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Basic Information[]

      Race: Half Elf
     Class: Rogue (Swashbuckler/Scout)
     Level: 4
Experience: 7121
 Alignment: NN
 Languages: Common, Elven
     Deity: Cortessa

Abilities[]

  • Please indicate Racial and Level Adjustments
STR: 12 +1 (02 pts)
DEX: 19 +4 (10 pts) +2 Racial, +1 (4th level Ability Increase)
CON: 14 +2 (05 pts)
INT: 10 +0 (00 pts)
WIS: 14 +2 (05 pts)
CHA: 08 -1 (-2 pts)

Combat Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(MAX-2)       HP:  38 = [4d8 (26) + CON (8) + FC (4)] (Rogue)
              AC:  17 = [10 + DEX (4) + Armor (3) + Shield (0) + Natural (0) + Size (0) + Misc (0)]
        AC Touch:  14 = [10 + DEX (04) + Size (00) + Misc (00)]
   AC Flatfooted:  13 = [10 + Armor (03) + Shield (00) + Natural (0) + Size (0) + Misc (0)]
            INIT: +10 = [DEX (4) + Improv Init (4) + Elven Reflexes (2)]
             BAB: +03 = [Rogue(4)]
             CMB: +04 = [BAB (3) + STR (1) + Misc (0)]
             CMD:  18 = [10 + BAB (3) + STR (1) + DEX (4) + Misc (0)]
       Fortitude: +03 = [Rogue (1) + CON (2) + Misc (0)]
          Reflex: +08 = [Rogue (4) + DEX (4) + Misc (0)]
            Will: +06 = [Rogue (1) + WIS (2) + Dual Minded (2) + Indomitable Faith (1)], +2 to Will saves against enchantment spells and effects, +1 to fear effects
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
Melee:
   +1 Dogslicer : Attack: +9 = [BAB (3) + DEX (4) + Misc (0) + Magic (1) + 
                                Weapon Focus (1)]
                  Damage: 1d6+2, Crit: 19-20/x2,
                  Special: +2d6 sneak attack if applicable, -2 TWF
   MW Dogslicer : Attack: +9 = [BAB (3) + DEX (4) + Misc (0) + MWK (1) + 
                                Weapon Focus (1)]
                  Damage: 1d6+1, Crit: 19-20/x2,
                  Special: +2d6 sneak attack if applicable, -2 TWF
         Dagger : Attack: +7 = [BAB (3) + DEX (4) + Misc (0) + Magic (0)]
                  Damage: 1d4+1, Crit: 19-20/x2, 
                  Special: +2d6 sneak attack if applicable
Ranged:
Crossbow, Heavy : Attack: +7 = [BAB (3) + DEX (4) + Misc (0) + Magic (0)]
                  Damage: 1d10, Crit: 19-20/x2, 
                  Special: +2d6 sneak attack within 30 ft, 120ft range inc.
  Thrown Dagger : Attack: +7 = [BAB (3) + DEX (4) + Misc (0) + Magic (0)]
                  Damage: 1d4+1, Crit: 19-20/x2, 
                  Special: +2d6 sneak attack within 30 ft, 10ft range increment

Racial Features[]

Ability Adjustments: +2 DEX, +1 DEX (at 4th level)
               Size: M
              Speed: 30'
      Favored Class: Rogue (+4 HP)
             Vision: Low-Light Vision
        Dual Minded: +2 to Will saves
   Elven Immunities: immune to magic sleep effects
                     +2 to Will saves against enchantment spells and effects
        Keen Senses: +2 to Perception
      Multitalented: choose another favored classes (Fighter)

Class Features[]

