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Nathan Colors


Basic InformationEdit

      Race: Human
     Class: Sorcerer (Celestial)
     Level: 08
Experience: 34,055
 Alignment: Chaotic Good
 Languages: Common, Celestial, 
            Landadel
     Deity: None
Background: Open


AbilitiesEdit

STR: 10 +0 (00 pts)
DEX: 16 +3 (05 pts) (+2 Belt)
CON: 15 +2 (03 pts) (+2 Belt)
INT: 12 +1 (02 pts)
WIS: 10 +0 (00 pts)
CHA: 22 +6 (10 pts) (+2 Racial, +2 Headband)

* 4th & 8th level ability increases: CHA

Current LocationEdit

 Borric, Nathan, Sylvain, & Zelena

Combat StatisticsEdit

(Max -2)      HP:  58 = [8d06 + CON (02/lvl) + Tough (8) + FC (00)] (Sorcerer)
              AC:  16 = [10 + DEX (03) + Armor (00) + Shield (00) 
                       + Natural (01) + Size (00) + Dodge (01) + Ring (01)]
        AC Touch:  15 = [10 + DEX (03) + Size (00) + Dodge (01) + Ring (01)]
   AC Flatfooted:  12 = [10 + Armor (00) + Shield (00) + Natural (01) 
                       + Size (00) + Misc (00) + Ring (01)]
            INIT: +05 = [DEX (03) + Misc (02)]
             BAB: +04 = [Sorcerer (04)]
             CMB: +04 = [BAB (04) + STR (00) + Misc (00)]
             CMD:  19 = [10 + BAB (04) + STR (00) + DEX (03) 
                        + Ring (01) + Dodge (01)]
       Fortitude: +06* = [Sorcerer (02) + CON (02) + Cloak of resist (02)]
          Reflex: +07* = [Sorcerer (02) + DEX (03) + Cloak of resist (02)]
            Will: +08* = [Sorcerer (06) + WIS (00) + Cloak of resist (02)]
* All saves: +1 trait bonus vs. divine spells
           Speed:  30'
Damage Reduction:  00/Any
     Resistances:  Resist 5 Acid and Cold
Spell Resistance:  00

Weapon StatisticsEdit

    Dagger (M): Attack: +04 = [BAB (04) + STR (00) + Misc (00) + Magic (00)]
                Damage: 1d04+0, Crit: 19/x2
    Dagger (R): Attack: +07 = [BAB (04) + DEX (03) + Misc (00) + Magic (00)]
                Damage: 1d04+0, Crit: 19/x2, Special: Range (10'); 
        Sickle: Attack: +04 = [BAB (04) + STR (00) + Misc (00) + Magic (00)]
                Damage: 1d06+0, Crit: 20/x2, Special: Trip; 
Light Crossbow: Attack: +07 = [BAB (04) + DEX (03) + Misc (00) + Magic (00)]
                Damage: 1d08+0, Crit: 19/x2, Special: Range (80'); 
Heavenly Fire : Attack: +07 = [BAB (04) + DEX (03) + Misc (00) + Magic (00)]
(ranged touch)  Damage: 1d4+4, Crit: 20/x2, Special: Range (30') (vs. Evil)

Racial TraitsEdit

Ability Adjustments: +2 (CHA)
               Size: Medium
              Speed: 30'
         Bonus Feat: Spell Focus (Conjuration)
            Skilled: +1 Skill Point/Level
      Favored Class: Sorcerer (+1 skill point (2x), +1 Spell Known (6x))

Class FeaturesEdit

Sorcerer

        Armor/Weapons: All Simple Weapons
           Bonus Feat: Eschew Materials
        Arcane Spells: Cantrips At-Will, Arcane Spells
            Bloodline: Celestial
          Class Skill: Heal
   Summoned Creatures: DR (½ Sorcerer Level)/Evil, Minimum 01, Non-Stacking
       Celestial Fire: 3 + 6 CHA / day
                       Ranged Touch (30')
                       1d4 + (½ Lvl) Damage vs. Evil Creatures
                       1d4 + (½ Lvl) Heal vs. Good Creatures (1/Creature/Day)
Celestial Resistances: Resist Acid 5, Resist Cold 5
     Bloodline Spells: Bless, Resist Energy, Magic Circle against Evil
      Bloodline Feats: Extend Spell

