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Menik (kinem)

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Blood elf horde long hair pointy ears white hair world of warcraft

Basic InformationEdit

      Race: Elf
     Class: Wizard (Evoker)
     Level: 12
Experience: 156,902 XP (210,000 Next Level) 2/12/2017
 Alignment: Neutral (Good tendencies)
 Languages: Common, Elven, Draconic, Orc, Goblin, Gnome, Dwarven
     Deity: Sapo
Background: open
First Seen: The Dunn Wright Inn
  Location: The Dunn Wright Inn


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 12 +1 (02 pts)
DEX: 16 +3 (05 pts) (+2 racial)
CON: 14 +2 (03 pts) (-2 racial +1 @ 4th level +2 belt)
INT: 24 +7 (10 pts) (+2 racial +4 headband +1 @ 8th level +1 @ 12th level)
WIS: 10 +0 (00 pts)
CHA: 10 +0 (00 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
(Max-2)       HP: 98 = [12d6 (50) + CON (36) + FC (12)] (wizard)
              AC: 13 = [10 + DEX (3) + Armor (00) + Shield (00) + Natural (00) 
                         + Size (00) + Misc (00)]
        AC Touch: 13 = [10 + DEX (3) + Size (00) + Misc (00)]
   AC Flatfooted: 10 = [10 + Armor (00) + Shield (00) + Natural (00) 
                         + Size (00) + Misc (00)]
            INIT: +3 = [DEX (3) + Misc (00)]
             BAB: +6 = [wizard (6)]
             CMB: +7 = [BAB (6) + STR (1) + Misc (00)]
             CMD: 20 = [10 + BAB (6) + STR (1) + DEX (3) + Misc (00)]
       Fortitude: +12 = [wizard (4) + CON (3) + Misc* (5)] (add +2 vs poison)
          Reflex: +12 = [wizard (4) + DEX (3) + Misc* (5)]
            Will: +13 = [wizard (8) + WIS (0) + Misc* (5)] (add +2 vs enchant)
                                               * cloak of resistance +5
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
longsword: Attack: +7/+2 = [BAB (6) + Str (1) + Misc (00) + Magic (00)]
           Damage: 1d8+1, Crit: 19/x2

longbow:   Attack: +9/+4 = [BAB (6) + Dex (3) + Misc (00) + Magic (00)]
           Damage: 1d8+0, Crit: 20/x3, Special: ranged, 100' range inc

dagger:    Attack: +7/+2 = [BAB (6) + Str (1) + Misc (00) + Magic (00)]
           Damage: 1d4+1, Crit: 19/x2

dagger:    Attack: +9 = [BAB (6) + Dex (3) + Misc (00) + Magic (00)]
 thrown    Damage: 1d4+1, Crit: 19/x2, Special: 10' range inc 

club:      Attack: +7/+2 = [BAB (6) + Str (1) + Misc (00) + Magic (00)]
           Damage: 1d6+1 [B], Crit: 20/x2

club:      Attack: +9 = [BAB (6) + Dex (3) + Misc (00) + Magic (00)]
 thrown    Damage: 1d6+1, Crit: 20/x2, Special: 10' range inc

Racial FeaturesEdit

 Ability Adjustments: +2 (Dex), +2 (Int), -2 (Con)
                Size: M
               Speed: 30'
       Favored Class: Wizard (+1 hp, taken 10 times)
    Low light vision: see 2x as far in low light
         Elven Magic: +2 vs SR, +2 on Spellcraft to ID items
    Elven Immunities: immune to magic sleep, +2 on save vs enchantment spells
         Keen Senses: +2 on Perception
  Weapon Familiarity: longbow, longsword, rapier, shortbow

Class FeaturesEdit

wizard

               Armor: none
             Weapons: club, dagger, light and heavy crossbows, quarterstaff
         Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div
    Evocation school: +1 evocation spell/day for each spell level (1st+)

                      Intense Spells (Su)
                      Whenever you cast an evocation spell that deals hit point 
                      damage, add 1/2 your wizard level to the damage (minimum 
                      +1). This bonus only applies once to a spell, not once per
                      missile or ray, and cannot be split between multiple 
                      missiles or rays. This bonus damage is not increased by 
                      Empower Spell or similar effects.

