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Basic InformationEdit

      Race: Human
     Class: Barbarian
     Level: 1
Experience: 0
 Alignment: Neutral
 Languages: Common, Giant
     Deity: 

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 18 +4 (10 pts) +2 Racial
DEX: 12 +1 (02 pts)
CON: 14 +2 (05 pts)
INT: 12 +1 (02 pts)
WIS: 11 +0 (01 pts)
CHA: 10 +0 (00 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max-2)       HP:  15 = [1d12 + CON (02) + FC (01)] (Class 01)
                        [0d00 + CON (00) + FC (00)] (Class 02)
              AC:  15 = [10 + DEX (01) + Armor (04) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
        AC Touch:  11 = [10 + DEX (01) + Size (00) + Misc (00)]
   AC Flatfooted:  14 = [10 + Armor (04) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
            INIT:  +1 = [DEX (01) + Misc (00)]
             BAB:  +1 = [Class 01 (01) + Class 02 (00)]
             CMB:  +5 = [BAB (01) + STR (04) + Misc (00)]
             CMD:  16 = [10 + BAB (01) + STR (04) + DEX (01) + Misc (00)]
       Fortitude:  +4 = [Class 01 (02) + Class 02 (00) + CON (02) + Misc (00)]
          Reflex:  +1 = [Class 01 (00) + Class 02 (00) + DEX (01) + Misc (00)]
            Will:  +0 = [Class 01 (00) + Class 02 (00) + WIS (00) + Misc (00)]
           Speed:  40'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
      Greataxe: Attack: +05 = [BAB (01) + Ability (04) + Misc (00) + Magic (00)]
                Damage: 1d12+6, Crit: 20/x3, Special: Special
Greataxe (Rage) Attack: +07 = [BAB (01) + Ability (06) + Misc (00) + Magic (00)]
                Damage: 1d12+9, Crit: 20/x3, Special: Special
       Handaxe: Attack: +05 = [BAB (01) + Ability (04) + Misc (00) + Magic (00)]
                Damage: 1d6+4, Crit: 20/x3, Special: Special

Racial TraitsEdit

Ability Adjustments: +2 (Any Ability)
               Size: Medium
              Speed: 30'
      Favored Class: Barbarian
         Bonus Feat: Extra feat at character creation
            Skilled: Extra skill point a level

Class FeaturesEdit

Barbarian (Favored)

Armor/Weapons: Simple and Martial weapons; Light, medium armors 
               and shield (expect tower)
Fast Movement: +10' to Base Speed unless Heavily Encumbered
         Rage: 6 rounds/day

Class 02

Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics

FeatsEdit

Power Attack (1st level): -1 TH/+2 Damage
    Cleave (Human Bonus): -2 AC; If hits first opponent may attack a second.


SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 06 = [Base (04) + INT (01)/Level; FC (00), Human (01)] (Barbarian)
              00 = [Base (00) + INT (00)/Level; FC (00), Misc  (00)] (Class 02)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              03     1       3       1     -2   +0
Appraise                01     0       0       1          +0
Bluff                   00     0       0       0          +0
Climb                   06     1       3       4     -2   +0
Craft (       )         01     0       0       1          +0
Diplomacy               00     0       0       0          +0
Disable Device                 0       0       1     -2   +0
Disguise                00     0       0       0          +0
Escape Artist          -01     0       0       1     -2   +0
Fly                    -01     0       0       1     -2   +0
Handle Animal                  0       0       0          +0
Heal                    00     0       0       0          +0
Intimidate              00     0       0       0          +0
Knowledge (Arcana)             0       0       1          +0
Knowledge (Dngnrng)            0       0       1          +0
Knowledge (Engnrng)            0       0       1          +0
Knowledge (Geography)          0       0       1          +0
Knowledge (History)            0       0       1          +0
Knowledge (Local)              0       0       1          +0
Knowledge (Nature)      05     1       3       1          +0
Knowledge (Nobility)           0       0       1          +0
Knowledge (Planes)             0       0       1          +0
Knowledge (Religion)           0       0       1          +0
Linguistics                    0       0       1          +0
Perception              04     1       3       0          +0
Perform    (       )    00     0       0       0          +0
Profession (       )           0       0       0          +0
Ride                   -01     0       0       1     -2   +0
Sense Motive            00     0       0       0          +0
Sleight of Hand                0       0       1     -2   +0
Spellcraft                     0       0       1          +0
Stealth                -01     0       0       1     -2   +0
Survival                04     1       3       0          +0
Swim                    06     1       3       4     -2   +0
Use Magic Device               0       0       0          +0

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Chainshirt                       100 gp   25  lb

Greataxe                          20 gp   12  lb
Handaxe                           06 gp   03  lb

Backpack                          02 gp   02  lb
  bedroll                         01 sp   05  lb
  flin and steel                  01 gp   00  lb
  50 ft hemp rope                 01 gp   10  lb
  Item                            00 gp   00  lb


                           Total Weight:  57  lb

            Light  Medium   Heavy    
Max Weight: 0-100  101-200  201-300

FinancesEdit

PP: 00
GP: 19
SP: 09
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 20
    Height: 6' 4"
    Weight: 230 lbs
Hair Color: Blond
 Eye Color: Blue
Skin Color: Fair
Appearance: Mordjn is a tall, musclar young man from the far north.
  Demeanor: Jovial when around people or drunk. But gets homesick at times and 
            can be surly.
Background: Mordjn had a vision while out hunting one night of a wolf wandering 
            far to the south, without his pack. After consulting with the wise 
            men in the village he knew that the gods were sending him to 
            fulfill his destiny, alone and somewhere to the south. So Mordjn 
            wanders southward, seeking his reason, his destiny, his fate. He 
            knows the gods will tell him someday and until then he fights and 
            drinks and lives life.

Adventure LogEdit

Example:
[link=Twist Tree adventure here]
      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (11 August, 2010) (Mowgli)
  • Approval (Dec. 15, 2010) (Aldern Foxglove)

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