Basic Information[]
Race: Human Class: Sorceress Level: 11 Experience: 143,400 XP (TNL 145K) Alignment: Neutral Languages: Venzan (Common), Inner Sea, Draconic Deity: Various First Seen: The Dunn Wright Inn Currently: The Dunn Wright Inn
Abilities[]
- Please indicate Racial and Level Adjustments
STR: 07 -2 (-4 pts) DEX: 18 +4 (05 pts); +4 Magic CON: 14 +2 (05 pts) INT: 12 +1 (02 pts) WIS: 12 +1 (02 pts) CHA: 22 +7 (10 pts); +2 Racial; +2 Level-up; +4 Magic
Combat Statistics[]
(Max-2) HP: 68 = [11d6(46) + CON(22)] (Sorcerer-11) AC: 22 = [10 + DEX(4) + SHLD(4) + NAT(1) + Dodge(0) + RING(3)*] AC Touch: 17 = [10 + DEX(4) + Dodge(0) + RING(3)*] AC FF: 18 = [10 + SHLD(4) + NAT(1) + RING(3)*] Mage Armor: AC 26, Flat-footed AC 22 INIT: +10 = [DEX (4) + Reactionary (2) + Improved Initiative (4)] BAB: +5 = [Sorceress(5)] CMB: +3 = [BAB(5) + STR(-2) + Misc (0)] CMD: 20 = [10 + BAB(5) + STR(-2) + DEX(4) + RING(3)*] Fortitude: +8 = [Sorc(3) + CON(2) + Cloak(3)$] Reflex: +9 = [Sorc(3) + DEX(3) + Cloak(3)$] Will: +11 = [Sorc(7) + WIS(1) + Cloak(3)$] Speed: 30' DR: 00/Any SR: 00 Spell Fail: 00 $ = With Cloak of Resistance +3 * = From Ring of Protection +3
Weapon Statistics[]
Situational Bonuses: Point Blank Shot: +1 Attack/Damage within 30ft Precise Shot: No -4 Penalty with ranged attacks into melee Melee: Dagger Attack: +3 = [BAB(5) + STR(-2) + Misc(0) + Magic(00)] Damage: 1d4-2, Crit: 19-20/x2, Range: 10', Special: S or P Ranged: Jolt Attack: +10 = [BAB(5) + DEX(4) + Misc(1) + Magic(00)] Damage: 1d3+1, Crit: x2, Range: 30', Special: Electricity, Ranged Touch, 30ft Max Range, Includes PBS Acid Splash Attack: +10 = [BAB(5) + DEX(4) + Misc(1) + Magic(00)] Damage: 1d3+2, Crit: x2, Range: 30', Special: Acid, Ranged Touch, 30ft Max Range, Includes PBS, Acid Flask Focus Scorching Ray Attack: +10 = [BAB(5) + DEX(4) + Misc(1) + Magic(00)] Damage: 4d6+1, Crit: x2, Range: 35', Special: Fire, Ranged Touch, Includes PBS, 2 rays (3 @11th) Mwk Lt Crossbow Attack: +10 = [BAB(5) + DEX(4) + Misc(0) + Mwk(01)] Damage: 1d8, Crit: 19-20/x2, Range: 80', Special: Pierce Dagger Attack: +9 = [BAB(5) + DEX(4) + Misc(0) + Magic(00)] Damage: 1d4-2, Crit: 19-20/x2, Range: 10', Special: Pierce Concentration: +18 = [CL(11) + Cha(7)]
Human Racial Features[]
Ability Adjustments: +2 (Charisma) Size: Medium Speed: 30' Favored Class: Sorceress (Adding Spells Known) Bonus Feat: +1 Feat at 1st level Skilled: +1 Skill Point per level
Sorceress (Arcane) Class Features[]
Favored Class Armor/Weapons: Simple Weapons Cantrips: At-Will Spellcasting: Spontaneous/Arcane Bonus Feat: Eschew Materials Arcane Bloodline: Add Class Skill: Knowledge The Planes Bonus Spells: identify (3rd), invisibility (5th), dispel magic (7th), dimension door (9th), overland flight (11th), true seeing (13th), greater teleport (15th), power word stun (17th), wish (19th). Bonus Feats List: Combat Casting, Improved Counterspell, Iron Will, Skill Focus (Knowledge [arcana]), Spell Focus, Still Spell. Available at 7th, 13th, & 19th Bloodline Arcana: Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1. This bonus does not stack with itself and does not apply to spells modified by the Heighten Spell feat. Bloodline Powers: Magic comes naturally to you, but as you gain levels you must take care to prevent the power from overwhelming you. Arcane Bond(Su): At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. This ability does not allow you to have both a familiar and a bonded item. Selected Familiar Metamagic Adept(Ex): At 3rd level, you can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 19th level. At 20th level, this ability is replaced by arcane apotheosis. New Arcana (Ex): At 9th level, you can add any one spell from the sorcerer/wizard spell list to your list of spells known. This spell must be of a level that you are capable of casting. You can also add one additional spell at 13th level and 17th level.