                      Force Missile (Sp) (10/day, 1d4+6)
                      As a standard action you can unleash a force missile that 
                      automatically strikes a foe, as magic missile. The force 
                      missile deals 1d4 points of damage plus the damage from 
                      your intense spells evocation power. This is a force 
                      effect. You can use this ability a number of times per 
                      day equal to 3 + your Intelligence modifier.

                      Elemental Wall (Sp)
                      At 8th level, you can create a wall of energy that lasts 
                      for a number of rounds per day equal to your wizard 
                      level. These rounds do not need to be consecutive. This 
                      wall deals acid, cold, electricity, or fire damage, 
                      determined when you create it. The elemental wall 
                      otherwise functions like wall of fire.

  Opposition schools: Abjuration*, Divination: require 2 spell slots per spell
*10th level Arcane Discovery: Opposition Research: Abjuration: only 1 slot

FeatsEdit

  Spell Focus (Evocation) (bonus): +1 DC to Evocation spells.
   Spell Specialization (1st lvl): +2 caster level for level-variable effects
      (Chain Lightning)             of the spell. Every time you gain an even
                                   level in the spellcasting class, you can 
                                   choose a new spell to replace the spell 
                                   selected with this feat.
 Elemental Focus (Fire) (3rd lvl): +1 DC to Fire spells.
   Spell Specialization (5th lvl): +2 caster level for level-variable effects
      (Fire Snake)                 of the spell. Every time you gain an even
                                   level in the spellcasting class, you can 
                                   choose a new spell to replace the spell 
                                   selected with this feat.
Toppling Spell (metamagic, bonus): Level Increase: +1
                                   If the target takes damage, fails its save,
                                   or is moved by your force spell, make a
                                   trip check against the target using your
                                   caster level plus your casting ability
                                   score bonus (Trip +13)
       Persistent Spell (7th lvl): Level Increase: +2
                                   Creatures that make a saving throw must
                                   make another or suffer the full spell effect.
        Empower Spell (9th level): Level increase: +2
                                   +50% of normal variable effects
 Opposition Research (10th level): (Arcane Discovery) Abjuration spells 1 slot
      Quicken Spell (12th level): Level increase +4, Swift action cast

TraitsEdit

Iron Liver (equipment): +2 on saves vs. poison and drugs; +4 vs alcohol
Gifted Adept (ear-piercing scream): +1 caster level

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 60 = [(Base (2) + INT (4))/Level; FC (0), Misc (0)] (wizard 10)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               3     0       0       3     -0   +0
Appraise                 9     1       3       5          +0
Bluff                   11    11       0       0          +0
Climb                    1     0       0       1     -0   +0
Craft (       )          5     0       0       5          +0
Diplomacy               12    12       0       0          +0
Disable Device                 0       0       0     -0   +0
Disguise                 0     0       0       0          +0
Escape Artist            3     0       0       3     -0   +0
Fly                      9     3       3       3     -0   +0
Handle Animal                  0       0       0          +0
Heal                     0     0       0       0          +0
Intimidate               0     0       0       0          +0
Knowledge (Arcana)      20    12       3       5          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)     12     4       3       5          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)      20   (12)HB*   3       5          +0
Knowledge (Religion)    20   (12)HB*   3       5          +0
Linguistics              9     1       3       5          +0
Perception              14    12       0       0          +2 racial
Perform    (       )     0     0       0       0          +0
Profession (       )           0       0       0          +0
Ride                     3     0       0       3     -0   +0
Sense Motive             0     0       0       0          +0
Sleight of Hand                0       0       0     -0   +0
Spellcraft              19    11       3       5          +0
 Spellcraft to ID item  21     -       3       5          +2 elf ID magic item
Stealth                 15    12       0       3     -0   +0
Survival                 0     0       0       0          +0
Swim                     2     1       0       1     -0   +0
Use Magic Device               0       0       0          +0

