut-purses. Her older sister immediately started scolding Pirvinia for her reckless behavior. The spell had also washed over the professor as well, but he was able to resist the effects. While their voices raised in volume, Liv kept jabbing the butt of her greataxe into the fallen thugs to iterate her points. Meanwhile, Pirvinia was zapping them in the ass with jolts of electricity to make hers, eliciting further scolding from Liv as well. The discussion was becoming quite heated when the kindly professor tried to step in between them. He was rewarded for the interference by both von Lichenstein sisters uniting to scream at him to butt out. After all the tirades were over, the thugs had long since been zapped and beaten into a longer lasting unconsciousness, the Professor persuaded the two bickering sisters to come join him for tea and lunch as repayment.
 
     Pirvinia and Livia had decided to part ways for awhile after that, the sorceress was not so zealous about the undead hunting business wanted to do something different. After helping the Professor, Pirvinia knew there were other things than undead creatures that plagued the lands. Livia continues to hunt undead creatures away from Venza, while Pirvinia took up residence in the City of Glass. The two sisters keep in touch with letters and occasionally when Livia comes through Venza to stay with Pirvinia.

Familiars[]

http://imgur.com/Pf1CNrV.jpg

This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile.

FIRE MEPHIT, Small Outsider (Fire)
 
    Init: +7; Senses: darkvision; Perception: +14 
STATISTICS
    Str 13, Dex 17, Con 12, Int 11, Wis 11, Cha 14
    Base Atk: +5; CMB: +5; CMD: 19
DEFENSE
    AC:    30, touch 17, flat-footed 25 (+3 Dex, +1 size, +9 nat, +1 dodge, +2 Ring, +1 Amulet, +3 Shield)
           34 With Mage Armor, flat-footed 30
    HP:    34 (1/2 Pirvin) Fast Healing 2 (while touching fire)
    Fort:  +4    (Pirvin's Base is 3)
    Ref:   +5    (Pirvin's Base is 3)
    Will:  +7    (Pirvin's Base is 7)
    DR:    5/Magic; Immune Fire
    SR:    16 (5 + Pirvin's CL)
    Weaknesses Vulnerability to cold
OFFENSE
    Speed: 30 ft., fly 40 ft. (average)
    Melee: 2 Claws +7 (1d3+1)
    Special Attacks: Breath Weapon (15-ft cone, 1d8 fire, DC13 half, every 4 rounds)
    Spell-like Abilities: (CL 6th; concentration +8)
        1/hour--scorching ray (+9 ranged touch)
        1/day--heat metal (DC 14), summon (level 2, 1 fire mephit 25%) 
Feats: Dodge, Improved Initiative, Improved Evasion
Skills: Bluff +8              (02 + Far'ziel's 3 Ranks & CS) 
        Fly +11               (05 + Far'ziel's 3 Ranks & CS) 
        Perception +14        (Pirvin's 11 Ranks & CS)
        Intimidate +3         (02 + Pirvin's 1 Rank)
        Know Arcana +11       (Pirvin's 11 Ranks)
        Know Engnrng +4       (Pirvin's 4 Ranks)
        Know Geography +5     (Pirvin's 5 Ranks)
        Know The Planes +1    (Pirvin's 1 Rank)
        Sleight of Hand +7    (Pirvin's 4 Ranks)
        Spellcraft +11        (Pirvin's 11 Ranks)
        Stealth +13           (07 + Far'ziel's 3 Ranks & CS)
        Use Magic Device +9   (02 + Pirvin's 7 Ranks) 
        Familiars treat Acrobatics, Climb, Fly, Perception, Stealth, and 
        Swim as class skills.
SPECIAL ABILITIES
    * Speech (Common, Ignan)
    * Alertness (Ex): While a familiar is within arm's reach, the master
        gains the Alertness feat.
    * Improved Evasion (Ex): When subjected to an attack that normally
        allows a Reflex saving throw for half damage, a familiar takes no
        damage if it makes a successful saving throw and half damage even if
        the saving throw fails.
    * Share Spells: The master may cast a spell with a target of “You”
        on his familiar (as a touch spell) instead of on himself. A master
        may cast spells on his familiar even if the spells do not normally
        affect creatures of the familiar's type (magical beast).
    * Empathic Link (Su): The master has an empathic link with his
        familiar to a 1 mile distance. The master can communicate
        empathically with the familiar, but cannot see through its eyes.
        Because of the link's limited nature, only general emotions can be
        shared. The master has the same connection to an item or place that
        his familiar does.
    * Deliver Touch Spells (Su): If the master is 3rd level or higher, a
        familiar can deliver touch spells for him. If the master and the
        familiar are in contact at the time the master casts a touch spell,
        he can designate his familiar as the “toucher.” The familiar can
        then deliver the touch spell just as the master would. As usual, if
        the master casts another spell before the touch is delivered, the
        touch spell dissipates.
    * Speak with Master(Ex): If the master is 5th level or higher, a
        familiar and master can speak as if sharing a common tongue. Others
        cannot understand without magical assistance.
* Spell Resistance(Ex): 5 + Master's Caster Level.