Feats[]
Eschew Materials (Sorceress Bonus): You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal. Empower Spell (Metamagic) (Human Bonus): All variable, numeric effects of an empowered spell are increased by half including bonuses to those dice rolls. Saving throws and opposed rolls are not affected, nor are spells without random variables. Level Increase: +2 (an empowered spell uses up a spell slot two levels higher than the spell's actual level.) Point Blank Shot (Gen 1st Level): You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Precise Shot (Gen 3rd Level): You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. Spell Focus Evocation (Gen 5th Level): Increases the DC by 1 for Evocation school. Improved Initiative (Bloodline Bonus): Gain +4 Initiative Intensified Spell (Metamagic)(Gen 7th Level): An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat. Level Increase: +1 (an intensified spell uses up a spell slot one level higher than the spell’s actual level.) Improved Familiar(Gen 9th Level): When choosing a familiar, the creatures listed here are also available to you. You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil). Dazing Spell (Metamagic)(Gen 11th Level): You can modify a spell to daze a creature damaged by the spell. When a creature takes damage from this spell, they become dazed for a number of rounds equal to the original level of the spell. If the spell allows a saving throw, a successful save negates the daze effect. If the spell does not allow a save, the target can make a Will save to negate the daze effect. If the spell effect also causes the creature to become dazed, the duration of this metamagic effect is added to the duration of the spell. Level Increase: +3 (a dazing spell uses up a spell slot three levels higher than the spell’s actual level.
Traits[]
Reactionary: Gain +2 Initiative Magical Lineage (Fireball): When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.
Skills[]
- Please specify the nature of Miscellaneous or Special Adjustments.
- Skills with a blank 'Total' may not be used untrained.
Skill Points: 66 = [(Class(2) + INT(1) + Human(1) + Bkgnd(2))*Level] (Sorceress 11) Skills Total Rank CS Ability ACP Misc Acrobatics +4 0 0 4 -0 +0 Appraise +10 6 3 1 +0 Bluff +7 0 * 7 +0 Climb -2 0 0 -2 -0 +0 Craft ( ) +1 0 * 1 +0 Diplomacy +10 0 0 7 +0 Disable Device 0 0 4 -0 +0 Disguise +7 0 0 7 +0 Escape Artist +4 0 0 4 -0 +0 Fly 0 * 4 -0 +0 Handle Animal +10 3 0 7 +0 Heal +1 0 0 1 +0 Intimidate +11 1 3 7 +0 Knowledge (Arcana) +15/17 11 3 1 +2 with book Knowledge (Dngnrng) 0 0 1 +0 Knowledge (Engnrng) +5 4 0 1 +0 Knowledge (Geography) +6 5 0 1 +0 Knowledge (History) 0 0 1 +0 Knowledge (Local) 0 0 1 +0 Knowledge (Nature) 0 0 1 +0 Knowledge (Nobility) 0 0 1 +0 Knowledge (Planes) +5/7 1 3 1 +2 with book Knowledge (Religion) 0 0 1 +0 Linguistics 0 0 1 +0 Perception +12/14 11 0 1 +2 Alertness* Perform ( ) +7 0 0 7 +0 Profession ( ) 0 * 1 +0 Ride +4 0 0 4 -0 +0 Sense Motive +1/3 0 0 1 +2 Alertness* Sleight of Hand +8 4 0 4 -0 +0 Spellcraft +15 11 3 1 +0 Stealth +4 0 0 4 -0 +0 Survival +1 0 0 1 +0 Swim -2 0 0 -2 -0 +0 Use Magic Device +19 9 3 7 +0 * = Applies when Far'ziel is within reach
Spell List Known[]
