Basic Information[]
Race: Elf Class: Wizard (Evoker) Level: 12 Experience: 156,902 XP (210,000 Next Level) 2/12/2017 Alignment: Neutral (Good tendencies) Languages: Common, Elven, Draconic, Orc, Goblin, Gnome, Dwarven Deity: Sapo Background: open First Seen: The Dunn Wright Inn Location: The Dunn Wright Inn
Abilities[]
- Please indicate Racial and Level Adjustments
STR: 12 +1 (02 pts) DEX: 16 +3 (05 pts) (+2 racial) CON: 14 +2 (03 pts) (-2 racial +1 @ 4th level +2 belt) INT: 24 +7 (10 pts) (+2 racial +4 headband +1 @ 8th level +1 @ 12th level) WIS: 10 +0 (00 pts) CHA: 10 +0 (00 pts)
Combat Statistics[]
- Please specify the nature of Special and Miscellaneous Adjustments
(Max-2) HP: 98 = [12d6 (50) + CON (36) + FC (12)] (wizard) AC: 13 = [10 + DEX (3) + Armor (00) + Shield (00) + Natural (00) + Size (00) + Misc (00)] AC Touch: 13 = [10 + DEX (3) + Size (00) + Misc (00)] AC Flatfooted: 10 = [10 + Armor (00) + Shield (00) + Natural (00) + Size (00) + Misc (00)] INIT: +3 = [DEX (3) + Misc (00)] BAB: +6 = [wizard (6)] CMB: +7 = [BAB (6) + STR (1) + Misc (00)] CMD: 20 = [10 + BAB (6) + STR (1) + DEX (3) + Misc (00)] Fortitude: +12 = [wizard (4) + CON (3) + Misc* (5)] (add +2 vs poison) Reflex: +12 = [wizard (4) + DEX (3) + Misc* (5)] Will: +13 = [wizard (8) + WIS (0) + Misc* (5)] (add +2 vs enchant) * cloak of resistance +5 Speed: 30' Damage Reduction: 00/Any Spell Resistance: 00 Spell Failure: 00
Weapon Statistics[]
- Please specify the nature of Special and Miscellaneous Adjustments
longsword: Attack: +7/+2 = [BAB (6) + Str (1) + Misc (00) + Magic (00)] Damage: 1d8+1, Crit: 19/x2 longbow: Attack: +9/+4 = [BAB (6) + Dex (3) + Misc (00) + Magic (00)] Damage: 1d8+0, Crit: 20/x3, Special: ranged, 100' range inc dagger: Attack: +7/+2 = [BAB (6) + Str (1) + Misc (00) + Magic (00)] Damage: 1d4+1, Crit: 19/x2 dagger: Attack: +9 = [BAB (6) + Dex (3) + Misc (00) + Magic (00)] thrown Damage: 1d4+1, Crit: 19/x2, Special: 10' range inc club: Attack: +7/+2 = [BAB (6) + Str (1) + Misc (00) + Magic (00)] Damage: 1d6+1 [B], Crit: 20/x2 club: Attack: +9 = [BAB (6) + Dex (3) + Misc (00) + Magic (00)] thrown Damage: 1d6+1, Crit: 20/x2, Special: 10' range inc
Racial Features[]
Ability Adjustments: +2 (Dex), +2 (Int), -2 (Con) Size: M Speed: 30' Favored Class: Wizard (+1 hp, taken 10 times) Low light vision: see 2x as far in low light Elven Magic: +2 vs SR, +2 on Spellcraft to ID items Elven Immunities: immune to magic sleep, +2 on save vs enchantment spells Keen Senses: +2 on Perception Weapon Familiarity: longbow, longsword, rapier, shortbow
Class Features[]
wizard
Armor: none Weapons: club, dagger, light and heavy crossbows, quarterstaff Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div Evocation school: +1 evocation spell/day for each spell level (1st+) Intense Spells (Su) Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. Force Missile (Sp) (10/day, 1d4+6) As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. This is a force effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Elemental Wall (Sp) At 8th level, you can create a wall of energy that lasts for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This wall deals acid, cold, electricity, or fire damage, determined when you create it. The elemental wall otherwise functions like wall of fire. Opposition schools: Abjuration*, Divination: require 2 spell slots per spell *10th level Arcane Discovery: Opposition Research: Abjuration: only 1 slot
Feats[]
