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Muzdum Blackrock (Voda Vosa)

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Basic InformationEdit

712x596 10690 Dwarf 2d illustration fantasy dwarf warrior picture image digital art
        Race: Dwarf
       Class: Fighter
       Level: 4
  Experience: 6000 XP
   Alignment: Chaotic Good
   Languages: Common, Dwarven, Gnome
       Deity: Rogar (Dwarven God of the Forge, an Aspect of the Ruler)
  First Seen: The Dunn Wright Inn
  Reappeared: The Dunn Wright Inn
   Active In: Return to Boar's Ridge
  Background: (Open or Closed?)


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 17 +3 (10 pts) +1 4th level
DEX: 14 +2 (05 pts)
CON: 16 +3 (05 pts) +2 racial
INT: 12 +1 (02 pts)
WIS: 12 +1 (00 pts) +2 racial
CHA: 6  -2 (-2 pts) -2 racial

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
(Max-2)       HP:  51 = [4d10(36) + CON (3*4) + FC (3)] (Fighter)
              AC:  23/27* = [10 + DEX (2) + Armor (7) + Shield (2) 
                         + Natural (0) + Size (0) + Dodge (1) + Misc (+1, *+4 vs giant type)]
        AC Touch:  12 = [10 + DEX (2) + Size (00) + Misc (00)]
   AC Flatfooted:  18 = [10 + Armor (5) + Shield (2) + Natural (00) 
                         + Size (00) + Misc (1)]
            INIT: +4/+6* = [DEX (2) + Misc (2 Reactionary, *+2 in tunnels)]
             BAB: +4 = [Fighter (4)]
             CMB: +7 = [BAB (4) + STR (3) + Misc (00)]
             CMD:  19/23* = [10 + BAB (4) + STR (3) + DEX (2) 
                             + Misc (+4 vs. Bull rush/trips on solid ground]
       Fortitude: +7/+9* = [Fighter (4) + CON (3) + Misc (0)
                             (+2 vs. Poisons, Spells & Spell-like abilities)]
          Reflex: +3/+5 = [Fighter (1) + DEX (2) + Misc (0) 
                             (+2 vs. Poisons, Spells & Spell-like abilities)]
            Will: +2/+4/+4 = [Fighter  (1) + WIS (1) + Misc (0)
                             (+2 vs. Poisons, Spells & Spell-like abilities;
                              +2 vs. Fear)]
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
General note:  +1 dmg to criticals when underground; +1 attk vs. orcs & goblinoids; 

Dwarven Waraxe: Attack: +7 = [BAB (04) + STR (03) + Misc (00) + Magic (00)]
                Damage: 1d10+3, Crit: 20/x3, Special: Exotic Weapon (Martial to Dwarves)
  Throwing Axe: Attack: +7 = [BAB (04) + DEX (02) + Misc (00) + Magic (00)]
                Damage: 1d6+3, Crit: 20/x2, Special: Throw, 10' range incr.

Racial TraitsEdit

Ability Adjustments: +2 (CON), +2 (WIS), -2 (CHA)
               Size: M
              Speed: 20'
      Favored Class: Fighter
      Slow & Steady: 20' movement, unmodified by armor or encumbrance
         Darkvision: 60' vision in total darkness
 Defensive training: When fighting monsters of giant type, receive +4 dodge bonus to AC
         Lorekeeper: Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) skill checks that pertain to dwarves or their enemies. They can make such skill checks untrained. This racial trait replaces the greed racial trait.
             Hatred: Dwarves receive a +1 bonus on attack rolls against orcs and goblinoids
              Hardy: Dwarves receive a +2 racial bonus on saving throws against poisons, spells & spell-like abilities              
          Stability: Dwarves receive +4 racial bonus to CMD when resisting a bull rush or trip (when they are standing on the ground)
       Stonecunning: Dwarves receive a +2 bonus to Perception to notice unusual features in stonework; they receive this bonus when they are within 10' of the feature, whether they are looking or not.
 Weapon Familiarity: Proficient with battleaxes, heavy picks and warhammers; treat any weapon with the word "Dwarven" in it as a martial weapon.