Caster Level: 11 Concentration: +18 = [CL(11) + Cha(7)] Cantrips (Known 9 Base + 3 Favored Class) DC17 Casting: At Will * Prestidigitation * Jolt * Read Magic * Detect Magic * Light * Resistance (FC) * Mage Hand (FC) * Dancing Lights (FC) * Acid Splash * Detect Poison * Message * Ray of Frost 1st Level (Known 5 Base + 1 Bloodline + 2 FC) DC18 Casting: 8/Day (6 Base + 2 Cha) * Mage Armor * Grease * Color Spray * Feather Fall * Identify (Bloodline Bonus) * Protection from Chaos/Evil/Good/Law (FC) * Shield (FC) * Silent Image (Page of Spell Knowledge) * Unseen Servant 2nd Level (Known 5 Base + 1 Bloodline + 2 FC) DC19 Casting: 8/Day (6 Base + 2 Cha) * Scorching Ray * Flaming Sphere (DC20) * Invisibility (Bloodline Bonus) * Glitterdust (FC) * Summon Monster II (FC) * Darkvision * Mirror Image 3rd Level (Known 4 Base + 1 Bloodline + 2 FC) DC20 Casting: 8/Day (6 Base + 2 Cha) * Fireball (DC21) * Dispel Magic (Bloodline Bonus) * Haste * Fly (FC) * Slow * Tiny Hut (FC) * Stinking Cloud 4th Level (Known 3 Base + 2 Bloodline/Arcana + 2 FC) DC21 Casting: 7/Day (6 Base + 1 Cha) * Confusion * Dimension Door (Bloodline Bonus) * Wall of Ice (New Arcana) * Ball Lightning (DC22) * Black Tentacles * Ice Storm (FC) * Greater Invisibility (FC) 5th Level (Known 2 Base + 1 Bloodline + 0 FC) DC22 Casting: 5/Day (4 Base + 1 Cha) * Telekinesis * Overland Flight (Bloodline Bonus) * Wall of Force
Equipment[]
Equipment Cost Weight Explorer's Outfit 00 lb (Gothic style, Thigh length boots) Dagger 2 gp 1 lb Mwk Light Crossbow 335 gp 4 lb Bolts (10) NT 1 lb +3 Ring of Protection 18000 gp - lb Ring of Sustenance 2500 gp - lb Headband of Alluring +4 Cha 16000 gp 1 lb Belt of Dexterity +4 16000 gp 1 lb Cloak of Resistance +3 9000 gp 1 lb Amulet of +1 Natural Armor 2000 gp 1 lb +3 Mithral Buckler 10015 gp 2.5 lb Rod of Lesser Selective Spell 3000 gp 5 lb Handy Haversack 2000 gp 5 lb *Center compartment (8 cubic feet & 80 lbs) Large water proof bag (2) 4 gp ( 4 lb) -Bedroll NT ( 5 lb) -Blanket NT ( 1 lb) -Winter blanket NT ( 3 lb) Small Tent 10 gp (15 lb) Water proof bags (2) empty NT ( 1 lb) Sacks, empty (2) NT ( 1 lb) Torches (2) NT ( 2 lb) Tindertwigs NT ( 2 lb) String/twine (50ft) NT ( ½ lb) Soap NT ( ½ lb) Ivory Handled Hair Brush 10 gp ( ½ lb) Grooming Kit# NT ( 2 lb) Mess Kit$ NT ( 1 lb) Silver Mirror 10 gp ( ½ lb) Traveler's Outfit NT ( 5 lb) Hot Weather Outfit 8 gp ( 4 lb) Cold Weather Outfit 8 gp ( 7 lb) Bolts (40) NT ( 4 lb) Sub-total (59 lb) *Left Side compartment (2 cubic feet & 20 lbs) Water proof bags (3) NT (1½ lb) -Book of Arcana (+2) 50 gp ( 2 lb) -Book of The Planes (+2) 50 gp ( 2 lb) -Trail rations (3 days) NT ( 3 lb) -Scroll Case NT ( ½ lb) -Parchment(5 sheets) NT ( 0 lb) Page of Spell Knowledge, 1st 1000 gp ( 0 lb) Hat of Disguise 1800 gp ( 0 lb) Ink pens (3) NT ( 0 lb) Ink Vial 8 gp ( 0 lb) Waterskin NT ( 4 lb) 1 vials of AntiPlague 50 gp ( 0 lb) 1 vials of AntiToxin 50 gp ( 0 lb) Sub-total (13 lb) *Right Side compartment (2 cubic feet & 20 lbs) Liquid Ice (2 flasks) 80 gp ( 4 lb) Holy Water (3 flasks) 75 gp ( 4 lb) Alchemical Fire (2 flasks) 40 gp ( 2 lb) Acid (3 flasks) 30 gp ( 3 lb) Ioun Torch 75 gp ( 0 lb) Sub-total (13 lb) Wand Bandolier (Crafted) 5 gp 1 lb 5 Wands 2500 gp 0 lb -Wand of Cure Light Wounds (18 charges) -Wand of Magic Missle (10 charges) -Wand of Enlarge Person (9 charges) -Wand of Obscuring Mist (5 charges) -Wand of Comprehend Languages (4 charges) -Wand of Stone Call (15 charges) Sub Total: 84705 gp Total Weight: 22.5 lb Light Encumbrance Light Medium Heavy Max Weight: 0-23 24-46 47-70 # = This pouch of toiletries includes a comb, scissors, nail file, sponge, hairbrush, miniature mirror, soap, chewing stick, and tooth powder. $ = This kit includes a plate, bowl, cup, fork, knife, and spoon, made of tin. Each