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Mud
Mud & Lump

General InformationEdit

      Race: Human

     Class: (FC) Spiritualist
                 UC Barbarian
                 UC Rogue

     Level: 02/02/04

Experience: 34000 XP

 Alignment: Chaotic Neutral

     Deity: The Veneti

First Seen: The Dunn Wright Inn

  Location: Something's Afoot

Background: Open

DetailsEdit

  Size: Medium
Gender: Female
   Age: 18
Height: 5'04"
Weight: 104 lbs.
  Hair: Black
  Eyes: Green
  Skin: Tanned/Grimy

The privation of her early life is still evident in Mud's small stature and thin build. Her tanned skin is most often somewhat grimy; the muck of the Planks doesn't wash off easily.

She trims her hair regularly, but does it herself and uses her knives so it's rough-cut. She shaves the sides of her head to help keep her cool.

Green eyes glint from beneath delicate brows - for all her rough upbringing and the squalid conditions in which she lives she is quite attractive.

Mud carries herself with the confidence of one who's taken care of herself and built a successful life with no one to help her. She approaches others with an insouciance bred of the need to eat or be eaten. Yet in spite of her attitude there is something very likeable about her.

"I don' even know my name. Ev'rybody calls me Mud, so I suppose that's my name. Works for me. Mud's where I come from, an' likely where I'm goin'."

Mud has only vague memories of her earliest days. Born to a whore in a Planks brothel, weaned on horrid abuse and neglect, she was able to escape the misery of her young life only through retreat deep into the recesses of her own mind. On those rare occasions when she did 'surface,' it was usually because of some hellish vision invading the little sleep she got and driving her out into the world - and so she woke screaming and fighting, an intolerable disruption to her mother's 'employers' and their business. By the time she was five, she was deemed more trouble than she'd ever be worth to them; they ripped her from her mama's arms and tossed her out in the swamps to the North.

And there she lay, lost in her own mind and unknowingly awaiting her death. And then... salvation. Her friend, her life-long companion, arose from the sluggish bracken of her deepest desires and stood over her, stood for her where no one else had, nurtured and cared for her, loved her. He woke her from her trance and talked with her. For years, he brought her food, kept her moving, built her shelter, and talked with her.

Taught her to fight, too. Mud was angry... always angry, and never really knowing why. She fought with savagry, and sometimes the pure joy of just tearing into something overcame her, just took her over 'till she didn't really know what she was doing. Those times, Lump just got out of her way. If he didn't, he might get hurt too.

Eventually, their wanderings brought them close to Venza. The two of them became fascinated by the things they saw - 'streets' of wood, where folk could walk relatively free of the mud and water of the swamps; perfectly good food just tossed in piles to the side of the walkways or given out to people from stalls; and people! All those people, just walking around doing... stuff. Opportunity was knocking, and Mud and her friend Lump talked it over and decided to open the door. The two of them found a little squat in a relatively uncrowded alley and moved to the city.

The next few years were difficult. They learned early on that here in Planks it was Lump who needed to hide, and Mud to do the talking. The first time Lump showed himself he nearly got beat to death before he could get away, and it was weeks before Mud could coax him out again to have a proper 'talk.' So she took up the mantle of protector and provider. With savage intelligence and brutal rage tapped from the well of those very early years, she set about carving the pair of them a home. The squalor of Planks was still a big step up in comfort from the swamp, and Mud was making a good living for two of them got along well through a combination of scavenging and thuggery.

Until she tried to thump the wrong mark. The fella looked old and washed up, but it turned out he was surprisingly spry for his age. Instead of thumping, Mud got herself thumped. When she woke, the old man was standing over her in her very own squat. And there began the second friendship of Mud's short life. Pezlin was old, and while he was able to surprise Mud and take her down he recognized that his trickery would get him only so much farther. His offer was simple; in exchange for teaching her a suite of new skills to help her get along, she would be his eyes and ears, and an extra arm to keep him safe.

With Mud's help, Pezlin managed to wring two more years from the Veneti. He taught her the basics of 'civilized' thuggery - how to choose a target, how to get the drop on them. How to use a knife instead of her fists, her brains instead of her rage. How to pick a lock and recognize a trap when she saw one. How to speak to the hoity-toitys when she had to. He introduced her to some Halfling friends of his, and it turned out she got on famously with them. She eventually introduced the old man to Lump, and he started working the great green man into their lessons as well.

By the time Pezlin succumbed to the consumption eating him from the inside out, he'd set his friend up for a fair life, but also introduced her to the idea that there could be more out there for her. He gifted her with his most prized possessions - the chain shirt that protected him and the matched set of Kukri he'd spent so much time teaching her to use.