Class FeaturesEdit

Fighter

       Armor/Weapons: Proficient with all armors and shields, all simple 
                      & martial weapons
  Bonus Combat Feats: bonus feats at 1st level, and all even levels.
             Bravery: +1 bonus on Will saves against fear.
     Armour training: reduces the armor check penalty by 1 (to a minimum of 0)
                      and increases the maximum Dexterity bonus allowed by his
                      armor by 1. Every four levels thereafter (7th, 11th, and
                      15th), these bonuses increase by +1 each time, to a
                      maximum –4 reduction of the armor check penalty and a +4
                      increase of the maximum Dexterity bonus allowed.

FeatsEdit

Shield Focus (Gen Level 1): Gain a +1 bonus to your AC when using a shield.
Quickdraw (Fighter Level 1): Draw weapon as a free action
Combat reflexes (Fighter Level 2):  additional AoO
?? (Gen Level 1):
Dodge (Fighter Level 4): +1 dodge AC

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 12 = [[Base (02) + INT (01)]*Level;  Misc (00)] (Fighter - 4 )
              

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics             -03     0       0       2     -5   +0
Appraise                06     0       0       1          +1 
Bluff                  -01     0       0      -2          +0
Climb                  +04     3       3       3     -5   +0 
Craft (Weaponsmith)     01     0       0       1          +0
Diplomacy              -02     0       0      -2          +0
Disable Device                 0       0       2     -5   +0
Disguise               -02     0       0      -2          +0
Escape Artist          -03     0       0       2     -5   +0
Fly                    -03     0       0       2     -5   +0
Handle Animal                  0       0      -2          +0
Heal                   +01     0       0       1          +0
Intimidate             +04     3       3      -2          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)    +05     1       3       1          +0
Knowledge (Engnrng)    +05     1       3       1          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)    +03     0       0       1          +2 (Lorekeeper)
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception             +02     1       0       1          +2 (To notice odd stonework)
Perform    (       )   -01     0       0       -2         +0
Profession (Smith  )   +06     3       3       0          +0
Ride                   -03     0       0       2     -5   +0
Sense Motive           +01     0       0       1          +0
Sleight of Hand                0       0       0     -5   +0
Spellcraft                     0       0       0          +0
Stealth                -03     0       0       2     -5   +0
Survival               +05     0       0       1          +0
Swim                   +04     3       3       3     -5   +0
Use Magic Device               0       0       0          +0

TraitsEdit

Reactionary (Combat trait):  +2 Initiative
     Tunnel Fighter (Race):  When underground, receive a +2 trait bonus to
                             initiative, and +1 trait bonus on weapon
                             damage rolls for critical hits (dmg multiplied)

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Scale mail                        50 gp   30  lb 
Breasstplate +1                 1200 gp   30  lb 
Large wooden Shield                7 gp   10  lb 
Dwarven Waraxe                    30 gp    8  lb 
Throwing Axe x3                   24 gp    6  lb
Ranseur                           10 gp   12  lb
Waterskin                          1 gp    4  lb
Flint & Steel (pocket)             1 gp    0  lb 

Total worn:                              70 lb

Backpack                           2 gp    2  lb
  Bedroll & Winter blanket       0.6 gp    8  lb
  Trail rations, 3 day           1.5 gp    3  lb
  Hemp rope, 50'                   1 gp   10  lb
  Grappling hook                   1 gp    4  lb
  Whetstone                     0.02 gp    1  lb
  Hammer                         0.5 gp    2  lb
  Crowbar                          2 gp    5  lb
    Total in pack:                        35  lb

Total spent: 1331.62
Money remaining: 348.38

                           Total Weight:  105  lb

            Light  Medium   Heavy    
Max Weight: 0-76  77-153   154-230

Consumed or Destroyed:
  (none)                      0
                            ====
                              0 GP

FinancesEdit

                              Initial Character Creation:     150.00 gp
PP:   30                               The Old Alchemist:   1,530    gp
GP:   48                                                  =========
SP:    3                         Total Lifetime Earnings:   1,680    GP 
CP:    8                               Current Inventory:  -1,331.62 gp
                                          Total Consumed:      -0    gp
                                            Living Space:      -0    gp
                                                           =========
                                                   Coins:     348.38 GP

DetailsEdit

      Size: M
    Gender: M
       Age: 73 
    Height: 4'
    Weight: 158 lbs
Hair Color: Yellow
 Eye Color: Brown
Skin Color: Fair
Appearance: 
  With his horned helmet sinked in his head, and his fond yellow beard and hair comming out of everywhere, this dwarven brick wall has a big belly, stout arms and powerful legs, that carry his massive frame. He has small brown eyes behind very populated eyebrows.

