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Fury FischerFull
There we go! A few more cuts like that and I might die of iron poisoning in a couple of weeks. Still time to go back to playing jacks with the rest of the girls.


Basic InformationEdit

      Race: Human
     Class: Rogue 11 / Bard 2 (Street Performer)
     Level: 13
Experience: 280,867 (295k TNL)
 Alignment: Chaotic Good
 Languages: Common, Halfling
     Deity: Cortessa
First Seen: The Dunn Wright Inn
   Current: Allbright's Shadow
Background: Open

Red hand thumbOrlando Furioso is a member of the Red Hand Society.

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 14 +2 (05 pts)
DEX: 20 +5 (10 pts) +2 racial mod.; +2 (8th/12th)
DEX: 24 +7 w/Belt of Incredible Dexterity
CON: 12 +1 (02 pts)
INT: 13 +1 (03 pts)
WIS: 10 +0 (00 pts)
CHA: 11 +0 (00 pts) +1 (4th)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
(Max-2)       HP: 117 = [13d8 + CON (13) + FC (11) + Toughness (13)]
              AC:  24 = [10 + DEX (06^) + Armor (06) + Shield (00) + Natural (01) 
                        + Size (00) + Misc (01)*]
        AC Touch:  17 = [10 + DEX (06) + Size (00) + Misc (01)*]
   AC Flatfooted:  18 = [10 + Armor (06) + Shield (00) + Natural (01) + Size (00) + Misc (01)*]
            INIT: +09 = [DEX (07) + Trait (02)]
                  +11 in Urban settings
             BAB: +09 = [Rogue (08)] [Bard (01)]
             CMB: +11 = [BAB (09) + STR (02) + Misc (00)]
             CMD:  29 = [10 + BAB (09) + STR (02) + DEX (07) + Misc (01)*]
               CMD 30 vs. dirty trick attacks [+ Trait (01)]
       Fortitude: +05 = [Rogue (03) + Bard (00) + CON (01) + Misc (01)**]
          Reflex: +18 = [Rogue (07) + Bard (03) + DEX (07) + Misc (01)**]
            Will: +07 = [Rogue (03) + Bard (03) + WIS (00) + Misc (01)**]
       +4 saves vs. bardic performance, sonic, & language dependent effects
       +3 Ref saves to avoid traps
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00

* deflection (Ring of Protection +1)
** resistance (Cloak of Resistance +1)
^ maximum for armor type

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
One-handed:
+2 Agile Rapier
   Attack: +19/+14 = [BAB (09) + Dexterity (07) + Misc1 (01) + Magic (02)]
   Damage: 1d6+9, Crit: 18-20/x2, Special: --
OR
Sap
   Attack: +16/+11 = [BAB (09) + Dexterity (07) + Misc (00) + Magic (00)]
   Damage: 1d6+2, Crit: 20/x2, Special: Nonlethal
Two-Weapon Fighting: (Rapier & Dagger; Rapier & Sap)
(NOTE: Duelist’s Vambraces reduce off-hand penalty by 2)
+2 Agile Rapier (Primary)
   Attack: +17/+12 = [BAB (09) + DEX (07) + Misc1,2 (1,-2) + Magic (02)]
   Damage: 1d6+9, Crit: 18-20/x2, Special: --
with
+1 Menacing Dagger
   Attack: +17/+12 = [BAB (09) + Dexterity (07) + Misc (00) + Magic (01)]
   Damage: 1d4+2, Crit: 19-20/x2, Special: Off-Hand
or
Sap
   Attack: +16/+11 = [BAB (09) + Dexterity (07) + Misc (00) + Magic (00)]
   Damage: 1d6+1, Crit: 20/x2, Special: Nonlethal; Off-Hand
Ranged:
+1 Menacing Dagger
   Attack: +17/+12 = [BAB (09) + Dexterity (07) + Misc (00) + Magic (01)]
   Damage: 1d4+3, Crit: 19-20/x2, Special: Ranged (10' increment)
Special:
Sneak Attack +6d6
Menacing Dagger provides +4 to all flank attack rolls for all ally flankers