FeatsEdit

Spell Focus (Conjuration) (Human Bonus): +1 DC Conjuration spells
      Eschew Materials (Sorcerer Bonus): No Material Components less than
                                         1 gp value needed
                       Dodge (Level 01): +1 Dodge Bonus to AC
           Augment Summoning (Level 03): Summoned creatures gain +4 Str &  Con.
                   Toughness (Level 05): +3 HP, +1 HP for each HD over 3
          Superior Summoning (Level 07): +1 total creatures when conjuring 
                                         multiples
            Extend Spell (Bloodline 07): +1 spell level to double duration

TraitsEdit

      Reactionary: +2 trait bonus to initiative
History of Heresy: +1 vs. divine spells (lost if taking a divine 
                  spellcasting class)

SkillsEdit

  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 34 = [Base (16) + INT (01)/Level; FC (02), Human (01)/lvl] (Srcr)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              03     0       0       3     -0   +0
Appraise                01     0       0       1          +0
Bluff                   17     8       3       6          +0
Climb                   00     0       0       0     -0   +0
Craft (       )         01     0       0       1          +0
Diplomacy               10     4       0       6          +0
Disable Device                 0       0       3     -0   +0
Disguise                06     0       0       6          +0
Escape Artist           02     0       0       3     -0   +0
Fly                     03     0       0       3     -0   +0
Handle Animal                  0       0       6          +0
Heal                    00     0       0       0          +0
Intimidate              17     8       3       6          +0
Knowledge (Arcana)      07     3       3       1          +0
Knowledge (Dngnrng)            0       0       1          +0
Knowledge (Engnrng)            0       0       1          +0
Knowledge (Geography)          0       0       1          +0
Knowledge (History)            0       0       1          +0
Knowledge (Local)              0       0       1          +0
Knowledge (Nature)             0       0       1          +0
Knowledge (Nobility)           0       0       1          +0
Knowledge (Planes)             0       0       1          +0
Knowledge (Religion)           0       0       1          +0
Linguistics                    0       0       1          +0
Perception              00     0       0       0          +0
Perform    (       )    06     0       0       6          +0
Profession (       )           0       0       0          +0
Ride                    02     0       0       2     -0   +0
Sense Motive            00     0       0       0          +0
Sleight of Hand                0       0       3     -0   +0
Spellcraft              12     8       3       1          +0
Stealth                 03     0       0       3     -0   +0
Survival                00     0       0       0          +0
Swim                    00     0       0       0     -0   +0
Use Magic Device        12     3       3       6          +0

Spells KnownEdit

Cantrips(at will, DC 16)         1st level (8/day, DC 17)      
  * Dancing Lights                 * Bless (bloodline)
  * Detect Magic                   * Charm Person 
  * Drench (FC bonus)              * Grease (DC 18) (FC bonus)
  * Ghost Sound                    * Mage Armor 
  * Mending                        * Magic Missile
  * Message                        * Silent Image             
  * Prestidigitation               * Summon Minor Monster
  * Read Magic                     * Vanish (FC bonus)
  * Spark                          


2nd level (8/day, DC 18)         3rd level (6/day, DC 19)
  * Create Pit (DC 19)             * Dispel Magic (FC bonus)
  * Flaming Sphere (FC bonus)      * Haste
  * Glitterdust (DC 19)            * Magic Circle Against Evil (bloodline)
  * Invisibility                   * Summon Monster III
  * Oppressive Boredom (FC bonus)
  * Resist Energy (bloodline)
  * Timely Inspiration (ring)