Mud and Lump are now ready to move on to the next phase of their lives, to step up from the muck of Planks and into the life of Adventurers for Hire. They've made their way to the place Pezlin told them of, the place he frequented in his younger days... The Dunn Wright Inn.

Halfling       (Linguistics)
Low Landellan  (Regional)

Ability ScoresEdit

 STAT     MOD  | BASE  RACE   LVL  ITEM  MISC |Points| NOTES

STR  10  (+0) |  10    --    --    --    --  | (--) | 
DEX  20  (+5) |  10    02    02    --    --  | (10) | 
CON  14  (+2) |  10    --    --    --    --  | (05) | 
INT  10  (+0) |  10    --    --    --    --  | (--) | 
WIS  10  (+0) |  10    --    --    --    --  | (--) | 
CHA  14  (+2) |  10    --    --    --    --  | (05) |

Combat StatisticsEdit

 Max -2 HP:  74 [Spiritualist (d8)x2 + Barbarian (d12)x2 + Rogue (d8)x4 + CON (2)x8]
      Init: +05 [DEX (5)]
    BAB: +06 [Spiritualist (1) + Barbarian (2) + Rogue (3)]
    CMB: +06 [BAB(6) + STR(0)]
    CMD:  22 [Base (10) + BAB (06) + STR (00) + DEX (05) + Dodge (01)]
  Speed: 40 ft. [Base (30) - Encumbrance (--) + Misc (--) + Class (10)]
 Vision: Normal
 Damage Reduction: 
 Spell Resistance: 
Energy Resistance:

DefenseEdit

     AC: 23  [Base (10) + DEX (05) + Dodge (01) + Armor (07)]
   Flat: 17  [Base (10) +                       + Armor (07)]
  Touch: 16  [Base (10) + DEX (05) + Dodge (01)             ]
   Fort: +09 [CON (02) + S (03) + B (03) + R (01)]
 Reflex: +09 [DEX (05) + S (00) + B (00) + R (04)]
   Will: +04 [WIS (00) + S (03) + B (00) + R (01)]
  Notes: Will Save is +02 when Mud & Lump share consciousness.
         

OffenseEdit

  Melee: +13    [BAB (06) + DEX (05) + WF (01) + Magic (01)]
 Damage: 1d04+6 [Weapon (1d04) + DEX (05) + Magic (01)]
   Crit: 18/x2 
   Type: Slashing
Special: TWF +11 Attack

  Melee: +13    [BAB (06) + DEX (05) + WF (01) + Magic (01)]
 Damage: 1d04+6 [Weapon (1d04) + DEX (05) + Magic (01)]
   Crit: 18/x2 
   Type: Slashing
Special: TWF +11 Attack

  Melee: +13    [BAB (06) + DEX (05) + WF (01) + Magic (01)]
 Damage: 1d04+1 [Weapon (1d04) + Magic (01)*]
   Crit: 20/x3 
   Type: Piercing
Special: TWF +11 Attack
  Range: 20 ft.

  Melee: +12    [BAB (06) + DEX (05) + Magic (01)*]
 Damage: 1d04+1 [Weapon (1d04) + Magic (01)*]
   Crit: 19/x2 
   Type: Piercing/Slashing
Special: TWF +09 Attack, *Also has 2 non-magical daggers
  Range: 10 ft.

  Notes: If any weapon is equipped as off-hand, DEX damage bonus is halved.

Racial TraitsEdit

+2 to One Ability Score: +02 Dexterity
             Bonus Feat: Dodge
                Skilled: +1 Skill Point per Level

Class FeaturesEdit

Fast Movement: +10' Base Speed
         Rage: +02 Attack, Damage, Will Saves, HP/HD; -02 AC; 08 Rnds/Day 
 Danger Sense: +01 Saves & AC vs Traps, +01 Perception vs Surprise
   Rage Power: (Guarded Stance) +01 Dodge Bonus to AC while Raging
Uncanny Dodge: Cannot be Flat-Footed, Retain DEX vs Invisible
               Flanked only by Rogue 4 levels higher (UD x2 = IUD)