Spell Focus (Evocation) (bonus): +1 DC to Evocation spells. Spell Specialization (1st lvl): +2 caster level for level-variable effects (Chain Lightning) of the spell. Every time you gain an even level in the spellcasting class, you can choose a new spell to replace the spell selected with this feat. Elemental Focus (Fire) (3rd lvl): +1 DC to Fire spells. Spell Specialization (5th lvl): +2 caster level for level-variable effects (Fire Snake) of the spell. Every time you gain an even level in the spellcasting class, you can choose a new spell to replace the spell selected with this feat. Toppling Spell (metamagic, bonus): Level Increase: +1 If the target takes damage, fails its save, or is moved by your force spell, make a trip check against the target using your caster level plus your casting ability score bonus (Trip +13) Persistent Spell (7th lvl): Level Increase: +2 Creatures that make a saving throw must make another or suffer the full spell effect. Empower Spell (9th level): Level increase: +2 +50% of normal variable effects Opposition Research (10th level): (Arcane Discovery) Abjuration spells 1 slot
Quicken Spell (12th level): Level increase +4, Swift action cast
Traits[]
Iron Liver (equipment): +2 on saves vs. poison and drugs; +4 vs alcohol Gifted Adept (ear-piercing scream): +1 caster level
Skills[]
- Please specify the nature of Miscellaneous or Special Adjustments.
- Skills with a blank 'Total' may not be used untrained.
Skill Points: 60 = [(Base (2) + INT (4))/Level; FC (0), Misc (0)] (wizard 10) Skills Total Rank CS Ability ACP Misc Acrobatics 3 0 0 3 -0 +0 Appraise 9 1 3 5 +0 Bluff 11 11 0 0 +0 Climb 1 0 0 1 -0 +0 Craft ( ) 5 0 0 5 +0 Diplomacy 12 12 0 0 +0 Disable Device 0 0 0 -0 +0 Disguise 0 0 0 0 +0 Escape Artist 3 0 0 3 -0 +0 Fly 9 3 3 3 -0 +0 Handle Animal 0 0 0 +0 Heal 0 0 0 0 +0 Intimidate 0 0 0 0 +0 Knowledge (Arcana) 20 12 3 5 +0 Knowledge (Dngnrng) 0 0 0 +0 Knowledge (Engnrng) 0 0 0 +0 Knowledge (Geography) 0 0 0 +0 Knowledge (History) 12 4 3 5 +0 Knowledge (Local) 0 0 0 +0 Knowledge (Nature) 0 0 0 +0 Knowledge (Nobility) 0 0 0 +0 Knowledge (Planes) 20 (12)HB* 3 5 +0 Knowledge (Religion) 20 (12)HB* 3 5 +0 Linguistics 9 1 3 5 +0 Perception 14 12 0 0 +2 racial Perform ( ) 0 0 0 0 +0 Profession ( ) 0 0 0 +0 Ride 3 0 0 3 -0 +0 Sense Motive 0 0 0 0 +0 Sleight of Hand 0 0 0 -0 +0 Spellcraft 19 11 3 5 +0 Spellcraft to ID item 21 - 3 5 +2 elf ID magic item Stealth 15 12 0 3 -0 +0 Survival 0 0 0 0 +0 Swim 2 1 0 1 -0 +0 Use Magic Device 0 0 0 +0
Spell Lists (Known)[]
(& = evocation, +1 DC, +5 damage, school spell) (- = abjuration (1 slot, but can't use bonded item spell)) (* = divination (need 2 slots)) Level 0: all standard wizard Level 1: color spray ear-piercing scream& (5d6+6, daze 1 round, Fort half + no daze, 55') grease mage armor sleep stumble gap hypnotism burning hands& silent image corrosive touch cause fear ray of enfeeblement charm person magic missile& detect undead* obscuring mist shield- chill touch protection from evil- stone shield Level 2: glitterdust false life blindness/deafness flaming sphere& resist energy- stone call spectral hand mirror image (1d4+4, 12 min) scorching ray& (55', +9/+9/+9 ranged touch, 4d6+5,4d6,4d6 fire) create pit (210' range, 30' deep, 13 rounds) frost fall& (55' range, 5' burst, 2d6+6 cold (no save) + stagger 1 round (Fort neg), next round those in area take 1d6 cold (Fort half)) hideous laughter see invisibility* rope trick