1 - Weapon Focus; 2 - Two-Weapon Fighting

Racial TraitsEdit

Ability Adjustments: +2 (Dexterity)
               Size: Medium
              Speed: 30'
         Bonus Feat: One extra feat @ 1st level
            Skilled: One additional skill rank at each level

Class FeaturesEdit

Rogue (favored class)Edit

• Sneak Attack: +6d6 damage when target denied Dex or when rogue flanks
• Trapfinding: +1/2 level to Perception skill checks to locate traps and Disable
  Device skill checks.  Can disarm magic traps.
• Evasion: Successful Reflex save vs. attack that deals half dmg on save
  equals no damage.
• Trap Sense: +3 bonus to Reflex saves to avoid traps; +3 dodge bonus to AC vs.
  attacks by traps
• Rogue Talent: Finesse Rogue: gain Weapon Finesse feat
• Rogue Talent: Combat Trick: gain Combat Reflexes feat
• Rogue Talent: Weapon Training (rapier): gain Weapon Focus
• Uncanny Dodge: Cannot be caught flat-footed; does not lose Dex to invisible
  attacker (still loses Dex when immobilized or feinted).
• Improved Uncanny Dodge: Cannot be flanked (unless 4+ rogue levels)
• Rogue Talent: Terrain Master (Urban): +2 Initiative, Knowledge (geography),
  Perception, Stealth, & Survival in urban (streets, buildings, sewers)
  environments.  Leaves no trail & cannot be tracked.
• Rogue Talent (Advanced): Opportunist: 1/round, can make AoO vs opponent
  just struck for dmg in melee by another character. This attack counts as an AoO
  for that round.  No more than 1/round.

Bard (Street Performer)Edit

• Streetwise: +1 bonus to Bluff, Disguise, Knowledge (local), & Sleight of Hand;
     +1 Diplomacy or Intimidate when influencing crowds;
     +1 Diplomacy when gathering information.
• Gladhanding: Double pay for Perform checks. 
     Standard action, may use Bluff instead of Diplomacy to improve attitude
     for 1 minute but after attitude becomes one step worse.
• Bardic Performance: 6 rounds per day; start as standard action,
     maintain as free action
     Disappearing Act:
     Distraction: Creatures within 30 ft. affected by illusion (pattern or 
        figment) magical attack may take bard's Perform (Oratory) check in place
        of save; may gain another save if already under effect but must use
        Perform check result.
     Fascinate:
• Versatile Performance: Substitute Perform (Oratory) for Diplomacy and
     Sense Motive
• Well-Versed: +4 saves vs. bardic performance, sonic, & language dependent
     effects.
• Spells: knows five cantrips & three 1st level spells

TraitsEdit

• Reactionary (Combat): +2 trait bonus on initiative checks.
• Planks Denizen (Regional): +1 Acrobatics & +1 CMD vs. dirty trick attacks.

FeatsEdit

• Skill Focus (Acrobatics): +3 (+6 @ 10 ranks) Acrobatics (Human)
• Combat Expertise: -1 melee attack rolls & combat maneuver checks to gain
  +1 dodge to AC (1st level). Additional -1/+1 per +4 BAB (current: -2/+2)
• Weapon Finesse: use Dex instead of Str on attack rolls with rapier &
  light weapons (Rogue 2 talent)
• Skill Focus (Perform Oratory): +3 (+6 @ 10 ranks) Perform Oratory (3rd level)
• Improved Feint: Make Bluff to Feint as a Move action (5th level)
• Combat Reflexes: Make additional AoO equal to DEX mod.  May make AoO 
  when flat-footed.  (Rogue 4 talent)
• Quick Draw: Draw weapon as a free action. (7th level)
• Weapon Focus: +1 to hit with rapier. (Rogue 6 talent)
• Toughness: +1 hp per level. (9th lv.)
• Two-Weapon Fighting: gain off-hand attack (11th lv.)
• Improved Two-Weapon Fighting: gain extra off-hand attack (13th lv.)

