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Dwarven Ranger

Basic InformationEdit

      Race: Dwarf
     Class: Ranger
     Level: 2
Experience: 2769
 Alignment: Chaotic Good
 Languages: Common and Dwarven
     Deity: Rogar


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 16 +3 (10 pts)
DEX: 14 +2 (05 pts)
CON: 16 +3 (05 pts)+2 Racial
INT: 10 +0 (00 pts)
WIS: 12 +1 (00 pts)+2 Racial
CHA: 08 -1 (00 pts)-2 Racial

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
(HP Max -2)   HP:  25 = [2d10 + CON (06) + FC (02)] (Ranger)
              AC:  19 = [10 + DEX (02) + +1 Breastplate (07)
        AC Touch:  12 = [10 + DEX (02) + Size (00)]
   AC Flatfooted:  15 = [10 + +1 Breastplate (07)]
            INIT:  +4 = [DEX (02) + Reactionary (02)]
             BAB:  +2 = [Ranger (02)]
             CMB:  +5 = [BAB (02) + STR (03) + Misc (00)]
             CMD:  17 = [10 + BAB (02) + STR (03) + DEX (02)(+4 vs. bull rush and trip)]
       Fortitude:  +7 = [Ranger (03) + CON (03) + CoR (1)]
          Reflex:  +6 = [Ranger (03) + DEX (02) + CoR (1)]
            Will:  +2 = [Ranger (00) + WIS (01) + CoR (1)]
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  07

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Foe Breaker   : Attack: +7 = [BAB (02) + Ability (03) + Misc (02)* + Magic (00)]
                Damage: 2d6+4, Crit: 20/x3, 
                Special: *Heirloom Weapon (+1 MW/+1 Trait to Hit)

Comp. Longbow : Attack: +5 = [BAB (02) + Ability (02) + Misc (01) + Magic (00)]
                Damage: 1d8+3 Crit: x3, Special: 20 arrows, +3 Str bonus and MWK
                Range: 110'

Racial FeaturesEdit

Ability Adjustments: +2 (Constitution), +2 (Wisdom), -2 (Charisma)
               Size: Medium
              Speed: 20'
      Favored Class: Ranger
      Slow & Steady: 20' movement, unmodified by armor or encumbrance
         Darkvision: 60' vision in total darkness
 Defensive Training: +4 Dodge Bonus to AC vs. Giant Subtype
              Greed: +2 Appraise checks for non-magical goods containing
                     precious metals and gems.
             Hatred: +1 TH vs. Orcs/Goblinoids
    Magic Resistant: Spell Resistance (5 + Character Level). May be lowered
                     for 1 round as a standard action. –2 Concentration checks
                     made in relation to arcane spells.
          Stability: +4 CMD vs. Bull Rush/Trip (when standing on the ground)
       Stonecunning: +2 Perception to notice unusual stonework. Recieves a 
                     check to notice such features when passing within 10'
 Weapon Familiarity: Proficient with battleaxes, heavy picks and warhammers;
                     treat any weapon with the word "Dwarven" in it as martial

Class FeaturesEdit

Ranger 01

  Armor/Weapons: Armor (Light, Medium), Shields (Not Tower), Weapons (All Simple &
                 Martial)
 Favoured Enemy: Goblins
          Track: +½ Level to Survival (Track) Checks
   Wild Empathy: Improve initial attitude of animals
   Combat Style: At 2nd level a ranger must select a combat style to pursue granting
                 access to feats. The ranger does not have to meet the prerequisites.
      Endurance: Gain endurance as a bonus feat.
Favored Terrain: Underground

FeatsEdit

 Power Attack (1st): Trade melee attack bonus for damage donus.
    Rapid Shot (CS): Trade ranged attack bonus for two attacks.
 Endurance (Ranger): +4 on checks vs. checks to resist nonlethal damage, holding
                     your breathe, and sleep in light or medium armor without becoming
                     fatigued.