   Finesse Training: Bonus Feat - Weapon Finesse, DEX Bonus to Kukri Damage
       Hidden Blade: +½ Lvl to Sleight of Hand for Concealing Small Blades
         Sneak Stab: +2d8 Precision Damage w/ Knives; +2d4 Precision Damage w/ Other
                     Weapons
            Evasion: If Reflex Save for Half, Reflex Save for None Instead
       Rogue Talent: (Combat Trick) Gain a Combat Feat (Quick Draw)
        Blade Sense: +1 Dodge Bonus to AC vs Light Blades
Debilitating Injury: Bewildered (-2 AC)
Debilitating Injury: Disoriented (-2 Attack)
Debilitating Injury: Hampered (All speeds ½, no 5' Steps)
       Rogue Talent: (Weapon Talent) Gain Weapon Focus (Starknife)
      Uncanny Dodge: Cannot be Flat-Footed, Retain DEX vs Invisible
                     Flanked only by Rogue 4 levels higher (UD x2 = IUD)

   Favored Class Bonus: +1 Phantom HP (x02)
Emotional Spellcasting: Psychic Spellcasting based on Charisma
               Phantom: Spiritual Ally that can Manifest in a Variety of Ways
          Phantom Link: Communication Across Any Distance, Share Magic Item Slots
        Etheric Tether: Physical/Ectoplasmic Manifestations have 50' Range w/out
                        Spiritualist Concentration
          Share Spells: Share Spells w/ Phantom, Ignoring Type/Target Restrictions
  Shared Consciousness: Housing Phantom w/in Consciousness Grants Bonuses
         Bonded Senses: Share Senses w/ Manifested Phantom (Standard Action)

SpellsEdit

 Caster Level:  04 [Class (02) + Misc (02)]
Concentration: +06 [Class (04) + Stat (02)]

05 Known, Unlimited Use

Detect Magic
Guidance
Mending
Message
Stabilize

03 Known, 03/day [Base (02) + Bonus (01)]

Burst of Adrenaline
Burst of Insight
Mage Armor

00 Known, 00/day [Base (00) + Bonus (00)]

00 Known, 00/day [Base (00) + Bonus (00)]

00 Known, 00/day [Base (00) + Bonus (00)]

00 Known, 00/day [Base (00) + Bonus (00)]

Character TraitsEdit

Magical Knack (Magic): +2 Caster Level (APG)
 Spirit Sense (Faith): +2 Perception to Avoid Surprise/Detect Invisible & Incorporeal (UC)

FeatsEdit

     Skill Focus (Phantom): Diplomacy (Shared Consciousness Only)
     Skill Focus (Phantom): Sense Motive (Shared Consciousness Only)
       Dodge (Human Bonus): +1 AC
              TWF (Lvl 01): Fight w/ Weapon in Each Hand
     Weapon Focus (Lvl 03): +1 Attack w/ Starknife
   Weapon Finesse (UCR 01): Use DEX Bonus TH w/ Light Wpns
 Weapon Focus (UCR Talent): +1 Attack w/ Kukri
Xtra Rogue Talent (Lvl 05): TrapSpotter (AutoPerception w/in 10' of Trap
   Quick Draw (UCR Talent): Draw Weapon as Free Action
  Barroom Brawler (Lvl 07): Gain Combat Feat for 1 Minute 1/Day

SkillsEdit

Adventuring Ranks (A): 56 = [Class (04) x 04 + Class (08) x 04 + Race (01) x 08]
 Background Ranks (B): 16 = [ Base (02) x 08]

 Skills         Total |  A  B | CS   Stat  ACP  Misc Misc | Notes
Acrobatics        +15 |  8  - | 3  5 (DEX) -1    -    -   | +4 Jump (40' Move)
Appraise          +05 |     2 | 3  0 (INT)       -    -   |
Bluff             +02 |  0  - | 0  2 (CHA)       -    -   |
Climb             +04 |  2  - | 3  0 (STR) -1    -    -   |
Craft             +00 |     0 | 0  0 (INT)       -    -   |
Diplomacy         +06 |  1  - | 3  2 (CHA)       -    -   | +3 w/ Shared Consciousness
Disable Device    +17 |  8  - | 3  5 (DEX) -1    2    -   | MW Tools
Disguise          +02 |  0  - | 0  2 (CHA)       -    -   |
Escape Artist     +04 |  0  - | 0  5 (DEX) -1    -    -   |
Fly                -- |  0  - | 0  5 (DEX) -1    -    -   |
Handle Animal     +06 |     1 | 3  2 (CHA)       -    -   |
Heal              +00 |  0  - | 0  0 (WIS)       -    -   |
Intimidate        +06 |  1  - | 3  2 (CHA)       -    -   |
K. Arcana         +04 |  1  - | 3  0 (INT)       -    -   |
K. Dungeoneering  +04 |  1  - | 3  0 (INT)       -    -   |
K. Engineering    +04 |     1 | 3  0 (INT)       -    -   |
K. Geography      +04 |     1 | 3  0 (INT)       -    -   |
K. History        +04 |     1 | 3  0 (INT)       -    -   |
K. Local          +11 |  8  - | 3  0 (INT)       -    -   |
K. Nature         +04 |  1  - | 3  0 (INT)       -    -   |
K. Nobility       +04 |     1 | 3  0 (INT)       -    -   |
K. Planes         +04 |  1  - | 3  0 (INT)       -    -   |
K. Religion       +04 |  1  - | 3  0 (INT)       -    -   |
Linguistics       +04 |     1 | 3  0 (INT)       -    -   |
Perception        +11 |  8  - | 3  0 (WIS)       -    -   |
Perform           +02 |     0 | 0  2 (CHA)       -    -   |
Profession        +00 |     0 | 0  0 (WIS)       -    -   |
Ride              +08 |  1  - | 3  5 (DEX) -1    -    -   |
Sense Motive      +04 |  1  - | 3  0 (WIS)       -    -   | +3 w/ Shared Consciousness
Sleight of Hand   +15 |     8 | 3  5 (DEX) -1    -    -   | +2 to Conceal Light Blade
Spellcraft        +04 |  1  - | 3  0 (INT)       -    -   |
Stealth           +15 |  8  - | 3  5 (DEX) -1    -    -   |
Survival          +04 |  1  - | 3  0 (WIS)       -    -   |
Swim              +04 |  2  - | 3  0 (STR) -1    -    -   |
Use Magic Device  +06 |  1  - | 3  2 (CHA)       -    -   |
Notes:

EquipmentEdit

Gear                           Cost            Weight      Location | Notes
Street Urchin's Outfit             -           -    lb     Hero     |
Sleeves of Many Garments         200.00 gp     1.00 lb     Hero     |
Quick Runner's Shirt            1000.00 gp     -    lb     Hero     |
+1 Mithril Breastplate          5200.00 gp    15.00 lb     Hero     |
Blinkback Belt                  5000.00 gp     2.00 lb     Hero     |
  +1 StarKnife (Mithril)        3524.00 gp     1.50 lb     BB Belt  |
  +1 Dagger                     2302.00 gp     1.00 lb     BB Belt  |
  Dagger (02)                      4.00 gp     2.00 lb     BB Belt  |
Bandolier                          -    gp     -    lb     Hero     |
  +1 Kukri (Cold Iron)          4316.00 gp     2.00 lb     Bndlr    |
  Dagger                           2.00 gp     1.00 lb     Bndlr    |
  Thieves' Tools (Concealable)   190.00 gp     0.50 lb     Bndlr    |
Muleback Cords                  1000.00 gp     0.25 lb     Hero     |
+1 Kukri (Mithril)              3008.00 gp     1.00 lb     Hero     |
Cestus   (Mithril)               505.00 gp     0.50 lb     Hero     |
Handy Haversack                 2000.00 gp     5.00 lb     Hero     |
  MM Rod (Lesser Extend)        3000.00 gp     -    lb     Hvrsack  | 5 lbs
  Wand (CLW, 50)                 750.00 gp     -    lb     Hvrsack  |
  Wand (Enlarge Person, 50)      750.00 gp     -    lb     Hvrsack  |
  Ioun Torch                      75.00 gp     -    lb     Hvrsack  |
  Bedroll                          -    gp     -    lb     Hvrsack  | 5 lbs
  Iron Pot                         -    gp     -    lb     Hvrsack  | 4 lbs
  Mess Kit                         -    gp     -    lb     Hvrsack  | 1 lb
  Soap                             -    gp     -    lb     Hvrsack  | ½ lb
  Waterskin (02)                   -    gp     -    lb     Hvrsack  | 8 lbs
  Rope (Silk, 50')                10.00 gp     -    lb     Hvrsack  | 5 lbs
  Grappling Hook                   -    gp     -    lb     Hvrsack  | 4 lbs
  Torches (10)                     -    gp     -    lb     Hvrsack  |10 lbs
  Trail Rations                    -    gp     -    lb     Hvrsack  |10 lbs
  Waterproof Bag                   -    gp     -    lb     Hvrsack  | ½ lb
  Caltrops                         -    gp     -    lb     Hvrsack  | 2 lbs
Belt Pouch                         -    gp     0.50 lb     Hero     |
  Tindertwigs (10)                 -    gp     -    lb     Pouch    |


                    Totals:    32836.00 gp    33.25 lb				

Light, Medium, or Heavy

             Light   Medium    Heavy     Lift   Max   Push/Drag
Max Weight: 00-100  101-200  201-300     300    600   1500