Level 3: haste (12 creatures, 12 rounds; 55' range to cast) fireball& (10d6+6 fire, Reflex half DC 21; 20' radius, 880' range) fly hold person major image mad monkeys halt undead deep slumber lighting bolt& (120' line, 10d6+6 electrical, Reflex half) unadulterated loathing (55', Will neg) Invisibility sphere dispel magic- Stunning Barrier, Greater- wind wall heroism
Level 4: ball lightning& (210', 3d6, 3d6, 3d6, +5 damage 1st attack, Reflex) greater invisibility (12 rounds) summon monster IV (1 round to cast) dragon's breath& (10d6+6, line or cone, Reflex 1/2 acid/cold/electric DC 22 or fire DC 23) acid pit black tentacles charm monster confusion dimension door fear resilient sphere dimensional anchor Protection from Energy, Communal-
Level 5: fire snake& (60' snake, 12d6+6, Reflex half DC 24) telekinesis, hungry pit, summon monster V teleport, wall of stone feeblemind, dominate person icy prison, baleful polymorph persistent image, lightning arc (10d6+6) phantasmal web, overland flight Read more: http://www.enworld.org/forum/showthread.php?297721-Arcane-Row-Venza-The-Mystic-Pearl/page53#ixzz3l1H2gJmy Level 6: chain lightning&, contingency&, disintegrate, cold ice strike& flesh to stone, permanent image
Spell Lists (Prepared)[]
DC 17 + spell level; (& = evocation, +1 DC, +4 damage, school spell) (- = abj, 1 slot), (* = div: need 2 slots) (~ = fire, +1 DC) spells/day: 4 cantrips, 6+1& 1st, 6+1& 2nd, 6+1& 3rd, 4+1& 4th, 4+1& 5th, 3+1 6th concentration: +19 (+7 Int, +12 level) lesser metamagic rod, selective (3/day, up to 3rd level spell, exclude up to 4 creatures from area of effect) lesser metamagic rod, silent (3/day, up to 3rd level spell)
Level 0: message, ray of frost (50', +8 ranged touch, 1d3+6), detect magic Level 1: mage armor (12 hr), stone shield (immed 1 rnd +4 AC +2 Ref vs 1 foe if near earth/stone), magic missile & (1d4+7,1d4+1,1d4+1,1d4+1,1d4+1), ear-piercing scream& (55', 5d6+6, daze 1 rnd, Fort (DC 19) 1/2 + no daze) (x2), charm person, protection from evil- Level 2: mirror image (1d4+4, 12 min) (x2), scorching ray, toppling magic missile& (1d4+7,1d4+1,1d4+1,1d4+1,1d4+1; trip +18) (x2), blindness/deafness, false life (1d10+10 temp hp, 12 hr) Level 3: haste (12 targets,rounds), dispel magic-, invisibility sphere, fireball&~ (10d6+6, Reflex half DC 22, 20' radius, 880' range)(x2)(cast 1), unadulterated loathing, heroism (+2 saves, skills, attacks; 120 min) Level 4: ball lightning& (3d6,3d6,3d6, 1st att +6 damage, 12 rnds, Ref DC 21), fear (Will part DC 21), greater invisibility, persistent blindness/deafness (Fort DC 19, Fort DC 19), black tentacles (20' radius, 1d6+4, grapple CMB +17(+22)) Level 5: fire snake& (60' snake, 14d6+6, Reflex half DC 24) (x2), phantasmal web (Will DC 22, Fort DC 22, 12 targets), feeblemind (Will DC 22), overland flight (12 hr) Level 6: chain lightning&, flesh to stone, quickened mirror image, quickened scorching ray
Gear: 4 days' rations, potion of CLW (1d8+1), potion of CSW (3d8+5), periscope, pearl of power (1st level) Staff of Minor Arcana (10/10 charges, cast shield (1 charge) or magic missile (2 charges))
Equipment[]
Equipment Cost Weight Spellbook 3 lb Explorer's Outfit (worn) - lb spell component pouch 5 gp 2 lb ring (bonded item) - - lb miniature shovel 10 gp - lb pearl of power (1st level) 1000 gp - lb headband of vast intelligence 16000 gp 1 lb +4 Int (skills: kn religion, kn planes) cloak of resistance +5 25000 gp 1 lb belt of mighty constitution +4 16000 gp 1 lb (upgrade from +2 on 4/10/17) Staff of Minor Arcana 8000 gp lesser metamagic rod selective3000 gp 5 lb lesser metamagic rod silent 3000 gp Metamagic Rod, Piercing 11000 gp potion of cure light wounds 50 gp