Background:  Muzdum's clan is famous, or infamous for their drinking habits and their inclination to violence, although good natured, cheerfully and enjoyable, even in a tavern brawl. Muzdum is a wandering drunk dwarf, always searching for a good beer and a good brawl. He enjoys fighting as much as he enjoys drinking. His bluntness and force of personality have made him walk safe from the strangest of situations.
Firebelly clan had many enemies, either outsiders or other dwarven clans, Firebelly clan members were always at war with other clans, orcs, you name the creature, they surely had picked up a fight with them. It was the only thing that kept them united. But eventually, wars end, rivals are defeated, or defeat you, and so happened with Firebelly clan. Most of the remnants of this clans are lone old soldiers, that spent their days in shady taverns, or as hired swords.

One of these old soldiers is now at the Tavern, battering his fist in the table, laughing at his own jokes, as he orders another tankard of ale, to toss for his fallen comrades.

Ministat blockEdit

Combat info:
Initiative: +4 (+2 in tunnels)
Speed:  20'
Defences
HP: 51  ,  AC: 23 (+4 vs giants) 
AC touch 13, FF 18
Fort: +7 (+2 vs. Poisons, Spells & Spell-like abilities)
Will: +2 (+2 vs. Poisons, Spells & Spell-like abilities +2 vs. Fear) 
Ref: +3 (+2 vs. Poisons, Spells & Spell-like abilities)
CMB: +7 CMD: 19 (+4 vs Bull rush/trips on solid ground) 

Attacks
Dwarven Waraxe: Attack: +7 Damage: 1d10+3, Crit: 20/x3, 
Throwing Axe: Attack: +6 Damage: 1d6+3, Crit: 20/x2, Special: Throw, 10' range incr.

Good skills:
Appraise                +6;    Climb                  +4; Intimidate +4; Knowledge (Dngnrng)    +5;  Knowledge (Engnrng)    +5;    Knowledge (History)    +3;    Profession (Smith  )   +6;    Survival               +5;    Swim ; Perception +2                  +4.  

Noteworthy stuff:
Quickdraw: Draw weapon as a free action
Combat reflexes:  additional AoO
Hatred: +1 dmg to criticals when underground; +1 attk vs. orcs & goblinoids
Stonecunning: Dwarves receive a +2 bonus to Perception to notice unusual features in stonework
Darkvision: 60' vision in total darkness
Tunnel Fighter: +1 trait bonus on weapon damage rolls for critical hits (dmg multiplied)

Adventure LogEdit

The Old Alchemist
      Total XP: 1,394
      Total GP: 1,530
Other Treasure:
    Items used:

Level UpsEdit

Level 3:
    Class: Fighter
      BAB: +2 to +3
     Fort: n/c
      Ref: from 0 to +1
     Will: from 0 to +1
      CMB: +5 to +6
      CMD: 17 to 18
     Feat: ??
 Features: Armour training
 FC Bonus: +1 HP
       HP: +12 = (1d10-2) + Con(3) + FC(1)
Skill Pts: +3 = Class (2) + Int(1) 
 Spent on: Swim, profession and climb +2

Level 4: Class: Fighter 4 (Date?)
      BAB: +3 to +4
  Ability: +1 Strength
     Fort: +3 to +4
      Ref: n/c
     Will: n/c
      CMB: +6 to +7
      CMD: 18 to 19
     Feat: Dodge
 Features: 
 FC Bonus: ?
       HP: +11 = (1d10-2) + Con(3)
Skill Pts: +3 = Class (2) + Int(1) 
Skill Pts: Perception +2 & Intimidation +2

 Level 5: Class: ____ (Date)
     BAB: +3 to +4
  Ability: n/a
     Fort: 
      Ref: 
     Will: 
      CMB: 
      CMD: 
     Feat: 
 Features: 
 FC Bonus: 
       HP: +11 = (1d10-2) + Con(3)
Skill Pts: +3 = Class (2) + Int(1) 
Skill Pts:

ApprovalsEdit

Approval (March 1, 2011) (HolyMan) Level 1
Approval (March 1, 2011) (Aldern Foxglove) Level 1
Approval (May 6, 2014) (Satin Knights) Level 2

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