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Mystie Thissiledew (Satin Knights)

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Basic InformationEdit

Mystie Thissiledew
       Race: Gnome 
      Class: Dual Cursed Life Oracle 3 / Bard 1
      Level: 4
 Experience: 8,695 XP   Jan 5th (Goal 10,000 XP)
  Alignment: Chaotic Good
  Languages: Venzan, High Landellian, Gnomish,
             Sylvan, Goblin, Draconic, Elvish
      Deity: Mother Rabbit, aka Annaya
 Background: closed
 First Seen: The Dunn Wright Inn
  Active In: n/a


AbilitiesEdit

STR:  5 -3 (-4 pts) -2 Racial
DEX:  8 -1 (-2 pts)
CON: 18 +4 (10 pts) +2 Racial
INT: 13 +1 ( 3 pts)
WIS: 10 +0 ( 0 pts)
CHA: 20 +5 (13 pts) +2 Racial +1 @4th level

Combat StatisticsEdit

(Max-2)        HP:  45 = [3d8(20) + CON (4x3) + FC (1x3)] (Oracle 3)
                         [1d8(6) + CON (4) + FC (0)] (Bard 1)
               AC:  14 = [10 + DEX (-1) + Armor (4) + Shield (0) + 
                         Natural (0) + Size (1) + Misc (0)]
         AC Touch:  10 = [10 + DEX (-1) + Size (1) + Misc (0)]
    AC Flatfooted:  14 = [10 + DEX (-1) + Armor (4) + Shield (0) + Natural (0) 
                         + Size (1) + Misc (0)]
             INIT:  -1 = [DEX (-1) + Misc (0)]
              BAB:  +2 = [Oracle 2 (2) Bard 1 (0)]
              CMB:  -2 = [BAB (2) + STR (-3) + Size (-1)]
              CMD:   7 = [10 + BAB (2) + STR (-3) + DEX (-1) + Size (-1)]
        Fortitude:  +5 = [Oracle (1) + Bard (0) + CON ( 4) + Misc (0)]
           Reflex:  +2 = [Oracle (1) + Bard (2) + DEX (-1) + Misc (0)]
             Will:  +5 = [Oracle (3) + Bard (2) + WIS ( 0) + Misc (0)]
                         additional +2 vs. charm and compulsion effects
            Speed:  15 ft, 20 base - lame 
 Damage Reduction:  none
 Spell Resistance:  none

Weapon StatisticsEdit

Melee
         Dagger: Attack: +0 = [BAB (2) + Str (-3) + Size (1)]
                 Damage: 1d3-3, Crit: 19-20/x2, Special:
   
Ranged
 Light Crossbow: Attack: +2 = [BAB (2) + Dex (-1) + Size (1)]
                 Damage: 1d6, Crit: 19-20/x2, Special: Range Increment 80'
                  bolts: 10 Normal
 
         Dagger: Attack: +2 = [BAB (2) + Dex (-1) + Size (1)]
                 Damage: 1d3-3, Crit: 19-20/x2, Special: Range Increment 10'

Gnome Racial FeaturesEdit

Ability Adjustments: -2 Strength, +2 Constitution, +2 Charisma
               Size: Small
              Speed: 20' base
      Favored Class: Oracle (+1 HP thrice)
             Vision: Darkvision 60', replaces Keen Senses
    Gift of Tongues: Gnomes love languages and learning about those they
                     meet. Gnomes with this racial trait gain a +1 bonus
                     on Bluff and Diplomacy checks, and they learn one
                     additional language every time they put a rank in
                     the Linguistics skill. This racial trait replaces
                     defensive training and hatred.
          Obsessive: LPF house rule: +2 to Diplomacy
         Pyromaniac: Gain the following spell-like abilities: 1/day
                     dancing lights, flare, prestidigitation, produce flame.
                     The caster level for these effects is equal to the
                     gnome’s level; the DCs are Charisma-based. This racial
                     trait replaces gnome magic and illusion resistance.
 Weapon Familiarity: Gnome named weapons are treated as martial.