Spell Lists (Known)Edit

(& = evocation, +1 DC, +5 damage, school spell)
(- = abjuration (1 slot, but can't use bonded item spell))
(* = divination (need 2 slots))

Level 0:
all standard wizard

Level 1: 
color spray
ear-piercing scream& (5d6+6, daze 1 round, Fort half + no daze, 55')
grease
mage armor
sleep
stumble gap
hypnotism
burning hands&
silent image

corrosive touch
cause fear
ray of enfeeblement
charm person
magic missile&
detect undead*
obscuring mist
shield-
chill touch

protection from evil-
stone shield

Level 2:
glitterdust
false life
blindness/deafness
flaming sphere&
resist energy-
stone call
spectral hand
mirror image (1d4+4, 12 min)
scorching ray& (55', +9/+9/+9 ranged touch, 4d6+5,4d6,4d6 fire)
create pit (210' range, 30' deep, 13 rounds)
frost fall& (55' range, 5' burst, 2d6+6 cold (no save) + stagger 1 round (Fort neg), next round those in area take 1d6 cold (Fort half))
hideous laughter
see invisibility*
rope trick
Level 3:
haste (12 creatures, 12 rounds; 55' range to cast)
fireball& (10d6+6 fire, Reflex half DC 21; 20' radius, 880' range)
fly
hold person
major image
mad monkeys
halt undead
deep slumber
lighting bolt& (120' line, 10d6+6 electrical, Reflex half)
unadulterated loathing (55', Will neg)
Invisibility sphere
dispel magic-
Stunning Barrier, Greater-
wind wall
heroism
Level 4:
ball lightning& (210', 3d6, 3d6, 3d6, +5 damage 1st attack, Reflex)
greater invisibility (12 rounds)
summon monster IV (1 round to cast)
dragon's breath& (10d6+6, line or cone, Reflex 1/2 acid/cold/electric DC 22 or fire DC 23)
acid pit
black tentacles
charm monster
confusion
dimension door
fear
resilient sphere
dimensional anchor
Protection from Energy, Communal-
Level 5:
fire snake& (60' snake, 12d6+6, Reflex half DC 24)
telekinesis, hungry pit, summon monster V
teleport, wall of stone
feeblemind, dominate person
icy prison, baleful polymorph
persistent image, lightning arc (10d6+6)
phantasmal web, overland flight

Read more: http://www.enworld.org/forum/showthread.php?297721-Arcane-Row-Venza-The-Mystic-Pearl/page53#ixzz3l1H2gJmy  

Level 6:
chain lightning&, contingency&, disintegrate, cold ice strike&
flesh to stone, permanent image

Spell Lists (Prepared)Edit

DC 17 + spell level; (& = evocation, +1 DC, +4 damage, school spell)
                     (- = abj, 1 slot), (* = div: need 2 slots)
                     (~ = fire, +1 DC)

spells/day: 4 cantrips, 6+1& 1st, 6+1& 2nd, 6+1& 3rd, 4+1& 4th, 4+1& 5th, 3+1 6th
concentration: +19 (+7 Int, +12 level)
lesser metamagic rod, selective (3/day, up to 3rd level spell, exclude up to 4 creatures from area of effect)

lesser metamagic rod, silent (3/day, up to 3rd level spell)

Level 0: message, ray of frost (50', +8 ranged touch, 1d3+6), detect magic



 Level 1: mage armor (12 hr),

         stone shield (immed 1 rnd +4 AC +2 Ref vs 1 foe if near earth/stone), 

         magic missile & (1d4+7,1d4+1,1d4+1,1d4+1,1d4+1),

ear-piercing scream& (55', 5d6+6, daze 1 rnd, Fort (DC 19) 1/2 + no daze) (x2),

         charm person, protection from evil-



 Level 2: mirror image (1d4+4, 12 min) (x2), scorching ray,

         toppling magic missile& (1d4+7,1d4+1,1d4+1,1d4+1,1d4+1; trip +18) (x2),

         blindness/deafness, false life (1d10+10 temp hp, 12 hr)