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 110 = [Base (08) + INT (01)/Level; FC (00), Human (01)] (Rogue 10)
Skill Points: 16 = [Base (06) + INT (01)/Level; FC (00), Human (01)] (Bard 2)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              30    13       3       7      0   +7 [1][2]
Appraise                05     1       3       1      0   +0
Bluff                   17    13       3       0      0   +1 [3]
Climb                   08     3       3       2      0   +0
Craft (Leather)         01     0       0       1      0   +0
Diplomacy              [22]    0       0       0      0   +0
Disable Device          29    13       3       7      0   +6 [4][5]
Disguise                13     9       3       0      0   +1 [3]
Escape Artist           18     8       3       7      0   +0
Fly                     11     0       0       7      0   +4 [7]
Handle Animal                  0       0       0      0   +0
Heal                    00     0       0       0      0   +0
Intimidate              00     0       0       0      0   +0
  Intimidate            01     (to influence crowds)
Knowledge (Arcana)             0       0       0      0   +0
Knowledge (Dngnrng)            0       0       0      0   +0
Knowledge (Engnrng)            0       0       0      0   +0
Knowledge (Geography)          0       0       0      0   +2 [6]
Knowledge (History)            0       0       0      0   +0
Knowledge (Local)       18    13       3       1      0   +1 [3]
Knowledge (Nature)             0       0       0      0   +0
Knowledge (Nobility)           0       0       0      0   +0
Knowledge (Planes)             0       0       0      0   +0
Knowledge (Religion)           0       0       0      0   +0
Linguistics                    0       0       0      0   +0
Perception              16    13       3       0      0   +0 [5]
  Perception            18    (when in Urban environments)   [6]
Perform    (Oratory)    22    13       3       0      0   +6 [1]
Profession (       )           0       0       0      0   +0
Ride                    07     0       0       7      0   +0
Sense Motive           [22]    0       0       0      0   +0
Sleight of Hand         24    13       3       7      0   +1 [3]
Spellcraft                     0       0       0      0   +0
Stealth                 23    13       3       7      0   +0
  Stealth               25    (when in Urban environments)   [6]
Survival                00     0       0       0      0   +0
  Survival              02    (when in Urban environments)   [6]
Swim                    06     1       3       2      0   +0
Use Magic Device               0       0       0      0   +0

[1] - Skill Focus
[2] - Trait
[3] - Streetwise
[4] - MW Thieves Tools
[5] - Trapfinding (+5)
[6] - Terrain Mastery: Urban (+2)
[7] - Winged Boots

Spell Lists (Known)Edit

Bard SpellsEdit

Concentration checks = +2 [Caster level (2) + Cha (0)]

At will

• Dancing Lights
• Detect Magics
• Light
• Prestidigitation
• Sift

2/day

• Expeditious Retreat
• Feather Step
• Vanish

Magic Item SlotsEdit

Armor: +2 Mithril shirt
Belts: Belt of Incredible DEX +4
Body: 
Chest: 
Eyes: Goggles of Night
Feet: Winged Boots
Hands: 
Head: Hat of Disguise
Headband: 
Neck: Amulet of Natural Armor
Ring 1: Ring of Sustenance 
Ring 2: Ring of Protection +1
Shield: 
Shoulders: Cloak of Resistance +1
Wrist: Duelist's Vambraces