item has a handle or small hole, and can be tied together using the included leather cord. Light Horse, War-trained 110 gp - lb Leather Barding 40 gp 30 lb Bit & Bridle 2 gp 1 lb Military Saddle 20 gp 30 lb Saddlebags 4 gp 8 lb Tent 10 gp 20 lb 5 days Feed NT 40 lb Pirvinia 115 lb Pirvinia's Gear 22.5 lb Sub Totals: 186 gp 264.5 lb Far'ziel's Gear Backpack 2 gp 1 lb Bedroll NT 2.5 lb Grooming Kit# NT 2 lb Mess Kit$ NT 1 lb Waterskin NT 4 lb Belt Pouch NT .5 lb Belt of Dexterity +2 4000 gp 1 lb Cloak of Resistance +2 4000 gp 1 lb +2 Ring of Protection 8000 gp - lb Amulet of +1 Natural Armor 2000 gp 1 lb +2 Mithral Buckler 5015 gp 2.5 lb Sub Totals: 23017 gp 16.5 lb Complete Total: 107908 gp
Finances[]
PP: 0 GP: 261 SP: 0 CP: 0 Gems/Jewelry/Other: Silver & gold earrings (30gp) 2 Silver Charm Bracelets (10gp) Start-up Character: 150 gp 14 DMC: 3,750 gp 1st Adventure: 2,221 gp 2nd Adventure: 16,450 gp 3rd Adventure: 23,429 gp 2 DMC: 5,340 gp 4th Adventure: 57,029 gp ============ Career Earnings: 108,369 gp Carried Inventory: -107,908 gp Living Conditions: -100 gp Consumed or Destroyed: -60 gp ============ Coinage: 301 gp Average Living Conditions(100 gp): Small apartment in Venza. Does not track nonmagical expenditures of 1 gp or less. Consumed or Destroyed Items: * 2 Charges on CLW Wand (30gp) * 1 Charge on Enlarge Person Wand (15gp) * 1 Charge on Silent Image Wand (15gp) * 1 Charge on Comprehend Languages Wand (15gp)
Appearance and Personality[]
Size: Medium Gender: Female Age: 22 Height: 5' 7" Weight: 115 lbs Hair Color: Brown Eye Color: Gray Skin Color: White Appearance: Pirvinia is the more attractive and younger of the two von Lichenstein sisters. She is slightly taller than Livia and has brown hair. Her hair is long and free; she doesn't care for it braided or tied in a ribbon. Her grey eyes often tint green when she is cheerful and pale gray when she is not. Her chest and hips are still curvy, despite her slender frame. She has luscious lips and unblemished skin. Pirvinia wears a dark, sturdy outfit. The black woolen dress, with a slit up the side, has navy trim and a halter top. She has a matching short jacket with navy trim and three quarter sleeves. Her black leather boots have a sturdy 2 inch heel and go up mid-thigh as seen through the slit in the dress. She has silver and gold plated hooped earrings and silver charm bracelets on her left wrist. Personality: Pirvinia can be friendly and sociable, but has learned to be less revealing about herself and protecting her personal secrets outside of the family. While she is willing to help people in need and it is more about helping her sister that the act of generosity itself. She is not as caring of others in that regard, but still willing to help friends and family willingly. She can be a little wild and free spirited, part of the rebelliousness to counter balance the calmer control that her older sister tried to enforce on her. Pirvinia tends to look at the spiteful and vengeful alternative instead. She may not always do the right thing and stand up for the rights of others, but it is more of a selfish decision of apathy when that happens. Often she begrudgingly corrects the oversight when prodded by her older sister or friends afterwards. She was spoiled more as a child, her older sister being bigger and much stronger as she protected her. Her parents of course cherished the very pretty baby girl and she still feels that sense of entitlement as a young adult in some ways.