Rogue

   Armor/Weapons: light armor
                  simple weapons plus hand crossbow, rapier, sap, 
                  shortbow, and short sword 
    Sneak Attack: +2d6 to dmg when target is 1. denied DEX bonus to AC 
                  or 2. flanked by Megan
                  deal nonlethal dmg with nonlethal weapons at -4 to atk
                  must be within 30 ft for range sneak attack 
                  does not work on creatures with concealment 
Martial Training: proficient with one martial weapon (dogslicer)
                  can take the Combat Trick rogue talent twice
                  (from Swashbuckler, replaces trap finding)
         Evasion: successful ref saving throw against an atk that normally 
                  deals half damage instead means no damage is dealt; 
                  can only be used in light or no armor with Megan not being 
                  helpless 
    Rogue Talent: (at 2nd) Finesse Rogues - gains weapon finesse as a feat
                  (at 4th) Weapon Traininng - gains weapon focus as a feat
          Daring: gains a +1 morale bonus on Acrobatics checks and saving 
                  throws against fear. Bonus increases by +1 for every 3 
                  levels beyond 3rd.
  Scout's Charge: deals sneak attack damage as if the target were flat-footed 
                  whenever a scout charges, not applicable to foes with
                  uncanny dodge.

Feats[]

Improved Initiative (Level 1): +4 to Init
Weapon Finesse (Level 2 - Finesse rogue): Use DEX (+4) for atk rolls instead of
                                          STR for light weapons
Two Weapon Fighting (Level 3): make one extra atk each round with the 
                               secondary weapon at -2 to all atks
Weapon Focus (Level 4 - Weapon training): +1 to atk when wielding dog slicers

Traits[]

Elven Reflexes (Racial): +2 to init
Indomitable Faith (Faith): +1 to will saves

Skills[]

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 32 = [Base (8) + INT (0)/Level; FC (00), Misc (00)] (Rogue)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              11     4       3       4     -1   +1 Daring
Appraise                00     0       3       0          +0
Bluff                   06     4       3      -1          +0
Climb                   00     0       3       1     -1   +0
Craft (       )         00     0       3       0          +0
Diplomacy               05     3       3      -1          +0
Disable Device          12     4       3       4     -1   +2
Disguise                -1     0       3      -1          +0
Escape Artist           10     4       3       4     -1   +0
Fly                     03     0       0       4     -1   +0
Handle Animal                  0       0      -1          +0
Heal                    02     0       0       2          +0
Intimidate              -1     0       3      -1          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       3       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       3       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       3       0          +0
Perception              11     4       3       2          +2 Racial
Perform    (       )    -1     0       3      -1          +0
Profession (       )           0       3       2          +0
Ride                    03     0       0       4     -1   +0
Sense Motive            09     4       3       2          +0
Sleight of Hand                0       3       4     -1   +0
Spellcraft                     0       0       0          +0
Stealth                 10     4       3       4     -1   +0
Survival                02     0       0       2          +0
Swim                    04     1       3       1     -1   +0
Use Magic Device               0       3      -1          +0

Equipment[]

Equipment                        Cost      Weight
Explorer's Outfit                          --  lb
Studded Leather                25.00 gp  20.0  lb
+1 Dogslicer                 2308.00 gp   1.0  lb
MW Dogslicer                  308.00 gp   1.0  lb
Mace, Light                     5.00 gp   4.0  lb
Dagger                          2.00 gp   1.0  lb
Crossbow, Heavy                50.00 gp   8.0  lb
  Bolts (20)                    2.00 gp   2.0  lb
Backpack                        2.00 gp   2.0  lb
  Trail Rations x 3             1.50 gp   3.0  lb
  Flint and Steel               1.00 gp   --   lb
  Torch x 2                     0.02 gp   2.0  lb
Pouch, Belt                     1.00 gp   0.5  lb
  MW Thieves' Tools           100.00 gp   1.0  lb
  Mirror                       10.00 gp   0.5  lb
  CLW Potion                   50.00 gp   0.0  lb
  Antitoxin                    50.00 gp   0.0  lb
  Antitoxin                    50.00 gp   0.0  lb
  Holy Water (3 flasks)        75.00 gp   3.0  lb
Tanglefoot Bag x 2            100.00 gp   8.0  lb