http://i956.photobucket.com/albums/ae47/perrinmiller/Myth-Weavers/Penelope_zps114a8462.jpg
 
THRUSH, Diminutive Magical Animal
 
    Init: +2; Senses: low-light vision & darkvision; Perception: +15 
STATISTICS
    Str 1, Dex 15, Con 6, Int 9, Wis 15, Cha 6
    Base Atk: +3; CMB: +1; CMD: 6
DEFENSE
    AC:    20, touch 16, flat-footed 18 (+2 Dex, +4 size, +4 natural)
    HP:    22 (1/2 Pirvin)
    Fort:  +0    (Thrush Base is 2)
    Ref:   +4    (Thrush Base is 2)
    Will:  +7    (Pirvin's Base is 5)
OFFENSE
    Speed: 10 ft., fly 40 ft. (average)
    Melee: bite +9 (1d2–5)
    Space: 1 ft.; Reach: 0 ft. 
Feats: Skill Focus (Perception), Weapon Finesse, Improved Evasion
Skills: Fly +12               (08 + Mazi's 1 Rank & CS) 
        Perception +15        (05 + Pirvin's 7 Ranks & CS)
        Intimidate -1         (-2 + Pirvin's 1 Rank)
        Know Arcana +6        (-1 + Pirvin's 7 Ranks)
        Know The Planes +0    (-1 + Pirvin's 1 Rank)
        Spellcraft +6         (-1 + Pirvin's 7 Ranks)
        Use Magic Device +3   (-2 + Pirvin's 5 Ranks) 
        Familiars treat Acrobatics, Climb, Fly, Perception, Stealth, and 
        Swim as class skills.
SPECIAL ABILITIES
    * The master of a thrush familiar gains a +3 bonus on Diplomacy
    * Speech (Common)
    * Alertness (Ex): While a familiar is within arm's reach, the master
        gains the Alertness feat.
    * Improved Evasion (Ex): When subjected to an attack that normally
        allows a Reflex saving throw for half damage, a familiar takes no
        damage if it makes a successful saving throw and half damage even if
        the saving throw fails.
    * Share Spells: The master may cast a spell with a target of “You”
        on his familiar (as a touch spell) instead of on himself. A master
        may cast spells on his familiar even if the spells do not normally
        affect creatures of the familiar's type (magical beast).
    * Empathic Link (Su): The master has an empathic link with his
        familiar to a 1 mile distance. The master can communicate
        empathically with the familiar, but cannot see through its eyes.
        Because of the link's limited nature, only general emotions can be
        shared. The master has the same connection to an item or place that
        his familiar does.
    * Deliver Touch Spells (Su): If the master is 3rd level or higher, a
        familiar can deliver touch spells for him. If the master and the
        familiar are in contact at the time the master casts a touch spell,
        he can designate his familiar as the “toucher.” The familiar can
        then deliver the touch spell just as the master would. As usual, if
        the master casts another spell before the touch is delivered, the
        touch spell dissipates.
    * Speak with Master(Ex): If the master is 5th level or higher, a
        familiar and master can speak as if sharing a common tongue. Others
cannot understand without magical assistance.

Avatars[]

http://imgur.com/J7TcbU5.jpg http://imgur.com/CKOc3Ym.jpg

http://imgur.com/rOA89sE.jpg http://imgur.com/9kaiH5t.jpg http://imgur.com/9vXm6u0.jpg

Adventure Log[]

   Spending 6 DMC Creating 4th character:       150 GP
   Spending 7 DMC at 1st:
    (7XP/6gp  * 210 days)    1,470 XP         1,260 GP
   Spending 6 DMC at 2nd:   
     (11XP/11gp*180 days)    1,980 XP         1,980 GP
   Spending 1 DMC at 3rd:
       (15XP/17gp*30days)      450 XP           510 GP
The Curse of the Brown Auroch: 
                Received:    1,870 XP         2,221 GP
Lost Imperium
                Received:   15,038 XP        16,450 GP
Blessed Are the Cheesemakers
                Received:   29,192 XP        23,429 GP
   Spending 2 DMC at 9th:
      (116XP/89gp*60days)    6,960 XP         5,340 GP
The Haven
                Received:   84,440 XP        57,029 GP

