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Wizard1

Osiris

Basic InformationEdit

      Race: Human
     Class: Wizard
     Level: 1
Experience: 0 XP (1,300 TNL)
 Alignment: Neutral Good
 Languages: 
     Deity: Helerion
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game
Background: Open


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 11 +0 (1 pts)
DEX: 12 +1 (2 pts)
CON: 14 +2 (5 pts)
INT: 18 +4 (10 pts, +2 racial bonus)
WIS: 13 +1 (3 pts)
CHA: 9  +0 (-1 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max-2)   HP:  9 = [1d6 + CON (2) + FC (1)] (Wizard)
              AC:  11 = [10 + DEX (1) + Armor (0) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
        AC Touch:  11 = [10 + DEX (1) + Size (0) + Misc (0)]
   AC Flatfooted:  10 = [10 + Armor (0) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
            INIT:  +6 = [DEX (1) + Forewarned (1) + Imp. Initiative (4)] 
             BAB:  +0 = [Wizard (0)]
             CMB:  +0 = [BAB (0) + STR (0) + Misc (0)]
             CMD:  00 = [10 + BAB (0) + STR (0) + DEX (0) + Misc (0)]
       Fortitude:  +2 = [Wizard (0) + CON (2) + Misc (0)]
          Reflex:  +1 = [Wizard (0) + DEX (1) + Misc (0)]
            Will:  +3 = [Wizard (2) + WIS (1) + Misc (0)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
 Quarterstaff: Attack: +0 = [BAB (0) + Ability (0)]
           Damage: 1d6, Crit: 20/x2 
 Light Crossbow: Attack: +1 = [BAB (0) + Ability (1)]
           Damage: 1d6, Crit: 20/x2

Racial FeaturesEdit

Ability Adjustments: +2 (Intelligence)
               Size: Medium
              Speed: 30'
      Favored Class: Wizard (+1 Hit Point/level)
         Bonus Feat: Extra feat at 1st level
            Skilled: +1 skill rank per level

Class FeaturesEdit

Wizard

Armor/Weapons: Club, Dagger, Heavy Crossbow, Light Crossbow, Quarterstaff
       Spells: Save DC 14 + spell level
  Arcane Bond: Osiris has an arcane bond with a copper amulet on a bronze chain
               with a central piece of lapis lazuli.  The amulet allows Osiris
               to cast any spell from his spellbook once per day.
Arcane School: Divination.  Opposing Schools - Necromancy, Enchantment.  Allows 
               memorization of one extra spell per spell level within his
               school.  Preparing spells from opposing schools takes two slots.
   Forewarned: Can always act in the surprise round, but still flat-footed until
               he takes an action.  Add 1/2 wizard level to initiative.
Diviners Fortune: As standard action, grant touched creature +1/2 wizard level
                  insight bonus on attacks, skills, ability checks, saves for 1 
                  round.

FeatsEdit

Spell Focus - Conjuration (Wizard 1): +1 Save DC for Conjuration spells
Combat Casting (Human): +4 to Concentration checks to cast defensively or 
                        grappling
Improved Initiative (Level 1): +4 to Initiative rolls

TraitsEdit

Seeker (Social): +1 Perception.  Perception is a class skill.
Skeptic (Magic): +2 save vs. Illusions

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 28 = [Base (2) + INT (4) + Human (1)/Level] (Wizard)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               1     0       0       1     -0   +0
Appraise                 4     0       0       4          +0
Bluff                    -1    0       0       -1         +0
Climb                    0     0       0       0     -0   +0
Craft (       )          4     0       0       4          +0
Diplomacy                -1    0       0       -1         +0
Disable Device                 0       0       1     -0   +0
Disguise                 -1    0       0       -1         +0
Escape Artist            1     0       0       1     -0   +0
Fly                      1     0       0       1     -0   +0
Handle Animal                  0       0       -1         +0
Heal                     1     0       0       1          +0
Intimidate               -1    0       0       -1         +0
Knowledge (Arcana)       8     4       0       4          +0
Knowledge (Dngnrng)            0       0       4          +0
Knowledge (Engnrng)      5     1       0       4          +0
Knowledge (Geography)    6     2       0       4          +0
Knowledge (History)      5     1       0       4          +0
Knowledge (Local)        5     1       0       4          +0
Knowledge (Nature)       5     1       0       4          +0
Knowledge (Nobility)     6     2       0       4          +0
Knowledge (Planes)       8     4       0       4          +0
Knowledge (Religion)           0       0       4          +0
Linguistics                    0       0       4          +0
Perception               6     4       0       1          +1 (Seeker)
Perform    (       )     -1    0       0       -1         +0
Profession (Falconeer)   5     4       0       1          +0
Ride                     1     0       0       1     -0   +0
Sense Motive             1     0       0       1          +0
Sleight of Hand                0       0       1     -0   +0
Spellcraft               8     4       0       4          +0
Stealth                  1     0       0       1     -0   +0
Survival                 1     0       0       1          +0
Swim                     0     0       0       0     -0   +0
Use Magic Device               0       0       -1         +0

* = untrained class skill

Spell Lists (Known)Edit

0 Level                    Level 1                    Level 2
 <All>                     * Spell Name               * Spell Name
                           * Spell Name               

Spell Lists (Prepared)Edit

0 Level                    Level 1                    Level 2
* Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                 --         --  lb
Armor                              0    gp    0  lb
Shield                             0    gp    0  lb
Weapon (Melee)                     0    gp    0  lb
Weapon (Ranged)                    0    gp    0  lb
  Ammo (00)                        0    gp    0  lb
Container (e.g. Backpack)          0    gp    0  lb
  Item                             0    gp    0  lb
  Item                             0    gp    0  lb
  Item                             0    gp    0  lb
  Item                             0.00 gp    0  lb
                               ========     ======
                        Totals:    0.00 gp    0  lb

            Light  Medium   Heavy    
Max Weight: 0-100  101-200  201-300

Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

FinancesEdit

PP:  0                                     Initial Character Money:   +150 gp
GP:  0                                   earned on first adventure:     +0 gp
SP:  0                                                             ==========
CP:  0                                             Career Earnings:    150 gp
                                                 Carried Inventory:     -0 gp
                                       consumed or destroyed items:     -0 gp
Gems/Jewelry/Other:                          living accommodations:     -0 gp
0000                                                               ==========
                                                           Coinage:    150 gp

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 29
    Height: 5' 11"
    Weight: 165 lbs.
Hair Color: Brown
 Eye Color: Blue
Skin Color: Lightly tanned
Appearance: Shoulder-length straight hair, with a circlet of bronze.  He is of 
            average build with an unremarkable appearance.
  Demeanor: Aloof and distant

BackgroundEdit

Osiris was born the son of a Falconeer in the service of a lesser noble family. He was raised to take over the family business, and he found he had a great affinity for the keen-eyed raptors. As he grew, so did his curiosity and intellect, and he was constantly searching for the truth behind things. In his thirst for knowledge, he turned toward magic, and he found that he had a natural aptitude for it. His father, recognizing the potential in his son, apprenticed him to a local hedge wizard, where Osiris became a full-fledged wizard.

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Date) (Judge 1) level 1
  • Approval (Date) (Judge 2) level 1

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