4th level (4/day, DC 20)
  * Dimension Door

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Sickle                           6 gp      2  lb
Dagger                           2 gp      1  lb
Light Crossbow                  35 gp      4  lb
 Bolts(10)                       1 gp      1  lb
Signal Whistle                   8 sp     --
Belt pouch                       1 gp       ½ lb
  Miniature shovel (focus)      10 gp     --
Backpack                         2 gp      2  lb
  Potion CLW                    50 gp     --
  Chalk (5)                      5 cp     --
  Scroll case                    1 gp       ½ lb
    Scroll Detect Thoughts     150 gp     --
    Scroll Invisibility        150 gp     --
    Scroll Minor Image         150 gp     --
    Scroll See Invisible       150 gp
  Flint & Steel                  1 gp     --
  Ink (1 oz.)                    8 gp     --
  Inkpen                         1 sp     --
  Parchment (5)                  1 gp     --
  Trail rations (6)              3 gp      6  lb
  Waterskin                      1 gp      4  lb
  Torch (5)                      5 cp      5  lb
Cloak of Resistance +2         4000 gp     1 lb
Ring of Protection +1          2000 gp     --
Ring of Spell know type II     6000 gp
Belt of Phys Might (Dex/Con)  10000 gp     --
Necklace Fireballs type 1      1650 gp     --
   Used: 5d6 bead
Amulet of Nat Armor +1         2000 gp     --
Headband of Char. +2           4000 gp     --



                           Total Weight:  27  lb

            Light  Medium   Heavy    
Max Weight: 0-033  034-066  067-100

FinancesEdit

PP: 73
GP: 04
SP: 09
CP: 00
Gems/Jewelry/Other: 0000

ExpendituresEdit

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 20
    Height: 5'11"
    Weight: 195 lbs
Hair Color: Black
 Eye Color: Brown
Skin Color: Olive
Appearance: Nathan is always slightly unkempt. His beard is never quite trimmed,
his hair never quite neat, and his clothing generally rumpled and smudged with
a stain or two. Despite this (or perhaps because of it, if one's inclined
toward the devil-may-care nature of his grooming) Nathan cuts a striking figure:
broad shoulders, square jaw, bright eyes with what can be a penetrating stare.
And, if you can get him to show it off, a winning smile.

  Demeanor: Nathan's generally unafraid to speak his mind, especially when 
voicing concerns about dangerous choices. Of course, that tendency to speak 
his mind can also lead to its own danger. Thankfully, his silver tongue has 
so far worked well enough to get him out of the trouble it gets him into.

Background: Nathan's mother, Irene, swore that his father was an angel who 
visited her one evening out in her father's field. Irene's father, Cantor - 
who was incidentally the pastor of their small village - simply believed 
that his headstrong teen-aged daughter was telling lies to cover for her 
blasphomous dalliance with some randy farmer's son who hadn't the manhood 
to lay claim to his bastard child. He did not abondon his daughter, but 
he made life miserable for her, abusing her with both his words and his 
belt. Until--her repeated prayers for her angelic lover to return now 
unanswered for a full five years - she took her own life rather than live 
under the hateful thumb of her father.

            Nathan was left in Cantor's care, and quickly learned that 
nothing he could do would ever please the man. Nathan was a living reminder 
of the lying harlotry of his mother, and his grandfather treated him as 
little better than a slave. Until, that is, on the boy's fifteenth birthday, 
when a flash of brilliance revealed Nathan's father, who was, indeed, 
angelic. Between the sight of the creature and witnessing Nathan's ability 
to speak its celestial tongue as if he were born to it, Cantor prostrated 
himself and begged forgiveness even as Nathan's angelic father told him of 
the glorious good his magical bloodline was destined to do.

            But the boy-verging-on-manhood denounced both of them: Cantor 
for the abuse to which he subjected first Irene and then Nathan, and his 
celestial father for waiting until far too late to intervene. Nathan 
denounced any kind of allegiance to a higher being, and struck out on his own.

            Nathan's blood, however, seems rather difficult to forsake. For 
he has developed powers that are clearly more than human, having drawn to him 
a small entourage of usually-unseen minor celestial beings which he can 
entice to perform various magical feats. And, honestly, for all that he 
denounces authority, he keeps somehow doing The Right Thing despite himself. 
Still, he continues to rebel against his background, even as he takes advantage 
of the magical powers his blood provides. 