Pirvinia's Background[]
Pirvinia von Lichenstein is the younger daughter of undead hunters. While Livia was more of a daddy's girl and spent more time with their father Erhard, Pirvinia spent her time with their mother Irenka, an accomplished mage. http://i956.photobucket.com/albums/ae47/perrinmiller/Myth-Weavers/IrenkavonLichenstein_zps78fc4699.jpg http://img.photobucket.com/albums/v473/irrion/erhard_zpsf7680af9.gif Irenka & Erhard von Lichenstein Irenka often told her precocious and impetuous daughter that it was necessary that she look after her husband and oldest daughter, despite not being a warrior. Pirvinia was not strong like her older sister, but she inherited her mother's magical ways instead. As she grew older, so did her beauty grow and her ability to get her way using it. While her parents continued to hunt undead creatures throughout the lands around Venza, the von Lichenstein sisters were taken along and received a childhood's worth of training and preaching on the way of life. Though, Pirvinia was less interested in the hunting of undead as exploring her arcane heritage and powers. http://img.photobucket.com/albums/v473/irrion/liv1_zpsf7aae925.gif Livia von Lichenstein After reaching adulthood, Pirvinia took it upon herself to continue the role of looking after her risk taking older sister, taking the page from her mother's book. Even though the older sister was always used to look after the younger and slender sorceress, Pirvinia no longer saw it that way. This often resulted in some sisterly squabbles about things. One such incident in Tritower happened to be while rescuing a certain scholarly man, Professor Bartowski. After exchanging a few words inside the tavern, Pirvinia and Liv thought the older man sweet. He was missing his daughter and the sisters probably reminded him of home. So when they noticed three halfling cut-purses following the old codger out of the establishment, Liv indicated she would rush out a different entrance and head them off. Pir followed behind the rogues as they tailed the Professor. Since the Professor had walked down a side street two buildings down from the tavern, Liv was able to stand in front of the group and accosted them with her large axe. Pir thought her sister was quite threatening, but paid it no mind. The sorceress held out her hands and flung a new spell to deal with the situation. A vivid cone of clashing colors sprang forth from her fingertips and dropped the cut-purses. Her older sister immediately started scolding Pirvinia for her reckless behavior. The spell had also washed over the professor as well, but he was able to resist the effects. While their voices raised in volume, Liv kept jabbing the butt of her greataxe into the fallen thugs to iterate her points. Meanwhile, Pirvinia was zapping them in the ass with jolts of electricity to make hers, eliciting further scolding from Liv as well. The discussion was becoming quite heated when the kindly professor tried to step in between them. He was rewarded for the interference by both von Lichenstein sisters uniting to scream at him to butt out. After all the tirades were over, the thugs had long since been zapped and beaten into a longer lasting unconsciousness, the Professor persuaded the two bickering sisters to come join him for tea and lunch as repayment. Pirvinia and Livia had decided to part ways for awhile after that, the sorceress was not so zealous about the undead hunting business wanted to do something different. After helping the Professor, Pirvinia knew there were other things than undead creatures that plagued the lands. Livia continues to hunt undead creatures away from Venza, while Pirvinia took up residence in the City of Glass. The two sisters keep in touch with letters and occasionally when Livia comes through Venza to stay with Pirvinia.
