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Parinon(Solitar)

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Archer

Basic InformationEdit

      Race: Human
     Class: Fighter
     Level: 1
Experience: 898 XP
 Alignment: Neutral Good
 Languages: Common
     Deity: Ruvalra
First Seen: The Dunn Wright Inn
  Location: The Dunn Wright Inn
Background: Closed


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 16 +3 (10 pts)
DEX: 18 +4 (10 pts) +2 Racial
CON: 12 +1 (02 pts)
INT: 10 +0 (00 pts)
WIS: 12 +1 (02 pts)
CHA: 07 -2 (-04 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Max-2         HP:  11 = [1d10 + CON (01) + FC (00)] (Fighter)
                        [0d00 + CON (00) + FC (00)] (Class 02)
              AC:  20 = [10 + DEX (04) + Armor (04) + Shield (02) + Natural (00) 
                         + Size (00) + Misc (00)]
        AC Touch:  14 = [10 + DEX (04) + Size (00) + Misc (00)]
   AC Flatfooted:  16 = [10 + Armor (04) + Shield (02) + Natural (00) 
                         + Size (00) + Misc (00)]
            INIT: +06 = [DEX (04) + Reactionary Trait (02)*]
             BAB: +01 = [Fighter (01) + Class 02 (00)]
             CMB: +04 = [BAB (01) + STR (03) + Misc (00)]
             CMD:  18 = [10 + BAB (01) + STR (03) + DEX (04) + Misc (00)]
       Fortitude: +03 = [Fighter (02) + Class 02 (00) + CON (01) + Misc (00)]
          Reflex: +05 = [Fighter (00) + Class 02 (00) + DEX (04) + Misc (01)**]
            Will: +01 = [Fighter (00) + Class 02 (00) + WIS (01) + Misc (00)]
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

* = Reactionary Trait
** = Capable(Reflex) Trait

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Melee:
    Longsword:  Attack: +4 = [BAB (01) + STR (03) + Misc (00) + Magic (00)]
                Damage: 1d8+3, Crit: 19-20/x2, Special: -
    Dagger:     Attack: +4 = [BAB (01) + STR (03) + Misc (00) + Magic (00)]
                Damage: 1d4+3, Crit: 19-20/x2, Range:10', Special: -
    Mace,light: Attack: +4 = [BAB (01) + STR (03) + Misc (00) + Magic (00)]
                Damage: 1d6+3, Crit: 20/x2, Special: -
Ranged:
      Longbow: Attack: +5 = [BAB (01) + DEX (04) + Misc (00) + Magic (00)]
               Damage: 1d8+0, Crit: 20/x3, Range Increment: 100', Special: -

Armor StatisticsEdit

Armor:
    Medium Hide Armor: Type:Medium  ACBonus:+4  Armor Check:-3  Max Dex:+4  
           Spell Fail:20%  Speed:20
Shield: 
    Shield, Heavy Steel: AC Bonus:+2  Armor Check:-2  Spell Fail:15%  

Racial FeaturesEdit

Ability Adjustments: +2 (Dex)
               Size: Medium
              Speed: 30'
      Favored Class: Fighter (bonus taken as +1 skill point once)
  Racial Bonus Feat: +1 Feat at first level
            Skilled: +1 skill rank/level

Class FeaturesEdit

Fighter(Favored Class)

Armor/Weapons: Light/Medium/Heavy Armor
                Shields (including Tower)
                Simple & Martial Weapons
   Bonus Feats: One at 1st level & then every even level
       Bravery: At 2nd Level gain +1 Will save vs. Fear; increase +1
                every 4 levels beyond 2nd. (6th, 10th, 14th, 18th)
Armor Training (ex): At 3rd level -1 to ACP & +1 to Max Dex allowed; increases
                by one every 4 levels after 3rd. (7th, 11th, 15th)
                  In addition, a fighter can also move at his normal speed while
                wearing medium armor. At 7th level, a fighter can move at his
                normal speed while wearing heavy armor.
Weapon Training (Ex): Starting at 5th level, a fighter can select one group of
                weapons, as noted below. Whenever he attacks with a weapon from
                this group, he gains a +1 bonus on attack and damage rolls.
                  Every four levels thereafter (9th, 13th, and 17th), a fighter
                becomes further trained in another group of weapons. He gains a
                +1 bonus on attack and damage rolls when using a weapon from
                this group. In addition, the bonuses granted by previous weapon
                groups increase by +1 each. For example, when a fighter reaches
                9th level, he receives a +1 bonus on attack and damage rolls
                with one weapon group and a +2 bonus on attack and damage rolls
                with the weapon group selected at 5th level. Bonuses granted
                from overlapping groups do not stack. Take the highest bonus
                granted for a weapon if it resides in two or more groups.
                  A fighter also adds this bonus to any combat maneuver checks
                made with weapons from this group. This bonus also applies to
                the fighter's Combat Maneuver Defense when defending against
                disarm and sunder attempts made against weapons from this group.
                Current Group: Flails +1

Class 02

Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics

FeatsEdit

Point Blank Shot (Lvl 1): You get a +1 bonus on attack and damage rolls
                          with ranged weapons at ranges of up to 30 feet.
    Precise Shot (Class): You can shoot or throw ranged weapons at an 
                          opponent engaged in melee without taking the 
                          standard –4 penalty on your attack roll.
       Rapid Shot (Race): When making a full-attack action with a ranged
                          weapon, you can fire one additional time this
                          round. All of your attack rolls take a –2 penalty
                          when using Rapid Shot.