 Level 3: haste (12 targets,rounds), dispel magic-, invisibility sphere,

         fireball&~ (10d6+6, Reflex half DC 22, 20' radius, 880' range) (x2),

         unadulterated loathing, heroism (+2 saves, skills, attacks; 120 min)



 Level 4: ball lightning& (3d6,3d6,3d6, 1st att +6 damage, 12 rnds, Ref DC 21),

         fear (Will part DC 21), greater invisibility,

         persistent blindness/deafness (Fort DC 19, Fort DC 19),  

         black tentacles (20' radius, 1d6+4, grapple CMB +17(+22))


 Level 5: fire snake& (60' snake, 14d6+6, Reflex half DC 24) (x2),

         phantasmal web (Will DC 22, Fort DC 22, 12 targets),

         feeblemind (Will DC 22), overland flight (12 hr)

 Level 6: chain lightning&, flesh to stone, quickened mirror image,

          quickened scorching ray
 Gear: 4 days' rations, potion of CLW (1d8+1), potion of CSW (3d8+5), periscope, pearl of power (1st level)

 Staff of Minor Arcana (10/10 charges, cast shield (1 charge) or magic missile (2 charges))

EquipmentEdit

Equipment                        Cost     Weight
Spellbook                                  3  lb
Explorer's Outfit (worn)                   -  lb
spell component pouch              5 gp    2  lb
ring (bonded item)                 -       -  lb
miniature shovel                  10 gp    -  lb

pearl of power (1st level)      1000 gp    -  lb
headband of vast intelligence  16000 gp    1  lb
+4 Int (skills: kn religion, kn planes)
cloak of resistance +5         25000 gp    1  lb
belt of mighty constitution +4 16000 gp    1  lb (upgrade from +2 on 4/10/17)
Staff of Minor Arcana         8000 gp
lesser metamagic rod selective3000 gp    5  lb
lesser metamagic rod silent     3000 gp
Metamagic Rod, Piercing      11000 gp
potion of cure light wounds     50 gp
longsword                         15 gp    4  lb
dagger                             2 gp    1  lb

backpack                           2 gp    2  lb
bedroll                          0.1 gp    5  lb
trail rations (4 days)             2 gp    4  lb
waterskin (full)                   1 gp    4  lb
ink (1 oz)                         8 gp    -  lb
inkpen                           0.1 gp    -  lb
paper (10 sheets)                  4 gp    -  lb
periscope                         20 gp    4  lb 

alchemists' fire (x1)             20 gp    1  lb
acid                              10 gp    1  lb
                             ===========  ==== 
                      Total: 83,149.20 gp 39  lb

            Light  Medium   Heavy    
Max Weight: 0-43   44-86    87-130

Small Home (average lifestyle)         100   gp   2  tons
  winter blanket                         0.5 gp   3  lb
  arrows (40)                            2   gp   6  lb 
  longbow                               75   gp   3  lb   
  club                                   0   gp   3  lb
                                      =========
                Total stored at home:  177.5 gp