                           Total Weight: 57.0  lb

            Light  Medium   Heavy    
Max Weight:  0-43   44-86  87-130

Finances[]

PP:   00
GP: 5628
SP:    1
CP:    5

Gems/Jewelry/Other:
0000

Details[]

      Size: medium
    Gender: female
       Age: 21
    Height: 5'4"
    Weight: 120 lb.
Hair Color: dirty blond (tied to a short pony tail)
 Eye Color: green
Skin Color: ivory
Appearance: Everything about Megan screams contradiction. Large crossbow 
            strapped to a petite frame, smooth ivory skin covered with black
            gangster tattoos, and a hard smile on a beautiful freckled face. 
            Her rugged leathers hint of a military background while her 
            dogslicers suggest an occupation in the butchery, most likely 
            the one near Ranocchio. 
  Demeanor: Despite her appearance, Megan understands the importance of 
            civility and practices it on necessary occasions. Her hardened 
            knuckles, though, give the impression that she's not all nice.
Background: Parents: He was a sniper while she was a scout. They worked in
            tandem till they were one. When the tour was over, he went back
            to city. That was suppose to be the end of story. 
            
            Eight months pass, he found Megan on his doorstep. A note from
            her said this child is half. He took her in and called her 
            Fairchild, swearing a vow that she'll always be his love child.
            
            Years went by and that vow was kept. Megan grew up to be hard
            and able. The slums were rough but they had each other, till 
            her bloody leathers came and him can't be bothered.
            
            Little and little their life slipped away. He drank and drank
            till he is no more. Megan watched with tears in her eyes, but
            let him be cause it was his life.

            When he finally passed there were no more tears. The old vow's
            gone and a new one's here. Megan now set forth to find her tribe,
            retracing a past that ain't no lie.  

Adventure Log[]

Beggar's Belief

      XP Received: 2403
Treasure Received: 2488 GP, 6 SP, 7 CP 
                   MWK on Dogslicer (300gp), Potion of CLW (50gp)

Expansion

      XP Received: 4718
Treasure Received: 5780 GP
                   0000 Gems/Jewelry
                        Items

Level Ups[]

  Level 2:
    Class: Rogue
      BAB: +0 to +1
     Fort: +0 to +0
      Ref: +2 to +3
     Will: +0 to +0
     Feat: Weapon Finesse (rogue talent - Finesse Rogue)
 Features: Evasion, 1st Rogue Talent
       HP: Max -2 +1 FC Bonus
Skill Pts: +16 = +8 (Class) +0 (Race) +8 (Old Total) = 16 (New Total)

  Level 3:
    Class: Rogue
      BAB: +1 to +2
     Fort: +0 to +1
      Ref: +3 to +3
     Will: +0 to +1
     Feat: Two Weapon Fighting
 Features: Daring, Sneak Attack +2d6
       HP: Max -2 +1 FC Bonus
Skill Pts: +24 = +8 (Class) +0 (Race) +16 (Old Total) = 24 (New Total)

  Level 4:
    Class: Rogue
Abilities: Dex +1
      BAB: +2 to +3
     Fort: +1 to +1
      Ref: +3 to +4
     Will: +1 to +1
     Feat: Weapon Focus (rogue talent - Weapon Training)
 Features: Scout's Charge, 2nd Rogue Talent
       HP: Max -2 +1 FC Bonus
Skill Pts: +32 = +8 (Class) +0 (Race) +24 (Old Total) = 32 (New Total)
 
Level 4 to Level 5 Next, and so on . . .

Approvals[]

  • Approval (Jan. 18th, 2011) (Satin Knights, non-judge) level 1
  • Approval (Jan. 19th, 2011) (HolyMan - Judge) level 1
  • Approval (April 19th, 2011) (HolyMan - Judge) level 2
  • Approval (July 14th, 2011) (perrinmiller - Judge) level 3
  • Approval (October 5th, 2011) (Satin Knights - Judge) level 4
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