EquipmentEdit

Equipment                        Cost        Weight
Explorer's Outfit                            00    lb
Amulet of Natural Armor +1     2,000    gp   --    lb
Ring of Protection +1          2,000    gp   --    lb
Ring of Sustenance [1]        2,500    gp   --    lb
+2 Mithril shirt               5,100    gp   10    lb
Cloak of Resistance +1         1,000    gp   01    lb
Hat of Disguise [2]           1,800    gp    --   lb
+2 Agile Rapier [3]          18,320    gp   02    lb
Belt, Incredible DEX +4       16,000    gp   01    lb
Goggles of Night [4]         12,000    gp   --    lb
Duelist's Vambraces [5]       8,000    gp   02    lb
+1 Menacing Dagger [6]        8,302    gp   01    lb
Winged Boots [7]             16,000    gp   01    lb
+1 Composite Shortbow (STR +2) 2,525    gp   02    lb
Arrows (20)                       NT    gp   03    lb
Sap                               01    gp   02    lb
Dagger                            02    gp   01    lb
Pouch                             01    gp   00.5  lb
  Whetstone                       00.02 gp   01    lb
  Flint & Steel                   01    gp   --    lb
Handy Haversack [8]          2,000    gp   05    lb
  Side Pouch #1 (2 cu ft, 20 lbs)
    MW Thieves Tools             100    gp   02    lb
    Twine (50 ft.)                NT    gp   00.5  lb
    Grappling Hook                NT    gp   04    lb
    Crowbar                       NT    gp   05    lb
    Iron Pot                      NT    gp   04    lb
  Side Pouch #2 (2 cu ft, 20 lbs)
    Pulley                        NT    gp   10    lb
    Iron Spike (x5)               NT    gp   05    lb
    Rope, silk (50 ft.)           10    gp   05    lb
  Center Pouch (8 cu ft, 80 lbs)
    Tent, small                   10    gp   20    lb
    Bedroll                       00.10 gp   05    lb
    Winter blanket                00.50 gp   03    lb
    Trail rations (10 days)       NT    gp   10    lb
    Cold Weather Outfit           08    gp   07    lb
    Courtier's Outfit + Jewelry   80    gp   06    lb
    
Wand of Cure Light (38)          750    gp   --    lb

Wealthy home in Ranocchio      2,000    gp
  Brass & silver coffer          150.00 gp
                             =========================
Current Inventory Totals:    100,660.62 gp   32.5  lb
Consumables Used or Destroyed
  Unrecorded expenditures               435.00 gp
  Potions Cure Moderate Wounds          300.00 gp
  Healing Services                       50.00 gp
  Wand of Cure Light (12 charges)       ---
  Bribe to Bonita (Fury Steps In)       120.00 gp
  Magic item identification              10.00 gp
                                      ============
                                        915.00 gp
Encumbrance
            Light  Medium    Heavy    
Max Weight: 0-043  044-086   087-130

FinancesEdit

  Character Creation:     150.00 gp
         Kobold Keep:   1,502.00 gp
             DMC (2):     660.00 gp       
   Soul Indiscretion:   3,256.33 gp
     Brief Interlude:     587.00 gp
           Bad Light:   5,348.00 gp
             DMC (1):     750.00 gp       
       Fury Steps In:  10,996.00 gp
             DMC (3):   3,780.00 gp
  DMC (1) 6 Jan 2013:   2,160.00 gp
Faith and Good Works:  46,587.00 gp
  DMC (5) 6 Jun 2013:  16,650.00 gp
  Unwanted Farmhands:   9,961.00 gp
  Allbright's Shadow:  85,881.00 gp
                      ==========
      Total Earnings: 188,268.33 gp
   Current Inventory:-100,660.62 gp
      Total Consumed:    -915.00 gp
                      ==========
              Wealth:  86,692.71 gp

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 21 (born 1291)
    Height: 5 ft. 9 in.
    Weight: 175 lb
Hair Color: Black
 Eye Color: Green
Skin Color: Tanned

Appearance: Fury is the epitome of the Venzan 'Planks' bravo: armed and dangerous. His arms and armor are plain but well-kept. He wears the badge of the Red Hand Society on the left breast of his armor.

Demeanor: Outwardly cool & contained yet given to emotional outbursts.  Fury is selfish and struggles with being a bully. In another culture Fury might have become a berserker. Once he feels that 'jangle' which could occur at any moment during combat or confrontation his regard for his personal safety plummets and he becomes keenly focused on positioning and attack. This leads him to try stunts that he wouldn't if he stopped to give it some thought.