Consumables used or destroyed
 adding corrosive touch to spell book          25+10 gp
 adding cause fear to spell book               25+10 gp
 adding ray of enfeeblement to spell book      25+10 gp
 adding charm person to spell book             25+10 gp
 adding magic missile to spell book            25+10 gp
 adding detect undead to spell book            25+10 gp
 adding obscuring mist to spell book           25+10 gp
 adding shield to spell book                   25+10 gp
 adding chill touch to spell book              25+10 gp
 adding spectral hand to spell book           150+40 gp
 adding false life to spell book              150+40 gp
 adding blindness/deafness to spell book      150+40 gp
 adding flaming sphere to spell book          150+40 gp
 adding resist energy to spell book           150+40 gp
 adding stone call to spell book              150+40 gp
 adding glitterdust to spell book             150+40 gp
 adding fly to spell book                     375+90 gp
 adding hold person to spell book             375+90 gp
 adding major image to spell book             375+90 gp
 adding mad monkeys to spell book             375+90 gp
 adding halt undead to spell book             375+90 gp
 adding deep slumber to spell book            375+90 gp
 consumed potion of cure light wounds             50 gp
 adding hideous laughter to spell book        150+40 gp
    adding various scrolls on 8/19/15: [1]        18860 gp
    adding various scrolls on 12/23/15:[2]         4030 gp
 adding locate object to spell book           150+40 gp
 adding detect magic to spell book              12.5+5 gp
 adding overland flight to spell book           1375 gp
 adding cold ice strike to spell book           2010 gp
 adding permanent image to spell book           2010 gp
                                               ===========
                                                33,167.5 gp

FinancesEdit

PP:   10                           Initial character creation:     150    GP
GP:   90           Total Earnings from Rescue at Boar's Ridge:   2,193.85 GP
SP:    4             Total Earnings from from Waking the Dead:   2,894.5  GP 
CP:    8                Total Earnings from The Devil We Know:   1,781.83 GP
                 Total Earnings from The Devil We Know part 2:   4,139.5  GP
                 Total Earnings from Through the Looking Gate:   7,276.0  GP
                  Total Earnings from From Whence None Return:  35,764.0  GP
                      Total Earnings from Children of the Mud:  15,208.0  GP
                              Total Earnings from ROUS part 4:  48,782.0  GP
                                                               ============
                                        Total career earnings: 118,189.68 GP
                                            Carried Inventory: -83,149.20 GP
                                               Stored at Home:    -177.5  GP 
                                        Consumed or Destroyed:  -33167.5  GP
                                                              ===========
                                                      Coinage:     195.48 GP

DetailsEdit

      Size: M
    Gender: M
       Age: 141
    Height: 6'0"
    Weight: 124
Hair Color: white
 Eye Color: green
Skin Color: light-skinned

BackgroundEdit

Menik Krill was the middle child of three brothers. His older brother Kyle was an adventurer, whose deeds and tales always amazed his younger brothers. Then one day, Kyle didn't return as expected; he was presumed dead. (This was later confirmed when Kyle's undead body was found in a necromancer's lair.)

Menik felt compelled to take up the mantle of adventurer - knowing that if he too falls, his younger brother Shell will no doubt do the same.

Thisty for knowledge, Menik studied the art of magic, and moved to Venza in order to learn it. He now feels ready to apply his skills ...

Adventure LogEdit

Rescue at Boar's Ridge ~ finished July 16th, 2012

      XP Received: 2,054 XP as of July 16th, 2012
Treasure Received: 2,193.85 GP
                   Taken as 138.85 in coin + spells (1,055 gp) 
                            + 1st level Pearl of Power (1,000 gp)

Waking the Dead  ~ Aug 7th, 2012 - Dec 29th, 2012

      XP Received: 2,516 XP   = 1,816 Time XP + 700   Encounter XP
Treasure Received: 2,894.5 GP = 1,932 Time GP + 962.5 Encounter GP

Devil We Know ~ April 19th, 2013 - June 18, 2013

      XP Received: 1,632 XP   =    963 Time XP + 670    Encounter XP
Treasure Received: 1,781.83 GP = 1,092 Time GP + 689.83 Encounter GP

Devil We Know part 2 ~ June 26th, 2013 - October 3, 2013

      XP Received: 4,063 XP   = 2,196 Time XP + 1,867   Encounter XP
Treasure Received: 4,139.5 GP = 2,493 Time GP + 1,646.5 Encounter GP