TraitsEdit

    Reactionary: (Combat): You gain a +2 trait bonus on Initiative checks.
Capable Reflex: (General): You gain a +1 trait bonus on Reflex saves.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 04 = [Base (02) + INT (00)/Level; FC (01), Human (01)] (Fighter)
              00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)]  (-)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics             -01     0       0       4     -5   +0
Appraise                00     0       0       0          +0
Bluff                  -02     0       0      -2          +0
Climb                  -02     0       0*      3     -5   +0
Craft (       )         00     0       0*      0          +0
Diplomacy              -02     0       0      -2          +0
Disable Device                 0       0       4     -5   +0
Disguise               -02     0       0      -2          +0
Escape Artist          -01     0       0       4     -5   +0
Fly                    -01     0       0       4     -5   +0
Handle Animal                  0       0*     -2          +0
Heal                    01     0       0       1          +0
Intimidate              02     1       3      -2          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)     04     1       3       0          +0
Knowledge (Engnrng)            0       0*      0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception              01     0       0       1          +0
Perform    (       )   -02     0       0      -2          +0
Profession (       )           0       0*      1          +0
Ride                    03     1       3       4     -5   +0
Sense Motive            01     0       0       1          +0
Sleight of Hand                0       0       4     -5   +0
Spellcraft                     0       0       0          +0
Stealth                -01     0       0       4     -5   +0
Survival                05     1       3       1          +0
Swim                   -02     0       0*      3     -5   +0
Use Magic Device               0       0      -2          +0

* = Class skills not trained yet

EquipmentEdit

Equipment                          Cost        Weight
Explorer's Outfit                    --         --  lb
Armor: Medium Hide Aromor            15   gp    25  lb
Shield: Shield, Heavy Steel          20   gp    15  lb
Longsword                            15   gp     4  lb
Longbow                              75   gp     3  lb
Quiver                                (included \/)
  (60)Arrows, common                  3   gp     9  lb
Backpack, common                      2   gp     2  lb
  Bedroll                             .1  gp     5  lb
  Lamp, Common                        .1  gp     1  lb
  Rations, Trail (per day)x14         7   gp     14 lb
  Oil, Lamp, (1-pint flask)           .1  gp     1  lb
  Flint and steel                     1   gp    --  lb
Waterskin                             1   gp     4  lb
Combat Scabbard (AA)                  1   gp     1  lb
 (draw longsword as a swift action)
Dagger                                2   gp     1  lb
Mace, light                           5   gp     4  lb
                                  ===========  ====
                            Totals: 147.3 gp    89 lb

            Light  Medium   Heavy    
Max Weight: 0-76   77–153   154–230

Consumed or destroyed items:
   (none)                       0 gp

FinancesEdit

PP: 98                                  Initial Character money:   150   gp
GP: 12                                             Wreck Ashore:   990   gp
SP: 7                                                          ========
CP: 0                                           Career Earnings: 1,140   gp
                                              Carried Inventory:  -147.3 gp
Gems/Jewelry/Other:                       Consumed or Destroyed:     0 
0000                                                            ========
                                                        Coinage:   992.7 gp 

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 21
    Height: 5'10"
    Weight: 175 lbs
Hair Color: Black
 Eye Color: Brown
Skin Color: Light tan
Appearance: Long hair normally in a ponytail, ugly face with large scar from
            right eye down 4 inches. Lean and strong muscular.
  Demeanor: Kind to those who are kind to him. Sensitive of his looks and
            easy to anger if he is wronged.

BackgroundEdit

Parinon lives in the woods with his parents in a cabin. The three of them are hunters and farmers who survive off the land. Sometimes they serve as guides for travelers. Parinon spends alot of time at the Dunn Wright Inn socializing with adventurers and learning all he can about the profession. He is old enough now he is planning on giving adventuring a shot to earn enough money to get a place of his own and get out of his parents home.

Adventure LogEdit

Wreck Ashore

      XP Received: 898 XP last post Jan 1st, 2013
Treasure Received: 990 GP

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Oct 26th, 2012) (Satin Knights, judge) level 1
  • Approval (Oct 27th, 2012) (Psylence, player) level 1

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