          Running Totals:  143,400 XP        51,340 GP

Level Ups[]

  Level 2: On creation
    Class: Sorceress - 2
      BAB: +0 to +1
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +2 to +3
     Feat: None
 Features: None
   Spells: +1 1st/day; +2 Cantrip Known (1 from FC Bonus)
       HP: Max-2 = 1d6(4) + 2(Con) = +6HP -> 14
Skill Pts: +6 = +2(Wizard) +1(Int) +1(Human) +4(Old Total) = 8
 Spent on: Know Arcana, Spellcraft, Perception, Use Magic Device
  Mazi HP: +3 (1/2 Pirvin's) -> 7

  Level 3: On creation
    Class: Sorceress - 3
      BAB: +1 to +1
     Fort: +0 to +1
      Ref: +0 to +1
     Will: +3 to +3
     Feat: Precise Shot (Gen 3rd)
 Features: Metamagic Adept, Deliver Touch Spells Through Familiar
   Spells: +1 1st/day; +2 1st Known (Class & Bloodline), +1 Cantrip (FC Bonus) 
       HP: Max-2 = 1d6(4) + 2(Con) = +6HP -> 20
Skill Pts: +4 = +2(Sorc) +1(Int) +1(Human) +8(Old Total) = 12
 Spent on: Know Arcana, Spellcraft, Perception, Know The Planes 
  Mazi HP: +3 (1/2 Pirvin's) -> 10
  Mazi Increases: +1 INT -> 7; +1 Nat AC

  Level 4: 1 Jan 2014 (Mid Adventure)
    Class: Sorceress - 4
      BAB: +1 to +2
     Fort: +0 to +1
      Ref: +0 to +1
     Will: +3 to +4
  Ability: +1 Charisma
     Feat: None
 Features: None
   Spells: +1 1st/day; +3 2nd/day; 
           +1 2nd level & +1 Cantrip Known (Class), +1 1st Known (FC Bonus) 
       HP: Max-2 = 1d6(4) + 2(Con) = +6HP -> 26
Skill Pts: +4 = +2(Sorc) +1(Int) +1(Human) +12(Old Total) = 16
 Spent on: Know Arcana, Spellcraft, Perception, Intimidate 
  Mazi HP: +3 (1/2 Pirvin's) -> 13
  Mazi Increases: +1 Will -> +6

  Level 5: 2 May 2014 (Mid Adventure)
    Class: Sorceress - 5
      BAB: +2 to +2
     Fort: +1 to +1
      Ref: +1 to +1
     Will: +4 to +4
     Feat: Spell Focus Evocation (Gen 5th)
 Features: Bloodline Spell (Invisibility) Known
   Spells: +1 2nd/day; 
           +1 1st Level & 2nd level Known (Class), +1 1st Known (FC Bonus) 
       HP: Max-2 = 1d6(4) + 2(Con) = +6HP -> 32
Skill Pts: +4 = +2(Sorc) +1(Int) +1(Human) +16(Old Total) = 20
 Spent on: Know Arcana, Spellcraft, Perception, UMD 
  Mazi HP: +3 (1/2 Pirvin's) -> 16
  Mazi Increases: +1 INT -> 8; +1 Nat AC
 
  Level 6: 14 Sep 2014 (Mid Adventure)
    Class: Sorceress - 6
      BAB: +2 to +3
     Fort: +1 to +2
      Ref: +1 to +2
     Will: +4 to +5
     Feat: None
 Features: None
   Spells: +1 2nd/day; +3 3rd/day (4 with Cha Bonus)
           +1 Cantrip & 3rd level Known (Class), +1 2nd Known (FC Bonus) 
       HP: Max-2 = 1d6(4) + 2(Con) = +6HP -> 38
Skill Pts: +4 = +2(Sorc) +1(Int) +1(Human) +20(Old Total) = 24
 Spent on: Know Arcana, Spellcraft, Perception, UMD 
  Mazi HP: +3 (1/2 Pirvin's) -> 19
  Mazi Increases: None