Through the Looking Gate ~ October 19th, 2013 - December 23, 2013

      XP Received: 7,101 XP
Treasure Received: 7,276 GP

From Whence None Return ~ March 21st, 2014 - July 19, 2015

      XP Received: ? XP (total now 58488)
Treasure Received: 35,764 GP

Children of the Mud ~ August 30, 2015 - December 15, 2015

      XP Received: 19,224 XP (total now 77,712)
Treasure Received: 15,208 GP

ROUS4 ~ March 27, 2016 - February 12, 2017

      XP Received: 79,190 (total now 156, 902)
Treasure Received: 48,782 GP

Level UpsEdit

  Level 2: June 27th, 2012
    Class: Wizard
      BAB: +0 to +1
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +2 to +3
     Feat: (none)
 Features: (none)
   Spells: Burning Hands, Silent Image
  Favored: taken as +1 bonus HP
       HP: +5 = 7 (Old Total) + 4 (Class) + 1 (FC) = 12 (New Total)
Skill Pts: +6 = +2 (Class) +4 (Int) +6 (Old Total) = 12 (New Total)
           Taken in Bluff, Diplomacy, Kn Arcana, Perception, Spellcraft,
           Stealth

  Level 3: Nov 6th, 2012
    Class: Wizard
      BAB: +1 to +1
     Fort: +0 to +1
      Ref: +0 to +1
     Will: +3 to +3
     Feat: Elemental Focus (fire)
 Features: (none)
   Spells: mirror image, scorching ray
  Favored: taken as +1 bonus HP
       HP: +5 = 12 (Old Total) + 4 (Class) + 1 (FC) = 17 (New Total)
Skill Pts: +6 = +2 (Class) +4 (Int) +12 (Old Total) = 12 (New Total)
           Taken in Bluff, Diplomacy, Kn Arcana, Perception, Spellcraft,
           Stealth

  Level 4: June 18th, 2013
    Class: Wizard
      BAB: +1 to +2
      Con: 11/+0 to 12/+1
     Fort: +1 to +2
      Ref: +1 to +1
     Will: +3 to +4
     Feat: (none)
 Features: (none)
   Spells: create pit, frost fall
  Favored: taken as +1 bonus HP
       HP: +9 = 17 (Old Total) + 4 (Class) + 1 (FC) +4 (Con inc) = 26 (New Total)
Skill Pts: +6 = +2 (Class) +4 (Int) +18 (Old Total) = 24 (New Total)
           Taken in Bluff, Diplomacy, Kn Arcana, Perception, Spellcraft,
           Stealth

  Level 5: October 4th, 2013
    Class: Wizard
      BAB: +2 to +2
     Fort: +2 to +2
      Ref: +1 to +1
     Will: +4 to +4
     Feat: Spell Specialization (Fireball), Toppling Spell (bonus feat)
   Spells: haste, fireball
  Favored: taken as +1 bonus HP
       HP: +6 = 26 (Old Total) + 4 (Class) + 1 (FC) +1 (Con) = 32 (New Total)
Skill Pts: +6 = +2 (Class) +4 (Int) +24 (Old Total) = 30 (New Total)
           Taken in Diplomacy, Kn Arcana, Perception, Spellcraft, Stealth (x2)

  Level 6: December 23th, 2013
    Class: Wizard
      BAB: +2 to +3
     Fort: +1 to +2
      Ref: +1 to +2
     Will: +4 to +5
     Feat: none
   Spells: lightning bolt, unadulterated loathing
  Favored: taken as +1 bonus HP
       HP: +6 = 32 (Old Total) + 4 (Class) + 1 (FC) +1 (Con) = 38 (New Total)
Skill Pts: +6 = +2 (Class) +4 (Int) +30 (Old Total) = 36 (New Total)
           Taken in Fly, Kn Arcana, Kn Planes, Perception, Spellcraft, Stealth