Familiars[]
This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile. FIRE MEPHIT, Small Outsider (Fire) Init: +7; Senses: darkvision; Perception: +14 STATISTICS Str 13, Dex 17, Con 12, Int 11, Wis 11, Cha 14 Base Atk: +5; CMB: +5; CMD: 19 DEFENSE AC: 30, touch 17, flat-footed 25 (+3 Dex, +1 size, +9 nat, +1 dodge, +2 Ring, +1 Amulet, +3 Shield) 34 With Mage Armor, flat-footed 30 HP: 34 (1/2 Pirvin) Fast Healing 2 (while touching fire) Fort: +4 (Pirvin's Base is 3) Ref: +5 (Pirvin's Base is 3) Will: +7 (Pirvin's Base is 7) DR: 5/Magic; Immune Fire SR: 16 (5 + Pirvin's CL) Weaknesses Vulnerability to cold OFFENSE Speed: 30 ft., fly 40 ft. (average) Melee: 2 Claws +7 (1d3+1) Special Attacks: Breath Weapon (15-ft cone, 1d8 fire, DC13 half, every 4 rounds) Spell-like Abilities: (CL 6th; concentration +8) 1/hour--scorching ray (+9 ranged touch) 1/day--heat metal (DC 14), summon (level 2, 1 fire mephit 25%) Feats: Dodge, Improved Initiative, Improved Evasion Skills: Bluff +8 (02 + Far'ziel's 3 Ranks & CS) Fly +11 (05 + Far'ziel's 3 Ranks & CS) Perception +14 (Pirvin's 11 Ranks & CS) Intimidate +3 (02 + Pirvin's 1 Rank) Know Arcana +11 (Pirvin's 11 Ranks) Know Engnrng +4 (Pirvin's 4 Ranks) Know Geography +5 (Pirvin's 5 Ranks) Know The Planes +1 (Pirvin's 1 Rank) Sleight of Hand +7 (Pirvin's 4 Ranks) Spellcraft +11 (Pirvin's 11 Ranks) Stealth +13 (07 + Far'ziel's 3 Ranks & CS) Use Magic Device +9 (02 + Pirvin's 7 Ranks) Familiars treat Acrobatics, Climb, Fly, Perception, Stealth, and Swim as class skills. SPECIAL ABILITIES * Speech (Common, Ignan) * Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat. * Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. * Share Spells: The master may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A master may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). * Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does. * Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates. * Speak with Master(Ex): If the master is 5th level or higher, a familiar and master can speak as if sharing a common tongue. Others cannot understand without magical assistance.* Spell Resistance(Ex): 5 + Master's Caster Level.
http://i956.photobucket.com/albums/ae47/perrinmiller/Myth-Weavers/Penelope_zps114a8462.jpg THRUSH, Diminutive Magical Animal Init: +2; Senses: low-light vision & darkvision; Perception: +15 STATISTICS Str 1, Dex 15, Con 6, Int 9, Wis 15, Cha 6 Base Atk: +3; CMB: +1; CMD: 6 DEFENSE AC: 20, touch 16, flat-footed 18 (+2 Dex, +4 size, +4 natural) HP: 22 (1/2 Pirvin) Fort: +0 (Thrush Base is 2) Ref: +4 (Thrush Base is 2) Will: +7 (Pirvin's Base is 5) OFFENSE Speed: 10 ft., fly 40 ft. (average) Melee: bite +9 (1d2–5) Space: 1 ft.; Reach: 0 ft. Feats: Skill Focus (Perception), Weapon Finesse, Improved Evasion Skills: Fly +12 (08 + Mazi's 1 Rank & CS) Perception +15 (05 + Pirvin's 7 Ranks & CS) Intimidate -1 (-2 + Pirvin's 1 Rank) Know Arcana +6 (-1 + Pirvin's 7 Ranks) Know The Planes +0 (-1 + Pirvin's 1 Rank) Spellcraft +6 (-1 + Pirvin's 7 Ranks) Use Magic Device +3 (-2 + Pirvin's 5 Ranks) Familiars treat Acrobatics, Climb, Fly, Perception, Stealth, and Swim as class skills. SPECIAL ABILITIES * The master of a thrush familiar gains a +3 bonus on Diplomacy * Speech (Common) * Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat. * Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. * Share Spells: The master may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A master may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). * Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does. * Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates. * Speak with Master(Ex): If the master is 5th level or higher, a familiar and master can speak as if sharing a common tongue. Otherscannot understand without magical assistance.