Name of Item              Value        Adventure Used
????????????                 ?.??      ??????????????
????????????                 ?.??      ??????????????
????????????                 ?.??      ??????????????
????????????                 ?.??      ??????????????
????????????                 ?.??      ??????????????
         Total Consumed:  ????.?? gp

Initial Character Money:   33000.00 gp
        First Adventure:      +0.00 gp
                                  =======
        Career Earnings:   33000.00 gp
      Carried Inventory:  -32836.00 gp
         Consumed items:  -         gp
  Living accommodations:  -  100.00 gp
                                  =======
                  Total:      64.00 gp

Platinum: 
    Gold: 64
  Silver: 
  Copper: 
 
   Total: 64

Character NotesEdit

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Dunn Wright Inn - adventurer tavern in Venza
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Initial XP: 0
Initial GP: 150
NAMEOFADVENTURE Date Completed
        XP: 0
      Gold: 0

Level Up TrackerEdit

Level 1

    Ability Score: +1 STAT
      Class Taken:
         FC Point: HP, Skill, Other, None
               HP: ? = [Previous(0) + Class(?) + CON(?) + FC(?)]
              BAB: +0 to +?
             Fort: +0 to +?
              Ref: +0 to +?
             Will: +0 to +?
   Class Features:
           Spells:
            Feats:
 Adventure Skills: ? = [Previous(0) + Class(?) + INT(?) + Race(?) + FC(?)]
      Ranks Taken: 
Background Skills: 2 = [Previous(0) + Base(2)]
      Ranks Taken: 

 2:
 3:
 4:
 5:
 6:
 7:
 8:
 9:
10:
11:
12:
13:
14:
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20:

PhantomEdit

Lump

   Name: Lump
Species: Phantom (Dedication)
   Class Skill: Survival
Dutiful Strike: +2/1d8+1 vs Master's Last Attacker
 Manifestation: Ethereal, Shared Consciousness, Ectoplasmic, Incoporeal
   Phase Lurch: Bypass Solid Objects
     Iron Will: Shared w/ Master when Shared Consciousness
  Phantom Link: Communication over Distance, Shared Item Slots
  Share Spells: Cast spells w/ Target of Self on Phantom
   Slam Damage: 2x 1d6+1
   Size: Medium
  Speed: 30'
  Space:  5'
  Reach:  5'
 Senses: Darkvision (60')
   Init: +02
     HP: 22 (Max -2)
     HD: 2d10 + CON(1)x2 + FC(2)

STR: 12 (+1)
DEX: 15 (+2)
CON: 13 (+1)
INT: 07 (-2) 
WIS: 10 (+0)
CHA: 14 (+2)

    AC: 16    [10 + Natural (04) + DEX (02)]
  Flat: 14    [10 + Natural (04)           ]
 Touch: 12    [10                + DEX (02)]
  Fort: +01    [Phantom (00) + CON (00)]
   Ref: +05    [Phantom (03) + DEX (02)]
  Will: +05    [Phantom (03) + WIS (02)]
   CMD: 15    [10 + STR (01) + DEX (02) + BAB (02)]

 Melee: +04    [BAB (02)    + DEX (02)] Slam x2
Damage: 1d6+01 [Weapon(1d6) + STR (01)]
   CMB: +03    [BAB (02)    + STR (01)]

   Acrobatics: +02   [Ranks (00) + CS (00) + DEX (02)]
     Appraise: -02   [Ranks (00) + CS (00) + INT (-2)]
        Bluff: +02   [Ranks (00) + CS (03) + CHA (02)]
        Climb: +01   [Ranks (00) + CS (00) + STR (01)]
    Diplomacy: +07   [Ranks (02) + CS (03) + CHA (02)]
     Disguise: +02   [Ranks (00) + CS (00) + CHA (02)]
Escape Artist: +02   [Ranks (00) + CS (00) + DEX (02)]
          Fly: +02   [Ranks (00) + CS (03) + DEX (02)]
         Heal: +00   [Ranks (00) + CS (00) + WIS (00)]
   Intimidate: +06   [Ranks (01) + CS (03) + CHA (02)]
   Perception: +05   [Ranks (02) + CS (03) + WIS (00)]
         Ride: +02   [Ranks (00) + CS (00) + DEX (02)]
 Sense Motive: +05   [Ranks (02) + CS (03) + WIS (00)]
      Stealth: +06   [Ranks (01) + CS (03) + DEX (02)]
     Survival: +00   [Ranks (00) + CS (03) + WIS (00)]
         Swim: +01   [Ranks (00) + CS (00) + STR (01)]

ApprovalsEdit

  • Level 8 - FrancisJohn (Judge) - 12/12/2017
  • Level 8 - ???? (Non-Judge) - DATE