As Fury has matured he has learned a bit of temperance.  His emotional outbursts are fewer and less violent and he has learned to be more cautious over his former impulsiveness.  In addition, he has discovered a sense of civic mindedness that has led him to work for the betterment of Venza, particularly the citizens of Ranocchio.

Background: Orlando is the son of a common reed-cutter from Ranocchio, the low-class, decaying 'Planks' district of Venza. Orlando watched his father work himself (and Orlando) mercilessly with little improvement in their lives to show for it. He saw his sister sold to the temple of Cortessa in an attempt to improve their lives. Meanwhile, the bravos of Planks strutted and bullied their way into what little wealth was available in the district. After Orlando's father was killed by one such bravo Orlando took the name 'Fury' and began hunting bravos. When he realized that he was becoming what he despised he decided that he had to find a way out. Rumors of work led him to the Dunn Wright Inn where a chance meeting put him in contact with the idealists of the Red Hand Society. Having joined he looks for ways to make life better.

Adventure LogEdit

Introducing Orlando Furioso: Fury's entrance onto the stage. Dunn Wright Inn
First Impressions: Meeting and mingling. Zelena, Nathan

Kobold Keep (DM:HolyMan)Edit

First Jobs: Pari Kalikasan, Zelena Andu, Orlando Furioso, Mordjn, and Tahn Staful are hired by the bureaucrat Fallson Hev and farmer Jezz to eliminate a nest of kobolds.
Sheep Dancing: Fury gets flamboyant with acrobatics... and sheep.Jump! Jump!
Discovery! The group stumbles upon a buried sky-castle. Starlight Keep

      XP Received: 1398
Treasure Received: 1352 GP
                   0000 Gems/Jewelry
                   Small brass coffer with silver inlay (150 gpv)

DMC Spent (2)Edit

2 DMC spent (11/29/2010)
      XP Received: 660
Treasure Received: 660 GP

A Soul Indiscretion (DM:Aldern Foxglove)Edit

Adventuring Companions: Amadeus Falkner, Borric Hawkins, Sylvain Marana, Guy Ledo, & Zelena Andu.

      XP Received: 0834 (first three encounters)
      XP Received: 0267 (fourth encounter)
      XP Received: 0232 (fifth encounter)
Treasure Received: 1683 GP, 3 SP, 3 CP
                   0000 Gems/Jewelry
Time XP Received (Jan 09 - Feb 18 (41 days)): 451
Time GP Received (Jan 09 - Feb 18 (41 days)): 451
Time XP Received (Feb 19 - Apr 25 (66 days)): 990
Time GP Received (Feb 19 - Apr 25 (66 days)): 1,122
             Used: Potion of Cure Moderate Wounds (300gpv)
                   -20 GP for healing services
                   -10 GP for healing services (Penk)

Brief Interlude (DM:HolyMan)Edit

      XP Received: 0465
Treasure Received: 0587 GP
                   0000 Gems/Jewelry

A Bad Light (DM:Sunshadow21)Edit

      XP Received: 2210 (Encounters)
Treasure Received: 2925 GP
Time XP Received (June 02 - June 16 (15 days)): 225
Time GP Received (June 02 - June 16 (15 days)): 255
Gained 4th level on June 16
Time XP Received (June 17 - end): 1908
Time GP Received (June 17 - end): 2168
                   0000 Gems/Jewelry
             Used: three charges from Cure Light Wounds wand

DMC Spent (1)Edit

1 DMC spent (Nov 09, 2011)
      XP Received: 660
Treasure Received: 750 GP
Past unrecorded expenditures and/or used goods: -435 gp