Avatars[]
http://imgur.com/J7TcbU5.jpg http://imgur.com/CKOc3Ym.jpg
http://imgur.com/rOA89sE.jpg http://imgur.com/9kaiH5t.jpg http://imgur.com/9vXm6u0.jpg
Adventure Log[]
Spending 6 DMC Creating 4th character: 150 GP Spending 7 DMC at 1st: (7XP/6gp * 210 days) 1,470 XP 1,260 GP Spending 6 DMC at 2nd: (11XP/11gp*180 days) 1,980 XP 1,980 GP Spending 1 DMC at 3rd: (15XP/17gp*30days) 450 XP 510 GP The Curse of the Brown Auroch: Received: 1,870 XP 2,221 GP Lost Imperium Received: 15,038 XP 16,450 GP Blessed Are the Cheesemakers Received: 29,192 XP 23,429 GP Spending 2 DMC at 9th: (116XP/89gp*60days) 6,960 XP 5,340 GP The Haven Received: 84,440 XP 57,029 GP Running Totals: 143,400 XP 51,340 GP
Level Ups[]
Level 2: On creation Class: Sorceress - 2 BAB: +0 to +1 Fort: +0 to +0 Ref: +0 to +0 Will: +2 to +3 Feat: None Features: None Spells: +1 1st/day; +2 Cantrip Known (1 from FC Bonus) HP: Max-2 = 1d6(4) + 2(Con) = +6HP -> 14 Skill Pts: +6 = +2(Wizard) +1(Int) +1(Human) +4(Old Total) = 8 Spent on: Know Arcana, Spellcraft, Perception, Use Magic Device Mazi HP: +3 (1/2 Pirvin's) -> 7 Level 3: On creation Class: Sorceress - 3 BAB: +1 to +1 Fort: +0 to +1 Ref: +0 to +1 Will: +3 to +3 Feat: Precise Shot (Gen 3rd) Features: Metamagic Adept, Deliver Touch Spells Through Familiar Spells: +1 1st/day; +2 1st Known (Class & Bloodline), +1 Cantrip (FC Bonus) HP: Max-2 = 1d6(4) + 2(Con) = +6HP -> 20 Skill Pts: +4 = +2(Sorc) +1(Int) +1(Human) +8(Old Total) = 12 Spent on: Know Arcana, Spellcraft, Perception, Know The Planes Mazi HP: +3 (1/2 Pirvin's) -> 10 Mazi Increases: +1 INT -> 7; +1 Nat AC Level 4: 1 Jan 2014 (Mid Adventure) Class: Sorceress - 4 BAB: +1 to +2 Fort: +0 to +1 Ref: +0 to +1 Will: +3 to +4 Ability: +1 Charisma Feat: None Features: None Spells: +1 1st/day; +3 2nd/day; +1 2nd level & +1 Cantrip Known (Class), +1 1st Known (FC Bonus) HP: Max-2 = 1d6(4) + 2(Con) = +6HP -> 26 Skill Pts: +4 = +2(Sorc) +1(Int) +1(Human) +12(Old Total) = 16 Spent on: Know Arcana, Spellcraft, Perception, Intimidate Mazi HP: +3 (1/2 Pirvin's) -> 13 Mazi Increases: +1 Will -> +6 Level 5: 2 May 2014 (Mid Adventure) Class: Sorceress - 5 BAB: +2 to +2 Fort: +1 to +1 Ref: +1 to +1 Will: +4 to +4 Feat: Spell Focus Evocation (Gen 5th) Features: Bloodline Spell (Invisibility) Known Spells: +1 2nd/day; +1 1st Level & 2nd level Known (Class), +1 1st Known (FC Bonus) HP: Max-2 = 1d6(4) + 2(Con) = +6HP -> 32 Skill Pts: +4 = +2(Sorc) +1(Int) +1(Human) +16(Old Total) = 20 Spent on: Know Arcana, Spellcraft, Perception, UMD Mazi HP: +3 (1/2 Pirvin's) -> 16 Mazi Increases: +1 INT -> 8; +1 Nat AC Level 6: 14 Sep 2014 (Mid Adventure) Class: Sorceress - 6 BAB: +2 to +3 Fort: +1 to +2 Ref: +1 to +2 Will: +4 to +5 Feat: None Features: None Spells: +1 2nd/day; +3 3rd/day (4 with Cha Bonus) +1 Cantrip & 3rd level Known (Class), +1 2nd Known (FC Bonus) HP: Max-2 = 1d6(4) + 2(Con) = +6HP -> 38 Skill Pts: +4 = +2(Sorc) +1(Int) +1(Human) +20(Old Total) = 24 Spent on: Know Arcana, Spellcraft, Perception, UMD