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Basic InformationEdit

      Race: Tiefling
     Class: Oracle
     Level: 1
Experience: 0
 Alignment: Lawful Good
 Languages: Common, Abyssal
     Deity: Issolatha, the Whisperer, goddess of divination

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 14 +2 (05 pts)
DEX: 12 +1 (00 pts) (+2 Racial)
CON: 11 +0 (01 pts)
INT: 09 -1 (-04 pts) (+2 Racial)
WIS: 11 +0 (01 pts)
CHA: 16 +3 (17 pts) (-2 Racial)

=Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Roll)   HP:  11 = [1d08 + CON (00) + FC (00) + Toughness (03)] Oracle
                        [0d00 + CON (00) + FC (00)] (Class 02)
              AC:  16 = [10 + DEX (01) + Armor (05) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
        AC Touch:  11 = [10 + DEX (01) + Size (00) + Misc (00)]
   AC Flatfooted:  15 = [10 + Armor (05) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
            INIT: +01 = [DEX (01) + Misc (00)]
             BAB: +00 = [Oracle (00)]
             CMB: +02 = [BAB (00) + STR (02) + Misc (00)]
             CMD:  13 = [10 + BAB (00) + STR (02) + DEX (01) + Misc (00)]
       Fortitude: +01 = [Oracle (00) + CON (00) + Resilient (01)]
          Reflex: +01 = [Oracle (00) + DEX (01) + Misc (00)]
            Will: +02 = [Oracle (02) + WIS (00) + Misc (00)]
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Heavy Mace: Attack: +02 = [BAB (00) + Ability (02) + Misc (00) + Magic (00)]
           Damage: 1d08+2, Crit: 20/x2, Special: None
Heavy Crossbow: Attack: +01 = [BAB (00) + Dex (01) + Misc (00) + Magic (00)]
           Damage: 1d10, Crit: 19-20/x2, Range 120 feet Special: none

Racial TraitsEdit

Ability Adjustments: +2 (Dex), +2 (Int), -2 (Cha)
               Size: Medium
              Speed: 30'
      Favored Class: Oracle
         Darkvision: Tieflings see in the dark up to 60 feet.
            Skilled: Tieflings have a +2 racial bonus on Bluff and Stealth 
                     checks.
 Spell-Like Ability: Tieflings can use ''darkness'' 1/day as a  
                     spell-like ability. (CL1)
Fiendish Resistance: Cold Resistance 5, Electricity Resistance 5, 
                     Fire Resistance 5
          Languages: Moby begins play speaking Common and Abyssal.
               

Class FeaturesEdit

Oracle

Armor/Weapons: Oracles are proficient with all simple weapons, light armor, 
               medium armor, and shields(except tower shields).  Some Oracle
               revelations grant additional proficiencies.
       Spells: An oracle casts divine spells drawn from the cleric spell lists.
               She can cast any spell without preparing it ahead of time.  To
               learn or cast a spell, an oracle must have a charisma score 
               equal to at least 10 + the spell level.  The difficulty class 
               for a saving throw against an oracle's spell is 10 + the spell's
               level + the Oracle's Charisma modifier.  Like other 
               spellcasters, an oracle can cast only a certain numbe of spells 
               per day of each spell level.  In addition, she receives bonus 
               spells per day if she has a high charisma score.  An oracle 
               begins play knowing four 0-level spells and two 1st level spells
               of her choice.  Moby also adds all inflict spells to her list 
               of spells known.  Upon reaching 4th level, and at every even 
               numbered oracle level after that, an oracle can choose to learn 
               a new spell in place of one she already knows.  The new spell's
               level must be the same as that of the spell being exhanged.  An 
               oracle may swap only a single spell at any given level.  She 
               cannot swap any inflict spells, nor can she swap any spells 
               gained from her mystery.  Oracles do not need to provide a 
               divine focus to cast spells that list divine focus as part of
               components.  Spells per Day: 4-1st, Spells Known: 4/2
      Mystery: Lore, Class skills: Appraise, spellcraft, all knowledge skills.
  Revelations: ''Automatic writing(Su):'' 1/day Moby can spend a full hour 
               in meditation while his hands produce mysterious writing.
               The prophetic writing manifests as an ''Augury'' spell with 90%
               effectiveness.
Oracle's Curse: Haunted, Malevolent spirits follow you wherever you go,
                causing minor mishaps and strange occurances.  Retrieving any
                stored item from your gear requires a standard action, unless
                it would normally take longer.  Any item you drop lands 10 
                feet away from you in a random direction.  Add ''Mage Hand''
                and ''Ghost Sound'' to your list of spells known.
       Orisons: Oracles learn a number of 0-level spells.  These spells are 
                cast like any other spells, but they do not consume any slots
                and may be used again.
 