Adventure LogEdit

 Borric, Nathan, Sylvain, & Zelena:
Encounter XP: none yet
Time XP: 1888
Encounter Gold: none yet


Dwarven Crusade: Khuldun: 
Encounter XP: 6,450
Time XP: 13,679
Encounter Gold: 12147.5 gp, Ring of Spell Knowledge II (6,000 gp)
Dockside Diversion/Still Waters : 5,643 XP and 6,576.07 GP
Spent 2 DM credits @ level 3: 900 xp, 1020 gp
Howling Night : 1218 XP (encounter + time), 1434.33 gp (encounter + time).
Howling Night : 1556 XP (encounter + time), 1535 time gold.
The Green Faerie : Communal treasure split: 628 gp
The Green Faerie : 242 XP, 242 GP
The Green Faerie : 816 XP, 616 GP
The Green Faerie : 1254 XP, 792 gold
Retroactive Time awards (Frog Hunt): 126 XP, 108 gold

Frog Hunt XP Received: 280
Treasure Received: 240 GP, 1 SP

Level UpsEdit

  Level 2:
    Class: Sorcerer
      BAB: +0 to +1
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +2 to +3
     Feat: None
 Features: +1 1st level spell / day, +1 cantrip known
       HP: Max -2 (4 +1 Con)
Skill Pts: +5 = +2 (Class) +1 (Race) +1 (Int bonus) +1 (FC Bonus)
           +05 (Old Total) = 10 (New Total)
Skill ranks added: +2 Diplomacy, +1 each Bluff, Intimidate, Spellcraft
 
Level 3:
    Re-train: Arcane Strike to Spell Focus (Conjuration)
    Class: Sorcerer
      BAB: +1 to +1
     Fort: +0 to +1
      Ref: +0 to +1
     Will: +3 to +3
     Feat: Augment Summoning
 Features: +1 1st level spell / day
           +1 1st level spell known (Summon Minor Monster)
           +1 cantrip known (Human FC bonus) (Drench)
           Bloodline Power: Celestial resistances (5 acid and cold)
           Bloodline Spell: Bless
       HP: Max -2 (4 +1 Con)
Skill Pts: +4 = +2 (Class) +1 (Race) +1 (Int bonus) 
           +10 (Old Total) = 14 (New Total)
Skill ranks added: +1 each Bluff, Intimidate, Spellcraft, Know: Arcana

Level 4:
    Class: Sorcerer
      BAB: +1 to +2
     Fort: +1 to +1
      Ref: +1 to +1
     Will: +3 to +4
     Feat: None
     Ability increase: Charisma
 Features: +1 1st level spell / day
           +4 2nd level spell / day (+3 level, +1 attribute)
           +1 2st level spell known (Glitterdust)
           +1 1st level spell known (human favored class bonus) (Grease)
           +1 Cantrip known (Spark)
           Spell retrain 4th: Lose Mage Armor, gain Snapdragon Fireworks
       HP: Max -2 (4 +1 Con)
Skill Pts: +4 = +2 (Class) +1 (Race) +1 (Int bonus) 
           +14 (Old Total) = 18 (New Total)
Skill ranks added: +1 each Bluff, Intimidate, Spellcraft, Diplomacy

Level 5:
    Class: Sorcerer
      BAB: +2 to +2
     Fort: +1 to +1
      Ref: +1 to +1
     Will: +4 to +4
     Feat: Toughness (+5 HP)
 Features: +1 2nd level spell / day
           +1 1st level spell known (Silent Image) 
           +1 2nd level spell known (Create Pit)
           +1 1st level spell known (human FC bonus) 
                (Vanish)
           Bloodline Spell (Resist Energy)
       HP: Max -2 (4 +1 Con +5 toughness)
Skill Pts: +4 = +2 (Class) +1 (Race) +1 (Int bonus) 
           +18 (Old Total) = 22 (New Total)
Skill ranks added: +1 each Bluff, Intimidate, Spellcraft, UMD