Oracle Class FeaturesEdit

Dual Cursed Life Oracle

     Armor/Weapons: Light/Med Armor Proficiency, Simple Weapons and sheilds.
                    Can cast in light or medium armor without ASF
     Spell Casting: Spontaneous, divine, charisma based caster
            Curses: Lame: move drops to 15', cannot be slowed further by
                    encumberance. 
                    Haunted: Malevolent spirits follow you wherever you
                    go, causing minor mishaps and strange occurrences
                    (such as unexpected breezes, small objects moving on
                    their own, and faint noises). Retrieving any stored
                    item from your gear requires a standard action, unless
                    it would normally take longer. Any item you drop lands
                    10 feet away from you in a random direction. Add 
                    mage hand and ghost sound to your list of spells known.
                    At 5th level, add levitate and minor image to your list
                    of spells known...
       Dual Cursed: The lame condition never improves based on levels.
       Revelations: 
           Channel: Channel Positive Energy 2d6 6/day, DC15
        Misfortune: As an immediate action, you can force a creature within
                    30 feet to reroll any one d20 roll that it has just made
                    before the results of the roll are revealed. The creature
                    must take the result of the reroll, even if it’s worse
                    than the original roll.
                    Once a creature has suffered from your misfortune, it
                    cannot be the target of this revelation again for 1 day.
  Energy Body (Su): As a standard action, you can transform your body into 
                    pure life energy, resembling a golden-white fire
                    elemental. In this form, you gain the elemental subtype
                    and give off a warm, welcoming light that increases the
                    light level within 10 feet to normal light. Any undead
                    creature striking you with its body or a handheld weapon
                    deals normal damage, but at the same time the attacker
                    takes 1d6 points of positive energy damage + 1 point per
                    oracle level. Creatures wielding melee weapons with reach
                    are not subject to this damage if they attack you.
                    If you grapple or attack an undead creature using unarmed
                    strikes or natural weapons, you may deal this damage in
                    place of the normal damage for the attack. Once per round,
                    if you pass through a living allied creature’s square or
                    the ally passes through your square, it heals 1d6 hit
                    points + 1 per oracle level. You may use this ability to
                    heal yourself as a move action. You choose whether or not
                    to heal a creature when it passes through your space.
                    You may return to your normal form as a free action. 
                    You may remain in energy body form for a number of rounds
                    per day equal to your oracle level.
    Mystery Spells: Ill Omen (2nd) (changed due to Dual Cursed list)
                    effect: roll next d20 twice, no save, negate by identfying
                            the omen and spending move action to say a prayer.

Bard Class FeaturesEdit

      Armor/Weapons: Adds longsword, rapier, sap, short sword, shortbow,
                     and whip. 
      Spell Casting: Spontaneous, arcane, charisma based caster
   Bardic Knowledge: A bard adds half his class level (minimum 1) to all
                     Knowledge skill checks and may make all Knowledge
                     skill checks untrained.
 Bardic Performance: A bard is trained to use the Perform skill to create
     9 rounds/day    magical effects on those around her, including herself
                     if desired. 4 + his Charisma modifier. At each level
                     after 1st a bard can use bardic performance for 2 
                     additional rounds per day.
    Countersong: Perform (keyboard, percussion, wind, string, or sing)
       8+d20     skill check. Any creature within 30 feet of the bard
                 (including the bard herself ) that is affected by a sonic
                 or language-dependent magical attack may use the bard’s 
                 Perform check result in place of its saving throw. It
                 gains another saving throw against the effect each round
                 it hears the countersong.
    Distraction: A bard can use his performance to counter magic effects
       8+d20     that depend on sight. Each round of the distraction, he
                 makes a Perform (act, comedy, dance, or oratory) skill
                 check. Any creature within 30 feet of the bard (including
                 the bard herself ) that is affected by an illusion (pattern)
                 or illusion (figment) magical attack may use the bard’s
                 Perform check result in place of its saving throw if, 
                 after the saving throw is rolled, the Perform skill check
                 proves to be higher.
      Fascinate: A bard can cause one or more creatures to become fascinated
         DC15    with her. Each creature to be fascinated must be within 
                 90 feet, able to see and hear the bard, and capable of
                 paying attention to her. The bard must also be able to see
                 the creatures affected. The distraction of a nearby combat
                 or other dangers prevents this ability from working.
                 Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha
                 modifier) to negate the effect. If a creature’s saving
                 throw succeeds, the bard cannot attempt to fascinate that
                 creature again for 24 hours. If its saving throw fails, the
                 creature sits quietly and observes the performance for as
                 long as the bard continues to maintain it. While fascinated,
                 a target takes a –4 penalty on all skill checks made as
                 reactions, such as Perception checks. Any potential threat
                 to the target allows the target to make a new saving throw
                 against the effect. Any obvious threat, such as someone
                 drawing a weapon, casting a spell, or aiming a weapon at
                 the target, automatically breaks the effect.
Inspire Courage: +1 morale bonus on saving throws against charm and fear
                 effects and a +1 competence bonus on attack and weapon
                 damage rolls.