Fury Steps In (DM:Qik)Edit

Friend & Mentor: Fury rescues and befriends Milo de Luca (Friendly+), one of Ranocchio's representatives on Venza's Council of the People. Intercession, Race for the Cure, Meeting
A Hand Up?: Fury gives a young (unnamed) Planks bravo a chance for a better life. 1
Hired!: Milo hires Fury to escort him to a meeting with the White Cloaks' Coordinator Abel Moretti and Commanders Galen Parsons and Beppe Handso. Hired, Meeting, Soliloquy
Arrangement w/Cloaks: Fury is tasked by Coordinator Moretti to discover the source behind the attack on Milo de Luca. A New Arrangement, The Fair Lass
A Fair Lass: Fury sweet-talks Bonita (Friendly) and gets too close to a dangerous liaisonHellllo!
Enemy Mine: Fury defeats the half-orc Kraken, Krale (Hostile) in a brawl at the Fair Lass. Fight!
Resolution: Fury takes his information to the Guard and rallies the troops for an assault on the Kraken hideout. Rally, Rallying Planks, Assault, Victory!
Debriefing: Fury talks things over with Milo and Commander Parsons. Dinner, Politics

      XP Received: 4100 (Encounters 1-5)
              TBX: 2072 (Dec 3 - Feb 15, 2012; 74 days)
              TBG: 2294 (Dec 3 - Feb 15, 2012; 74 days)
6th level achieved Feb 15, 2012.
              TBX: 2816 (Feb 16 - Apr 19, 2012; 64 days)
              TBG: 2688 (Feb 16 - Apr 19, 2012; 64 days)

Treasure Received: 4014 GP
                   2000 Amulet of Natural Armor +1
             Used: six charges from Wand of Cure Light
                   -20 gp (temple healing)
                   -120 gp bribe (Bonita)
                   -10 gp magic item identification

DMC Spent (3)Edit

3 DMC spent (Apr 24, 2012)
      XP Received: 3,960
Treasure Received: 3,780 GP


Interlude, Arcane Row: Home & the 'Row
Interlude, Dunn Wright Inn: A Few Drinks

Faith and Good Works (DM:Systole)Edit

      XP Received: 1600 (Encounters 1-?)
              TBX: 0000 (May 4 - Oct 1, 2012; XX days)
              TBG: 0000 (May 4 - Oct 1, 2012; XX days)
8th level reached: Oct 1, 2012
3 January 2013: Total XP equals 48,824 [9]
6 January 2013: 1 DMC spent (2,640 xp & 2,160 gp)
6 January 2013: Total XP equals 51,728

Treasure Received: 0000 GP
             Used: three charges from Wand of Cure Light [10]
ADVENTURE TOTAL [11]:
79,275 xp
+46,587 gp

DMC Spent (5)Edit

5 DMC spent (June 06, 2013)
      XP Received: 28,200
Treasure Received: 16,650 GP

Interlude, Arcane Row: [12]

Unwanted FarmhandsEdit

      XP Received: 6400
              TBX: 8658 
              TBG: 5616 

Treasure Received: 4345 GP
             Used:

Interlude, Arcane Row [13] Interlude, Dunn Wright Inn [14]

Allbright's ShadowEdit

12th level reached 06 Jan 2014
13th level reached 28 May 2014 (210,208 xp)
      XP at End: 280,867 xp

Treasure Received: 85,881 GP
             Used:

Level UpsEdit

Level 2Edit

    Class: Rogue 2
      BAB: +0 to +1
     Fort: +0 to +0
      Ref: +2 to +3
     Will: +0 to +0
     Feat: n/a
 Features: Evasion, Rogue Talent: Finesse Rogue
       HP: 8 = Max -2 (06) + CON (01) + FC (01)
Skill Pts: +10 = +8 (Class) +1 (Race) +1 (INT) +10 (Old Total) = 20 (Total)
 add one rank: Acrobatics, Appraise, Bluff, Climb, Disable Device, Escape
 Artist, Knowledge (Local), Perception, Sleight of Hand, Stealth

Level 3Edit

    Class: Bard 1 (Street Performer)
      BAB: +1 to +1
     Fort: +0 to +0
      Ref: +3 to +5
     Will: +0 to +2 
     Feat: Skill Focus (Perform Oratory)
 Features: Streetwise; Bardic Performance: Distraction, Fascinate, &
          Disappearing Act; Gladhanding; Spells
       HP: 7 = Max -2 (06) + CON (01) + FC (00)
Skill Pts: +8 = +6 (Class) +1 (Race) +1 (INT) +20 (Old Total) = 28 (Total)
 add one rank: Acrobatics, Bluff, Disable Device, Perception, Stealth
add three ranks: Perform (Oratory)