Mazi HP: +3 (1/2 Pirvin's) -> 19 Mazi Increases: None Level 7: 26 Jan 2015 (Mid Adventure) Class: Sorceress - 7 BAB: At +3 Fort: At +2 Ref: At +2 Will: At +5 Feat: Intensified Spell (Metamagic) Features: Bloodline Feat (Improved Initiative) & Spell (Dispel Magic) Spells: +1 2nd/day; +1 3rd/day +1 1st level Known (Class), +2 2nd Known (Class & FC Bonus), +1 3rd level Known (Class) HP: Max-2 = 1d6(4) + 2(Con) = +6HP -> 44 Skill Pts: +4 = +2(Sorc) +1(Int) +1(Human) +24(Old Total) = 28 Spent on: Know Arcana, Spellcraft, Perception, UMD Mazi HP: +3 (1/2 Pirvin's) -> 22 Mazi Increases: +1 Natural Armor, +1 Intelligence Level 8: 8 Oct 2015 Class: Sorceress - 8 BAB: At +4 Fort: At +2 Ref: At +2 Will: At +6 Ability: +1 Charisma Feat: None Features: None Spells: +1 3rd/day; +4 4th/day +1 Cantrip (Class), +2 3rd Known (FC Bonus), +1 4th level Known (Class) HP: Max-2 = 1d6(4) + 2(Con) = +6HP -> 50 Skill Pts: +4 = +2(Sorc) +1(Int) +1(Human) +28(Old Total) = 32 Spent on: Know Arcana, Spellcraft, Perception, UMD Mazi HP: +3 (1/2 Pirvin's) -> 25 Mazi Increases: None Level 9: 8 Oct 2015 Class: Sorceress - 9 BAB: At +4 Fort: At +3 Ref: At +3 Will: At +6 Feat: Improved Familiar Features: Bloodline Power (New Arcana) & Spell (Dimension Door) Spells: +1 3rd/day; +1 4th/day +1 2nd level Known (Class), +2 3rd Known (Class & FC Bonus), +1 4th level Known (Class) HP: Max-2 = 1d6(4) + 2(Con) = +6HP -> 56 Skill Pts: +4 = +2(Sorc) +1(Int) +1(Human) +32(Old Total) = 36 Spent on: Know Arcana, Spellcraft, Perception, UMD Far'ziel HP: +3 (1/2 Pirvin's) -> 28 Far'ziel Increases: +1 Natural Armor, Int of 10 Level 10: 14 Apr 2016 Class: Sorceress - 10 BAB: At +5 Fort: At +3 Ref: At +3 Will: At +7 Feat: None Features: None Spells: +3 5th/day; +1 4th/day +1 Cantrip Known (Class), +2 5th Known (Class), +1 4th level Known (FC) HP: Max-2 = 1d6(4) + 2(Con) = +6HP -> 62 Skill Pts: +24 = +2(Sorc) +1(Int) +1(Human) +20(Background) +32(Old Total) = 60 Spent on: Know Arcana, Spellcraft, Perception, UMD Far'ziel HP: +3 (1/2 Pirvin's) -> 31 Far'ziel Increases: None Level 11: 21 Sep 2016 Class: Sorceress - 11 BAB: At +5 Fort: At +3 Ref: At +3 Will: At +7 Feat: Dazing Spell Features: Bloodline Spell (Overland Flight) Spells: +1 5th/day; +1 4th/day +1 2nd level Known (Class), +1 3rd Known (Class), +2 4th level Known (Class & FC Bonus),+1 5th (Class) HP: Max-2 = 1d6(4) + 2(Con) = +6HP -> 68 Skill Pts: +6 = +2(Sorc) +1(Int) +1(Human) +2 (Bkgnd) => 66 Spent on: Know Arcana, Spellcraft, Perception, UMD Far'ziel HP: +3 (1/2 Pirvin's) -> 34 Far'ziel Increases: +1 Natural Armor, Int of 11, SR 16
Approvals[]
- Approval (August 27th, 2013) (Satin Knights) level 3
- Approval (August 27th, 2013) (Aura, Non-Judge) level 3
- Approval (Jan 20th, 2014) (Satin Knights) level 4
- Approval (14 May 2014) (GlassEye) level 5
- Approval (Sept 16, 2014) (Aura) level 6
- Approval (Feb 23, 2015) (Aura) level 7
- Approval (Nov 9, 2015) (Aura) level 9
- Approval (Mar 8, 2017) (KahlessNestor) level 10 and 11