FeatsEdit

  Extra Revelation (Level 1): Add 1 revelation.
 Selective Channel (Level 3): Exclude 5 opponents from a healing channel.

TraitsEdit

   Birthmark (Faith): Birthmark as divine focus, +2 trait bonus on all
                      saving throws against charm and compulsion effects
                      as a result.
Focused Mind (Magic): +2 to concentration checks

SkillsEdit

Skill   22 = 15 [((Base (4) + INT (1))*Lvl + FC (0) + Misc (0))] (Oracle 3)
Points        7 [((Base (6) + INT (1))*Lvl + FC (0) + Misc (0))] (Bard 1)
    
Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              -4     0       *      -1     -3   +0
Appraise                 1     0       *       1          +0
Bluff                   10     1       3       5          +1 Gift of Tongues
Climb                   -6     0       *      -3     -3   +0
Craft (       )          1     0       *       1          +0
Diplomacy               13     2       3       5          +3 GoT + Obsessive
Disable Device                 0       0      -1     -3   +0
Disguise                 5     0       *       5          +0
Escape Artist           -4     0       *      -1     -3   +0
Fly                     -4     0       0      -1     -3   +0
Handle Animal           10     2       3       5          +0
Heal                     4     1       3       0          +0
Intimidate               5     0       0       5          +0
Knowledge (Arcana)       6     1       3       1          +1 Bardic Knowledge
Knowledge (Dngnrng)      2     0       *       1          +1 Bardic Knowledge
Knowledge (Engnrng)      2     0       *       1          +1 Bardic Knowledge
Knowledge (Geography)    6     1       3       1          +1 Bardic Knowledge
Knowledge (History)      2     0       *       1          +1 Bardic Knowledge
Knowledge (Local)        6     1       3       1          +1 Bardic Knowledge 
Knowledge (Nature)       6     1       3       1          +1 Bardic Knowledge
Knowledge (Nobility)     2     0       *       1          +1 Bardic Knowledge
Knowledge (Planes)       2     0       *       1          +1 Bardic Knowledge
Knowledge (Religion)     6     1       3       1          +1 Bardic Knowledge
Linguistics              5     1       3       1          +0 Elvish, Draconic 
Perception               4     1       3       0          +0
Perform    ( Song  )     9     1       3       5          +0
Perform    (Mandolin)    9     1       3       5          +0
Profession (       )           0       *       0          +0
Ride                    -1     3       0      -1     -3   +0
Sense Motive             4     1       3       0          +0 
Sleight of Hand                0       *      -1     -3   +0
Spellcraft               5     1       3       1          +0
Stealth                  4     1       3      -1     -3   +4 Size
Survival                 0     0       *       0          +0
Swim                    -6     0       0      -3     -3   +0
Use Magic Device         9     1       3       5          +0

* = class skill not trained in yet

Oracle SpellsEdit

Concentration checks +10 = [Caster lvl(3) + CHA(5) + Focused Mind (2)]

 At Will, DC 15        7 per day, DC 16  
 
  Level 0                    Level 1                   
  Detect Magic               Bless
  Create Water               Cure Light Wounds
  Guidance                   Protection from Evil
  Stabilize                  Ill Omen
  Mage Hand                  Murderous Command
  Ghost Sound
  Read Magic
  Prestidigitation 1/day
  Dancing Lights   1/day
  Flare            1/day
  Produce Flame    1/day 

4 Orisons + 2 curse spells + 4 racial spells (1 overlaps)

Bard SpellsEdit

Concentration checks +8 = [Caster lvl(1) + CHA(5) + Focused Mind (2)]
 At Will, DC 15        3 per day, DC 16  
  Level 0                    Level 1                   
  Message                   Share Language     (24 hr)
  Breeze                    Grease              1m
  Jolt
  Umbrella