</pre>

FeatsEdit

Toughness (Level 1 Feat): Moby gains 3 hit points.

Spell Lists (Known)Edit


Spells/Day: 4
Spells Known: 4/2, mage hand, ghost sound, and all inflict spells.

0 Level                    Level 01                                      
*Spark                     *Detect Evil
*Mending                   *Magic Weapon
*Resistance                *Inflict Light Wounds (DC14)
*Guidance
*Mage Hand
*Ghost Sound (DC13)

Spell Lists (Prepared)Edit

0 Level                    Level 01                   Level 02                   Level 03
* Spell Name               * Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name               * Spell Name

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 04 = [Base (04) + INT (-01)/Level; FC (01), Misc (00)] Oracl
             
Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics             -03     0       0       1     -4   +0
Appraise*               03     1       3      -1          +0
Bluff                   05     0       0       3          +2 (Skilled)
Climb                  -02     0       0       2     -4   +0
Craft (       )         00     0       0       0          +0
Diplomacy               00     0       0       3          +0
Disable Device                 0       0       0     -0   +0
Disguise                03     0       0       3          +0
Escape Artist          -03     0       0       1     -4   +0
Fly                    -03     0       0       1     -4   +0
Handle Animal                  0       0       0          +0
Heal                    00     0       0       0          +0
Intimidate              03     0       0       3          +0
Knowledge (Arcana)*            0       0       0          +0
Knowledge (Dngnrng)*    03     1       3      -1          +0
Knowledge (Engnrng)*           0       0       0          +0
Knowledge (Geography)*         0       0       0          +0
Knowledge (History)*           0       0       0          +0
Knowledge (Local)*      03     1       3      -1          +0
Knowledge (Nature)*     00     0       0      -1          +1 (Child of nature)
Knowledge (Nobility)*          0       0       0          +0
Knowledge (Planes)*            0       0       0          +0
Knowledge (Religion)*          0       0       0          +0
Linguistics                    0       0       0          +0
Perception              00     0       0       0          +0
Perform    (       )    03     0       0       3          +0
Profession (       )           0       0       0          +0
Ride                   -03     0       0       1     -4   +0
Sense Motive*           00     0       0       0          +0
Sleight of Hand        -04     0       0       0     -4   +0
Spellcraft*             03     1       3      -1          +0
Stealth                -01     0       0       1     -4   +2 (Skilled)
Survival*               00     0       0       0          +0 (Child of Nature)
Swim                   -02     0       0       2     -4   +0
Use Magic Device               0       0       0          +0

* Class skills

TraitsEdit

Child of Nature (Religion): You gain a +2 trait bonus on Survival checks to find
 food and water, and a +1 trait bonus on Knowledge(Nature)checks.  Survival 
is always a class skill for you.

Resilient (Combat): You gain a +1 trait bonus on Fortitude saves.

EquipmentEdit

Equipment                        Cost     Weight
Scale Mail                        50 gp   30  lb
Heavy Mace (Melee)                12 gp   08  lb
Heavy Crossbow (Ranged)           50 gp   08  lb
  Crossbow Bolts (10)             01 gp   01  lb
Spell Component Pouch             05 gp   02  lb
Backpack                          02 gp   02  lb
  Parchment (10 sheets)           02 gp   00  lb
  Inkpen                          01 sp   00  lb
  Ink (1oz vial)                  08 gp   00  lb
  Puzzle Box                      15 gp   02  lb


                           Total Weight:  53  lb

            Light  Medium   Heavy    
Max Weight: 0-58   59-116  117-175

FinancesEdit

PP: 00
GP: 05
SP: 09
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

Size:Medium
Gender:Male
Age:23
Height:5'4"
Weight:183lbs
Hair Color:Blonde
Eye Color:Topaz
Skin Color:Grey

Appearance:Moby has long curling fingernails.  He has never cut his fingerrnails,
but sometimes they get too long and drop off.  Moby used to have a tail,
but he cut it off to hide his hertitage.  Now there is just a healed over
stump left over.  Moby wears his long hair in a long pony tail which he keeps well
groomed at all times.
  
Demeanor: Moby thinks that he is extremely intelligent and knowledgeable about all
things. In fact, he really isn't all that smart, but with dilligence he may one
day be knowledgeable in certain areas.

Background: Moby has made a poor living with his automatic writing as a 
fortune-teller.  His best friend Boz goes out and finds him clients.
Unfortunately, since Boz is a halfling, he tends to steal things from the
clients while they are in the tent.  This makes it diffcult to get paid, 
but occasionally they do.  Moby thinks that his talents would serve people 
better with a more active life.  That is why he has been hanging out in
the Dunn Wright Inn lately.  Perhaps he could pitch in and really do some good.

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Date) (Judge 01) level 1
  • Approval (Date) (Judge 02) level 1

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