longsword 15 gp 4 lb dagger 2 gp 1 lb backpack 2 gp 2 lb bedroll 0.1 gp 5 lb trail rations (4 days) 2 gp 4 lb waterskin (full) 1 gp 4 lb ink (1 oz) 8 gp - lb inkpen 0.1 gp - lb paper (10 sheets) 4 gp - lb periscope 20 gp 4 lb alchemists' fire (x1) 20 gp 1 lb acid 10 gp 1 lb =========== ==== Total: 83,149.20 gp 39 lb Light Medium Heavy Max Weight: 0-43 44-86 87-130 Small Home (average lifestyle) 100 gp 2 tons winter blanket 0.5 gp 3 lb arrows (40) 2 gp 6 lb longbow 75 gp 3 lb club 0 gp 3 lb ========= Total stored at home: 177.5 gp Consumables used or destroyed adding corrosive touch to spell book 25+10 gp adding cause fear to spell book 25+10 gp adding ray of enfeeblement to spell book 25+10 gp adding charm person to spell book 25+10 gp adding magic missile to spell book 25+10 gp adding detect undead to spell book 25+10 gp adding obscuring mist to spell book 25+10 gp adding shield to spell book 25+10 gp adding chill touch to spell book 25+10 gp adding spectral hand to spell book 150+40 gp adding false life to spell book 150+40 gp adding blindness/deafness to spell book 150+40 gp adding flaming sphere to spell book 150+40 gp adding resist energy to spell book 150+40 gp adding stone call to spell book 150+40 gp adding glitterdust to spell book 150+40 gp adding fly to spell book 375+90 gp adding hold person to spell book 375+90 gp adding major image to spell book 375+90 gp adding mad monkeys to spell book 375+90 gp adding halt undead to spell book 375+90 gp adding deep slumber to spell book 375+90 gp consumed potion of cure light wounds 50 gp adding hideous laughter to spell book 150+40 gp adding various scrolls on 8/19/15: [1] 18860 gp adding various scrolls on 12/23/15:[2] 4030 gp adding locate object to spell book 150+40 gp adding detect magic to spell book 12.5+5 gp adding overland flight to spell book 1375 gp adding cold ice strike to spell book 2010 gp adding permanent image to spell book 2010 gp =========== 33,167.5 gp
Finances[]
PP: 10 Initial character creation: 150 GP GP: 90 Total Earnings from Rescue at Boar's Ridge: 2,193.85 GP SP: 4 Total Earnings from from Waking the Dead: 2,894.5 GP CP: 8 Total Earnings from The Devil We Know: 1,781.83 GP Total Earnings from The Devil We Know part 2: 4,139.5 GP Total Earnings from Through the Looking Gate: 7,276.0 GP Total Earnings from From Whence None Return: 35,764.0 GP Total Earnings from Children of the Mud: 15,208.0 GP Total Earnings from ROUS part 4: 48,782.0 GP ============ Total career earnings: 118,189.68 GP Carried Inventory: -83,149.20 GP Stored at Home: -177.5 GP Consumed or Destroyed: -33167.5 GP =========== Coinage: 195.48 GP
Details[]
Size: M Gender: M Age: 141 Height: 6'0" Weight: 124 Hair Color: white Eye Color: green Skin Color: light-skinned
Background[]
Menik Krill was the middle child of three brothers. His older brother Kyle was an adventurer, whose deeds and tales always amazed his younger brothers. Then one day, Kyle didn't return as expected; he was presumed dead. (This was later confirmed when Kyle's undead body was found in a necromancer's lair.)
Menik felt compelled to take up the mantle of adventurer - knowing that if he too falls, his younger brother Shell will no doubt do the same.
Thisty for knowledge, Menik studied the art of magic, and moved to Venza in order to learn it. He now feels ready to apply his skills ...