EquipmentEdit

Equipment                              Cost     Weight     
Explorer's Outfit                        --        --   lb
Chain shirt armor                      100    gp   12.5 lb
Light Crossbow                          35    gp    2   lb
  10 crossbow bolts                      1    gp    1   lb
 Belt Scabbard                          --    gp   --   lb 
  Dagger                                 2    gp     .5 lb
Belt pouch                               1    gp     .125 lb
  coins                                 --         --
  signal whistle                         0.8  gp   --
  dog whistle                            0.9  gp   --
  Alchemist's Fire (x3)                 60    gp    3    lb
Spring Loaded Wrist Sheath (right)       5    gp     .25 lb
  Wand of Cure Light Wounds (25/25 ch) 375    gp   --    lb
Spring Loaded Wrist Sheath (left)        5    gp     .25 lb
  1 Potion of Cure Light Wounds         50    gp   --    lb
Handy Haversack                      2,000    gp    5    lb in haversack
  Scroll Case                            1    gp               .5 lb 
    Parchment (10 sheets)                2    gp             --   lb
    Scroll of Endure Elements           25    gp             --   lb
    Scroll of Comprehend Languages      25    gp             --   lb
    Scroll of Diagnose Disease          25    gp             --   lb
    2 Scrolls of Lesser Restoration     300   gp             --   lb
  Ink (1 vial)                           8    gp             --   lb 
  Ink pens (3)                            .3  gp             --   lb 
  Dagger                                 2    gp               .5 lb
  Healer's Kit (10/10 uses)             50    gp              1   lb
  2 Pots of Casting Plaster              1    gp             10   lb
  Holy Water (1 flask)                  25    gp              1   lb
  Antitoxin (x2)                       100    gp             --   lb
  Antiplague (x4)                      200    gp             --   lb
  Vermin Repellant (10 vials)           50    gp             --   lb
  Soap (1 lb)                             .5  gp              1   lb 
  Sewing Needle                           .5  gp             --   lb 
  Black thread                            .01 gp             --   lb
  Mending Paste (1 vial)                25    gp               .5 lb
  Alchemical glue (1 vial)              20    gp               .5 lb
  Alchemical glue accellerant (1 vial)  25    gp             --   lb
  Alchemical solvent (2 vials)          40    gp              1   lb
  Candlerods (3)                         3    gp              3   lb
  fork                                    .1  gp             --   lb 
  1 Wineskin of mead                     2    gp              1   lb 
  10 pieces of chalk                      .1  gp             --   lb
  Flint and Steel                        1    gp             --   lb 
  cloth bandages                          .1  gp             --   lb 
  Hammock                                 .1  gp               .75lb 
  Bedroll                                 .1  gp              1.25lb 
  Wood bowls (2)                          .2  gp               .5 lb 
  Wood tankard                            .1  gp               .5 lb
  Dwarven Trail Rations (2 days)         4    gp              3   lb 
  Elven Trail Rations (2 days)           2    gp              2   lb 
  Gnome Trail Rations (10 days)         20    gp             10   lb 
  Human Trail Rations (12 days)          6    gp             12   lb 
  Small tent                            10    gp              5   lb
  Waterskins (1)                         1    gp              1   lb
  12 days dog food                       1.2  gp             24   lb 
                                       ======     ==================
                                     3,612.01 gp   24.625 lbs  80 lbs
                                                    Medium Encumbrance
 
 Combat Trained Riding Dog             150    gp
   Military saddle                      20    gp              7.5 lb
   Bit and Bridle                        2    gp               .25lb
   Saddlebags                            4    gp              2   lb
  (Mystie's weight)                                          33   lb
  (Mystie's gear)                                            24.625
                                       ======     ==================
                                       176    gp   Light     78.375 lb


Consumables Consumed or Destroyed
   20 GP bet for gnome to buy tale     20 gp
   Antitoxin for Jonas                 50 gp   
   4 days dog food                       0.2 gp
   4 days trail rations                  2 gp
   1 vial of Antiplague for farmhand  50 gp
                                     =========
              Total Consumed:          122.2 GP
 
               
                        Light  Medium    Heavy    
 Mystie     Max Weight: 0-12    13-25    26-37  Medium Encumbrance
 Bubba      Max Weight: 0-99   100-199  200-299 Light Encumbrance

Poor Living Conditions                   0 gp
                                      =======
                                         0

FinancesEdit

                               Initial Character Creation:     150.00 gp
PP:    0                              The Ringling Affair:     996    gp
GP:   13                     Barrow of the Forgotten King:   2,378    gp 
SP:    7  Rodents of Unusual Size, Part III retainer+writ:   3,488    gp
CP:    9                                                    =========
                                  Total Lifetime Earnings:   7,012    GP
                                        Current Inventory:  -3,612.01 gp
                                         Equipment on Dog:    -176    gp
                                           Total Consumed:    -122.2  gp
                                             Living Space:      -0    gp
                                                            =========
             Received 400 of 3,488 so far.          Coins:   3,101.79 GP

Riding DogEdit

Bubba, a combat trained mastiff riding dog
Init +2; Senses low-light vision, scent; Perception +5

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
HP 16 (2d8+4+3)
Fort +5, Ref +5, Will +1                Speed 40 ft.