Level 4Edit

    Class: Bard 2 (Street Performer)
  Ability: +1 Charisma
      BAB: +1 to +2
     Fort: +0 to +0
      Ref: +5 to +6
     Will: +2 to +3 
     Feat: n/a
 Features: Versatile Performance (Oratory); Well-Versed; Learned 0 level & 
           1st level spell
       HP: 7 = Max -2 (06) + CON (01) + FC (00)
Skill Pts: +8 = +6 (Class) +1 (Race) +1 (INT) +28 (Old Total) = 36 (Total)
 add one rank: Acrobatics, Bluff, Climb, Disable Device, Knowledge (Local),
          Perform (Oratory), Perception, Stealth

Level 5Edit

    Class: Rogue 3
      BAB: +2 to +3
     Fort: +0 to +1
      Ref: +6 to +6
     Will: +3 to +4 
     Feat: Improved Feint
 Features: Sneak Attack +2d6; trap sense +1
       HP: 8 = Max -2 (06) + CON (01) + FC (01)
Skill Pts: +10 = +8 (Class) +1 (Race) +1 (INT) +36 (Old Total) = 46 (Total)
 add one rank: Acrobatics, Bluff, Disable Device, Perception,
               Perform (Oratory), Stealth
add two ranks: Knowledge (Local), Sleight of Hand

Level 6Edit

    Class: Rogue 4
      BAB: +3 to +4
     Fort: +1 to +1
      Ref: +6 to +7
     Will: +4 to +4 
     Feat: n/a
 Features: Rogue Talent: Combat Trick (Sap Adept); Uncanny Dodge; +1 Trapfinding
       HP: 8 = Max -2 (06) + CON (01) + FC (01)
Skill Pts: +10 = +8 (Class) +1 (Race) +1 (INT) +46 (Old Total) = 56 (Total)
 add one rank: Acrobatics, Bluff, Disable Device, Disguise, Knowledge (Local),
               Perception, Perform (Oratory), Stealth
add two ranks: Sleight of Hand

Level 7Edit

    Class: Rogue 5
      BAB: +4 to +4
     Fort: +1 to +1
      Ref: +7 to +7
     Will: +4 to +4 
     Feat: Quick Draw
 Features: Sneak Attack +3d6
       HP: 8 = Max -2 (06) + CON (01) + FC (01)
Skill Pts: +10 = +8 (Class) +1 (Race) +1 (INT) +56 (Old Total) = 66 (Total)
 add one rank: Acrobatics, Bluff, Disable Device, Knowledge (Local),
               Perception, Perform (Oratory), Sleight of Hand, Stealth
add two ranks: Disguise

Level 8Edit

    Class: Rogue 6
      BAB: +4 to +5
     Fort: +1 to +2
      Ref: +7 to +8
     Will: +4 to +5 
     Feat: n/a
 Features: Rogue talent: Weapon Training (rapier), trap sense +2, +1 Dex
       HP: 8 = Max -2 (06) + CON (01) + FC (01)
Skill Pts: +10 = +8 (Class) +1 (Race) +1 (INT) +66 (Old Total) = 76 (Total)
 add one rank: Acrobatics, Bluff, Disable Device, Disguise, Escape Artist,
               Knowledge (Local), Perception, Perform (Oratory),
               Sleight of Hand, Stealth

Level 9Edit

    Class: Rogue 7
      BAB: +5 to +6
     Fort: +2 to +2
      Ref: +8 to +8
     Will: +5 to +5 
     Feat: Precise Strike
 Features: Sneak Attack advances to +4d6 damage
       HP: 8 = Max -2 (06) + CON (01) + FC (01)
Skill Pts: +10 = +8 (Class) +1 (Race) +1 (INT) +76 (Old Total) = 86 (Total)
 add one rank: Acrobatics, Bluff, Disable Device, Disguise, Escape Artist,
               Knowledge (Local), Perception, Perform (Oratory),
               Sleight of Hand, Stealth