Adventure Log[]
Rescue at Boar's Ridge ~ finished July 16th, 2012
XP Received: 2,054 XP as of July 16th, 2012 Treasure Received: 2,193.85 GP Taken as 138.85 in coin + spells (1,055 gp) + 1st level Pearl of Power (1,000 gp)
Waking the Dead ~ Aug 7th, 2012 - Dec 29th, 2012
XP Received: 2,516 XP = 1,816 Time XP + 700 Encounter XP Treasure Received: 2,894.5 GP = 1,932 Time GP + 962.5 Encounter GP
Devil We Know ~ April 19th, 2013 - June 18, 2013
XP Received: 1,632 XP = 963 Time XP + 670 Encounter XP Treasure Received: 1,781.83 GP = 1,092 Time GP + 689.83 Encounter GP
Devil We Know part 2 ~ June 26th, 2013 - October 3, 2013
XP Received: 4,063 XP = 2,196 Time XP + 1,867 Encounter XP Treasure Received: 4,139.5 GP = 2,493 Time GP + 1,646.5 Encounter GP
Through the Looking Gate ~ October 19th, 2013 - December 23, 2013
XP Received: 7,101 XP Treasure Received: 7,276 GP
From Whence None Return ~ March 21st, 2014 - July 19, 2015
XP Received: ? XP (total now 58488) Treasure Received: 35,764 GP
Children of the Mud ~ August 30, 2015 - December 15, 2015
XP Received: 19,224 XP (total now 77,712) Treasure Received: 15,208 GP
ROUS4 ~ March 27, 2016 - February 12, 2017
XP Received: 79,190 (total now 156, 902) Treasure Received: 48,782 GP
Level Ups[]
Level 2: June 27th, 2012 Class: Wizard BAB: +0 to +1 Fort: +0 to +0 Ref: +0 to +0 Will: +2 to +3 Feat: (none) Features: (none) Spells: Burning Hands, Silent Image Favored: taken as +1 bonus HP HP: +5 = 7 (Old Total) + 4 (Class) + 1 (FC) = 12 (New Total) Skill Pts: +6 = +2 (Class) +4 (Int) +6 (Old Total) = 12 (New Total) Taken in Bluff, Diplomacy, Kn Arcana, Perception, Spellcraft, Stealth Level 3: Nov 6th, 2012 Class: Wizard BAB: +1 to +1 Fort: +0 to +1 Ref: +0 to +1 Will: +3 to +3 Feat: Elemental Focus (fire) Features: (none) Spells: mirror image, scorching ray Favored: taken as +1 bonus HP HP: +5 = 12 (Old Total) + 4 (Class) + 1 (FC) = 17 (New Total) Skill Pts: +6 = +2 (Class) +4 (Int) +12 (Old Total) = 12 (New Total) Taken in Bluff, Diplomacy, Kn Arcana, Perception, Spellcraft, Stealth Level 4: June 18th, 2013 Class: Wizard BAB: +1 to +2 Con: 11/+0 to 12/+1 Fort: +1 to +2 Ref: +1 to +1 Will: +3 to +4 Feat: (none) Features: (none) Spells: create pit, frost fall Favored: taken as +1 bonus HP HP: +9 = 17 (Old Total) + 4 (Class) + 1 (FC) +4 (Con inc) = 26 (New Total) Skill Pts: +6 = +2 (Class) +4 (Int) +18 (Old Total) = 24 (New Total) Taken in Bluff, Diplomacy, Kn Arcana, Perception, Spellcraft, Stealth Level 5: October 4th, 2013 Class: Wizard BAB: +2 to +2 Fort: +2 to +2 Ref: +1 to +1 Will: +4 to +4 Feat: Spell Specialization (Fireball), Toppling Spell (bonus feat) Spells: haste, fireball Favored: taken as +1 bonus HP HP: +6 = 26 (Old Total) + 4 (Class) + 1 (FC) +1 (Con) = 32 (New Total) Skill Pts: +6 = +2 (Class) +4 (Int) +24 (Old Total) = 30 (New Total) Taken in Diplomacy, Kn Arcana, Perception, Spellcraft, Stealth (x2) Level 6: December 23th, 2013 Class: Wizard BAB: +2 to +3 Fort: +1 to +2 Ref: +1 to +2 Will: +4 to +5 Feat: none Spells: lightning bolt, unadulterated