  Level 7: 26 Jan 2015 (Mid Adventure)
    Class: Sorceress - 7
      BAB: At +3
     Fort: At +2
      Ref: At +2
     Will: At +5
     Feat: Intensified Spell (Metamagic)
 Features: Bloodline Feat (Improved Initiative) & Spell (Dispel Magic)
   Spells: +1 2nd/day; +1 3rd/day
           +1 1st level Known (Class), +2 2nd Known (Class & FC Bonus), 
           +1 3rd level Known (Class) 
       HP: Max-2 = 1d6(4) + 2(Con) = +6HP -> 44
Skill Pts: +4 = +2(Sorc) +1(Int) +1(Human) +24(Old Total) = 28
 Spent on: Know Arcana, Spellcraft, Perception, UMD 
  Mazi HP: +3 (1/2 Pirvin's) -> 22
  Mazi Increases: +1 Natural Armor, +1 Intelligence

  Level 8: 8 Oct 2015
    Class: Sorceress - 8
      BAB: At +4
     Fort: At +2
      Ref: At +2
     Will: At +6
  Ability: +1 Charisma
     Feat: None
 Features: None
   Spells: +1 3rd/day; +4 4th/day
           +1 Cantrip (Class), +2 3rd Known (FC Bonus), 
           +1 4th level Known (Class) 
       HP: Max-2 = 1d6(4) + 2(Con) = +6HP -> 50
Skill Pts: +4 = +2(Sorc) +1(Int) +1(Human) +28(Old Total) = 32
 Spent on: Know Arcana, Spellcraft, Perception, UMD 
  Mazi HP: +3 (1/2 Pirvin's) -> 25
  Mazi Increases: None

  Level 9: 8 Oct 2015
    Class: Sorceress - 9
      BAB: At +4
     Fort: At +3
      Ref: At +3
     Will: At +6
     Feat: Improved Familiar
 Features: Bloodline Power (New Arcana) & Spell (Dimension Door)
   Spells: +1 3rd/day; +1 4th/day
           +1 2nd level Known (Class), +2 3rd Known (Class & FC Bonus), 
           +1 4th level Known (Class) 
       HP: Max-2 = 1d6(4) + 2(Con) = +6HP -> 56
Skill Pts: +4 = +2(Sorc) +1(Int) +1(Human) +32(Old Total) = 36
 Spent on: Know Arcana, Spellcraft, Perception, UMD 
  Far'ziel HP: +3 (1/2 Pirvin's) -> 28
  Far'ziel Increases: +1 Natural Armor, Int of 10
 
  Level 10: 14 Apr 2016
    Class: Sorceress - 10
      BAB: At +5
     Fort: At +3
      Ref: At +3
     Will: At +7
     Feat: None
 Features: None
   Spells: +3 5th/day; +1 4th/day
           +1 Cantrip Known (Class), +2 5th Known (Class), 
           +1 4th level Known (FC) 
       HP: Max-2 = 1d6(4) + 2(Con) = +6HP -> 62
Skill Pts: +24 = +2(Sorc) +1(Int) +1(Human) +20(Background) +32(Old Total) = 60
 Spent on: Know Arcana, Spellcraft, Perception, UMD 
  Far'ziel HP: +3 (1/2 Pirvin's) -> 31
  Far'ziel Increases: None
 
  Level 11: 21 Sep 2016
    Class: Sorceress - 11
      BAB: At +5
     Fort: At +3
      Ref: At +3
     Will: At +7
     Feat: Dazing Spell
 Features: Bloodline Spell (Overland Flight)
   Spells: +1 5th/day; +1 4th/day
           +1 2nd level Known (Class), +1 3rd Known (Class), 
           +2 4th level Known (Class & FC Bonus),+1 5th (Class) 
       HP: Max-2 = 1d6(4) + 2(Con) = +6HP -> 68
Skill Pts: +6 = +2(Sorc) +1(Int) +1(Human) +2 (Bkgnd) => 66
 Spent on: Know Arcana, Spellcraft, Perception, UMD 
  Far'ziel HP: +3 (1/2 Pirvin's) -> 34
  Far'ziel Increases: +1 Natural Armor, Int of 11, SR 16

Approvals[]

  • Approval (August 27th, 2013) (Satin Knights) level 3
  • Approval (August 27th, 2013) (Aura, Non-Judge) level 3
  • Approval (Jan 20th, 2014) (Satin Knights) level 4
  • Approval (14 May 2014) (GlassEye) level 5
  • Approval (Sept 16, 2014) (Aura) level 6
  • Approval (Feb 23, 2015) (Aura) level 7
  • Approval (Nov 9, 2015) (Aura) level 9
  • Approval (Mar 8, 2017) (KahlessNestor) level 10 and 11
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