Melee bite +3 (1d6+3 plus trip)

Statistics
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats: Toughness
Skills: Acrobatics +6 (+14 jumping), Perception +5, Survival +1
(+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, 
+4 Survival when tracking by scent
Tricks: Attack, Unnatural Attack, Defend, Heel, Flank and Hunt

DetailsEdit

      Size: Small
    Gender: female
       Age: 41
    Height: 3'2"
    Weight: 33 lbs.
Hair Color: purple with silver highlights
 Eye Color: green
Skin Color: Tanned
Appearance: cute
  Demeanor: Shy, but forced in to a life of danger by the spirits around her.
Background: The women of her family line are cursed to bear the pain of
            others.  Attempting to turn away from this curse leads to early
            bleaching and withering.  It is only in embracing it she can 
            maintain her own health.  So, she is being forced into the harsh
            world to toughen her self up.  For on her next birthday, her
            trials of pain begin.

AcquaintancesEdit

 
===Adventure Log===
6 DMCs for fourth character

The Ringling Affair August 27th, 2013 - November 1st, 2013

       XP Earned: =  963 XP = 501 EXP + (7 * 66 days)
 Treasure Earned: =  996 GP = 600 EGP + (6 * 66 days)

Barrow of the Forgotten King November 8th - April 24th, 2014

       XP Earned: =   343 XP =   0 EXP + (7 * 49 days)  Dec 26th  Total: 1,306 XP
 Treasure Earned: =   294 GP =   0 EGP + (6 * 49 days) 

       XP Earned: = 1,909 XP = 600 EXP + (11 * 119 days) Apr 24th Total: 3,215 XP
 Treasure Earned: = 2,084 GP = 775 EGP + (11 * 119 days)    Total: 2,378 GP

Rodents of Unusual Size, Part 3 April 26th, 2014 - Jan 1, 2015

      XP Earned: 5480
Treasure Earned: 6243 GP

Level UpsEdit

  Level 2: December 26th, 2013
    Class: Standard Bard
      BAB: +0 to +0
     Fort: n/c
      Ref: -1 to +1
     Will: +2 to +4
      CMB: n/c
      CMD: n/c
     Feat: n/a
 Features: Bardic Knowledge, Countersong, Distraction Fascinate, 
           Inspire Courage, Bard Spells
Skill Pts: 5 old + 6 Base + 1 Int = 12 new, Taken in +2 Handle Animal, 
           +1 Heal, +1 Kn Religion, +1 Ride, +1 Perform Song, +1 UMD
  Level 3: May 5th, 2014
    Class: Oracle
      BAB: +0 to +1
     Fort: n/c
      Ref: n/c
     Will: +4 to +5
      CMB: -4 to -3
      CMD:  5 to 6
     Feat: Selective Channel
 Features: Mystery Spell ~ Ill Omen
   Spells: Read Magic
Skill Pts: 12 old + 4 Base + 1 Int = 17 new, Taken in +1 Bluff, 
           +1 Perform Mandolin, +1 Perception, +1 Sense Motive, +1 Stealth
  Rewrite: Swapping Bard Read Magic, Spark and Unwitting Ally for Breeze,
           Jolt and Umbrella.  I forgot them when taking the bard level.
Level 4: Oct 6th, 2014
    Class: Oracle
  Ability: +1 to Charisma
      BAB: +1 to +2
     Fort: +4 to +5
      Ref: +1 to +2
     Will: n/c
      CMB: -3 to -2
      CMD:  6 to 7
     Feat: n/a
 Features: Revelation ~ Energy Body
   Spells: Murderous Command
Skill Pts: 17 old + 4 Base + 1 Int = 22 new, Taken in +2 Ride, 
           +1 Knowledge Geography, +1 Knowledge Arcana, +1 Diplomacy
Planned:
Level 5: Lingering Performance
Level 6: Life Link
Level 7: Extra Channel
Level 8: Combat Healer

ApprovalsEdit

* (27 Aug 2013) Judge Approval by perrinmiller level 1
* (27 Aug 2013) Non-Judge Approval by Aura level 1
* (02 Jan 2014) Judge Approval by perrinmiller level 2
* (07 May 2014) Judge Approval by perrinmiller level 3
* (13 Oct 2014) Judge Approval by Aura level 4

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