Level 10Edit

    Class: Rogue 8
      BAB: +6 to +7
     Fort: +2 to +2
      Ref: +8 to +9
     Will: +5 to +5 
     Feat: n/a
 Features: Improved Uncanny Dodge, rogue talent (Terrain Mastery: Urban)
       HP: 8 = Max -2 (06) + CON (01) + FC (01)
Skill Pts: +10 = +8 (Class) +1 (Race) +1 (INT) +86 (Old Total) = 96 (Total)
 add one rank: Acrobatics, Bluff, Disable Device, Disguise, Escape Artist,
               Knowledge (Local), Perception, Perform (Oratory),
               Sleight of Hand, Stealth

Level 11Edit

    Class: Rogue 9
      BAB: +7 to +7
     Fort: +2 to +3
      Ref: +9 to +9
     Will: +5 to +6 
     Feat: Two-Weapon Fighting
 Features: Sneak Attack +5d6; trap sense +3
       HP: 8 = Max -2 (06) + CON (01) + FC (01)
Skill Pts: +10 = +8 (Class) +1 (Race) +1 (INT) +96 (Old Total) = 106 (Total)
 add one rank: Acrobatics, Bluff, Disable Device, Disguise, Escape Artist,
               Knowledge (Local), Perception, Perform (Oratory),
               Sleight of Hand, Stealth

Minor ReworkEdit

Change Rogue Talent: Combat Trick (Sap Adept) to Rogue Talent: Combat Trick
  (Combat Reflexes).
Change 9th level feat from Precise Strike to Toughness.

Level 12Edit

    Class: Rogue 10
      BAB: +7 to +8
     Fort: +3 to +3
      Ref: +9 to +10
     Will: +6 to +6 
     Feat: n/a
 Features: Advanced talent: Opportunist; +1 DEX
       HP: 9 = Max -2 (06) + CON (01) + FC (01) + Toughness (01)
Skill Pts: +10 = +8 (Class) +1 (Race) +1 (INT) +106 (Old Total) = 116 (Total)
 add one rank: Acrobatics, Bluff, Disable Device, Disguise, Escape Artist,
               Knowledge (Local), Perception, Perform (Oratory),
               Sleight of Hand, Stealth

Level 13Edit

    Class: Rogue 11
      BAB: +8 to +9
     Fort: +3 to +3
      Ref: +10 to +10
     Will: +6 to +6 
     Feat: Improved Two Weapon Fighting
 Features: Sneak Attack +6d6
       HP: 9 = Max -2 (06) + CON (01) + FC (01) + Toughness (01)
Skill Pts: +10 = +8 (Class) +1 (Race) +1 (INT) +116 (Old Total) = 126 (Total)
 add one rank: Acrobatics, Bluff, Disable Device, Disguise, Escape Artist,
               Knowledge (Local), Perception, Perform (Oratory),
               Sleight of Hand, Stealth

ApprovalsEdit

  • Approval (Mowgli) (July. 10, 2010), Level 1
  • Approval (grufflehead) (July. 15, 2010), Level 1
  • Approval (Aldern Foxglove) (Jan. 10, 2011), Level 2
  • Approval (Aldern Foxglove) (Feb. 23, 2011), Level 3
  • Approved (Mowgli) (June 18, 2011), Level 4
  • Approved (Satin Knights) (Nov 14, 2011) Level 5
  • Approved (jkason) (April 25, 2012) Combined Level 6 & 7
  • Approved (perrinmiller) (Oct 3, 2012) Level 8
  • Approved (perrinmiller) (Jan 8, 2013) Level 9
  • Approved (jkason) (June 12, 2013) Combined Level 10 & 11
  • Approved (Satin Knights) (Jan 11, 2014) Level 12
  • Approved (Aura) (Sept 2, 2014) Level 13

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