Level 6:
    Class: Sorcerer
      BAB: +2 to +3
     Fort: +1 to +2
      Ref: +1 to +2
     Will: +4 to +5
     Features: +1 2nd level spell / day
           +4 3rd level spells / day (3 + 1 Cha)
           +1 Cantrip known (Ghost Sound)
           +1 3rd level spell known (Haste)
           +1 2nd level spell known (human FC bonus) (Oppressive Boredom)
           6th level spell retrain: Lose Snapdragon Fireworks
                                    Gain Mage Armor
       HP: Max -2 (4 +1 Con +1 toughness)
Skill Pts: +4 = +2 (Class) +1 (Race) +1 (Int bonus) 
           +22 (Old Total) = 26 (New Total)
Skill ranks added: +1 each Bluff, Intimidate, Spellcraft, Know: Arcana

Level 7:

Class: Sorcerer
      BAB: +3 to +3
     Fort: +2 to +2
      Ref: +2 to +2
     Will: +5 to +5
     Feat: Superior Summoning
     Features: Cast +1 2nd & 3rd level spell / day
           +1 1st level spell known (Charm Person)
           +1 2nd level spell known (Invisibility)
           +1 3rd level spell known (Summon Monster III)
           Bloodline spell (Magic Circle against Evil)
           Bloodline feat (Extend Spell)
           +1 2nd level spell known (human FC bonus) (Flaming Sphere)

       HP: Max -2 (4 +1 Con +1 toughness)
Skill Pts: +4 = +2 (Class) +1 (Race) +1 (Int bonus) 
           +26 (Old Total) = 30 (New Total)
Skill ranks added: +1 each Bluff, Intimidate, Spellcraft, Diplomacy

Level 8:

Class: Sorcerer
      BAB: +3 to +4
     Fort: +2 to +2
      Ref: +2 to +2
     Will: +5 to +6
     Ability Score Increase: +1 CHA
                          +1 DC spells 
                          +1 casting / day 2nd level spells
    Features: Cast +1 3rd level spell / day
           +4 4th level spells / day (3 base +1 CHA)
           +1 Cantrip known (Read Magic)
           +1 4th level spell known (Dimension Door)
           +1 3rd level spell known (human FC bonus) (Dispel Magic)
           +1 damage / heal Celestial fire (even level)
       HP: Max -2 (4 +2 Con +1 toughness)
Skill Pts: +4 = +2 (Class) +1 (Race) +1 (Int bonus) 
           +30 (Old Total) = 34 (New Total)
Skill ranks added: +1 each Bluff, Intimidate, Spellcraft, UMD

NPCs EncounteredEdit

Venza:

Hruthrip:

  • Dorummn: Grippli owner of the Lilypad Inn
  • Loab: Dorummn's eldest son
  • Vanner the Hook: Greasy-haired human fence. Left for dead by PCs (ref)
  • Kremuur Grayscale: Lizardfolk mobster. Animosity between him and relative Sekmun (ref)
  • Rissa: Barmaid at The Tipsy Trout
  • Qebir: Bartender at The Tipsy Trout
  • Vassril: Guard captain (ref)
  • Neezhka: Recluse / shut-in dwarven bookbinder, formerly known for making "Wizard's books." Her father was part of a failed expedition by Vadin Ser to Khuldun (ref).
  • Drambarth Kelsington: Merchant and member of Ouhm River Trading Guild. Travel includes moving between Hruthrip and Gist. (ref)

Gist

  • Aquos: Tiefling "Tender of the Bradan Feasa"

Seithr Mountains

  • Crones of Gulden: trio of Crones at the base of The Three Crones mountain with preternatural insight and apparent information on the safe paths to take.(ref)

ApprovalsEdit

  • Approval (07/03/2010) (grufflehead)
  • Approval (07/06/2010) (Mowgli)
  • Approval (01/12/2011) (InVinoVeritas) Level 2
  • Approval (10/02/2011) (InVinoVeritas) Level 3
  • Approval (10/02/2011) (InVinoVeritas) Level 4
  • Approval (01/22/2012) (Satin Knights) Level 5
  • Approval (06/11/2012) (Mowgli) Level 6
  • Approval (3 Oct 2012) (perrinmiller) Level 7
  • Approval (2/22/2013) (Satin Knights) Level 8

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