TraitsEdit

       Reactionary (Combat): +2 to Initiative
Heirloom Weapon (Equipment): +1 on attack rolls and weapon is masterwork quality 
                             but pay only regular cost.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 12 = [Base (06) + INT (00)/Level 2; FC (00), Misc (00)] (Ranger)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics             -01     0       0       2     -3   +0
Appraise                00     0       0       0          +0 **
Bluff                  -01     0       0      -1          +0
Climb                   04     1       3       3     -3   +0
Craft (       )         00     0       0       0          +0
Diplomacy              -01     0       0      -1          +0
Disable Device                 0       0       2     -3   +0
Disguise                -1     0       0      -1          +0
Escape Artist           -1     0       0       2     -3   +0
Fly                     -1     0       0       2     -3   +0
Handle Animal           -1     0       0      -1          +0
Heal                    06     2       3       1          +0
Intimidate              -1     0       0      -1          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)     00     0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)   00     0       0       0          +0 
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)      06     2       3       1          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception              06     2       3       1          +0 * 
Perform    (       )    -1     0       0      -1          +0
Profession (       )    01     0       0       1          +0
Ride                    -1     0       0       2     -3   +0
Sense Motive            00     0       0       0          +0
Sleight of Hand                0       0       2     -3   +0
Spellcraft              00     0       0       0          +0
Stealth                 03     2       3       2     -3   +0 
Survival                06     2       3       1          +0 # 
Swim                    04     1       3       3     -3   +0
Use Magic Device               0       0      -1          +0

* Stonecunning +2
** Greedy +2
# Track +1

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
+1 Breastplate                  1350 gp   30  lb
Earth Breaker (Melee)             40 gp   14  lb
Comp. Longbow (+3 Str) (Ranged)  700 gp   03  lb
  Arrows (20)                     01 gp   03  lb
+1 Cloak of Resistance          1000 gp   02  lb
Backpack                          02 gp   02  lb
  Waterskin (filled)              01 gp   04  lb
  Rope, hemp (50ft)               01 gp   10  lb
  Bedroll                         01 sp   05  lb
  Smokestick (2)                  40 gp   02  lb
  Crowbar                         02 gp   05  lb
Belt Pouch                        01 gp   .5  lb
  Cure Light Wounds (2)          100 gp   01  lb
  Flint and Steel                 01 gp   00  lb
  Hoyl Water (3)                  75 gp   03  lb

                           Total Weight:  84.5 lb

            Light  Medium   Heavy    
Max Weight: 0-76   77-153  154-230

FinancesEdit

PP: 00
GP: 596
SP: 39
CP: 00

Gems/Jewelry/Other: None

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 53
    Height: 4'3"
    Weight: 199
Hair Color: Black
 Eye Color: Green
Skin Color: Pale
Appearance: Like any dwarf worth his weight in precious metals, or ale depending
            on which clan your asking, Mortar keeps his beard trimmed with a
            twin braid reaching from his chin to his chest. His hair, black as
            pitch, parts in the back comes down over his shoulders in the same
            fashion as his beard. His green eyes shine like emeralds in the dawns
            first light as his gaze can still any man alive or dead. His scale
            mail is tinged red with the blood of many kills. He carries only a
            light crossbow and a massive hammer shaped like two screaming goblins.
            If one looks close enough to the massive Earth Breaker strapped to
            his back they can see an inscription in dwarven that reads "May me
            enemies feel their bones crack beneath me hammer." 
  Demeanor: Cautious
Background: Mortar's father is a prospector for clan Foehammer in the Seithr
            Mountains,but Mortar was trained in combat from the moment he could
            wield clan Foehammer's favored weapon, the Earth Breaker. The mountain-
            side is filled with enemies ranging from goblins and orcs to their
            kinsmen. If you ask Mortar how he was raised he will tell you he was
            raised a skirmisher. Hit your enemies fast, hard and Rogar willing
            you come out alive. The reason Mortar has set out into the world is
            simple: secure as much treasure as he can to increase the wealth of
            his clan.

Adventure LogEdit

Crab A la KingEdit

      XP Received: 460 xp
Treasure Received: 580 GP

Velvet UndergroundEdit

      XP Received: 645 xp
Treasure Received: 685 GP

The Lady of Lake LagunaEdit

      XP Received: 1664 XP
Treasure Received: 2031P
                   2 Sapphires (150 GP Each)

Level UpsEdit

  Level 1: Level 2
    Class: Ranger
      BAB: +1 to +2
     Fort: +2 to +3
      Ref: +2 to +3
     Will: +0 to +0
     Feat: N/A
 Features: Combat Style (Archery)
       HP: 12
Skill Pts: +6 = +6 (Ranger) +0 (Dwarf) +06 (Old Total) = 12 (New Total)
 
  Level 2: Level 3
    Class: Ranger
      BAB: +2 to +3
     Fort: +2 to +3
      Ref: +2 to +3
     Will: +0 to +1
     Feat: Quickdraw
 Features: Endurance, Favored Terrain (Underground)
       HP: 12
Skill Pts: +6 = +6 (Ranger) +0 (Dwarf) +12 (Old Total) = 18 (New Total)

ApprovalsEdit

  • Approval (Dec 29, 2010) (Mowgli) Level 1
  • Approval (Dec. 31, 2010) (Aldern Foxglove) level 1
  • Approval (Apr. 19, 2010) (InVinoVeritas) Level 2

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