  Level 7: July 23th, 2014
    Class: Wizard
      BAB: +3 to +3
     Fort: +2 to +2
      Ref: +2 to +2
     Will: +5 to +5
     Feat: Persistent Spell
   Spells: ball lightning, greater invisibility
  Favored: taken as +1 bonus HP
       HP: +7 = 44 (Old Total) + 4 (Class) + 1 (FC) + 2 (Con) = 51 (New Total)
Skill Pts: +6 = +2 (Class) +4 (Int) +36 (Old Total) = 42 (New Total)
           Taken in Fly, Kn Arcana, Perception, Spellcraft, Stealth, Swim

  Level 8: Feb 23th, 2015
    Class: Wizard
      BAB: +3 to +4
     Fort: +2 to +2
      Ref: +2 to +2
     Will: +5 to +6
     Feat: none
   Spells: Summon Monster IV, Dragon's Breath
  Favored: taken as +1 bonus HP
       HP: +7 => 51 (Old Total) + 4 (Class) + 1 (FC) + 2 (Con) = 58 (New Total)
Skill Pts: +6 = +2 (Class) +4 (Int) +42 (Old Total) = 48 (New Total)
           Taken in Diplomacy, Fly, Kn Arcana, Kn Planes, Perception, Spellcraft

  Level 9: May 7th, 2015
    Class: Wizard
      BAB: +4 to +4
     Fort: +2 to +3
      Ref: +2 to +3
     Will: +5 to +6
     Feat: Empower Spell
   Spells: fire snake, telekinesis
  Favored: taken as +1 bonus HP
       HP: +7 => 58 (Old Total) + 4 (Class) + 1 (FC) + 2 (Con) = 65 (New Total)
Skill Pts: +6 = +2 (Class) +4 (Int) +42 (Old Total) = 48 (New Total)
           Taken in Diplomacy, Kn Arcana, Kn Planes, Stealth, Perception, Spellcraft

  Level 10: December 5th, 2015
    Class: Wizard
      BAB: +4 to +5
     Fort: +8 to +8
      Ref: +9 to +9
     Will: +9 to +10
     Feat: Opposition Research (Abjuration; Arcane Discovery, Bonus),
           Spell Specialization changed to Ball Lightning, Fire Snake
   Spells: lightning arc, phantasmal web
  Favored: taken as +1 bonus HP
       HP: +7 => 65 (Old Total) + 4 (Class) + 1 (FC) + 2 (Con) = 72 (New Total)
Skill Pts: +6 = +2 (Class) +4 (Int) +42 (Old Total) = 48 (New Total)
           Taken in Bluff, Diplomacy, Kn Arcana, Kn Religion, Stealth, Perception

 Level 12: February 12, 2017 (direct from Level 10)
    Class: Wizard
      BAB: +5 to +6
     Fort: +8 to +9
      Ref: +9 to +10
     Will: +10 to +11
     Feat: Quicken Spell
           Spell Specialization changed from Ball Lightning to Chain Lightning
   Spells: chain lightning, disintegrate, contingency, flesh to stone
  Favored: taken as +1 bonus (x2)
       HP: +14 => 72 (old total) + 8 (Class) + 2 (FC) + 4 (Con) = 86 (New Total)
Skill Pts: +24 = +4 (Class) +8 (Int) +12 (gained Int) = 72 (New Total)
      Taken in Bluff, Diplomacy, Kn Arcana, Kn Religion, Stealth, Perception   

ApprovalsEdit

  • Approval (March 3rd, 2012) (Satin Knights - Judge) level 1
  • Approval (6 March 2012) (Systole) level 1
  • Approved (June 30th, 2012) (Satin Knights) level 2
  • Approved (November 9th, 2012) (Satin Knights) level 3
  • Approval (June 21st, 2013) (Satin Knights) level 4
  • Approval (October 11th, 2013) (Satin Knights) level 5
  • Approval (February 12th, 2014) (jkason) level 6
  • Approval (August 2nd, 2014) (Aura) level 7
  • Approval (March 2nd, 2015) (Aura) level 8
  • Approval (May 15th, 2015) (Aura) level 9
  • Approval (January 7th, 2016) (Aura) level 10

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