loathing Favored: taken as +1 bonus HP HP: +6 = 32 (Old Total) + 4 (Class) + 1 (FC) +1 (Con) = 38 (New Total) Skill Pts: +6 = +2 (Class) +4 (Int) +30 (Old Total) = 36 (New Total) Taken in Fly, Kn Arcana, Kn Planes, Perception, Spellcraft, Stealth Level 7: July 23th, 2014 Class: Wizard BAB: +3 to +3 Fort: +2 to +2 Ref: +2 to +2 Will: +5 to +5 Feat: Persistent Spell Spells: ball lightning, greater invisibility Favored: taken as +1 bonus HP HP: +7 = 44 (Old Total) + 4 (Class) + 1 (FC) + 2 (Con) = 51 (New Total) Skill Pts: +6 = +2 (Class) +4 (Int) +36 (Old Total) = 42 (New Total) Taken in Fly, Kn Arcana, Perception, Spellcraft, Stealth, Swim Level 8: Feb 23th, 2015 Class: Wizard BAB: +3 to +4 Fort: +2 to +2 Ref: +2 to +2 Will: +5 to +6 Feat: none Spells: Summon Monster IV, Dragon's Breath Favored: taken as +1 bonus HP HP: +7 => 51 (Old Total) + 4 (Class) + 1 (FC) + 2 (Con) = 58 (New Total) Skill Pts: +6 = +2 (Class) +4 (Int) +42 (Old Total) = 48 (New Total) Taken in Diplomacy, Fly, Kn Arcana, Kn Planes, Perception, Spellcraft Level 9: May 7th, 2015 Class: Wizard BAB: +4 to +4 Fort: +2 to +3 Ref: +2 to +3 Will: +5 to +6 Feat: Empower Spell Spells: fire snake, telekinesis Favored: taken as +1 bonus HP HP: +7 => 58 (Old Total) + 4 (Class) + 1 (FC) + 2 (Con) = 65 (New Total) Skill Pts: +6 = +2 (Class) +4 (Int) +42 (Old Total) = 48 (New Total) Taken in Diplomacy, Kn Arcana, Kn Planes, Stealth, Perception, Spellcraft Level 10: December 5th, 2015 Class: Wizard BAB: +4 to +5 Fort: +8 to +8 Ref: +9 to +9 Will: +9 to +10 Feat: Opposition Research (Abjuration; Arcane Discovery, Bonus), Spell Specialization changed to Ball Lightning, Fire Snake Spells: lightning arc, phantasmal web Favored: taken as +1 bonus HP HP: +7 => 65 (Old Total) + 4 (Class) + 1 (FC) + 2 (Con) = 72 (New Total) Skill Pts: +6 = +2 (Class) +4 (Int) +42 (Old Total) = 48 (New Total) Taken in Bluff, Diplomacy, Kn Arcana, Kn Religion, Stealth, Perception Level 12: February 12, 2017 (direct from Level 10) Class: Wizard BAB: +5 to +6 Fort: +8 to +9 Ref: +9 to +10 Will: +10 to +11 Feat: Quicken Spell Spell Specialization changed from Ball Lightning to Chain Lightning Spells: chain lightning, disintegrate, contingency, flesh to stone Favored: taken as +1 bonus (x2) HP: +14 => 72 (old total) + 8 (Class) + 2 (FC) + 4 (Con) = 86 (New Total) Skill Pts: +24 = +4 (Class) +8 (Int) +12 (gained Int) = 72 (New Total) Taken in Bluff, Diplomacy, Kn Arcana, Kn Religion, Stealth, Perception
Approvals[]
- Approval (March 3rd, 2012) (Satin Knights - Judge) level 1
- Approval (6 March 2012) (Systole) level 1
- Approved (June 30th, 2012) (Satin Knights) level 2
- Approved (November 9th, 2012) (Satin Knights) level 3
- Approval (June 21st, 2013) (Satin Knights) level 4
- Approval (October 11th, 2013) (Satin Knights) level 5
- Approval (February 12th, 2014) (jkason) level 6
- Approval (August 2nd, 2014) (Aura) level 7
- Approval (March 2nd, 2015) (Aura) level 8
- Approval (May 15th, 2015) (Aura) level 9
- Approval (January 7th, 2016) (Aura) level 10